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How the Grinch Stole Christmas (2000)
How the Grinch Stole Christmas (2000)
2000 | Comedy, Family, Fantasy
Verdict: Dated Christmas Movie

Story: The Grinch starts as we head to Whoville a small town in the snow covered mountain range, the whole town loves Christmas working all year around to get the most out of the season, with decoration you could see from space, above the town lives a grumpy outcast known as the Grinch (Carrey) who hates Christmas.
When a young Who Cindy Lou Who (Momsen) meets the Grinch and learns about his story, she decides to nominate him for the Christmas award, against the wishes of the town Mayor Augustus Maywho (Tambor), which he reluctantly accepts, going against all his own hatred for Christmas, here the Grinch gets embarrassed once again and comes up with a plan to steal Christmas from the whole village.

Thoughts on The Grinch

Characters – The Grinch is a Who that has lived above the town like an outsider who has always hated Christmas, he always looks for small ways to ruin the season, but this year he will steal everything from them and learn that his constant play for revenge has only ever held him back from enjoying his life. Cindy Lou Who is the little girl that is brave enough to stand up against the town in hopes of inviting the Grinch back into the town, she sees the good in him and wants everybody to be included in the Christmas spirit. Mayor Augustus Maywho has always seen and wanted to keep the Grinch out of the town, he believes he can destroy Christmas.
Performances – Jim Carrey is front and centre here, he is very hard to watch in this role because his turns into one of his routines, with unnatural energy for the role. Taylor Momsen as the young girl is the next strongest out of the whole cast, but if we are honest, most of the cast barely get any time to shine.
Story – The story here focuses on a community of Who’s that love Christmas and the one outsider Who that hates it and decides to get his revenge this year, despite a young girl trying to help him find his Christmas Spirit. This is a Dr Seuss book, so we know that everything is going to be very colourful and over the top with world created, at the heart of this film, we are looking to teach to accept everybody in life no matter how different they are. The problem with this comes with the fact that most of the film is Jim Carrey doing his comedy routine to an audience that isn’t even there, we just don’t get that magical feeling the film is trying to create.
Comedy/Fantasy – The comedy in this film does seem to focus on Jim Carrey’s routines, which just aren’t entertaining enough, while the fantasy side of the film shows us the world where the Who’s live in.
Settings – The film does build a nice setting of the town in the shadow of the city, this does help us learn more about the world we are entering.
Special Effects – The effects are used to turn Carrey into the Grinch, mostly all make up, but it ends up looking creepier rather than different.

Scene of the Movie – The door doing the right thing.
That Moment That Annoyed Me – The comedy just gets boring.
Final Thoughts – This is a Christmas movie that just doesn’t get out of trying to be a comedy routine for Jim Carrey, losing the message it is trying to give us.

Overall: Sloppy Christmas Film.
  
Victim: The Cursed Forest
Victim: The Cursed Forest
2020 | Adventure, Exploration, Horror, Maze, Miniatures
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!

Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.

Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.

The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.

Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.


Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.

So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.

That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.

This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.

I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.

Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
  
War Horse (2011)
War Horse (2011)
2011 | Drama, History, War
Steven Spielberg is undoubtedly one of the world’s most loved directors and is without question, the king of blockbuster cinema. He thrilled us with dinosaurs in 1993’s blockbuster Jurassic Park, had us in tears with E.T. and had our hearts pumping out of our chests with the Indiana Jones series.

However, here, the ‘king’ relaxes a little and delves into proper old fashioned story telling with the emotional rollercoaster that is War Horse. Teaming up with John Williams once again, the duo delivers a beautiful score to accompany a beautifully shot film.

Jeremy Irvine stars alongside a full roster of celebrities including Harry Potter’s David Thewlis and Thor’s Tom Hiddlestone in what can only be described as one of Spielberg’s greatest films.

The film opens with some awe inspiring shots of the Devon countryside, with Albert Narracott (Jeremy Irvine) staring, masterfully at two horses in a field. Fast forward a few years and his alcoholic father Ted, played wonderfully by Peter Mullen purchases one of them in an auction, hoping to turn it into a plough horse. This horse becomes the focus of the entire film and is nicknamed Joey by Irvine’s character.

After the usual, Spielberg sentimentality, Joey is summoned to help the English army in the First World War. Obviously, this doesn’t go down too well with Albert and he promises that one day, they will find each other. It’s hard to describe just how heart-breaking these scenes are, as Joey is led away by his new trainer (Tom Hiddlestone) and all Albert can do is watch.


