Hadley (567 KP) rated Ghostly Tales: Spine-Chilling Stories of the Victorian Age in Books
Jan 20, 2021
Since this is a short story collection, I will list the stories with a short synopsis and what I liked and disliked about them.
"Oh, Whistle, and I'll Come to You, My Lad" by M.R. James
A professor decides to go on vacation to work on his golf game while doing a little side work in the town's archaeology, but when he digs up an old whistle and blows into it, he instantly regrets what the whistle brings.
Liked: the buildup to the climax was done masterfully, and the superstition that was used as the premise of the story
Disliked: that the ending is never explained
"The Old Nurse's Story" by Elizabeth Gaskell
When a governess and her ward are taken to a haunted house, they found out that everyone has to pay for their misdeeds.
Liked: the perfect example of what Victorian ghost stories were
Disliked: Nothing; I really enjoyed this one
"The Signalman" by Charles Dickens
A railroad signalman tells a co-worker that he is seeing a ghost that warns him of future accidents, but his co-worker can't tell if he's telling the truth or losing his mind.
Liked: an excellent ghost story; I wish it were an entire novel
Disliked: nothing
"The Body-Snatcher" by Robert Louis Stevenson
When a medical student realizes that the 'donated' bodies are murder victims, he's not so sure he can live with the consequences.
Liked: the ending wasn't predictable
Disliked: at the start, there's a little confusion among who is who
" The Captain of the Pole-Star" by Sir Arthur Conan Doyle
A group of whalers are stuck in the middle of the ocean because of ice burgs, but the ice is the least of their problems when they begin to hear and see supernatural things out on the ice.
Liked: the plot of the story was really good
Disliked: the run-on sentences, some of the accents were hard to decipher, and the ending wasn't explained
"The Phantom Coach" by Amelia B. Edwards
A young man loses his way while on a hunt, but soon finds help with an old man that is convinced the supernatural is real, and when he senses the young man does not, he puts him up against forces from the other side.
Liked: the story never lulled, and the descriptions of the undead were amazing
Disliked: nothing, I thought the story was really good
"The Screaming Skull" by F. Marion Crawford
When the friend of a family finds a skull in the latter's home, he begins to question whether or not the husband murdered his wife.
Liked: I love that this story is actually based off an urban legend
Disliked: the way the author kept breaking away from the story to talk to the audience; it caused the flow of the story to stop
Overall, the Victorian-era authors knew how to write a ghost story. I absolutely loved this collection of short stories. I highly recommend this book to people who love a good 'ol fashioned ghost story (not the gory ones we have today).
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Gareth von Kallenbach (980 KP) rated The Cave (2005) in Movies
Aug 14, 2019
Through countless monster films of the 40’s, 50’s, and 70’s this pattern has been a constant, ranging from Dracula to It: the Terror from Beyond Space which served as the inspiration for the genre classic “Alien”.
The breakout success of “Alien” vaulted the so called creature features from the status of matinee standard to mainstream release, which has seen varied success over the years on the big screen, but has been a fixture of cable and the home video market.
It is said that to all things there is a season, and this summer was no exception as the latest film in the genre, The Cave has surfaced at theaters after much delay due to constantly changing release dates.
The film tells of a group of explores headed by Jack (Cole Hauser), who venture to Romania to explore what is believed to be the largest underwater cave ever discovered.
In no time the team has established a base camp and ventures into the depths and finds themselves in a massive underwater cavern approximately two miles in after they had begun to explore.
A freak incident occurs trapping the group inside the unexplored cavern, which forces them to seek a new way out, as their supplies will run out in twelve days. This matter combined with the depth of their location makes a rescue difficult process, so despite reservations the team ventures even deeper into the unexplored cave.
Along the way, signs of human remains are found, which sets the group further on edge. A chance encounter with a cave dwelling creature leaves Jack injured and causes the team to look at his brother Tyler (Eddie Cibrian), to take charge, as there are those that start to believe Jack is no longer fit to lead the team. As the film unfolds a series of accidents and encounters with the bizarre creatures leaves the team diminished and in disarray, and in a bizarre twist, Jack has begun to deteriorate leaving people to wonder just how extensive the damage from his attack is.
