
Purple Phoenix Games (2266 KP) rated The Quest Kids: Matching Adventure in Tabletop Games
Mar 25, 2021
The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.
When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.
Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.
Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.
In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!
So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.

Gareth von Kallenbach (980 KP) rated Paddington 2 (2017) in Movies
Jul 8, 2019
has found a home with the Brown family, and spends his days with new found
friends throughout London. Eager to find the “perfect gift” for his Aunt
Lucy’s 100th birthday, Paddington takes on several odd jobs in hopes of
purchasing a pop-up book of London that is for sale at an antique shop.
Little does Paddington know, this pop-up book carries the clues to a
treasure chest.
Narcissistic, has been actor Phoenix Buchanan (Hugh Grant)
learns that said pop-up in fact does exist, he puts his acting skills to
use and transforms himself into various characters to steal it. Witness to
the burglary, Paddington pursues the thief, but ends up being blamed for
the crime and gets put in prison. The Brown family, along with all of
Paddington’s closest friends try to clear Paddington’s name by uncovering
all the clues to get the book back before Buchanan locates the treasure.
It’s safe to say a sequel was expected after a successful first run. This
film definitely follows the template of the first, with the same amount of
exuberance, curiosity, and laughter.
You can’t help but fall in love with
Paddington. I must admit, Hugh Grant stole the show. His villainous
attempt at portraying 12 different characters was phenomenal. You can tell
he was having a fun time with his characters. A delightful, sweet movie
the whole family will enjoy that mainly focuses on the importance of being
kind and with kindness friends and help are always there. Nice guys always
finish first!
Jet Black and the Ninja Wind: British Edition
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Mark @ Carstairs Considers (2346 KP) rated The Haunted Lighthouse (The Code Busters Club, #2) in Books
Mar 9, 2018
While the title of the book is a little misleading (we discuss some haunted places but never see any), this is a fun book for kids of all ages. The plot moves along quickly, and it included a great twist. The characters are on the thin side, but I’m sure kids won’t notice that. And there is enough information on codes for kids to have lots of fun with them long after they’ve finished reading the book.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2018/02/book-review-haunted-lighthouse-by-penny.html">Carstairs Considers</a>.

The Marinated Meeple (1853 KP) rated Circus Maximus in Tabletop Games
Mar 29, 2018
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