After being defeated by the Germans in a deadly ambush, Albert is informed that Hiddlestone’s character, Captain Nicholls has been killed in battle. Assuming the worst, Albert starts to prepare to either reunite with his beloved steed, or discover whether or not he has perished.

Spielberg has created a shockingly beautiful film as Joey loses Captain Nicholls and roams the countryside unmanned trying to escape the clutches of the German army. Unfortunately, on occasion, he runs right into them and becomes an artillery horse, pulling canons and other weapons.

The shots of no-man’s land as the horse time and time again escapes are breath-taking and show the scale of the destruction like nothing I’ve ever seen. Spielberg has a knack for scale and in War Horse, this is exceptionally poignant; shots of a horse graveyard and the grey barren landscape are examples of fine film-making. To say you’ll be in tears is somewhat of an understatement as Joey, terrified from the ordeal he is being taken through loses comrades, crashes through barbed wire and nearly gives up on life.

This coupled with John Williams best score since Jurassic Park ensures that this is a subtle blockbuster to be enjoyed by all.

However, the film isn’t perfect. On occasion, it delves into unnecessary sentimentality and Spielberg must’ve had a book of movie clichés with him at some points during the shoot, like the cheesy sunset ending and the token pulling through in the face of adversity. These are, however, small points in a film which is a spectacle to behold.

The animals no doubt steal the show, but their human counterparts do well in their roles. Jeremy Irvine is fabulous and was an unusual but totally justified choice for the part. David Thewlis shows how versatile he really is as an actor, playing the heartless landlord, ready to ship the Narracott family out of their farm.

War Horse is a film which hits with a huge dose of emotion. John Williams and Steven Spielberg are an unstoppable combination and what the film does best is show off its directors prowess as an artist, not a film-maker. The special effects are sparse because the story doesn’t require them, but when they are there, such as in the battle scenes, they help the story along, instead of hindering it.

It may not quite match the dizzy heights of Schindler’s List and Jurassic Park as Spielberg’s best, but it fits in between excellent Spielberg and spectacular Spielberg. Take some tissues and prepare yourself and you’ll be all set.

https://moviemetropolis.net/2012/01/22/review-war-horse-2012/
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
More Fun Than I Expected
It is almost an effort in futility to review a movie such as THE SUICIDE SQUAD, for most folks fall into 1 of 2 camps:

1). Are a DC (or Comic Book Movie) Fan, and will go see this no matter what.

2). Are not of fan of the darker DCEU movies (as compared to the MCU films) and might have checked out the first SUICIDE SQUAD, but have no intention to watch this one.

This review is for the folks in the 2nd camp - for THE SUICIDE SQUAD is a fun summer action flick with silliness, action, humor and HEART at it’s core.

Directed by James Gunn (GUARDIANS OF THE GALAXY), THE SUICIDE SQUAD starts out like the first SUICIDE SQUAD film (and most of the DCEU films) - dark, gritty and intense - with a new pack of anti-heroes joining in on a fight that absolutely cements this team as THE SUICIDE SQUAD.

After that, the film makes an interesting adjustment, actually giving the audience anti-heroes that you can root for with just enough of a balance between the dark grittiness that one has come to expect from a DCEU film with a bit more humane touch that really is the hallmark of the MCU.

And, under the Direction of James Gunn, this film finds that balance very, very well.

Gunn, of course, knows how to make these films - his balance of action and character moments is accurate, his action sequences are well plotted and choreographed (no need for “shaky cam” to hide the faults) and he populates this Suicide Squad with some memorable characters.

Margot Robbie, of course, is in another stratosphere in her portrayal of Harley Quinn. This is the 3rd film that Robbie stars as Quinn and she has this part down pat. The problem with the other 2 films that she starred in as Quinn (2016’s SUICIDE SQUAD and 2020’s BIRDS OF PREY) is that she was SO GOOD in those films, that everyone else paled in comparison, but in this film, she has some strong actors/characters to play off of, and this benefits the movie.

Starting with Idris Elba as Bloodsport the “Leader” of the Squad (in essence, replacing Will Smith) and this is a smart move for Elba has the commanding presence of a Leader with that sense of foreboding that he might not be such a good guy underneath - a quality that I just didn’t buy from Smith in the first movie.

