
Mini Ninjas
Games and Entertainment
App
JOIN THE MINI NINJAS – THE SMALLEST HEROES TAKING ON THE BIGGEST DANGERS Mini Ninjas is the...

Darren (1599 KP) rated You Only Live Twice (1967) in Movies
Nov 7, 2019
Performances – Sean Connery is still good in this role, we continues to make this role the iconic on we all know and remember. Donald Pleasence in his role becomes the most iconic of all the Bond villains which is what we need this far into the franchise. When it comes to the Bond girls we get the beautiful women that don’t get too much to do other than to look great next to Bond.
Story – The story here follow James Bond on his latest mission after faking his death which takes him into battle against SPECTRE once again, by having a returning villainous threat is good for this franchise because we don’t need to keep establishing a new villain which does take time for any film, with the returning villain we can focus on Bond and just how difficult it is to keep his identity secret from the threats to the world. the story does follow the usual movements as we follow Bond meet allies, defeat enemies and save the world from potential world war three. This is one story that is the one I always remember with the final battle which happens to be my favourite for the whole franchise.
Action/Adventure – The action is mostly Bond battle enemies, be in hand to hand, helicopter to make shift helicopter, right down to the mass final battle which is one of the biggest in the franchise. The adventure does take Bond across the world again to Japan on his latest mission.
Settings – The film uses the settings well, we always see Bond in new locations and this takes him to Japan, the amount of small islands there helps add mystery to everything which is all we want as fans of the franchise.
Scene of the Movie – Base battle.
That Moment That Annoyed Me – She is sexiful, like this is a word.
Final Thoughts – This is easily one of my favourite Bond films, it is one I grew up watching the most, it does have flaws but we can’t help that, otherwise this is one you can enjoy and gets better as we go along.
Overall: One of the most fun Bond films.

Secrets of the Lost Tomb
Tabletop Game
Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players...

Purple Phoenix Games (2266 KP) rated The Lost Expedition in Tabletop Games
Jul 22, 2021
Disclaimer: The Lost Expedition can be played cooperatively, solo, or head-to-head. This review only covers the cooperative version of the game! -L
The Lost Expedition is a cooperative (in this case) game of strategy and hand management in which players are trying to traverse the jungle to reach El Dorado by carefully managing their Resources and utilizing their collective Expertise. To setup the game, choose 3 explorers to form your team, and collect 3 Ammunition and 4 Food from the supply tokens. Shuffle the adventure cards, dealing 4 to every player, placing the remainder in a face-down draw deck. Depending on the difficulty selected, place the corresponding number of Expedition cards in a row on the table (we played Normal mode, using 9 Expedition cards). Place 4 Health tokens on each explorer card, place the phase token with the Morning side up, select a starting expedition leader, and the game is ready to begin.
Each round consists of 2 phases: Morning and Evening. During the Morning phase, players will take turns playing adventure cards from their hand, one at a time, until each player has played 2 cards. This line of cards forms the path that the explorers are traveling in the morning. After all cards have been played, they will be rearranged in numerical order, from lowest to highest. Once the cards are organized, they will be resolved one at a time, from lowest to highest, until all cards have been addressed. Examples of card actions are: discarding the next card in play, swapping two cards on the path, adding a new card to the end of the path, or moving the team pawn one card closer to El Dorado. Adventure cards have different colored boxes that indicate action choices that the players must make. Some actions are mandatory and must be completed. Some cards offer 2 or more choices, one of which must be selected and performed to clear the card. And some cards have optional choices, that do not have to be completed for the card to be resolved. Certain actions will require the team to gain/spend Resources tokens or Expertise from your explorers (in the form of Health tokens). At the end of the Morning phase, the team loses 1 Food token, and play continues to the Evening phase.
During the Evening phase, the gameplay is like that of the Morning with a couple of changes. Players again will alternate playing cards, but will play until all remaining cards in their hand have been played. Cards in the Evening phase are resolved in the order that they are played, and are not organized numerically like in the Morning phase. Again, after all cards are played, they will be resolved one by one as normal, paying Resources/Expertise as required. Once the Evening phase is finished, the team loses 1 Food token, players draw a new hand of cards, select another expedition leader, and a new round begins with the Morning phase. Play continues in this fashion until either the players have reached El Dorado, all 3 of the team’s explorers have died (have no remaining Health tokens), or if the adventure card draw deck runs out 2 times during play.
Pretty straight-forward, right? Play cards, resolve cards, repeat. That is one thing I really like about The Lost Expedition – it is simple, yet so strategic. Ultimately this is a game of Resource/Expertise management. You need at least 1 explorer to make it to El Dorado alive. There is no reward without risk in this game. Couple that with the multiple action options on each card, and you’ve really got to have a strategy. Maybe you’re low on Ammunition, but in order to gain back some much-needed Health, you’ve got to spend Ammo. Or are you willing to deal damage to an explorer if it means the team can advance a card? There are so many things to consider, and so many ways in which you can strategize, and that keeps all players engaged.
That being said, players are not allowed to reveal the details of any cards in hand. So how can you best communicate with your team about what types of cards to play if you can’t tell them point-blank? That added aspect of working in a team creates some unique strategies in and of itself. Ultimately, the final decision comes down to the expedition leader for the round – but what if they choose the action you didn’t want? How can everyone help balance everyone else out? You really have to work together to be successful. The flip-side of that teamwork is that the game can be frustrating in some aspects. You never truly know what your teammates are going to play at any given time, and the card they choose could totally unravel your plan. Not being able to discuss the specifics of cards in your hand makes sense (because then why wouldn’t the team just have one collective hand of cards?), but it adds an element of randomness and luck to the game that seems counterintuitive to me. Playing the wrong card at the wrong time might just turn your team against you, and that undermines the spirit of the game.
Let’s touch briefly on components. The cards are nice, oversized, and sturdy. The artwork is colorful and thematically appropriate. All of the Resources tokens are thick cardboard, and the meeples are nice and chunky. All in all, good production quality overall.
So how do I really feel about The Lost Expedition? I think it’s ok. It is strategic and entertaining, with the added elements of teamwork and cooperation – you either win together or lose together. As a group, you’ve got to have an adaptable strategy and manage your resources as best you can. Is it a game that I love? No. But it’s one that will probably stay in my collection for a bit, before it moves on to someone who might see some hidden quality that I may have missed. If you want a nice and relatively simple team game to play, maybe check out The Lost Expedition. And if risk/reward or resource management isn’t your jam, then maybe keep looking beyond this one. Purple Phoenix Games give The Lost Expedition an eventful 6 / 12.

