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Grandma's Garden
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App
Join this charming dancing Grandma and all her silly veggies for fun adventures in the garden! She...

GoldieBlox: Adventures in Coding - The Rocket Cupcake Co.
Education and Entertainment
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** Pay once and play forever! No in-app purchases! Never-ending puzzles! ** Attention, future...

Planescape: Torment
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Reviewers say: "Planescape: Torment is a wonderful game, and its Enhanced Edition is a splendid,...

Bloodlust (The Rise Of Iliri #1)
Book
"Bloodlust, and the Rise of the Iliri series as a whole, will blow you mind, break your heart, and...
Young adult Vampire Vampyre Ilirri Young adult Teen

Gareth von Kallenbach (980 KP) rated the Playstation 5 version of Gotham Knights in Video Games
Nov 4, 2022
Gotham Knights Delivers Dark Action For DC Fans
Following the success of the Arkham series of games would be a daunting
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.
Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.
Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.
Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.
The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.
The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.
There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.
The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.
Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.
The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.
As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.
That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.
3.5 stars out of 5
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.
Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.
Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.
Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.
The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.
The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.
There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.
The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.
Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.
The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.
As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.
That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.
3.5 stars out of 5

Taryn K (444 KP) rated Otherworldly Izakaya Nobu Volume 1 (manga) in Books
Apr 14, 2022
The characters are well-developed. (3 more)
The art is very nice, with the characters and scenery not being 'too cartoony', but still consistent and appealing.
Each chapter (at least in this volume) is a self-contained story, but very much part of the whole.
There are several notes right under the panels for translating food terms on the page the food is on, as well as a page of food vocabulary at the back in German and Japanese, which is very helpful.
Sitting down with a nice cold mug of Whatsontapp in another world
_Otherworldly Izakaya Nobu, volume 1_ is a quiet slice of life isekai manga about a Japanese eatery (Izakaya) run by a chef named Nobu and his staff member, Shinobu. Through supernatural means that aren't explained until a much later volume, the eatery somehow has a back door in modern Japan, but the front door is in a medieval Germanic country known as Eiteriach, in a world with two moons.
The eatery just 'suddenly appeared' in town and soldiers and locals, and eventually members of the nobility visit in the six chapters of the book, and Chef Nobu and Shinobu-chan are always up for creating something delicious for whomever is visiting at the time. Most issues that come up are taken care of in the chapter they're brought up, and while there are issues that could be explored, like the commander's refusal to eat fried squid tentacles which we end up finding out why in a later volume, they aren't cliffhanger material. The book is written in such a way that if there hadn't been a volume 2-9, it still feels like a complete collection of stories, yet each volume builds on the previous one.
That said, the art is very anime, by which I mean that it is somewhat realistic, but still very cute and a bit exaggerated. The characters are well thought out and slowly introduced one or two at a time, other than the first chapter where we not only meet the chef and Shinobu, but two members of the military, Nikolaus and Hans and eat oden. The second chapter, we meet Commander Bertholdt and eat kara-age chicken. Chapter three, it's Tax Collecter, Gehrnot with spaghetti Napolitan. Chapter four is Viscount Johan Gustav and his niece, Hildegard, enjoying Ankake Yudofu. In chapter five, merchants Ignatz and Kamil discover sashimi and Kaisendon. The sixth and final chapter for this volume brings us back around to Nikolaus and Hans experiencing Tonjiro for the first time.
This manga is all about food and community. So everyone who comes in eventually fits back into the story, interacting with various people in the community, with food very much a part of the interactions. So descriptions of the food and how amazing it is and how different it is from anything in Eiteriach and how well it goes with the draft beer they call "Whatsontapp" make up a good deal of the book. Somehow Chef Nobu always understands what they want, even though the words they use for what they want are German, For example, Commander Bertholdt asks for a huhn dish that goes well with whatsontapp. The chef knows he wants chicken and fries him up kara-age chicken, which is what he calls it. There is mention of schweinefleisch (pork), and mustard/karashi/senf... the translation notes underneath and in the back are very helpful.
It's not a manga to read if you want action, adventure, and excitement, but for a delicious little series to settle down with in between times, it is delightful. I recommend it highly.
