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Wolfenstein: The New Order
Wolfenstein: The New Order
Shooter
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.

Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.

Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.

There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.

There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.

That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.

If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.

I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.

This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.

The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.

I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.

The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.

The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.

http://sknr.net/2014/06/23/wolfenstein-new-order/
  
Escape Plan (2013)
Escape Plan (2013)
2013 | Action, Mystery, Sci-Fi
80s action stars Arnold Schwarzenegger and Sylvester Stallone have teamed up to power a 21st century prison break in the new film “Escape Plan”. The film was originally to be called “The Tomb” but underwent a title change during production.

Stallone plays Ray Breslin, a former prosecutor who now runs a company that evaluates the security of maximum security installations throughout the country. As such Ray has himself incarcerated under an assumed identity and devices ways to escape from the institutions so they can better understand flaws in their security systems.

Ray is very good at what he does and has been able to escape from every facility that he has tested. While this does not make him popular with Warden’s he is in high demand and as such charges a premium for his services.

Following his most recent escape, Ray and his associated are approached by the government to test a new ultra security facility, one that houses the most dangerous and undesirable elements the world has to offer. Ray is told that the inmates in the facility are there to essential disappear as they would be game changers to security if they should ever find freedom.

Despite the concerns of his staff, and buoyed by the double his usual fee payment, Ray agrees to be taken to the facility under the guise of an explosives maker.

Ray is soon captured in New Orleans and has his tracking chip removed before he blacks out and awakens in a glass walled prison with no windows to locate his position.

During his orientation with a brutal guard named Drake (Vinnie Jones) who killed an inmate during his trip to the facility and sadistic warden named Hobbs (Jim Caviezel), Ray learns that he is in serious trouble as he attempts to trigger his removal from the facility by uttering his extraction code to the Warden. What should have resulted in an immediate removal from the prison is instead greeted by scoffs as Ray is informed that he is there as the people who put him there do not want him ever to see the light of day again.

Enter Emil Rottmayer (Arnold Schwarzenegger), a fellow inmate who takes an interest in Ray and eventually wins over his skepticism. Emil is in the facility as he was a top lieutenant for a crime figure and the Warden is convinced that if he leans on Emil hard enough, he will give up the location of his boss and former associates and thus usher in a huge payday for the Warden.

Despite the bleak, brutal, and seemingly hopeless life in the prison, Ray and Emil work with one another to devise a plan to escape from the facility and the dangerous Warden and his minions before it is too late.

What follows is a tense thriller with some good action in the final act as the two veterans deliver what they have been known for. The film is more a drama than an action film as aside from a few prison fights, there is not much action until the finale when the guns come out.

Faran Tahir does some very good supporting work to the film as a fellow inmate named Javed and it was refreshing to see a person of Middle Eastern origins play a criminal for something other than terrorism. He is a very interesting character who despite having a past and a dangerous side to him is a man of faith who never lets the bleakness of his situation undermine his faith.

Caviezel is very good as the cold and evil Warden who places profits over the lives of his inmates as he is truly a loathsome individual who is every bit the match for the stars.

Stallone and Schwarzenegger seem to be having a great time working with one another and there is some humor filled moments in the film especially during some of their disagreements where jokes are bantered back and forth which seem to also play upon their age and action images.

The audience went crazy during the finale when in trademark style; Schwarzenegger grabbed a massive gun in slow motion, and with a knowing smirk, mowed down waves of bad guys. He is very aware of what audiences expect from his characters and he wanted to ensure that he is still up to the task of piling up the body count.

Sam Neill is sadly underused in the film as the facilities doctor. He has a small part and my wife and I had to wonder why he took the part when an actor of his stature would likely not be interested in something that small.

