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    Draw a Stickman: EPIC 2

    Draw a Stickman: EPIC 2

    Games and Entertainment

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    ** Winner of 5 Webby Awards - Draw a Stickman Franchise ** ** Played over 100 Million Times around...

Labyrinthos
Labyrinthos
2020 | Adventure, Maze, Mythology
Greek mythology has always fascinated me. The adventures are awesome, the heroes are mighty, and the creatures are awe-inspiring. I often wonder what it would have been like to live in those ancient times, hearing those stories firsthand, and experiencing the excitement associated with such feats. Well, I may not have a time machine. But I do have a board game table. And on it is Labyrinthos.

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the rules and game flow. -L

Labyrinthos is a game of action and adventure in which players are exploring the famed Labyrinth of Daedalus, searching for the 4 secret keys that will let them escape! All this while avoiding traps, their competitors, and the deadly Minotaur who seemingly lurks around every corner. To setup for a game, create the Labyrinth as described in the rules – in the end it will be a 7×7 tile grid. Each player receives a Player Board, Standee, 4 Desperation cards, 7 Action tokens (3 Hand tokens and 4 Feet tokens for the first turn). The remaining Desperation cards and tokens are placed to the side of the play area, along with the Key tokens. Select a starting player, and the game is ready to begin!

Over a series of rounds, players will take turns performing various actions, exploring the Labyrinth, searching for Keys, and avoiding the Minotaur. On your turn, you will be spending Action tokens to perform various actions, like: Move (to an adjacent tile), Explore (flip over an adjacent face-down tile and move to it), Discover Key (gain the corresponding Key token to your Player board), Desperate Action (play a Desperation card), and a handful of other actions. Each action has a token cost associated with it, and you must pay it in order to perform the action. Each different Player Board also has a unique Special Ability that is active during the game. Once you have taken as many actions as you can/want to take, you will return any unused Action tokens to the supply, and then choose a combination of 7 new Action tokens to be used on your next turn. Then, you will refresh your hand – drawing or discarding Desperation cards so your hand limit is 4 minus the number of Key tokens you possess.


The final step of your turn is to roll the Minotaur die and resolve his movement/actions. The movement of the Minotaur is similar to the movement rules of players, and some results on the Minotaur die activate special abilities. If the Minotaur ever enters a tile occupied by a player, he immediately Attacks! The controlling player rolls the Blood die, and the attacked hero gains that number of Wounds to their Player Board. A Wound on your Player Board will cover one of your turn actions, prohibiting you from performing that action until you spend Action tokens to Heal. Certain tiles of the Maze have special symbols that will immediately affect the gameplay. For example, any time a player moves onto a Trap tile, they immediately take a Wound. When a player is on a Hide tile, they cannot be Attacked by the Minotaur. Play continues in this fashion, alternating turns, until a player has collected all 4 Key tokens and made their way back to the starting Door tile. That player has successfully escaped, and all others remain trapped in the Labyrinth!
I know that may seem like a lot, but the gameplay itself is actually pretty streamlined and intuitive. The action descriptions on the Player Boards are clear and concise, acting as a player reference sheet in a way. I appreciate the Player Boards SO much because it keeps me from having to continually refer to the rulebook for any action questions. The action options themselves are simple to understand and perform, but the strategy required for overall success is trickier to master. This truly is an exploration game – the 7×7 grid is created anew every game, and chances are you will never play with the same grid layout twice. The Key tiles could be anywhere, and you have to try to get to them before your opponents. The different tile symbols offer some risk/reward decisions. Do you risk turning over an undiscovered tile in hopes that it gets you across this gap? It could be a Trap! Or it could be a Secret Passage that allows you to move elsewhere. You’ll never know if you don’t try it!

