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Darren (1599 KP) rated Thor (2011) in Movies

Jul 25, 2019  
Thor (2011)
Thor (2011)
2011 | Action, Drama, Sci-Fi
Story: Thor starts when astrophysicist Jane Foster (Portman) discovering a cosmic event in the New Mexico desert with her team Erik Selvig (Skarsgard) and Darcy (Dennings). We head up to Asgard next as Odin (Hopkins) tells the history of his people, the battle with the frost giants, his two sons Thor (Hemsworth) and Loki (Hiddleston) that will one day replace him as King.

When the Frost Giants try to enter Asgard, Thor decides to lead a team to retaliate, which sees Odin banish him to Earth. Thor must learn his place in the universe, with Jane helping him, while Loki takes his place as King of Asgard even if his past sees him wanting the events of the film to happen.

 

Thoughts on Thor

 

Characters – Thor is the son of Odin, he is soon to become King, but his over confrontational nature sees him disobeying his father’s orders, he is a fearless warrior who is banished to Earth, without his powers. This is a lesson for him to learn about fighting the right wars, not starting them, until he learns this, his powers won’t return to him. Janes Foster is an astrophysicist that has been searching for answers in the cosmos, her research has seen her finding unexplained answers in the universe, she could finally get answers with Thor’s appearance, she is willing risk her career for answers. Loki is the brother of Thor, he has been planning on taking over Asgard instead of his brother, he knows his past and has been waiting for his moment to become King. Odin is the king of Asgard, he has kept the peace for centuries and is running short on patience for his son’s action, he wants to teach Thor a lesson, while needing to tell Loki about his own past.

Performances – Chris Hemsworth is fantastic in the leading role, he has the look and shows the comic timing which has become the staple of his character. Natalie Portman is strong enough even if the character is disappointing, Tim Hiddleston shows us his calm persona behind his character, with Anthony Hopkins doing everything you would imagine he would bring to a father figure.

Story – The story here follows Thor as he must learn his truth strength when it comes to one day become King of Asgard, this will see him losing his powers and learning to control his desires while his brother is positioning himself for power. Thor is yet another character we knew very little about going in (unless you read the comics), we get to see his past, how the world he is from is created, the dynamics behind the characters involved, even before we get to Earth. On Earth we learn more about the SHIELD and how they are still investigating the bigger picture of unexplained weapons. This does show us just how important waiting for power is more important than being given power, we get to see how another hero is introduced to us for the bigger picture.

Action/Fantasy – The action is at the large scale here with the battles being hordes of enemies for Thor at times, we do get the giant battle against the enemy physically bigger and stronger that Thor must learn to defeat as well as the traditional final fight which shows us the sacrifice a king must make. The fantasy world created shows us the world of Gods being real, being one away from our own, while still being connected in folk lore.

Settings – The vision of Asgard is beautiful, with towering buildings, a place where you would imagine Gods living. The second settings takes us to New Mexico which plans into the fish out of water scenario.

Special Effects – The effects are the best in the franchise to date, the pure scale of the enemies involved, the worlds created and fight sequences makes this look beautiful to watch even with the CGI heavy usage.


Scene of the Movie – Bifrost fight.

That Moment That Annoyed Me – Certain parts of Loki’s plan seem confusing.

Final Thoughts – This is one of the enjoyable comic book movies you will see, we get the big action sequences, we get some laughs and we see the star of Chris Hemsworth take full advantage of his opportunity.

 

Overall: Great Fun.
  
Whirling Witchcraft
Whirling Witchcraft
2021 | Fantasy
What is the thing that first draws you into a game? Is it talk of the gameplay and mechanics? Maybe you’ve had a good experience with the designer? Or perhaps the artwork is what catches your eye? For me, I’ve gotta say it’s not only the artwork, but the components as well. Obviously, we’re no strangers to board games, so scrolling through our feeds we see countless pictures of cards, boards, meeples, etc. It’s when a game has an interesting new component that it really pops out to me. Enter Whirling Witchcraft and its 3D cardboard cauldrons! It certainly got my attention, but does the game itself deserve a place on my shelves? Spoiler – it does, but keep reading to find out why!

Whirling Witchcraft is a game of simultaneous action selection and variable powers in which players take on the roles of witches creating various ingredients to be used in future potions. The neighboring witches are always on the lookout for new recipes, so of course you’ll share those secrets and even some ingredients with them!…….BUT these ingredients can be volatile, and having too many on your workbench could cause an explosion! Which witch is sly enough to not only manage their ingredients wisely, but also overflow opponents with extra ingredients?

Disclaimer: We were provided with a copy of this game for the purposes of this review. This is a finalized retail copy of the game, and what is described and pictured below is what you will get when you purchase this game. -L

To setup for a game, each player receives a player board, cauldron, and Arcana tracker with corresponding tokens. Players are randomly dealt 2 Personality Cards, and choose one to use for the game. Personality Cards offer unique powers or recipes for use during the game. All recipe cards are shuffled, and 4 cards are dealt to each player. Players receive a number of starting ingredients (cubes) to their workbench (player board), as stated on their Personality card, and the remaining ingredients go into a general supply. Choose a starting player and the game is ready to begin! Pictured below is the setup for a 3-player game.