While action fans may be disappointed with having to wait for the big guns to come out, the film is a very good drama than gets good performances from its stars and supporting cast and is a very enjoyable outing which shows that the two stars still have gas left in the tank.

http://sknr.net/2013/10/18/escape-plan/
  
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Marc Riley recommended Hex Enduction Hour by The Fall in Music (curated)

 
Hex Enduction Hour by The Fall
Hex Enduction Hour by The Fall
1982 | Punk
6.3 (3 Ratings)
Album Favorite

"I've read since that Hex Enduction Hour was going to be the last Fall album and that Mark was going to split the band up if it didn't work. The rest of us weren't aware of this. I guess it could have been like David Bowie splitting up the Spiders From Mars onstage at the Hammersmith Odeon, but obviously this proved not to be the case. I put this in here because it was the last Fall album that I did, and everything that we'd learned just came together. I was on Live At The Witch Trials, but that was a pop album. It sounds like a totally different group… well, it did have different musicians on it, I guess. Mark obviously wasn't clear on what he wanted The Fall to sound like at that point in time; Dragnet was just the sound of a load of kids who couldn't play being thrown in a studio and being excited and being in their favourite band but… [laughs] well, Dragnet is a mystery to me, that album… I remember recording it and the production… it never sounded the same twice. I realised that wasn't how we sounded live. It didn't sound like The Fall. It sounded amazing in its own way but it didn't sound like The Fall. It didn't capture what we were doing. But with Hex Enduction Hour, everything came together at that one point. We did some of it live in a cinema in Hitchin and some of it in a studio in Iceland that had lava walls. Apparently it's still talked about to this day, The Fall's stay in Iceland. No one went to Iceland then, The Stranglers had played there, Jaz Coleman ran off there to find the ley lines, but that was it. I think we first went there because we were invited by Einar from the Sugarcubes. He instigated it. It was so bleak there. There was no tourism. And the mentality of the Icelandic people was like that of The Fall, to be honest. It was a real case of us versus them. They were out on a limb. Iceland didn't integrate. It was a really strange community of people. They were really nice but otherworldly. That was my swansong really. I mean I'm on that Room To Live album as well, but I listen to Hex and I hear a glorious racket. I think that's when Mark really got to grips with what he wanted The Fall to sound like, and ironically you find out later that it was going to be the last Fall album. Mark's stream of consciousness really comes together, the way he makes words up like in the title, he really got a handle on where he wanted to take his own art. And with the band it was all because we'd been playing together for a long time. Steve Hanley couldn't play bass when we were together in [pre-Fall group] The Sirens, I taught him the root notes and I couldn't play guitar either… I still can't, if I'm honest. Steve found his feet and found his sound, so he became the engine room of The Fall. The sound of it is right, despite being recorded in these two totally different environments. I remember when I heard 'Hip Priest' on Silence Of The Lambs, because I was the only person left in the cinema when it came on… I tell a lie, it was just me and the wife. Jonathan Demme was a massive Fall fan. Yeah, it was peculiar that… but then again it's the music that a serial killer's playing in his house, so is it really that weird? Mark's given me grief over the years, but how can you take any of it to heart? Anything he says is water off a duck's back. He's a character… almost a cartoon character. I've got a massive soft spot for Mark and I'm a massive fan. Round the corner from here there used to be a venue called The Arches Bar and a mate of mine was having his birthday party in there in the mid-80s. I was upstairs, and my mate said Mark Smith's downstairs and he wants a pint with you. So I thought, right, well, we've both grown up since then, let's have a drink and put it all behind us. So I had a couple of pints with him, and we had a really good time together. I'd been listening to The Fall, he said – and he'll deny this – I've got your album and I'm keeping an eye on what you're doing and I think it's great. I mean we were both drunk, but by the end of it we were kind of mates again. Then about three months later they reissued a load of Fall albums on Cog Sinister, so I rang him up and said, 'Am I going to get paid for any of this?' And he said, 'No you're not!' [makes noise of phone being slammed down] So it was straight back to square one."