Joining Elba as characters that were interesting and strong were RatCatcher 1 (Taiki Waititi - in an extended cameo) and RatCatcher 2 (Daniela Melchior), Savant (Michael Rooker), freedom fighter Sol Soria (Sonya Braga), Thinker (Peter Capaldi) and the “Groot” of this piece, King Shark (Sylvester Stallone).

Oh…and special notice needs to be made of the character of Polka Dot Man (David Dastmalchian). Director Gunn has stated he wanted to find the dumbest villain in the DCEU and make him into one of the heroes of this piece. He found him in Polka Dot Man and is played with great pathos by Dastmalchian.

Fairing less well is the great Viola Davis as the hard-nosed Amanda Waller who seems to be still acting in the gritty, dark style of the first SUICIDE SQUAD film, so misses out on some of the fun of this film as well as Joel Kinneman as Colonel Rick Flagg (the military leader of the group). I really wasn’t invested in Flagg (or Kinneman’s portrayal of Flagg) in the first film - and I am not in this one either. He just isn’t at nearly the same level of performance as the others listed above.

Also…a note about John Cena (and his character PeaceMaker). This is the 2nd 2021 Summer Blockbuster Action flick that I have seen Cena in (following his turn in F9) and in both these films I found his performance to be “flat”. It just didn’t fill the screen, nor does he have enough charisma (a la The Rock) to charm his way through. I was bored by him in this film (as well as in F9).

But…this is a James Gunn film - and he doesn’t spend much time with the characters/actors that don’t really work, but rather, spends his camera time on the ones that do - and the over-the-top action sequences (and villain) that are filmed with a slight grin and a wink-in-the-eye.

It’s a much needed shot-in-the-arm for DCEU films, but - I’m afraid - it might be too little too late, as most folks have already tuned out the DCEU for being “too dark”. Which is too bad, for this is the fun summer blockbuster film action and comic book fans have been looking for.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(OfMarquis)
  
The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
  
Riot Of The Living Dead by Lesbian Bed Death
Riot Of The Living Dead by Lesbian Bed Death
2012 | Rock
Awesome Rock (3 more)
Horror Movie References
Catchy Songs
Inspiring Lyrics
One of my all time favourite albums
I first found Lesbian Bed Death back in 2014 and really enjoyed what I heard. The first song I found was Halloween, and I could not get it out of my head and found myself listening to it over and over again. (Halloween was coming up and I was going to be at Whitby Goth Weekend).

When I went to book my tickets I saw that LBD were in fact going to be playing at WGW that year and I couldn't wait to hear my new found obsession live on stage in my favourite place on earth, Whitby!

After listening to the entire album (and previous albums), I found a new favourite song called Chains, which really spoke to me and in fact inspired me to write a poem called Black Candle, all about how my life throughout school etc. made me feel like I couldn't be myself but I finally broke from those chains and nowadays, I'm not afraid to be me. It was a somewhat anti-bullying themed poem, but also one about courage, and after I had finished writing it, I thought that I should let the artists that inspired me, know what their music has done for me. So I emailed them with my poem and honestly, I thought that would be that. Either they read it or they don't, but at least I went ahead and sent it.

Not long after, but drawing ever closer to the night I was going to see them live in Whitby, the manager (and guitarist), Dan Peach replied to my email, telling me he enjoyed reading the poem and that he showed the other band members and they also liked it. This was surreal to me and I was so excited to walk up to them during the meet and greet before the gig and tell them that I was the one who wrote the poem. When the night came for that opportunity I was nervous as hell, and didn't know how to talk to them. I mean, they're just people, but to me and my mind they were a band with many fans and fans can get creepy. I didn't want to be creepy. So I walked up, greeted them and told them it was so awesome to meet them, and then told them I was the one who wrote the poem and when they all told me it was awesome, I could not stop grinning like a Cheshire cat, and that's not even where the story ends.

After they played a few songs on stage, Kittie announced that the next song was for someone special in the audience. It was a little song of theirs called 'Chains' and it was dedicated to the person it inspired to write a poem about breaking free. Dan Peach nodded at me and so did Kittie and I was lost for words. I rocked so much that night and it remains the greatest night of my life.

The band themselves are awesome, and the music they create is something catchy and lyrically brilliant, with songs that'll stick in your head. I have listened to this album countless times and it remains on of my favourite albums of all time. I highly recommend the album and the band!