I also really like the mechanic of the Minotaur in this game. At the end of your turn, you roll the Minotaur die and resolve it. That means the Minotaur is essentially controlled by all players. It becomes a sort of tug-of-war, if you will, as players try to get the Minotaur to attack opponents, while hopefully also staying out of his range for the next player’s turn. Another neat thing about Labyrinthos is that when you collect a Key token, it actually provides you with an action and is added to your Player Board, covering an existing action. Through the use of actions and Desperation cards, you could be able to move Keys around on your Player Board too. Maybe its initial placement doesn’t fit the situation anymore, and you need that covered power back! The opportunities to strategize with your actions are endless, and that keeps the gameplay engaging. One last cool thing I want to mention is the selection of new Action tokens at the end of each turn. Certain actions require Hand, Feet, or both types of tokens, and having the ability to choose the combination of those for yourself feels pretty powerful. It could also quickly backfire, if suddenly you find yourself needing Feet tokens, but you only have Hands left! It’s another layer to the strategy, and it helps up the excitement of play.


Components. The components of this game are great. The maze tiles are nice and sturdy, the symbolism clean and clear. The Desperation cards have some cool flavor text, and their actions are straightforward. All of the Standees, tokens, and dice are good quality that will hold up to lots of handling. All in all, great production quality!
I am extremely happy that I decided to back Labyrinthos on Kickstarter. For being a seemingly simple game of maze exploration and movement, there is definitely a lot more to it than meets the eye. Players have to manage resources and plan ahead for what they need in subsequent turns. Desperation cards can affect the gameplay, and can sometimes even be used during an opponent’s turn. The ability of Key tokens to cover existing abilities really makes players think about what their strategy is moving forward. All of these aspects put into one game make for a fun and immersive experience. Purple Phoenix Games gives it an a-maze-ing 10 / 12. Also, special shout-out to the all-female team behind this great game!! It is really cool to see how women are moving up in the gaming industry, and becoming prominent players across game design, art, production, and media content realms within this hobby. Kudos to you ladies! I am very much looking forward to supporting your games in the future!
  
MH
More Holmes for the Holidays
6
6.0 (1 Ratings)
Book Rating
[a:Martin H. Greenberg|6436872|Martin H. Greenberg|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] and company have provided a fine collection of Sherlockian holiday stories that fit in quite well with the traditional set.

"The Christmas Gift" by Anne Perry is a nice little piece about a stolen Stradivarius and a couple who want to marry against the wishes of the young lady's father. There is an excellent red herring, one of the few in this anthology.

In "The Four Wise Men" by Peter Lovesey, Watson must answer a call to duty from his former commanding officer in the Army, in order to help guard a medieval treasure in a Christmas pageant. The game is soon afoot, and Sherlock's powers of observation are as keen as ever.

Barbara Paul's "Eleemosynary, My Dear Watson" gives Holmes a jewel theft and a kidnapping to solve, which he does in his inimitable way. One clue seemed slightly too obvious to me, but it may not to other readers.

In "The Adventure of the Greatest Gift" by Loren D. Estleman, Holmes receives a wax cylinder containing a recording of a song popular in America. He takes it as a warning of a crime which could lead to war between Britain and France, and of course he leaps into action. This is Mycroft Holmes' only appearance in the volume.

There's plenty of misdirection in "The Case of the Rajah's Emerald" by Carolyn Wheat. Somehow, though, I suspected one of the great revelations in this one from the beginning, but I couldn't tell you exactly why. It didn't ruin the story for me, and there was still a surprise at the end.

On the other hand, Edward D. Hoch's "The Christmas Conspiracy" managed to take me completely unawares. I couldn't fathom why the crime would be committed or by whom, despite having a major clue dropped by one character. Very well done!

"The Music of Christmas" by L.B. Greenwood telegraphed the identity of the criminal from the start, but was well worth reading. One of the characters also tugged at the heartstrings.

Bill Crider's "The Adventure of the Christmas Bear" is largely memorable because of the appearance of Oscar Wilde as a character.

"The Adventure of the Naturalist's Stock Pin" by Jon L. Breen gives us Charles Darwin as Holmes' client. The mystery is less Sherlockian than some of the others, but I didn't mind reading it.

Daniel Stashower's "The Adventure of the Second Violet" was an interesting twist on a well-known Christmas story. I cannot say more without spoiling it, but he has a nice touch.

"The Human Mystery" by Tanith Lee is as dark as I expect from her, and was a depressing ending to the collection. It was, however, very well-written.

The anthology left me hungry for more Holmes, and wishing that I weren't between seasons of BBC's Sherlock or that I had another collection of stories on hand. That's the sign of a success, I think.
  