Source
  
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Kirk Bage (1775 KP) rated Moonlighting in TV

Aug 6, 2020  
Moonlighting
Moonlighting
1985 | Comedy, Drama, Mystery, Romance, Classics
7
8.0 (27 Ratings)
TV Show Rating
Contains spoilers, click to show
Another dip into the retro TV archive as part of that odd period in lockdown when all I could do for my watching fix was find old shows with full episodes on You Tube. My favourite show when I was a teenager happened to be one of those, with most of seasons 1 and 5 out there, and a small selection from the middle years.

If you were to make a time capsule to show aliens what the mid to late 80s looked like, look no further than this madcap rom-com drama that ran for 66 episodes between 1985 and 1989. The shoulder pads, the hairdos, the slip on shoes, the large chunks of cheesiness, it’s all there. Some of the coloured silks Maddie Hayes (Cybill Shepherd) wears have to be seen to be believed.

It was the first show to get free reign creatively from a network, with ABC trusting Glenn Gordon Carol, fresh from success with Remington Steele, to create something cool and hip. At the peak of its success it was costing $1.6m per episode, with Bruce Willis’ pay check becoming a big chunk of that, as his ego inflated and his star rose.

They auditioned close to 600 actors for the role of glib, fast talking sleuth David Addison, before taking a risk on an out of work nobody the producers had heard singing karaoke in an LA bar. The phenomenal buzz around Bruce Willis in 1985 is hard to imagine now, but he was literally the biggest star on TV, and once Die Hard came along in 1988, he gave the movie star thing a good go too.

Famous for its post-modern take on episode content, with overlapping dialogue, direct address to camera, in jokes and endless references to current events and the show itself, it was a knowingly self-conscious misfit. Nothing had ever been like this. Nothing, even close. It was funny, cool, had mass appeal and could seemingly do no wrong, breaking ratings records all over the place.

But all was not paradise on set. Shepherd and Willis were never pals, and at the worst actively despised one another, often refusing to film scenes if they thought the other one was too much the focus – which in Shepherd’s case was often a weird anachronistic soft focus, that attempted to make her look like a vintage movie star. They argued, fell out, made up and threw tantrums just like the characters they played. And scripts for the unusual hour long format were often so late, they filmed filler scenes whilst they were being finished on set!

This allowed for an unparalleled voice in American TV land. They got away with some very terse comments and innuendo bordering on smut, that slipped under the network radar, simply because the show was being edited minutes before it was shown. By season four it was really falling apart, as episodes got more surreal and used the breaking of the fourth wall more often, in a desperate attempt just to keep going.

Ostensibly, it was a detective show. But it was never about the cases. The sleuthing was only a background to the will they won’t they romance of Maddie and David, facilitated by the ever present Allyce Beasley as Agnes DiPesto, the rhyming receptionist, that was the only other cast member to appear in all 66 shows apart from the two stars. Early on the mystery plots and crimes to be solved were taken semi seriously; with a peak in season three where it actually approached proper drama. But by the end it was all about Willis goofing around, at the expense of any recognisable story.

Let’s face it, looking back on it now it has aged a whole bunch in a lot of bad ways. You aren’t really going to indulge in it for anything other than nostalgia reasons. But I was a huge, huge fan, and so for me it was a real trip to see it again. I never missed it as a kid, and would sulk if anything threatened to stop me watching it as it aired. I had every episode taped on VHS and could quote entire episodes, I had watched them so much.

It all ended too soon for me, but not soon enough for them. Shepherd got pregnant, Willis took the break to go and make some mid budget action film, and the rest is history. To this day, footage of them reminiscing about it is a fascinating but awkward watch, as they clearing still can’t agree on anything and thinly veil their contempt for each other. Willis’ ego does not come out of it well, but David Addison will always remain the one character that formed my personality via TV in those days, for better or worse.
  
TG
The Graveyard Apartment
6
7.0 (2 Ratings)
Book Rating
I've spent the past few days buried up to my eyeballs in Mariko Koike's The Graveyard Apartment, and to say I thoroughly enjoyed the book would be a lie; in fact, it failed to live up to my expectations and I am left wanting. Before I delve into my review, I would like to thank NetGalley, Thomas Dunne Books, and the author and translator, for providing me with an advanced reader's copy for the purpose of an unbiased review.