What surprised me is that with an interesting premise and good supporting actors such as Morris Chestnut, and Piper Perabo just how dull and unsympathetic the characters were. We are told very little about them leaving their characters so paper thin, even by action film standards that it is very hard to have any sympathy for them, and care about their outcome.
What is an even bigger surprise is that the film for the most part is utterly devoid of any thrills, chills, or tension as it plods along failing to gain any modicum of suspense.
The so called finale was so by the numbers that it was in no way worth having to sit through 90+ minutes of uninspired acting, average effects, and groan inducing dialogue (“They can fly to”) that generated laughs during what is supposed to be a moment of intensity.
The creatures have some potential but we see so precious little of them, and based on certain elements of the plot, there is a lot more that needed to be said that was not.
The ending does leave the door open for a sequel but as this film is likely to be on my “Worst of the Year” list, lets hope they decide to delay this a few years which is what they should have continued to do with this bomb.
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Gareth von Kallenbach (980 KP) rated Concussion (2015) in Movies
Aug 6, 2019
had never heard of.
The main cast is as follows: Will Smith as Dr. Bennet Omalu, Gugu
Mbatha-Raw as Prema Mutiso, Alec Baldwin as Dr. Julian Bailes, Albert
Brooks as Dr. Cyril Wecht, David Morse
as Mike Webster, Matthew Willig as Justin Strezelczyk, Paul Reiser as
Dr. Elliot Pellman, Arliss Howard as Dr. Joseph Maroon, Luke Wilson as
Roger Goodell, Mike O’Malley as Daniel Sullivan, Hill Harper as Spellman
Jones, Eddie Marsan as Dr. Steven DeKosky, Stephen Moyer as Dr. Ron
Hamilton, and Adewale Akinnuoye-Agbaje as Dave Duerson.
Dr. Bennet Omalu works at the Pittsburgh coroner’s office as a forensic
pathologist along with Dr. Cyril Wecht and Daniel Sullivan. Omalu, a
highly educated Doctor hailing from Nigeria, strives to stride in the
footsteps of Dr. Wecht, and must contend with the derision thrown his
way by Sullivan.
Based on true events, the story follows Omalu in his quest to find out
the true cause of death of “Iron Mike” Webster, and subsequently team
mates and other football players that seem to go crazy for no obvious
reason.
Will Smith takes this role and immerses himself in it. His accent is
believable, his mannerisms are believable, his portrayal of the
character as a whole drew me and made me BELIEVE it.
The supporting cast are all really really great as well. Gugu Mbatha-Raw
as Smiths love interest, Prema is probably one of the quietest
characters in the movie, yet she portrays herself as Omalu’s staunch
supporter straight through the whole film.
Albert Brooks as Dr. Cyril Wecht gave a brilliant performance as a cut
and dry no-nonsense Chief Medical Examiner as well. He supports Omalu’s
research even when he must see that it may be detrimental to his own
career, and indeed, in the end, his support of Omalu does almost cost
him his entire career.
Dr. Omalus research, spending his own money to run testing in order to
find the cause of death of Mike Webster, puts him directly in the
crosshairs of the NFL. His subsequent discovery of and diagnoses of CTE
(Chronic Traumatic Encephalopathy) in Webster, and other NFL players
that died by their own hands or in tragic accidents due to basically
going crazy, threatened the NFL and its entire existence, or so they
thought.
Alec Baldwin gives a great performance as a man struggling between his
love of a sport and his guilt over sending players back into a game when
they were hurt. Early in the film he is shown to say “what am I
missing”. He has run the tests he knows to run, but cannot get to the
bottom of what is clearly affecting his players. He helps Dr. Omalu in
his quest to bring the truth before the NFL and the media and the
public.