The eatery just 'suddenly appeared' in town and soldiers and locals, and eventually members of the nobility visit in the six chapters of the book, and Chef Nobu and Shinobu-chan are always up for creating something delicious for whomever is visiting at the time. Most issues that come up are taken care of in the chapter they're brought up, and while there are issues that could be explored, like the commander's refusal to eat fried squid tentacles which we end up finding out why in a later volume, they aren't cliffhanger material. The book is written in such a way that if there hadn't been a volume 2-9, it still feels like a complete collection of stories, yet each volume builds on the previous one.
That said, the art is very anime, by which I mean that it is somewhat realistic, but still very cute and a bit exaggerated. The characters are well thought out and slowly introduced one or two at a time, other than the first chapter where we not only meet the chef and Shinobu, but two members of the military, Nikolaus and Hans and eat oden. The second chapter, we meet Commander Bertholdt and eat kara-age chicken. Chapter three, it's Tax Collecter, Gehrnot with spaghetti Napolitan. Chapter four is Viscount Johan Gustav and his niece, Hildegard, enjoying Ankake Yudofu. In chapter five, merchants Ignatz and Kamil discover sashimi and Kaisendon. The sixth and final chapter for this volume brings us back around to Nikolaus and Hans experiencing Tonjiro for the first time.
This manga is all about food and community. So everyone who comes in eventually fits back into the story, interacting with various people in the community, with food very much a part of the interactions. So descriptions of the food and how amazing it is and how different it is from anything in Eiteriach and how well it goes with the draft beer they call "Whatsontapp" make up a good deal of the book. Somehow Chef Nobu always understands what they want, even though the words they use for what they want are German, For example, Commander Bertholdt asks for a huhn dish that goes well with whatsontapp. The chef knows he wants chicken and fries him up kara-age chicken, which is what he calls it. There is mention of schweinefleisch (pork), and mustard/karashi/senf... the translation notes underneath and in the back are very helpful.
It's not a manga to read if you want action, adventure, and excitement, but for a delicious little series to settle down with in between times, it is delightful. I recommend it highly.

Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.

Kris Karcher (10 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jan 5, 2018
Better then it looks.
Contains spoilers, click to show
It’s been years since I’ve seen the original 1995 Jumanji, but from what I can remember as a 5-10 year old (not sure when I got around to owning the VHS) I enjoyed it. Robin Williams was on fire in the 90’s and turned in another comparable performance in this fun action adventure film. This new incarnation of the Jumanji tale changes direction a bit. For one it swaps the outdated board game that contains an entire jungle world inside it, for a more cultural relevant video game console that contains an entire jungle world inside it. I’m actually surprised they didn't use an iPad. 2017’s Jumanji also adds in a body swapping element. The teens that enter the game suddenly become adult video game characters. Complete with skills and weakness of varying degrees of usefulness.
Semantics aside, Jumanji: Welcome to the Jungle is also a serviceable blockbuster flick. It’s a fun film that moves at a decent pace and avoids a lot of the typical dull spots most popcorn flicks fall victim to. The adult cast is a fun mixture of comedic talent and have some great chemistry together. The teenage cast less so but they have a more limited role in the film. I enjoyed watching the adult cast attempt to convey the teenagers “inside” them. Dwayne Johnson does this particularly well, playing a timid nerdy teenager trapped in the body of a jacked, smoldering, elite fighting machine. The film purposefully miscast each role. Kevin Hart play’s the avatar of a 6ft football star, Jack black stands in for a Mean Chick-esc selfie obsessed teenage girl, and the bad ass Karen Gillan plays the avatar of an insecure self-conscious teenage girl. The dichotomy of the characters real-life personalities always being at odds with their avatars new physical and mental attributes provides much of the comedy. Not all of it lands, but enough does and they don’t overdo it.
Once we enter the world of Jumanji the characters attempt to figure out how the “game” works. This leads to some humorous video game style exposition. I found this method of exposition to be unique and interesting. Incorporating NPC’s (Non-playable characters) whose sole purpose is to help players figure out what is going on and how to play the game was a fun and meta way to advance the story. It sort of reminds me of some of the things I enjoyed about 2012’s Wreck-It Ralph.
