Purple Phoenix Games (2266 KP) rated Dungeon Roll in Tabletop Games
Jun 12, 2019
Dungeon Roll is a quick and fun dice-rolling game where Heroes delve into a dungeon to fight monsters (potentially including a dragon!), find treasure, and gain experience points based on how deep into the dungeon they go. If you are playing in a group or solo, the rules of the game are the same – the only difference is how you win! In group play, the winner is the player with the most experience points after 3 rounds of play. In solo play, you are working to get as many experience points as possible – competing against previous plays trying to best yourself!
After a few runs of Dungeon Roll, it has quickly become one of my favorite games to play solo for two main reasons. First, I like and appreciate the simplicity of the rules. It is quick and easy to learn, and the solo variation has no extra rules or stipulations. Simply put, I don’t have to worry about forgetting solo rules because there aren’t any! Don’t have any other players? Great! Just play like you normally would! Yeah, I may have to roll my own Dungeon Dice, but I don’t have to worry about controlling any ghost players or remembering whether or not I need to start the game with a solo handicap. The simplicity and uniformity of the rules, regardless of player count, means that I don’t have to spend time re-reading the rulebook to refresh my memory on solo play, and can just get down to playing instead!
The next reason why I love to play Dungeon Roll solo is due to the variability and unpredictability of the game. The base game comes with 8 Hero cards, each with unique abilities, and the expansion packs provide even more Hero choices. Different heroes/abilities lend themselves to different strategies for success – there is not one right way to play. Even if you pick to play as the same Hero every game, though, the dice rolling mechanism makes sure that no two games are ever alike. Dice rolling can be a fickle friend, and oftentimes the success (or failure) of a round depends solely on the luck of the roll. I, unfortunately, am a notoriously bad dice-roller…. BUT that helps make this game more interesting for me because it forces me to really strategize how I am going to use my Hero abilities, treasure tokens, and dice to my benefit. Sometimes it works out well and I come out with a respectable score! But then again, sometimes it’s the exact opposite and I come out wondering whether or not I should even log the play with as feeble a score as I got… Either way, dice rolling is unpredictable and that (along with different Hero abilities and treasure tokens) makes for a unique game every time.
Dungeon Roll is a fun and competitive game for both groups and the solo player. This game is deceptively simple and wildly entertaining, and I highly recommend adding it to your solo arsenal!
https://purplephoenixgames.wordpress.com/2018/12/21/solo-chronicles-dungeon-roll/
Connor Sheffield (293 KP) rated Blackbeard in TV
May 28, 2017
It has some charm, I can say that much for it. The cast are decent with very few famous names, and the acting itself isn't dreadful. However, there seems to be some lacking in the actual filming and editing of the episodes/feature. It has a decent plot which involves a hunt for treasure, a hunt for justice and slight revenge, which makes the viewing, feel like a pirate experience should be, but there still seems to lack the proper visuals to complete the experience.
If you take a look at Pirates of the Caribbean, one aspect that makes those films so darn good is the visuals. The pirates are dirty, rotting teeth, golden teeth, dirty fingernails, and their ships are battle worn with scars in the woodwork and again, the dirt from barnicles, and land. The ships in this feature on the other hand, are the cleanest ships you'll see in a pirate themed show or movie, and they look as if they were freshly made straight from the ship builder themselves. There doesn't appear to be any barnicles clung onto them, nor are there any battle scars, even after you witness a battle in the beginning of the film. The pirates themselves are also clean, all with white teeth as though they visited a dentist and brushed their teeth with colgate or the next best brand. There's not a single sign of scurvy which was popular among pirates during the golden age, and I didn't really spot any scars from battles apart from the obvious ones where you witness a member of Blackbeards crew have part of his leg removed due to injury (you don't see the gruesome imagery, as it's 12 rated series). Other than that though, there no facial scars, no sign to tell us that Blackbeard has fought enough battles and lived through them to become reknowned as a devil instead of a man. We only see what appears to be a couple of weeks of him as a Captain, and yet he claims to already be known as the scurge of the seas, which is highly unlikely given that we only see him battle one ship and spend the rest of his time hunting treasure, never running across another opposing ship until the finale, which sees Blackbeard battle against a crew of Royal Navy soldiers led by Lieutenant Robert Maynard.