Adewale Akinnuoye-Agbaje as Dave Duerson has only brief moments on film,
but his contribution to the movie and his final contribution to Omalus
research at the time of his death, helps bring CTE to the forefront of
the media eye, which in turn forces the NFL to address the findings, at
least ion some level.
Will Smith is up for a Golden Globe for his role in this film and I have
to say that in my opinion it is well deserved.
I loved the movie, it had my full attention from beginning to end, and I
thought that it was very well done. It showed the seedy underside of the
NFL and the extents to which big multi-million dollar companies will go
to in order to hide any truths that might threaten their way of doing
business. During the movie I murmured under my breath to my husband
“This reminds me of the crap the tobacco industry pulled when it was
trying to deny that cigarette smoking causes lung cancer”, and I was not
surprised when in some of the later clips there were voice overs heard
from a congressional hearing basically saying the same thing.
I would give this movie 5 out of 5 stars.
Lottie disney bookworm (1056 KP) rated Let It Go: A Frozen Twisted Tale in Books
Aug 20, 2019
I did it again! A new shiny twisted tale came out and I let it jump to the top of my TBR pile! I’m weak!
Let It Go is the latest instalment in the twisted tale’s series and explores how Anna and Elsa’s story would play out if a magical accident caused the two sisters to be cursed.
As always, Jen Calonita writes this very well: drip feeding us information by opening the novel on eighteen-year-old Elsa shadowing her parents’ royal duties and preparing to become a leader when she comes of age.
It is quite refreshing for the reader to meet the King and Queen of Arendelle: they didn’t have much depth in the movie but Jen Calonita presents an intimidating yet loving King with his kind and gentle Queen. They are both, however, marred by a melancholy which even Elsa cannot fathom; the Queen in particular has an air of sadness around her and has a habit of taking mysterious day trips, always alone.
Elsa is an adoring daughter and will clearly be a benevolent Queen as she follows in her father’s footsteps. She is, however, lonely and has always pined for someone of her own age for company: she has always wished for a sister. It isn’t until Elsa overhears an argument between her parents that she begins to question the life around her.
Unlike other books in the twisted tale’s franchise we aren’t introduced to any new characters apart from the King and Queen. There are a few servants who have minor roles but no one who has a real impact upon the story. Instead, Let It Go focuses on all the characters we already love: I really liked how Jen Calonita included everybody, even the irritating Duke of Weselton. True to form though, the characters don’t meet quite as they did in the movie. Hans and Olaf meet Elsa first whereas Anna and Kristoff are acquaintances in Anna’s “cursed” life. In truth I preferred Anna and Kristoff’s relationship in this novel as it seemed more realistic, with Kristoff being irritated by Anna’s stubbornness and incessant chatter.
Like I mentioned, Calonita isn’t forthcoming with information regarding the curse and it is only with the help of a certain troll that we learn the details of how Elsa and Anna were parted as well as the severity of the curse that has been placed upon them: if they come too close to each other Elsa’s powers will freeze Anna.
I did appreciate how Calonita didn’t just settle for a storyline that the girls had to be kept apart to avoid further accidents and the impossible, heat-wrenching decision for their parents is beautifully written. I also liked how the curse came about due to the sheer love between the sisters and specifically, Elsa’s defiance to lose their special bond and friendship.
In fact, I loved how the twist is all about the sister’s love for each other: the red herring of true love’s kiss is not even considered.
Unfortunately, my enthusiasm for the book didn’t continue all the way through to the conclusion as the second half seemed to mirror the film a lot. Don’t get me wrong I absolutely loved the little references to the film all the way through the book, as I do with all the twisted tales. However, towards the end Let It Go felt like it was just writing out the movie, with a few characters in different locations. For this reason, I did feel the ending was a little lacklustre.
Overall Let It Go is an enjoyable, easy read. Anna’s flashbacks provide an insight into the childhood of the princesses that we don’t get in the film and my favourite, Olaf, plays a more important role than that of dismembered tour guide. For me, the second half of the book was not as gripping and more of a retelling of the film but it is still a good addition to the twisted tale franchise.