Then the gang runs into the other player in the game and another star of the film, Nick Jonas. Jonas plays Jefferson "Seaplane" McDonough who is the avatar of Zack a teenage boy sucked into the game in 1997 (Jonas uses 1997 lingo frequently. Radical.) and has lived in the jungle for what he claims to be “a few months”. This leads to the biggest missed opportunity of the film. Time apparently moves differently in Jumanji. A few months in Jumanji translates to 20 years in real life. When Zack is told he has been missing 20 years this should have been a major B plot. They do try and add some weight to the situation by showing how deeply affected Zack is by this news, but I feel they could have explored this dynamic a bit further. Especially when it comes to the ending. Which is a bit anticlimactic. Once they all end up working together to escape Jumanji they all are all transported back to their respective timelines and it would appear as though no time has passed. So it sort of ditches the whole being stuck in the game for 20 years angle and instead chooses to allow Zack to live a full and complete life starting from 1997. Also, the main cast seems to be unaffected timeline wise. All of this film took place while they were down in the basement serving their detentions. It would have made for a much more interesting ending if they return to their bodies and find out that in the real world they were gone for a longer period of time. Even just a week or so would have added an interesting dynamic to the pretty flat and standard ending. They do end up meeting up with grown-up Zack (Played by Colin Hanks) and there is a nice little payoff to the quasi-romance Nick Jonas and Jack Black had throughout the film. (Yes you read that correctly.) Alex named his daughter after Bethany who saved his life in the jungle.
The four teenagers all learn valuable life lessons inside the jungle. Fridge leans to appreciate his friend Spencer. Spencer learns to man up and take risks. Bethany learns to care about something other than herself and her popularity, and Martha learns to come out of her shell a bit and open up. While I often find these types of stories to be heavy-handed and snooze-worthy Jumanji manages to keep the gushy feel good stuff to a minimum. It’s there, and it’s obvious but it’s not in your face enough to bring down the movie.
Ultimately I will go ahead and recommend Jumanji: Welcome to the Jungle if your into Action comedy that doesn't ever take itself too seriously. I repeat this is not a serious movie. But it is a mildly funny, family-friendly romp that I fully expect anyone who paid for a ticket to at least get their monies worth. Provided they came in with the right expectations.
Semantics aside, Jumanji: Welcome to the Jungle is also a serviceable blockbuster flick. It’s a fun film that moves at a decent pace and avoids a lot of the typical dull spots most popcorn flicks fall victim to. The adult cast is a fun mixture of comedic talent and have some great chemistry together. The teenage cast less so but they have a more limited role in the film. I enjoyed watching the adult cast attempt to convey the teenagers “inside” them. Dwayne Johnson does this particularly well, playing a timid nerdy teenager trapped in the body of a jacked, smoldering, elite fighting machine. The film purposefully miscast each role. Kevin Hart play’s the avatar of a 6ft football star, Jack black stands in for a Mean Chick-esc selfie obsessed teenage girl, and the bad ass Karen Gillan plays the avatar of an insecure self-conscious teenage girl. The dichotomy of the characters real-life personalities always being at odds with their avatars new physical and mental attributes provides much of the comedy. Not all of it lands, but enough does and they don’t overdo it.
Once we enter the world of Jumanji the characters attempt to figure out how the “game” works. This leads to some humorous video game style exposition. I found this method of exposition to be unique and interesting. Incorporating NPC’s (Non-playable characters) whose sole purpose is to help players figure out what is going on and how to play the game was a fun and meta way to advance the story. It sort of reminds me of some of the things I enjoyed about 2012’s Wreck-It Ralph.
Then the gang runs into the other player in the game and another star of the film, Nick Jonas. Jonas plays Jefferson "Seaplane" McDonough who is the avatar of Zack a teenage boy sucked into the game in 1997 (Jonas uses 1997 lingo frequently. Radical.) and has lived in the jungle for what he claims to be “a few months”. This leads to the biggest missed opportunity of the film. Time apparently moves differently in Jumanji. A few months in Jumanji translates to 20 years in real life. When Zack is told he has been missing 20 years this should have been a major B plot. They do try and add some weight to the situation by showing how deeply affected Zack is by this news, but I feel they could have explored this dynamic a bit further. Especially when it comes to the ending. Which is a bit anticlimactic. Once they all end up working together to escape Jumanji they all are all transported back to their respective timelines and it would appear as though no time has passed. So it sort of ditches the whole being stuck in the game for 20 years angle and instead chooses to allow Zack to live a full and complete life starting from 1997. Also, the main cast seems to be unaffected timeline wise. All of this film took place while they were down in the basement serving their detentions. It would have made for a much more interesting ending if they return to their bodies and find out that in the real world they were gone for a longer period of time. Even just a week or so would have added an interesting dynamic to the pretty flat and standard ending. They do end up meeting up with grown-up Zack (Played by Colin Hanks) and there is a nice little payoff to the quasi-romance Nick Jonas and Jack Black had throughout the film. (Yes you read that correctly.) Alex named his daughter after Bethany who saved his life in the jungle.