This game is played over a series of rounds, and the turns in each round are performed simultaneously. Each round is broken down into two phases: the Study Phase and the Brewing Phase. The first step of the Study Phase is to Play recipes. Players look at the 4 recipe cards in hand and select one to play this round. Cards are placed face-down below the player boards. The next step, Reveal recipes, is pretty straightforward – all players reveal their chosen recipe and add it to their other recipes already in play. The final step of this phase is to resolve Arcana. Certain recipe cards have Arcana icons on the top that are collected when the recipe is played. Arcana comes in three different types (Book, Potion, and Raven), and is tracked on your Arcana tracker. When you have reached a certain amount of Arcana, you have the opportunity to trigger a special effect for the current round. For example, triggering the Raven Arcana allows you to immediately remove up to 2 ingredients from your workbench. Arcana can play into your strategy, so keep an eye on which recipes offer certain types of Arcana! Players check to see if any Arcana has been triggered, and perform the effects if they so choose, and the round then continues to the next phase.

The second phase of the round, the Brewing Phase, is broken down into 4 steps: Produce ingredients, Pass cauldrons, Check for winners, and Pass recipe cards. The Produce ingredients step is performed by all players simultaneously. Players will choose which recipe cards they have in play to be used this round. To use a recipe, you place ingredients (cubes) from your workbench on the ‘input’ spaces of the recipe card – all input spaces on a recipe card must be filled for the recipe to be completed. When you complete a recipe, take the corresponding ingredients shown on the ‘output’ spaces of that recipe card from the general supply. Players can decide how many/few of their recipe cards to be used each round (one, a few, or all of them), and each recipe card can only be used once per round. When all players are finished using their recipe cards, the ingredients are distributed. Ingredients from the ‘input’ spaces of a recipe go back to the general supply, and ingredients left on the ‘output’ spaces go into your cauldron.


This leads us to the next step – Pass cauldrons. All players will pass their cauldron (and the ingredients on it) to the player on their right. The ingredients from your new cauldron are now added to your workbench. Each type of ingredient has a finite number of spaces on your workbench, though. If these new ingredients cause you to completely fill up a row, any excess ingredients of that type are given back to the player who passed you the cauldron. Any ingredients you get back from an opponent go at the top of your player board, into your Witch’s Circle. When all players have resolved their new ingredients, the next step is to check for winners. If any player has 5 or more ingredients in their Witch’s Circle, they are declared the winner and the game ends! If nobody has at least 5 ingredients in their Witch’s Circle, players will pass their hand of remaining recipe cards to the player on their left, draw back up to 4 cards, and a new round begins. The game continues in this fashion until a player has at least 5 ingredients in their Witch’s Circle by the end of the round.
As you can tell from my intro, as well as the rating graphic, I really love this game. I came into it expecting something light, cutesy, and fun, and what I got was so much more than that. Yes, the components (more on that later) and artwork are colorful and eye-catching, but the gameplay is what really surprised me. For a game that literally only has 2 mechanics listed on BGG (simultaneous action selection and variable player powers), the amount of strategy in this game blew me away. Is it the most strategic game I’ve ever played? No. But it was one that kept me engaged and thinking the whole time. There are 3 major elements that you have to consider: recipes, ingredients, and your opponents. For recipe cards, you have to strategize which recipe to add to your tableau, as well as which recipes to use each round. You are allowed to use as many recipes in a round as you wish, so which ones are the best use of your resources? The next element: ingredients. Aside from strategizing about your recipe cards, you have to figure out how to best manage your ingredients. Which recipes offer the output you want? Which ones eat up large numbers of ingredients? These are all things you have to be considering during the Brewing Phase. And finally, you have to keep an eye on your opponents. You ultimately win by causing your neighbor to have an ‘overflow’ of ingredients – so which recipes can produce ingredients that they don’t need more of? Everyone can see each others’ player boards, which gives you a little insight into perhaps which recipe cards you want to activate this round. Add the fact that pretty much all of this is happening simultaneously?! That just is another layer to the strategy you need for this game! Even just describing this gameplay and strategic implications has me psyched to play again! There is much more to Whirling Witchcraft than meets the eye, and that makes it an awesome game to me.


Ok, so the part we’ve all be waiting for – components! The player boards, cards, and Arcana tokens are all great quality, and vibrant in color. The artwork itself is a unique style that really catches the eye and fits the theme extremely well. The iconography/color-coded ingredients are clear to differentiate, and help streamline the gameplay. The ingredient cubes are your standard wooden cubes, and they are nice and sturdy for their small size. The 3D cauldrons are sooooo cool! Are they necessary to the gameplay? Wellllll not entirely – you could easily just use a simple cardboard circle on which to place ingredients. BUT they make the game feel more immersive, exciting, and fun to play! AEG could have as easily not gone with the 3D idea, but the inclusion of this unique component helps elevate the engagement and gameplay to me. Having physical 3D cauldrons adds so much to the overall table presence of this game, and it makes it feel like you’re playing a deluxe/upgraded game. Add in the fact that the box is made to house the assembled cauldrons, so you don’t have to be continually assembling/disassembling them every time you play. Great forethought and execution! So all in all, excellent production quality overall!
If you’re in the market for a game with ‘simple’ mechanics but elevated strategy, I highly recommend Whirling Witchcraft. This game truly is a gem, and it plays relatively quickly for a ‘heavier’ game. I’ll be the first to admit that I was drawn to this game by the components, but the stellar gameplay is what makes me keep playing it. Purple Phoenix Games gives this one a whirling 5 / 6. Check it out, you won’t be disappointed!