Horror is my ultimate weakness. Anything that has the potential to be spooky or scary, I am likely to gobble up without a second thought: or, at the very least, take the time to sit down and read or watch. After reading the synopsis for Mariko Koike's The Graveyard Apartment, I eagerly applied for the opportunity to review a copy of the book prior to release. Now that I've finished devouring it, I find myself with many unanswered questions.

The Graveyard Apartment takes place in the late 80s, and was, in fact, originally published in 1986. It tells the tale of a small family, the Kanos, that has made their first real estate purchase: a comfortable, two bedroom apartment located on the eight floor of a new apartment building that, as the book's title indicates, is located near a graveyard... and a temple... and a crematorium. Apparently that's not enough to warn off potential buyers though, because the Kanos are not the only ones duped into purchasing one of the fourteen apartments. Once they've settled in, strange occurrences begin and they quickly find themselves in a living nightmare.

Beginning with the characters, I find nearly all of them to be unlikable in one way or another, with the exception of the daughter, Tamao. Her parents, Misao and Teppei Kano, strike me as extremely self-centered and one-dimensional, as do her aunt and uncle, Naomi and Tatsuji. Their downstairs neighbors, the Inoues, are precisely what you'd expect of a more outgoing family, and the managers of the apartment are rather dry in comparison. I felt little to no sympathy at any point for anyone other than the daughter, the dog, and the finch and for this, especially in something that has been labeled a psychological thriller, is extremely disappointing. Without being able to form a connection to the characters, I tend to find it difficult to actually care about what happens to them, and so upon the conclusion of the book, I simply shrugged and closed my Kindle app.

The story itself has a lot of potential, and yes I am aware that is a word I throw around a lot in my reviews. When I look at a plot, I tend to form my own thoughts regarding what could happen, and a lot of times that does lead to me being let down. For instance, in The Graveyard Apartment we learn that Misao is Teppei's second wife, the first having been lost to tragedy. Though Teppei's first wife, Reiko, is mentioned very often in the book, and made to seem as if there is a key role to be played by her, there actually isn't: it's all useless information that has been thrown out to the reader, but has no real connotation on the story. Likewise, Misao discovers that there had originally been plans to build an underground mall in the area back in the 60s. Given the strange things that happen throughout the book, one might expect to see and learn a lot more about this supposed mall and the aftermath of its construction having been canceled. We don't. Again, it is an element to the story that is not fully fleshed out, even though it is clearly a major factor in the history of the apartment building that the Kanos have moved into.

As if those two players weren't enough of a disappointment, the book does not come to a conclusion, and for me this is a disappointment. I don't care much for happy endings; in fact, I rather prefer unhappy endings. The Graveyard Apartment robs us of any sense of finality, though, and in truth fails to draw the story to a true close. As a reader, we can surmise the outcome based on the book's epilogue, but that's about as much we can do. We can figure out what happened to the Kanos and their fate, but we do not learn why. Instead, Koike continues to hint at a malevolent being haunting a recently built apartment complex whose origins are unknown, and whose origins no one really seems to be overly curious about. Sure, they're scared, but they don't really seem to care beyond that. There wasn't any shortage of clues either, as to why the place may have been haunted; only a lack of motivation in regards to finding out why that extends beyond Teppei's initial apprehension.

I really, truly can't wrap my head around how much was wasted in this book. It was like watching a B-rated horror flick where someone forgot to tie up the loose ends. Honestly, I would have liked to see more revealed regarding Reiko and the failed underground mall.
  
