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Merissa (12066 KP) rated Deeper Than The Ocean (Deep Six #4) in Books

May 28, 2021 (Updated Jul 26, 2023)  
Deeper Than The Ocean (Deep Six #4)
Deeper Than The Ocean (Deep Six #4)
Julie Ann Walker | 2021 | Contemporary, Romance
8
8.0 (1 Ratings)
Book Rating
DEEPER THAN THE OCEAN is the fourth book in the Deep Six series but the first one I have read. It definitely can be read as a standalone without missing any of the plot, although I would like to read the others, just to know their stories!

Wolf and Chrissy have an attraction that is off the charts, but due to Chrissy's past and Wolf's stupidity, friends are all they will be, as far as Chrissy's concerned. That all changes when she and Winston are both shot one night. She manages to get help for Winston before collapsing, which triggers all of Wolf's protective instincts.

This was a great story with plenty of witticisms and banter. I loved the misheard lyrics - they definitely made me laugh every time! I also believe the next book will be Romeo and Mia's, or at least it appears that way with the setting up.

I do hope the treasure is eventually found as I found the historical part of this story fascinating. I wonder if it's an overall story arc mentioned in the other books.

This was a great story that I thoroughly enjoyed and have no hesitation in recommending.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 28, 2021
  
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Merissa (12066 KP) rated Little Treasure He Hides (Little Paws Haven #1) in Books

Jul 21, 2022 (Updated Jul 26, 2023)  
Little Treasure He Hides (Little Paws Haven #1)
Little Treasure He Hides (Little Paws Haven #1)
JP Sayle, Lisa Oliver | 2022 | LGBTQ+, Paranormal, Romance
10
9.7 (3 Ratings)
Book Rating
LITTLE TREASURE HE HIDES is the first book in the Little Paws Haven series, and I want to return there now!

I will say, Gabai got off to a very poor start. I didn't like how he acted when he first saw his mate; nope, not at all. However, luckily for me and for Asher, he realised what a pillock he'd been and changed how he treated Asher. After that, I soon warmed up to the big ole teddy bear who will not hesitate to protect his mate - even if Asher is more than capable of looking after himself. With his backstory, it shows how much he appreciates the care and affection. Yes, he can take care of himself, but he can relax and let Gabai do it, knowing he has his best interests at heart.

There wasn't a part of this story I didn't like (apart from what I've already said). I loved how Gabai's side of the story - with the attacks at his club - was handled. And Asher's just broke my heart before rebuilding it piece by piece.

I have just one question for the two amazing authors though - please, please, PLEASE tell me Rocco gets his story. I want to give him a hug!!!!

Full of amazing characters, action, and a brilliant storyline, this is highly recommended by me. Another jewel in the crown!

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jul 11, 2022
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
  
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    Sibella Court

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