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Journey 2: The Mysterious Island (2012)
Journey 2: The Mysterious Island (2012)
2012 | Action, Family, Sci-Fi
5
6.8 (9 Ratings)
Movie Rating
A follow up to the 2008, “Journey to the Center of the Earth,” here is another modern take on those beloved classic stories of the 19th century. “Journey 2: The Mysterious Island” is based on the idea that Jules Verne’s Mysterious Island, Jonathan Swift’s Gulliver’s Travels and Robert Louis Stevenson’s Treasure Island, are in fact the same island which really does exist.

The movie opens up with the return of Sean Anderson (Josh Hutcherson) getting caught by the police for climbing a satellite tower. To his chagrin, Josh is released into the custody of his stepfather Hank (Dwayne ‘The Rock’ Johnson), a former Navy man who wants nothing more than to be friends with his stepson. Sean’s reason for climbing the satellite tower was to get a hold of a satellite transmission code that he believes is the key to a message from his long-lost grandfather Alexander(Michael Caine).

Sean, with the help of Hank’s Navy expertise, attempts to decode the message which eventually leads them to the Mysterious Island. Along the way, the two hire a helicopter pilot Gabato (Luis Guzman), who provides the comedic relief and his daughter Kailani (Vanessa Hudgens) who, of course, is the eye candy and the romantic interest for Sean.

Upon arrival at the Mysterious Island, they locate Sean’s grandfather Alexander and they discover they must trek across the island, past a volcano that erupts gold leaves and run from dangerous creatures to find Captain Nemo’s ship. All before the island sinks!

You don’t have to be a “Vernian” to know what’s going on here. This movie was definitely geared toward a younger audience. The idea behind recreating Verne’s novels with a modern day twist was clever, however the execution was poor as the sequence of events didn’t flow from one scene to the next and the character relationships were not genuine at all. I must say, however the visual effects were stunning. as well as some of the action scenes which could have rivaled “Indiana Jones” or even “The Goonies” with just a bit more care and attention to detail.
  
Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
National Treasure (2004)
National Treasure (2004)
2004 | Action
6
7.1 (17 Ratings)
Movie Rating
Family friendly 2004 treasure hunt film, in which Nicolas Cage dials back his usual manic energy to play the lead character who - for plot reasons - has to steal the Declaration of Independence (yes, *that* Declaration of Independence) in order to stop the (British, of course) villain of the piece - as portrayed by Sean Bean - from doing so and then destroying that artifact.

As such, heavily aimed at the American audience rather than more international fare, coming across (to my UK eyes, at least) as very much an American attempt to set up a new Indiana Jones series. Oh, and the whole plot point of something being on the back of the Declaration? Remind you much of The Da Vinci code, and something on the back of the Mona Lisa ...?

Having said that, it's polished enough to not be the worst way of spending about 2 hours or so in front of the box.