Black Mirror  - Season 3
Black Mirror - Season 3
2014 | Sci-Fi
Nosedive - 8

We had to wait almost another 2 years for the Netflix investment to show a product, and in time for Halloween 2016 we got the super-glossy re-boot of Nosedive, with a big name up front and lots of anticipation. The tone was instantly more playful; less British, more inclusive to a world audience. It tackled with a wry humour the universal phenomenon of popularity and everything being rated, most notably, people themselves. In a future world of sunshine and pastel shades it has become the norm to rate every interaction, from buying coffee to buying a house, in the hope of becoming one of the beautiful people rated above a 4.5. It cleverly questions the motivations for that desire, and the pitfalls of false behaviour and the manipulation from an elite standpoint. It isn’t necessary to imagine this future, as we are virtually there already, and all this episode does is heighten the idea to hyperbolic proportions. Rated down by many viewers because it is “annoying”, but that is entirely the point: the whole thing makes you want to scream!

Playtest - 6.5

Also available for Halloween (as was the whole season, in standard Netflix style) came a chance to explore what really scares us! And… they blew it. Sure, the idea that gaming and VR becomes so photo realistic it seems entirely real isn’t far away. But, making it personal to a very annoying character dissolves all tension quite early on. Some mild jump scares aside, this has to go down as a missed opportunity. Notable only for the re-occurance of the White Bear symbol.

Shut Up and Dance - 7

This is the one most likely to make you think, hmm, that is too far! An uncomfortable episode, not only because of the subject matter and ultimate revelation, but because of the intense nastiness that pervades it. No doubt that tension is intentional, and therefore effective to a degree, but for me it crosses the line of entertainment and becomes simply nasty. Being unafraid to tackle controversial subjects is to be applauded, but the execution has to be note perfect, or the risk is the backlash this episode received. A cautionary tale about surveillance, data theft, blackmail and our personal online responsibility. Not a bad piece, just a slight misjudgment on tone and delivery.

San Junipero - 9.5

Just when critics were sharpening their pens that Netflix had ruined the potential of Black Mirror in its first phase, comes an almost perfect piece of TV that is literally heavenly! Everything about San Junipero is a work of art! Another “blind” episode that takes a while to unravel; the pacing and realisation of which is so beautifully judged that, from a writing point of view, this has to be seen as the pinnacle of the show to date. Mackenzie Davis is extraordinary as the vulnerable, shy and naive Yorkie, looking for a connection in an 80s nightclub, filled with nostalgia and cultural memes galore. The music alone is not only sing aloud perfect, but chosen for storytelling reasons so clever it raises goosebumps! The relationship between Yorkie and Kelly, an equally great Gugu Mbatha-Raw, is filled with chemistry and nuance, drawing us in to a place so deep that when the penny drops on what is really going on it draws a gasp and then possibly tears – I know it did for me! The mechanics of the technology that would make this story possible does raise a lot of questions, but in the end it is better to accept it as an allegory for love, life and our ideas of “eternity”. Don’t look too deeply at the how, but marvel at the why, and this could be the best hour of TV you will ever see! So rewatchable, rich and rewarding; the only reason not to make this a feature length big budget film is that how could it possibly be improved?

Men Against Fire - 7

Revisiting yet again the technology of a brain implant that affects our vision of the world, literally and figuratively, this episode explores indoctrination and brainwashing, with the underlying themes of racism and basic human compassion. It is a fine analogy of how the media and governments would have us think of immigrants and the “dangers” of anything “not us”. A tad obvious, and doesn’t really go anywhere new once the twist is revealed. Visually quite stunning, but not as strong as other episodes that cover similar ground.

Hated in the Nation - 8.5

With a running time of 89 minutes, this is essentially what happens when Black Mirror pushes an idea to feature length. Allowing more time for character development does make a difference, and the tension build in this fine concept for a thriller also benefits from a few extra minutes. The ever reliable Kelly MacDonald is the cornerstone of a strong cast, on the hunt for the mind behind a series of killings by killer bee drones, targeted at a democratically elected “most hated” person every day, based on a public vote. An exploration of media vilification and how easy it can be to manipulate our idea of someone’s identity and judge their actions and even personalities based on one wrong thing they may have said or done. The episode is a who-dunnit? A why-doit? And, framed, with the backdrop of the inquest surrounding events, both a good cop movie and a courtroom drama. Charlie Brooker has hinted that some of these characters may return at some point. I’m all for it.
  
