Search

Search only in certain items:

Raya and the Last Dragon (2021)
Raya and the Last Dragon (2021)
2021 | Animation, Family
Of course I wasn't paying Premier prices for this! (This is how long ago I wrote this review, you can now watch it on your Disney+ subscription for free.) So instead I made it my first film back to the cinema for 7 months.

Kumandra was once a glorious place inhabited by humans and dragons in harmony. But when an enemy comes to ruin that, the dragons sacrifice themselves to save the humans. 500 years later the humans have learnt nothing from the sacrifice, and when greed takes hold of the tribes, the land is once again put in peril.

Essentially we're given a fantasy treasure hunt, that highlights the need for cooperation and community. That is definitely a strong point throughout the film. While it might not be based on something specific, it plays on a lot of different Asian cultures, the accuracy of which I'm afraid I wouldn't know. The different regions all had their own look and feel which I thought was a nice touch, but something felt like it needed more variety, and I'm not sure if that was something more diverse or different animation styles.

Of all the characters I actually found Raya to be the least engaging. Her eventual personality could be put down to how she''d grown up, but the choice to make her like that left me disliking her. Picking between her and Namaari was easy, Namaari's actions were consistent and she evolved in a positive way, and I really didn't feel that about Raya. I found her actions increasingly frustrating as the films went on.

The character that made this whole film for me was ninja baby and trickster, Noi. Plus her troop, The Ongis. I was roaring, and absolutely loved every scene they were in. The animation involved was so smooth and it perfectly fit their antics.

What I struggled with as I watched was the animation of Sisu. I liked the dragon style, and I liked the human style, but I didn't really like them together. Our human contingent seemed to be more traditional, and the dragons appeared to be more cartoonish in comparison. With Sisu, the mane and colours just stuck out and felt unnatural... yes, I know that's a ridiculous thing to say when talking about an animated dragon.

Voice cast in Raya and the Last Dragon was generally good, there wasn't anyone I would highlight over the others, but Sisu was the one that made me pause again. I'm growing to enjoy Awkwafina in films, but I'm not sure the pairing here was quite right.

I wasn't disappointed when I came out of the cinema, but at the same time I wasn't wowed. It didn't feel like a Disney offering, and I don't think I'll need to revisit it. There wasn't enough in it to hook my interest and keep me focused on anything that was happening. Perhaps it might have been different had Raya been a little less frustrating, but I don't think that would have given much of a boost to the film. I think what took me so long to publish this review was that I was having real trouble deciding on a score. I'm still not convinced by my choice, if I could put a shrug, I probably would.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/06/raya-and-last-dragon-movie-review.html
  
    Canada's History Magazine

    Canada's History Magazine

    News and Magazines & Newspapers

    (0 Ratings) Rate It

    App

    Discover Canadian history as you’ve never seen it before - the stuff with the guts and glory, the...

    Kid Chameleon Classic

    Kid Chameleon Classic

    Games and Stickers

    (0 Ratings) Rate It

    App

    Enter Kid Chameleon and experience SEGA's colossal platformer! Unleash your super powers in...

    Altered Beast Classic

    Altered Beast Classic

    Games, Entertainment and Stickers

    (0 Ratings) Rate It

    App

    Venture into the underworld in SEGA’s legendary beat ‘em up Altered Beast, now available on...

    Beyond Oasis Classic

    Beyond Oasis Classic

    Games

    (0 Ratings) Rate It

    App

    The sprawling, lavish, action RPG (Beyond Oasis // The Story of Thor) is now available on mobile!...

YOHO (You Only Hang Once)
YOHO (You Only Hang Once)
2020 | Card Game, Pirates
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.

As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.

While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.


The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.

My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.

I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.

Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
  
Isla Dorada
Isla Dorada
2010 | Adventure, Exploration
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.


Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!


Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.

But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.

So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…