The four teenagers all learn valuable life lessons inside the jungle. Fridge leans to appreciate his friend Spencer. Spencer learns to man up and take risks. Bethany learns to care about something other than herself and her popularity, and Martha learns to come out of her shell a bit and open up. While I often find these types of stories to be heavy-handed and snooze-worthy Jumanji manages to keep the gushy feel good stuff to a minimum. It’s there, and it’s obvious but it’s not in your face enough to bring down the movie.
Ultimately I will go ahead and recommend Jumanji: Welcome to the Jungle if your into Action comedy that doesn't ever take itself too seriously. I repeat this is not a serious movie. But it is a mildly funny, family-friendly romp that I fully expect anyone who paid for a ticket to at least get their monies worth. Provided they came in with the right expectations.

Gareth von Kallenbach (980 KP) rated The Hobbit: An Unexpected Journey (2012) in Movies
Aug 7, 2019
Following the Lord of the Rings Trilogy was going to be no easy feat. The series not only made incredible amounts of cash at the box office worldwide, but also garnered an Academy award for best picture for the final film in the series. In the years since the trilogy, writer-director-producer Peter Jackson has not overwhelmed at the box office. His big-budget remake of “King Kong” performed below expectations and the high-profile collapse of the “Halo” movie to which he was attached, as well as the underwhelming box office of “The Lovely Bones” made many people question if Jackson had peaked and was better suited for the lower budgeted independent films that first gave him his start.
When it was announced that a film version of “The Hobbit” was in the works and that director Guillermo del Toro would direct the film as well as help write the screenplay and that Jackson would produce, the fans’ interest level was definitely piqued. But after a long state of pre-production, del Torro decided not to direct the film as he was unwilling to commit the next six years to living and working in New Zealand. Jackson then took over the film and soon after it was announced that it would be stretched into three movies to form a new trilogy.
For those unfamiliar with the story it was actually the first book written by J.R.R. Tolkien, which sets the stage for what was to follow in the Lord of the Rings even though it was originally conceived as a standalone story. The film opens with an older Bilbo Baggins (Martin Freeman), writing a memoir while preparations for a party are underway. Bilbo discusses how there was one story that he had not disclosed and sets pen to paper in order to chronicle his legendary journey 60 years prior.
Gandolf Wizard (Sir Ian McKellen) visits the younger Bilbo and suggests he go on an adventure. Bilbo immediately declines, as being a Hobbit, he has no desire to leave the creature comforts and serenity of The Shire, much less face the dangers that exist in the world beyond. A group of dwarves arrive’ that evening and despite their gluttonous appetites and loud behavior, Bilbo has a change of heart the following morning and accompanies them on their quest.
The group’s goal is to travel to the dwarves’ kingdom of Erebor to reclaim their stronghold which was lost many years earlier to a vicious Dragon named Smaug. In the decades since, the dwarves existed as people without a home, forced to live as nomads taking work wherever they can find it. Along the way the group deals with all manner of threats and dangers ranging from trolls, goblins, orcs, and other supernatural elements. Of course there were some internal tensions and conflicts within the group as it marched towards a finale that sets the stage for the next film.
The movie has a runtime of nearly 3 hours and there were times that I caught a couple members in press row dozing briefly. While I enjoyed the film more than I did any of the Lord of the Rings movies, it was clearly obvious that things were being stretched out in order to justify a third film in the series. There were countless scenes of the band walking over hills and across the countryside so much so that at times I felt that I was watching the longest commercial for New Zealand tourism ever created. We get it. It’s a long journey. They travel near and far. I got it. I don’t need to see it every 10 minutes.
There were also several scenes that were done almost as if in aside that truthfully did not add much to the story but seem to exist as nothing more than time fillers. In the subsequent films it is learned that characters and scenes that did not appear in the book will be inserted into the film. Once again I have to question this as I do believe they could have easily cut an hour out of this movie and not lose much of the necessary narrative.