Bohemian Rhapsody (2018)
Bohemian Rhapsody (2018)
2018 | Biography, Drama, Music
In the search for a way to watch the 92nd Academy Awards live from Hollywood tonight I was led to a subscription for Now TV, which is basically the online platform for Sky Cinema. And there I found all the missing films I had yet to see from last year that aren’t available “free” on Amazon Prime or Netflix. I should really have worked it out before now that a free trial might be available, having assumed that a Sky subscription was beyond my means at the moment. Imagine my excitement to not only secure the Oscars but a 7 day pass to catch up on some big titles. It’s the small things in life…

Having made a 20 strong watch list, I wasted no time in heading straight for the Queen biopic, Bohemian Rhapsody, winner of 4 awards last February, including one for Rami Malek as Freddy Mercury that I applauded very loudly at the time, without having seen it, due to my love for him as Elliot Alderson in my favourite TV show of the last 5 years, the incredible and mindbendingly brilliant Mr. Robot.

My connection to Queen as a fan isn’t an especially strong one; I have always thought they were fine, and enjoyed their biggest hits as much as anyone. But it is the story, charisma and undeniable singing talent of Mercury that attracts me. From the opening scenes it is apparent that what we are going to get here is a fairly straightforward, by the numbers recounting of events, punctuated by some serious tunes and some glorious 70s fashions. Having read that this was the main criticism of it going in, it really didn’t bother me at all to find it wasn’t going to make bolder artistic and dramatic choices. It was very much about sitting back and enjoying the show!

In fact, there is something comforting and unchallenging about its format that I liked. The pattern of abc that is a) some background to Freddy’s life, b) a build up to how they came across their big hits, and c) a rendition of that hit, didn’t strike me as cheap, but rather unpretentious and to the point. The whole thing clipped along nicely with very little dead air; Malek is a joy to watch in every moment; the clothes and scenery of the 70s and later 80s is a treat; and the music stands for itself, with you often forgetting how good the tunes are until you hear them in this context.

Of course, at times it is almost laughable how well known facts and details are crow-barred into the narrative, with some of the darker elements glossed over, as if this were almost a Disney retelling. But, again, it doesn’t matter, because as an entertainment it is all so enjoyable. Not to say the dark side of the story isn’t touched upon, because it is to an extent, just that it is clear this is a celebration of a life and a talent, not an exposé. Which is fine. As with the superior Walk The Line, and the recently inferior Rocketman, we know a seedier story of Johnny Cash and Elton John exists, but we accept that revelling in the genius of the music is more fun than trawling through the trash.

Malek is a wonder to behold! It has to be said. Once you (and he) get used to the false teeth and bite down on the energy and drive of Mercury, it is impossible to take your eyes off him! He handles the dramatic moments and nuance of this fragile mind with ease, but it is the performances that stand out: his movement is so fluid and accurate that you forget at times you aren’t watching archive footage, which is some trick! Gwilym Lee and Ben Hardy as Brian May and Roger Taylor are also to be praised for this, despite having less to do. With Joseph Mazzello as John Deacon largely merging into the background inoffensively, much as his real life counterpart did.

There is some solid support too. Lucy Boynton is completely charming if largely uninteresting; Tom Hollander quietly steals several scenes as the lawyer who doesn’t just work for them but idolises them as much as any fan; and an unrecognisable Mike Myers is a lot of fun as the manager who missed out on the vision and lives to regret it. Honourable mention also to Allen Leech as the villain of the piece, who walks the tightrope of cartoonish nastiness with some skill, serving the story well in the latter half.

