Thinker, Failure, Soldier, Jailer: An Anthology of Great Lives in 365 Days - The Telegraph
Book
'I did what I always do in times of trouble - consult not the Good Book, but a good book. This was...
Lotus: A Novel
Book
Inspired by the secret life of the author's grandmother, Lotus follows a young woman torn between...
fiction
Squeaky Bum Time: The Wit & Wisdom of Sir Alex Ferguson
Book
Sir Alex Ferguson, who retired from Manchester United as the most successful manager English...
The Venetian: This Haunted World: Book 1
Book
From the author of the bestselling Psychic Surveys series, comes a brand new series of STANDALONE...
A History of the World in Sixteen Shipwrecks
Book
Stories of disasters at sea, whether about Roman triremes, the treasure fleet of the Spanish Main,...
Jesters_folly (230 KP) rated Dora and the Lost City of Gold (2019) in Movies
Aug 29, 2019
Dora and the lost city of gold is a classic children’s jungle adventure; you have kidnapped adults, jungle traps, quick sand (I can’t remember the last time I saw quicksand in a movie, may be Jumaji 2), Ruined cities, giant, possibly man eating plants and a bit of cartoon physics.
The cartoony side of the film is a bit odd, the film is trying to include all the main characters from the series and this includes Boots the Monkey and Swipe the fox. Boots kind of makes sense, he was Dora’s companion throughout the cartoon and the character in the film did have an actual role that served a purpose, however Swipe seemed a pointless, his roll could have been performed by any of the other villains.
Over all ‘Dora and the lost city of gold’ is good, silly fun.
Mirrorland
Book
Dark and devious…beautifully written and plotted with a watchmaker’s precision’ STEPHEN KING ...
Suspense Adult Fiction Psychological Thriller
Near and Far
Tabletop Game
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will...
Boardgames StoryGames LaukatGames
Purple Phoenix Games (2266 KP) rated The Quest Kids in Tabletop Games
Mar 26, 2021
The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T
To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.
Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).
Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.
Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.
Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.
The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.
Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
The Wonder Weeks - Milestones
Health & Fitness and Lifestyle
App
Sibling app to the Number one best sold Parenting app: The Wonder Weeks The Wonder Weeks Milestone...