There’s been a lot of talk about the higher frame rate 3-D that was used to create the film. There have been claims that it was distracting, jerky, and detracted from the movie. I on the other hand found it absolutely captivating because it did not have that movie look to it, and it felt like I was watching an HD television. Even during the CGI heavy sequences, it did appear as if the performers were literally right there in front of me and I got the impression more of watching a play than of watching a movie.
The visual effects in the film were quite stunning. The live-action and computer-generated elements were absolutely amazing, especially during the latter part of the film when we meet Gollum (Andy Serkis), and during the battle and the goblin stronghold. Although the book is considered a children’s novel, I would really have to think twice about bringing young children to see this film as there is a lot of action and violence in the film as well as potential scares in the form of the monsters that abound.
The film could have definitely used some star power to it. While the cast does a solid job, they are fairly generic and almost interchangeable during certain segments of the film. That being said, the film works because despite its issues, it’s a visually spectacular masterpiece that, if you can endure the long periods of inaction, pays off especially well during the film’s battle sequences.
When it was announced that a film version of “The Hobbit” was in the works and that director Guillermo del Toro would direct the film as well as help write the screenplay and that Jackson would produce, the fans’ interest level was definitely piqued. But after a long state of pre-production, del Torro decided not to direct the film as he was unwilling to commit the next six years to living and working in New Zealand. Jackson then took over the film and soon after it was announced that it would be stretched into three movies to form a new trilogy.
For those unfamiliar with the story it was actually the first book written by J.R.R. Tolkien, which sets the stage for what was to follow in the Lord of the Rings even though it was originally conceived as a standalone story. The film opens with an older Bilbo Baggins (Martin Freeman), writing a memoir while preparations for a party are underway. Bilbo discusses how there was one story that he had not disclosed and sets pen to paper in order to chronicle his legendary journey 60 years prior.
Gandolf Wizard (Sir Ian McKellen) visits the younger Bilbo and suggests he go on an adventure. Bilbo immediately declines, as being a Hobbit, he has no desire to leave the creature comforts and serenity of The Shire, much less face the dangers that exist in the world beyond. A group of dwarves arrive’ that evening and despite their gluttonous appetites and loud behavior, Bilbo has a change of heart the following morning and accompanies them on their quest.
The group’s goal is to travel to the dwarves’ kingdom of Erebor to reclaim their stronghold which was lost many years earlier to a vicious Dragon named Smaug. In the decades since, the dwarves existed as people without a home, forced to live as nomads taking work wherever they can find it. Along the way the group deals with all manner of threats and dangers ranging from trolls, goblins, orcs, and other supernatural elements. Of course there were some internal tensions and conflicts within the group as it marched towards a finale that sets the stage for the next film.
The movie has a runtime of nearly 3 hours and there were times that I caught a couple members in press row dozing briefly. While I enjoyed the film more than I did any of the Lord of the Rings movies, it was clearly obvious that things were being stretched out in order to justify a third film in the series. There were countless scenes of the band walking over hills and across the countryside so much so that at times I felt that I was watching the longest commercial for New Zealand tourism ever created. We get it. It’s a long journey. They travel near and far. I got it. I don’t need to see it every 10 minutes.
There were also several scenes that were done almost as if in aside that truthfully did not add much to the story but seem to exist as nothing more than time fillers. In the subsequent films it is learned that characters and scenes that did not appear in the book will be inserted into the film. Once again I have to question this as I do believe they could have easily cut an hour out of this movie and not lose much of the necessary narrative.
There’s been a lot of talk about the higher frame rate 3-D that was used to create the film. There have been claims that it was distracting, jerky, and detracted from the movie. I on the other hand found it absolutely captivating because it did not have that movie look to it, and it felt like I was watching an HD television. Even during the CGI heavy sequences, it did appear as if the performers were literally right there in front of me and I got the impression more of watching a play than of watching a movie.
The visual effects in the film were quite stunning. The live-action and computer-generated elements were absolutely amazing, especially during the latter part of the film when we meet Gollum (Andy Serkis), and during the battle and the goblin stronghold. Although the book is considered a children’s novel, I would really have to think twice about bringing young children to see this film as there is a lot of action and violence in the film as well as potential scares in the form of the monsters that abound.
The film could have definitely used some star power to it. While the cast does a solid job, they are fairly generic and almost interchangeable during certain segments of the film. That being said, the film works because despite its issues, it’s a visually spectacular masterpiece that, if you can endure the long periods of inaction, pays off especially well during the film’s battle sequences.