Whilst the plot had me intrigued for the most part, I can't say that this is a film I would 'Highly' recommend, but if you fancy watching a pirate movie, this could be somewhat sufficient until you find something else, despite some of the deaths in battle seeming very staged, as sometimes I would notice a sword being shoved theatrically into someones armpit, only for the victim of the blade to fall lifeless to the floor, some holding onto the blade as though left in their body, others being retrieved from the 'corpse' with no visible blood on the blade.
With very historical accuracy's, mostly about the legend of Captain Kidd, hiding treasure, and the title's that Blackbeard earned, before his life was taken by that of Robert Maynard, the location of his death, and some other less important factors, were dramatized for the series alone and should not be taken as historically accurate.
It's a decent film, but it's just not quite what I was hoping for, and certainly not as great as it could have been.
The Dead House
Book
'Chilling, atmospheric and so gripping it hurts. The Dead House is a masterpiece. You won't read a...
MaryAnn (14 KP) rated A Rumored Fortune in Books
Mar 5, 2019
My Thoughts: This is the second novel for Author Joanna Davidson Politano and her books only get better and better! A story of intrigue, suspense, love, and lessons to be learned. Tressa and her mother are summoned home early from a trip abroad. Assuming that her father has called them home, Tressa is excited to see him again. When they do finally get home, she is met by a handsome stranger who comes to her aid and brings her to the castle only to find that her father has died. As she learns that Trevelyan has run into money problems she quickly starts searching for the hidden treasure; the only thing is, is that she isn't the only one. At the world of her father's death, everyone wants a piece of the treasure.
This is a gripping story that keeps the reader entertained throughout. It is full of twists and turns, that keeps the reader on edge wondering what will happen next.
The characters are well developed and very believable, as they interact with one another through the story-line,
At the beginning of each chapter, there is a nugget of wisdom that deals with horticulture and raising grapes but it also has a deeper meaning for what goes on in life. The characters also supported a great faith in God which is a good example for us in our own times of despair.
Tressa is a loveable character, and well portrayed in the novel. I can't imagine how hard it would be to trust in a time when it seems all people wanted was money. I think that she did an amazing job, with a few lessons learned.
I highly recommend this novel. I will certainly be looking for more from this author.
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
Purple Phoenix Games (2266 KP) rated Pirate's Mark in Tabletop Games
Mar 29, 2021
Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.
If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.
There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.
So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.
Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.
I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.
Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.
So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?
Gareth von Kallenbach (980 KP) rated Goosebumps 2: Haunted Halloween (2018) in Movies
Jul 2, 2019
This film is a follow up to the 2015 Goosebumps, all based on the popular children’s horror fiction novels of the same name by author R.L. Stine. The book series, over 60 novels, and the films are all geared to bring horror to a younger audience.
Goosebumps 2: Haunted Halloween is a lighthearted horror film. This will probably do well with a young audience but doesn’t really go beyond that. I thought for the genre the cast did okay. Ken Jeong as the wacky neighbor was very over the top but in a fun way. Even though Jack Black is the voice of Slappy his R.L. Stine character was mostly missing from the film. The story is predictable. The film is full of cheesy one liners, some good, some bad and some so bad they might be good. Also if you are looking for a well put together plot with streamlined scenes this is not the film. At one point the three teens are being helped by Jeong’s character but the scene cuts and the kids are alone with no mention of their neighbor. I thought that the Slappy character was definitely creepy at times and could be nightmare inducing but the rest of the monsters were more cartoon like that really scary.
Of films made for young audiences this I have seen recently this is not one of the better films. I would say that it had a few moments but really lacked a clear message and cohesive story. I think it would be something young audience would enjoy but not go back to as often as other films that have come out recently. Renting or streaming would be the way to go for this film not worth the ticket price for the theaters for me.
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