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The Dark Tower (2017)
The Dark Tower (2017)
2017 | Horror, Sci-Fi, Western
Adapting Stephen King stories for the screen has long been a difficult problem for Hollywood. For every “Misery” and “The Shawshank Redemption”, there are many others such as “The Mangler”, “Cell”, “and Graveyard Shift” and many more where things did not go as planned.

The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.

Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.

Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.

The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.

Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.

The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.

The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.

This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.

People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.

There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.

http://sknr.net/2017/08/03/the-dark-tower/
  
Harry Potter and the Order of the Phoenix (2007)
Harry Potter and the Order of the Phoenix (2007)
2007 | Action, Drama, Family
Life for a teenager is never an easy thing. Between the constant insecurities about appearance, social standing, and other peer pressures,the teen years can be among the most traumatic in a persons life.

However when you are Harry Potter (Daniel Radcliffe), and you have recently survived a one on one confrontation with the evil wizard Voldemort (Ralph Fiennes),
typical teen angst would seem a blessing compared to what is to come.

In the new film, “Harry Potter and the Order of the Phoenix” the classic 5th book in the series by J.K. Rowling has been transfered to the screen by Director David Yates, who shows that he has an affinity for the subject matter, and is not afraid to helm Harry and his friends into the darker chapters of their life.

The film opens with Harry and his cousin Dudley arguing as Harry has taken exception to the taunting over his recent nightmares and his dead parents. When an unexpected attack from dark forces forces Harry to use magic outside of Hogwarts to save their lives. While Harry is successful in his defense, he is shocked to learn that he is to be expelled for the action.

Soon Harry finds his way to a secret locale and is reunited with his friends Ron (Rupert Grint), and Hermione (Emma Watson), as well as his uncle Sirius (Gary Oldman).

Any joy from the reunion is short-lived as Harry learns that the locale is actually a secret lair for the Order of the Phoenix, a secret society dedicated to fighting Lord Voldemort.

Harry has learned that Minister Fudge (Robert Hardy), is using the press to descredit Harry’s tale that Voldemort has returned. In time, Harry is allowed to return to school and returns to find things have changed drastically.

The school has a new defense against the dark arts teacher named Dolores Umbridge (Imelda Staunton), has instituted strict rules and changes at the school and backed by the Ministry, she soon becomes a tyrant to the students, especially Harry whom she punishes severly any time he brings up the fact that Voldemort is back.

As if this were not bad enough, it seems as if a large portion of the school is weary of Harry as they are weary of his claims about Voldemort, and are starting to believe the negative things that have been written about Harry by the Ministry.

Undaunted, Harry and his friends soon begin their own training as Harry instructs them on ways to protect themselves from the dark forces assembling. During this time, Harry also grows closer to fellow student Cho
Chang (Katie Leung), and experiences his first kiss as he transitions from school boy to young man, with the weight of the world upon him.

What follows is an intense adventure as Harry and his friends race against time to save the day from the ever closing darkness, with their very lives hanging in the balance.

This Potter is darker and more mature than previous films and the dark tone and mood of the film is evident from the early scenes.

While there is still some humor in the film, the tone is set by Harry who has become a darker and more torubled individual and the events surrounding him do not
lead to much charm and merriment that was present in the earlier films in the series.

The cast does a good job and the FX work is solid if not spectacular. My biggest issue with the film is that it dragged in many segments and that the finale was not as exciting as I had hoped for. Many times during the film and after, I got the impression that I was watching a two and a half hour commercial for the next film and final book, as there was little in the film for me that drove the story or the mythos forward.

That being said, there were many scenes that I enjoyed in the film, I just wish the pacing of the film could have been better.

The film like Harry transitions into more mature themes and experiences,it just stumbles a bit getting there.
  
Chroma Crossing Chronicles: Blood Moon
Chroma Crossing Chronicles: Blood Moon
S. Yurvati | 2016
6
6.0 (1 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/2719945256">Blood Moon Part 1</a> - ★★★

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<b><i>A beautiful writing, but a confusing adventure, mixed with Out-Of-Earth creatures that don’t really appear until the end of the book, a very disturbing plot, however, a very promising ending as well. I can’t say I enjoyed this book, but it did leave me curious to read the next one.</i></b>

It is hard to put this book in a certain genre, as it’s quite diverse and quite specific in places. If this is the first time you encounter the book, please don’t read the synopsis. It is not accurate, and nothing that is placed there actually happens in this book.

It is important to mention straight ahead, that this book contains sexual abuse, assault, anxiety, panic attacks, various fears and paranoia and explicit contents.

We have Candy Cane, a woman with a weird name, who keeps telling us her name is weird. I found her slightly annoying, to be honest. She is one of those people that want to not be known about certain thing (in this case, she doesn’t want people to notice her name), but at the same time she keeps talking about it, and telling us how much she hates her name. After a couple times, it gets unbearable.