Purple Phoenix Games (2266 KP) rated Tokyo Highway in Tabletop Games
Oct 30, 2021
Tokyo Highway is a dexterity game of route building in which players are trying to create a roadway on which their cars will travel. The first player to place all of their cars on the highway is the winner. Originally, Tokyo Highway was for only 2 players, but an expansion has come out to accommodate up to 4 players. This review will address all player counts! To begin the game, hand out components and set up as described in the rulebook for your chosen player count. Select a starting player, and you are ready to begin.
On your turn, you will perform 3 actions: build a column, build a road, and place a car. When building a column, there are 2 things to remember – the column must create a continuation of your existing road, and it must be built exactly 1 level above or 1 level below the column from which it is based. For example, to play off of a column with a height of 2, you must either play a height of 1 or a height of 3. To build a road, take one of your road sticks and place it on the columns so it connects the newly built column to its predecessor. The last part of your turn is to place a car on your road stick, if you have met the placement requirements. The requirements for placing a car are that your new section of road must cross an opponent’s road, either by being the first road to cross over it, or being the first road to cross under it. You may place additional cars on your road stick for additional roads that your segment crosses above/below.
There are a couple of twists in the game, though! First, each player begins the game with a certain amount of Junctions. When you choose to play a Junction, you are allowed to create a column of any height, regardless of the height of its predecessor. Another special power of Junctions is that once you place a Junction, you have the option to branch 2 roads from that single point, instead of only 1 like with regular columns. The other twist? If at any point during your turn, you knock over an opponents’ cars, roads, or columns, you are penalized and must give that opponent the number of equivalent pieces that were toppled from your own personal supply. You then fix the damage, and continue your turn as normal. The game end is triggered when either 1 player has placed all of their cars, or when a player runs out of construction components. The player who places all of their cars first is the winner, or a player that runs out of components loses the game and the other players continue until the game end is triggered again.
For such a seemingly simple game, Tokyo Highway challenges players on 2 fronts: dexterity and strategy. Obviously, your dexterity is put to the test as you try to move steadily, build secure roads, and not topple over any other components in play. It really is harder than it looks, and creates a good physical challenge for players. Strategy comes into play because you have to plan turns in advance and try to anticipate your opponent’s movements in order to create opportunities to place your cars. You’ve got to strategize where you want to build under or over, and then set yourself up for those builds. But you’ve also got to keep an eye on your opponent, because they might unknowingly (or purposefully…) disrupt your strategy with a placement of their own. Players are never idle in this game, everyone is engaged throughout as they plan ahead for success.
My biggest qualm with Tokyo Highway are the rules regarding knocking down roadways on your turn. According to the rules, if you knock anything down, you forfeit components from your supply, and then rebuild the destroyed area. However, as the game progresses and gets more intricate, with roads crossing very tightly together, one misstep could destroy nearly the entire structure. And it is difficult to rebuild since the highway placements vary with literally every turn, and unless you take a picture after every turn, chances are you can’t recreate it from memory. At that point, continuing the game is futile, and then who wins? You either have to restart the game, or just call it then and end it.
The components of Tokyo Highway are pretty great. Everything is sturdy and wooden, and will definitely withstand the test of time. They feel great in hand and are simply just fun to fiddle with between turns! It is a simple and minimalistic game overall, and the components reflect that wonderfully.
So overall, how is Tokyo Highway? I think it is a game with a nearly perfect balance of dexterity and strategy. You must employ both of those to succeed, because focusing on only one will get you nowhere. It definitely offers more than meets the eye, and that is a fun surprise. There is no set game board or layout, so literally every game will be different, allowing for seemingly infinite replayability. It is definitely a game that keeps players engaged and on their toes. Although there are a few issues regarding dexterity ‘accidents,’ the gameplay overall flows well and is logical. Purple Phoenix Games gives Tokyo Highway a speedy 8 / 12.