Ross (3284 KP) rated The Kid Who Would Be King (2019) in Movies
Feb 19, 2019
The plot is fairly standard Arthurian legend - boy pulls sword from stone and seeks to unite his enemies behind him in battling against forces of evil. The film does this with full knowledge and gentle telling of the actual legend, and doesn't look to be a re-telling, rather a modern day "second coming of Arthur".
There are plenty of laughs throughout the film, with a typical British flavour.
There is also action aplenty with some really powerful battle scenes and excellent SFX.
Director Joe Cornish (of Adam & Joe fame - there is also a nice cameo from Adam Buxton in the film) does a fantastic job of telling the story through the eyes of a child but without it being patronising or twee.
The cast are superb, with the young Merlin really being a star (and creepily like a young Joe Cornish). While I enjoyed Patrick Stewart's role as Merlin, I felt it added less gravitas than I think was intended and wasn't really necessary, the young incarnation perfectly playing the role himself.
A great, fun and thrilling adventure.

Sassy Brit (97 KP) rated Cold Winter Sun in Books
Jun 5, 2019
The storyline begins with a man being tortured; who he is, and why he is there is the beginning of an adventure that will quickly throw you into the deep and hold you down until you finish and can breathe again.
When main character, Mike, gets a phone call from his ex-wife, about her new husband’s missing nephew, Vern, he and his friend Terry, decide to track him down, but it soon becomes clear there’s more to this case than they bargained. But what secrets are being hidden? Why is this happening? Who is really the guilty party in all of this?
With hostage situations, crossfires and lives at risk, Mike must do his best to save his nephew, ex-wife and daughter from danger before it’s too late.
Cold Winter Sun is a crime thriller bursting with action, and there’s many twists and turns to keep readers guessing right up until the end. If you like crime thrillers, packed with great characterisation and gut-punching shocks, you’ll enjoy this. It hit me like a bullet that won’t dislodge. Loved it!

BookwormMama14 (18 KP) rated Cress (The Lunar Chronicles, #3) in Books
Jan 2, 2019
Seeing Marissa's style mature throughout this series has been so much fun. The pace has picked up a lot in Cress. Lots of action, chaos, stress, and adventure! We also get our first glimpse at Winter and I think I am really going to like her.
Cress is so young and naive, being taken from her family as a baby and then isolated for the last seven years. She is so smart, quirky, and innocent. Seeing earth, sand, trees...for the first time through her eyes definitely inspires a new view of the world. It encourages us to see the beauty all around us rather than taking it for granted.
This series must be read in order beginning with Cinder. I highly recommend these books. Stay tuned for my review of the grand finale!

Nonstop Knight
Games and Stickers
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Chaos;Child
Video Game Watch
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