My favourites parts were, unsurprisingly, the genesis and evolution of the big tunes, which was invariably very satisfying. Love of My Life, We Will Rock You, We are the Champions and of course Bohemian Rhapsody are treated like holy texts, with fascinating detail and a reverence that never seems over-egged. Building to the climax of Live Aid; a twenty minute segment at the end of the film that brings a genuine lump to the throat. The magnitude of the event and its natural energy are so well realised, every minor foible of the film up to that point are forgiven, and you walk away from it feeling elated and glad that this moment exists in music history.

Artistically, it isn’t a movie to get too caried away about, but the art of creating a spectacle that pleases on a basic, uncomplicated level is. Director Bryan Singer knows a trick or two, and the trick here is what is left out. There just isn’t a moment to be bored, and I find myself wishing that films of this kind took a leaf out of that book more often. In conclusion, I think this movie will endure the test of time, which is a lot more than most biopic genre films can say. But who wants to live forever anyway?
  
Total Recall (2012)
Total Recall (2012)
2012 | Action, Sci-Fi
5
5.8 (20 Ratings)
Movie Rating
Remaking classic films is always risky business. Mainly because there is a specific reason those movies are so well received – because they are the best of their time. Remakes are inherently risky because the filmmakers have a bar they have to at least reach, and they absolutely cannot tread the exact same ground as the original. They have to do something new, modern, or innovate. Or, at least they are expected to. When remakes work, they soar. When they don’t… Well, that’s another story. Paul Verhoeven’s “Total Recall” (1990) was an excellent science fiction monolith of its time. It stood out as a heartfelt science fiction story, one that was exceptionally aware of its own identity, design, and overall setting. It reflected the vary soul of its time – intentionally representational of culture at the time (late 80s and early 90s). If Len Wiseman’s remake, “Total Recall” (2012) is supposed to be a representation of contemporary culture in the same way as the original, then I fear our popular culture is too shallow for high minded science fiction. While not a bad movie – in fact, it is actually quite entertaining overall – it just does not feature the same soul and passion of the original film.

The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses – Western Europe and “The Colony”, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called “The Fall” that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in “The Colony” with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the “Rekall” service – a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagen’s (Bryan Cranston) tyrannical administration.

The problems of the film really start with the premise. While I enjoy the creativity of something like “The Fall”, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoples’ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot – to create the conflict between “The Colony” and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original film’s conflict between settings – Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.

The other problems are more literary. Colin Farrell’s Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnold’s original portrayal seemed overall more human. The problem with Colin Farrell’s character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstale’s villainous Lori and Jessica Biel’s Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichéd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot – with very little reason or background.

Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colony’s design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichés. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes – notable plot holes at that.

If you can shut your brain off for a couple hours, you can enjoy “Total Recall”. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot – a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction – pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichéd average science fiction blockbuster.
  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
In the early 1980s, author Alvin Schwartz created a book of short horror stories titled Scary Stories to Tell in the Dark that would go on to terrorize a whole generation of curious young readers. Combined with its morbid and ghastly illustrations by artist Stephen Gammell, the book would serve as an introduction to horror for many. Over the next ten years, Schwartz wrote two more books in the Scary Stories series, and now, nearly forty years later, it has finally been adapted into a major motion picture. Produced by Academy Award-winning director Guillermo Del Toro and directed by André Øvredal, the Scary Stories to Tell in the Dark film constructs a new narrative around several of the iconic short stories from the book series, and brings them to life to haunt the movie’s teenage characters.

In Mill Valley, Pennsylvania in 1968, a group of teenage friends fleeing from a band of bullies hide out in an abandoned haunted house on Halloween night. They know the story of this house well, whose folklore is rooted in the origins of their own small town. It was once owned by the wealthy Bellows Family, who according to urban legend, locked away their own daughter, Sarah Bellows, inside the cellar of their home. Sarah had been accused of killing the town’s children, and so her family kept her hidden away and attempted to erase her from existence, even removing her from their own family portraits. According to legend, Sarah wrote a book of horror stories and would read them aloud through the walls of her room to frighten the local townspeople.