A Wrinkle in Time (2018)
A Wrinkle in Time (2018)
2018 | Action, Family, Sci-Fi
The classic children’s book A Wrinkle In Time has come to the big screen with a big-budget presentation under the direction of noted Director Ava DuVernay.

The story had been adapted prior in a 2003 television movie but this time out the scope is much larger as are the names associated with it.

The story follows a young girl named Meg (Storm Reid), who has withdrawn following the disappearance of her father (Chris Pine), four years earlier. Her brilliant adopted brother Charles Wallace (Deric McCabe) is very protective of Meg and wants to help ease the suffering she has endured over the loss of their father.

Enter the quirky Mrs. Whatsit (Reese Witherspon), who Charles Wallace has been talking to unbeknownst to his family who in turn seem taken aback by her arrival and strange nature. Charles Wallace soon introduces his sister and schoolmate Calvin (Levi Miller), to Mrs. Who (Mindy Kaling), who also shares some unusual quirks as well. With the arrival of the final piece in Mrs. Which (Oprah Winfrey), the children are whisked away to another planet on a search to find the missing father and help restore light to the universe from a dark threat that endangers the universe.

What follows is a series of adventures, quirky characters, and bright visuals as the children and mysterious strangers embark on a grand adventure.

The cast is very appealing but I would love to know if the three stars filmed their scenes at the same time as it did appear at times if they were added in post-production as they did not seem to have much direct interactions with one another. The film does tackle some deep and at times dark subject matter which may be a bit much for younger viewers. One would think that Quantum Entanglements and folding space would be subjects more likely found in Star Trek vs a family film but the film does have some good messages and themes which are essential for younger viewers to note.

The film moves at a deliberate pace and does not erupt into overblown action sequences so viewers expecting a rousing action/adventure will need to temper their expectations.

For those looking for a film with an empowering message aimed at younger viewers, than “A Wrinkle in Time”, may be just the thing for an enjoyable family outing to the local cinema.

http://sknr.net/2018/03/07/a-wrinkle-in-time/
  
    The Escapee

    The Escapee

    Games and Entertainment

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    AWARD WINNING CLASSIC ACTION & ADVENTURE IS AVAILABLE ON IPHONE, IPAD AND IPOD TOUCH!...

Legend (A Claire Whitcomb Western #3)
Legend (A Claire Whitcomb Western #3)
D.V. Berkom | 2021 | Thriller
8
9.0 (2 Ratings)
Book Rating
If, like me, you tend to bypass the Western or Historical Fiction genres thinking they might be boring or not what you usually enjoy, can I give you a little advice? Don't ... take a look at the blurb and if it sparks even a little light of interest, give it a go ... you never know, you might enjoy it. I have certainly enjoyed this series and it is way off what I normally read.

This is a very satisfying third and, supposedly the last, book in the series featuring Claire Whitcomb with "Retribution" being the first and "Gunslinger" being the second. Claire is a strong female in a time when strong females were frowned upon and she has to work doubly hard to follow the line of work she wishes and to prove herself amongst a world full of men; she does this with grace, dignity and style in this story filled with action and adventure set in the Wild West.

What I particularly enjoy is the references to real historical figures and places such as Doc Holliday, Wyatt Earp, Calamity Jane, Tombstone and the OK Corral; these are people and places I have grown up with (my dad and husband being avid Western watchers) and with adding a great character like Claire in amongst it all brought it to life even more for me.

My only gripe, which has continued over the three books, is that they aren't long enough ... you no sooner start when you have finished but maybe that's my fault and I read too quickly!

Having said that, I still highly recommend this series and D.V. Berkom as a whole; you won't be disappointed with anything she writes because, let's face it, what's not to like - great characters, immersive stories that transport you to different times and places, action, adventure, thrills and spills; she writes about it all with the bonus of the lead characters being strong females that aren't afraid to kick some behinds! So, have a look at her back catalogue and get reading.

I am lucky to be a member of D.V. Berkom's ARTeam and was sent a copy of Legend before the official publication date of 12-January-2020 in return for an honest, unbiased and unedited review and for which I am, once again, extremely grateful.