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Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
  
Treasure and Tarot (Echoes of Secret Springs #1)
Treasure and Tarot (Echoes of Secret Springs #1)
Minerva Howe | 2025 | LGBTQ+, Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
TREASURE AND TAROT is the first book in the Echoes of Secret Springs series, and we begin with Sebastian and Colton. Sebastian is the omega who was left holding the baby, seemingly abandoned; Colton is the alpha who walked away, intending to return, but never did - and you find out why on both sides of the story!

This is a spin-off from Minerva Howe's Secret Springs series, which I haven't read. I get the feeling I might have enjoyed this book more if I had, but I was still able to read their story without too much trouble. My biggest problem was figuring out which town they were speaking about.

Colton and Sebastian's second-chance romance was a wonderful story, with plenty of ghostly action, romance, and cuteness to spare. Their daughter, Abby, wins everyone's hearts, and I loved the big group of supporting characters. I am stuck between a rock and a hard place over which one I want a story for first.

Just as an aside, for some reason, I thought Tarot might play a bigger part than it did. I'm not saying it's bad the way it is, just that I thought there'd be more. 😆

Anyway, I read this in one sitting and hope to return to this ghostly town, whatever it's called. Definitely recommended by me.

** Same worded review will appear elsewhere. **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jun 23, 2025
  
    THE aMAZEing Labyrinth

    THE aMAZEing Labyrinth

    Games and Entertainment

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    ***** The iPad version of "THE aMAZEing Labyrinth HD" is winner of the "Deutscher Computerspielpreis...

Heroscape Master Set: Rise of the Valkyrie
Heroscape Master Set: Rise of the Valkyrie
2004 | Adventure, Fantasy, Fighting, Miniatures, Science Fiction
The whole unique concepy of this game is awesome (0 more)
Its discontinued (0 more)
Build and Play all out war
This game has a very special place in my heart and I wish it started getting produced again. This review is not just for the base game by the Heroscape system as a whole. To me it is a lost treasure that I still pay premium prices to collect. Heroscape is primarily a combat game with a point based army building system. But even before that, the players build a battlefield using the interlocking and stacking hex terrain features, there are tiles of lava, water and ice, there are castle sets, bridges and even a marvel set to add marvel characters. I cannot paint a picture, but just google "epic heroscape map" to see amazing battlefields people have made. Alright, so gameplay mechanics. The combat system is dice based using shields and hits and line of sight and height of target it important, where you can take cover behind objects and creatures and also gain height advantage. There are interactions between characters that buff and debuff allies and enemies and interaction with terrain types. There were 3 master sets, a castle set, a bridge set, lava set, ice set, marvel character set and multiple character expansion packs. The miniatures are prepainted. Heroscape was bought by Wizards of the Coast where they released one master set with a Dungeons and Dragons Theme and one wave of D&D character expansions. It was then discontinued. In 2016 Wizards released Magic: Arena of the planeswalkers which recycled the Heroscape rule set, terrain molds and almost all mechanics, but under the completely different Magic the Gathering Branding and with a fraction of the terrain. Arena of the planeswalkers was also discontinued. The cheapest way to try out the mechanics of this game is Arena of the planeswalkers which should be able to be sourced used locally for about the $15 range.