While inside this haunted house, our group of protagonists; Stella (Zoe Colletti), Ramón (Michael Garza), Auggie (Gabriel Rush), and Chuck (Austin Zajur), discover the room Sarah had spent her life trapped in. Stella, an amateur horror writer herself, finds the rumored book that was written by Sarah. Upon opening it she sees that a new page is somehow being written in blood right before her very eyes, and it happens to be about the bully that chased them into the house. The next day, they realize that it seems as though the story actually came true, and that the book itself may be haunted. This establishes the basic premise of the film, in which new stories are being written in the book and they appear to be targeting Stella and everyone else that entered the Bellows’ house that night.

It’s an interesting set-up that cleverly mixes horror with mystery, as the characters are not only trying to survive these stories as they come to life, but are also trying to figure out how to stop them from happening. The film features five different stories from the series, most of which come from the third and final book, and a sixth story centered around Stella and Sarah Bellows that is at least in part inspired by one of the original tales. To give an example without giving too much away, one story for instance, involves a haunted scarecrow, whereas another is about a walking corpse in search of its severed big toe. The stories themselves are much more dark and grotesque than I had anticipated. I was expecting something more along the lines of Goosebumps, which was a series of children’s horror books that I personally loved and grew up with as a child, but these are much more disturbing than that. While I only found the first story of the film, “Harold”, to actually be scary, I do imagine this movie might be a little too frightening for some teenagers.

I should clarify that I’m not familiar with the original written source material of Scary Stories to Tell in the Dark, and I had truthfully never even heard of the books prior to the movie’s announcement. I don’t have any personal stake in these stories, but I do admire the thoughtfulness and creativity that went into building the film around them. I thought the film started out really strong with a likable cast of characters, and with most of its best moments featured early on. I loved the introduction to the haunted house and the legend of the Bellows Family. I enjoyed the playful nature of our group of young protagonists, who in the beginning felt reminiscent of the fun and crazy kids you might find in an 80s movie like The Goonies. Additionally, I liked the mystery of Sarah Bellows that the kids were trying to uncover, all the while struggling to survive the dangers of her haunting stories that had come to life.

Unfortunately, as the movie went on, I found myself less and less invested in it with each passing story, all of which I would argue are weaker than the previous one before it. The Pale Lady storyline was particularly dull and underwhelming. The final act itself, although smartly designed with its use of parallels, wound up feeling poorly executed and unsatisfying overall.

Similarly, in regards to the acting, I liked the performances even less by the end as well. Early on I had been impressed with Zoe Colletti as Stella, but I found her to be annoying in the later parts of the movie. The same goes for Austin Zajur as Chuck. The cast for the most part was decent, but everything about the movie began to drop in quality as it dragged on, which is especially unfortunate given how well it starts out.

The special effects are mostly quite good and adequately disturbing, but on the same token, I wish they were more clearly visible at times. A lot of the horror settings take place in dark rooms, so at times it can be hard to see the monsters with much clarity. Still, I love the design of Harold the Scarecrow, as well as The Jangly Man, who is played by contortionist Troy James whose extreme flexibility allows the character to move in unnatural and disturbing looking ways.
To conclude, I’m left with some mixed feelings on Scary Stories to Tell in the Dark. For me, it almost hits the mark, but unfortunately it isn’t a movie that I think I’d bother to watch again. It made a solid first impression with its rich atmosphere and creepy first act, but it failed to maintain its momentum and level of quality. In the end, my favorite thing about the whole movie is actually the excellent cover song of “Season of the Witch” by Lana Del Rey that plays during the credits. However that’s not in any way to say the movie is so bad that the credits were my favorite part. It’s just a great song by an artist I very much enjoy. If you grew up with the Scary Stories to Tell in the Dark series, then by all means, I recommend that you at least check it out. If you like horror and have any troublesome teenaged kids, this may be a perfect opportunity to have some fun scaring the heck out of them.
  
Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…