Nevertheless, her father passes away, leaves her an apartment, but he also leaves the house to his young new wife (now widow) and her extremely thick son.

<b>We spend about half of the book reading about their daily ongoings, and only a few things happen worth noticing, but not really quite related to the story. But even still, the writing is beautiful and witty, and kept me going, even though it was slow-paced at times. Even though nothing really happened for a while, I still enjoyed reading it. </b>

While Candy Cane and her step-mother Cherry Ann (I am not kidding, her name is Cherry Ann) don’t quite get along, but don’t argue either, they both go through a phase of grief and self-assessment in their lives. Candy Cane is an aspiring artist, but she has suffered a traumatic experience in the past and tries to cope with this on a daily basis.

On the other hand, we have Cherry Ann, who doesn’t really have a phase of grief. She wants men, and she does meet one, who doesn’t seem to be who she appears to be. He is willing to take her to an unpleasant journey and she is not even aware for it.

The very same man, seems to be out of this world, and keeps trying to find a missing object that belongs to him from a long time ago. He asks Candy Cane to do a portrait for him, while he dates Cherry Ann, but he wants to harm Candy as soon as he gets the chance.

Before we see any really meaningful action happening, the book is about to end. Very confusing and slow paced, with unnecessary characters and points of view – I have to mention that there were a few chapters where the house cat has her own point of view. I still don’t know how I feel about that, but I think I am slowly coping…

<b><i>The ending though, was quite promising and left me wanting to read the next book, which I have on my shelves already. I will be reading it soon, and I really hope it is better than this one. I am a bit sad that I didn’t enjoy this one, but hopeful for the second book.</i></b>

A huge thank you to the publisher, Book Publicity Services, who sent me a paperback copy of Blood Moon Part 1 by S. Yurvati in exchange for an honest review.

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Star Trek Into Darkness (2013)
Star Trek Into Darkness (2013)
2013 | Sci-Fi
The best movie of the summer has arrived, and it’s Star Trek Into Darkness!

There are so many cool things about J.J. Abrams second adventure in the beloved universe created all those years ago by Gene Roddenberry. But the best way to experience this movie is cold, devoid of any internet spoilers, if such a thing is possible in this day and age. That being said, here’s what I got for you.

The movie begins with Captain James Tiberius Kirk (Chris Pine) getting in to trouble with Starfleet for violating the Prime Directive. The Prime Directive is the United Federation of Plants number one rule against alerting primitive cultures to things that they are not nearly ready to grasp (i.e. space travel). But Kirk manages to avoid his punishment because Starfleet has a bigger problem on its hands: a rogue agent, named John Harrison (Benedict Cumberbatch) is attacking Federation facilities on Earth.

Admiral Markus (Peter Weller) gives Jim Kirk orders to kill Harrison, who has managed to escape Earth and hide on Kronos, the Klingon homeworld. So Kirk, along with his trusty crew including the ever-logical Mr. Spock (Zachary Quinto), James “Bones” McCoy (Karl Urban) and Uhura (Zoe Saldana), warp to the Neutral Zone that separates Federation space from the Klingon Empire. Only they discover that this mission – including the identity of the fugitive Harrison – is not what it seems.

That’s all I am giving you for plot details. Go see the movie!

And when you do, watch for the cleverness of the screenwriters. There are many classic Trek littered throughout the film including characters, place names and alien species that a Trekkie, excuse me… Trekker, will be hooting and hollering at. But this movie isn’t solely for the die hard Trekkers. There is enough action and excitement to keep even the most hard to please moviegoer entertained.

Abrams got a lot of flack for his 2009 reboot of the franchise, and most likely he will get it again for this film. But this time around, Abrams does stay closer to the virtues of the original universe including the bond of the Enterprise crew and the close friendships among Kirk, Spock and Bones. Abrams manages to draw nice moments of tension and comedy alike from the entire crew.

Our main characters do shine through though. Pine brings just the right amount of swagger to Kirk, Quinto gives both the humor and emotional intensity within Spock’s struggle to balance logic and emotion. But both of these actors have to work overtime to even be on the same level as Cumberbatch, who brings muscle and old-school, butt kicking style to the villain’s role.

The other thing that I really enjoyed, again without giving too much of the plot away, is the films willingness to acknowledge that we have strayed from the original story of Kirk and crew, and how the plot can draw on that to help strengthen the story. Once you see it, you will know what I am talking about.

I saw the movie in 3D, though I am of the impression that 3D is getting a little overrated these days. I am just not blown out of the water by the 3D effects that we are seeing in movies. The one thing that I was truly grateful for is that they didn’t throw it in your face, too much. There were moments where they had things fly at you, but for the most part it wasn’t the emphasis which allowed it to play out nicely.

What are you doing still reading? Get out there and see this movie. If you don’t, you will be sorry you hadn’t as everyone and their mom will be talking about this movie come Monday. I, myself, will be seeing it for a second time this Friday hoping to spot things I missed this first time around. The movie made people laugh, cry, and hang on to the edge of your seat. As a Star Wars fan, I loved this movie. And really can’t wait to see what Abrams does with the next installment (as well as Episode 7).
  
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Bob Mann (459 KP) rated Old (2021) in Movies

Jul 28, 2021  
Old (2021)
Old (2021)
2021 | Fantasy, Horror, Thriller
6
6.1 (12 Ratings)
Movie Rating
Cinematography and Sound Design - very Hitchcockian (1 more)
Concept and initial set-up of the movie
Goes OTT with farcical elements and story inconsistencies (0 more)
Dafter than the Dharma initiative.
"Old" is the latest from the gloriously inconsistent writer/director M. Night Shyamalan. Will this be great Shyamalan (à la "The Sixth Sense") or dire Shyamalan (à la "The Last Airbender")? The answer, in my view, is somewhere in the middle. It's a curate's egg of a movie.

Positives:
- The premise feels very familiar (desert island beach; time slips; weird things happening.... "Lost" anyone?). But as a shell for a big screen adventure it kept me well-engaged.
- Shyamalan and his "Glass" cinematographer Mike Gioulakis use some novel techniques to portray the ageing effects. The angles they utilize feel quite Hitchcockian at times. Shyamalan supports this with the sound design, which makes this a REALLY good movie to watch in a cinema with good surround sound. Often the camera will be spinning showing nothing but ocean or rocks, with the character's conversation rotating behind you in the cinema. It's really quite effective.
- Shyamalan knows that no visual effects can improve on the horrors your mind can come up with. Although a '15' certificate, the "sustained threat, strong violence and injury detail" referenced by the BBFC pales into insignificance (in terms of what you actually see) compared to the equally rated "Freaky".
- I've seen other reviews comment that the "twist" (no spoilers here) was obvious. But, although not a ground-breaking idea, I was sufficiently satisfied with the denouement. It made sense, albeit twisted sense.

Negatives:
- I enjoyed the movie's leisurely set-up, introducing the characters and the movie's concept. (In many ways, it felt like the start of one of Irwin Allen's disaster movies of the 70's and 80's). But then Shyamalan turns the dial up to 11 and the action becomes increasingly farcical. Add into that the fact that you can see some of the 'jolts' coming a mile off, and the movie becomes progressively more disappointing, with a high ERQ (eye-rolling quotient) by the end.
- In particular, there are inconsistencies to the story that get you asking uncomfortable questions. For example, wounds can heal in the blink of an eye.... but not stab wounds apparently.
- The cast is truly global in nature: Vicky ("Phantom Thread") Krieps hails from Luxembourg; Bernal is Mexican; Sewell is a Brit; Amuka-Bird ("David Copperfield") is Nigerian; Leung is American; Eliza Scanlan is an Aussie; and Thomasin McKenzie (so good in "Jojo Rabbit", and good here too) is a Kiwi. But although it's clearly quite natural that an exotic beach resort would attract guests from all over the world, the combination of accents here makes the whole thing, unfortunately, sound like a dodgy spaghetti western!

Summary Thoughts: 'Time' and 'ageing' have of course been a popular movie topic for many years. I remember being both gripped and horrified by George Pal's wonderful 1960's version of "The Time Machine" when Rod Taylor threw his machine into fast forward and the dead Morlock decomposed in front of his eyes! Ursula Andress did the same as the rapidly ageing Ayesha in 1965's "She". And, more recently and with better effects, Julian Glover did the same in "Indiana Jones and the Last Crusade".

Unfortunately, "Old" isn't likely to join any of these classic movies in my consciousness. It's a diverting enough movie, with fabulous views of the Dominican Republic (which the local tourist board will no doubt be delighted with). A "less is more" approach might have made this a classic. But unfortunately, that's not what Shyamalan delivered here. Since what we get is a 'Lost-lite' with farcical elements.

And, by the way.... The movie that Charles (Rufus Sewell) refers to starring Jack Nicholson and Marlon Brando is "The Missouri Breaks". It has a very unusual John Williams soundtrack, which I have on vinyl somewhere and is probably worth a few bob!

(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook and Tiktok. Thanks.)
  
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Mothergamer (1521 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin&#039;s Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
  
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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games

Apr 6, 2021  
Genshin Impact
Genshin Impact
2020 | Action/Adventure, Role-Playing
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.


Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.


This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!