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Tomorrowland (2015)
Tomorrowland (2015)
2015 | Sci-Fi
I have to be honest. I was confused when I first heard that a movie was being made called Tomorrowland, and even more so when I heard it that actually is based on the themed area of Disney parks. How could they do it? What would it be about? It was strange. The teaser trailer didn’t give a whole lot away either (as teasers are designed to do). When I saw the full trailer, I had a little more understanding, and it definitely piqued my interest, but I was still totally in the dark. And I wanted to see the movie! I guess Disney really did their job right.

In this film, Tomorrowland is a place of unlimited possibilities. Another dimension, where the inhabitants of that dimension actively seek out intelligent people, inventors, who can do something that can change the world for the better. We begin at the 1964 World Fair in New York where we see a young Frank Walker (Thomas Robinson) entering into the inventor’s competition with a jetpack that doesn’t quite work. However, a mysterious young woman named Athena (Raffey Cassidy) takes an interest in him, offers him a pin and instructs him to follow her. Thus begins Frank’s adventure and we move forward in time to the present day, where we meet Casey Newton (Britt Robertson).

Casey is the teenage daughter of a NASA engineer, who is no slough in the intelligence department herself. We are introduced to her as she is sabotaging equipment at a NASA launch pad that is scheduled to be taken down, which will leave her father without a job. We see Athena again, who has mysteriously not aged, leaving a pin for Casey to discover Tomorrowland on her own. Only, this pin is a simple advertisement. We soon learn that something has gone terribly wrong, and our world is in danger. Athena leads Casey to an aged Frank Walker (George Clooney), who has since been banished from Tomorrowland, but still feeds off of their signal and sits and waits for the end of the world, which he knows when it will happen. But he and Athena see something in Casey that will help save both Tomorrowland, and our world.

Given the conversations, the imagery, and the theme of this movie, it is clearly targeted towards children more than adults. Though, there is plenty for an adult to enjoy about the movie, it is important to understand that the movie is clearly targeted to a younger audience. I say this because I feel, as did my guests who attended the press screening, that the main plot device, the main conflict of the movie, is far too complex a concept for this younger audience to understand. So before you read any further, spoiler alert. You have been forewarned. If you do not want to know, skip the next two paragraphs.

The idea here is that Frank Walker built a machine that could see any point in time. Past, future or present. With this machine, he saw the end of our world. The proposed resolution to stop the destruction of earth is this: turn off the machine. The argument being that the world ends because we see it ending. It becomes a fixation of our mind, and so it will happen. Apparently, the people of Tomorrowland have been streaming this information to Earth for years, but instead of taking steps to prevent it, Earth has embraced it. One of my favorite lines, delivered by one of my favorite actors (Hugh Laurie) indicated that we had simultaneous epidemics of obesity and starvation on Earth. It’s mind boggling. But the Casey comes up with the brilliant idea of turning it off, which will prevent the destruction of Earth because people will no longer be so focused on it. It’s a little more complicated than that, but this is the gist of it. Way too complex for your average child to comprehend.

Another part of the resolution and the end of the movie was brilliant, but I think it was poorly illustrated. As I mentioned earlier, the residents of Tomorrowland were searching for intelligent people, often high IQ inventors, who could make the world a better place. At the end of the film, Casey idea is to bring not only intelligent people, but anyone who will make a difference. Dancers, musicians, doctors, pilots, farmers, etc. I think I even saw a waitress in there. These are people who may not normally be recognized as highly intelligent, but can make huge differences in the world. The idea was to not be so limited in thinking, and understand how everything can contribute to a better world. However, they did not really do a great job of pointing this out, so some movie-goers may miss this point completely and simply see it as a rebuilding of Tomorrowland to its former glory.

Other than those two issues, I thoroughly enjoyed the movie. It had a great amount of humor, action and endearing moments. It was visually stunning, and took a concept that I never thought could be made into a movie and did just that. The movie was brilliantly cast, even down to the minor characters like Hugo (Keegan-Michael Key) and Ursula (Kathryn Hahn). Of course the score was fantastic, it is a Disney film after all. And despite my issues with the complexity of the plot, I still think that everyone, young and old, will enjoy this film.

Is it perfect? Absolutely not. But it is entertaining, and definitely worth seeing on the big screen. So go check it out. In theaters everywhere, today.
  
Rebel Rose (The Queen's Council #1)
Rebel Rose (The Queen's Council #1)
Emma Theriault | 2020 | Science Fiction/Fantasy, Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Set against the backdrop of revolutionary France, ‘Rebel Rose’ continues the story of Beauty and the Beast after the curse is broken. Belle and her Prince now have to find a way to navigate married life, rank, politics and explain a 10-year absence from the French Court of Versailles.

Controversially, Emma Theriault baits the hardcore Disney fans straight out of the gates by naming her Prince Lio (Lio, Lion, beast, gettit?) rather than Adam. In the grand scheme of things this can easily be forgiven but it still seems a strange choice. Maybe Adam was too English for a French Prince?

However, the use of first person perspective ensures that our protagonist remains firmly in Belle. Belle has refused the title of Princess upon marriage in order to stay true to her roots but is constantly hiding her true self: even referring to a trip around Europe as “one last adventure before the walls of the castle close around her”. When Belle witnesses the revolutionary sparks within the city this divides her further: how can she be part of the nobility these people rally against and an avid “commoner” at the same time?

In truth, Belle as a character divided me as well. Belle has always been my favourite Disney Princess (possibly to do with that massive library) and, in the most part, I feel Theriault wrote her well and stayed true to the character. However, in the early pages Belle felt very spoilt and selfish to me: preferring to disguise herself and explore Paris rather than support Lio in explaining his decade-long disappearing act to King Louis.

I was intrigued to know what my fellow reviewers thought and was unsurprised to see a LOT of criticism of our heroine, her shunning of the title of Princess and her lack of enthusiasm to be a leader. However, I almost felt that this made the story more realistic. Just because she broke a curse and married a Prince doesn’t mean she can automatically feel ready and comfortable leading a kingdom! Maybe she just has a fondness for hairy men?

Belle’s reluctance and tentativeness to lead also fed very nicely into her passion to improve the lives of the residents of the kingdom of Aveyon. This is common sense to her and therefore doesn’t feel like ruling. Indeed, it is not seen by any of the main characters as ruling but in the end it saves them all from a revolution of their own.

I would have liked Lio to be a little bit more developed than he was. The fact that he harboured an element of PTSD from the curse was really interesting but not explored any further than his nightmares and aversion towards roses. There was undoubtedly chemistry between him and Belle but it was just a bit lacklustre in my opinion. This may be due to his absence for a lot of the book but I felt the reader could have loved him a lot more than we did.

Lio’s cousin Bastien is the slimy villain of the tale and I would have liked a bit more mystery and suspense within his character. I appreciated that Belle didn’t like him initially as he was a powdered, wig wearing noble who was close to King Louis, basically as far away from Belle as possible. Bastien is also quite snobby towards Belle in his earliest chapters so you can’t blame her for disliking him.

  However, by using language to plainly show that Belle distrusts her husband’s cousin, Theriault instantly creates a flashing neon “villain” sign above his head. This would have been fine in a middle-grade book but within YA I think the reader could have been afforded to be misled a couple of times before uncovering Bastien’s real intentions.

**This section contains spoilers**
I also believe that Bastien’s eventual story arc was a tad unbelievable. At first I thought his revolutionary sympathies and further plots with various goons was a ruse in order to gain the throne for himself, particularly once he had established himself firmly with the advisory. Emma Theriault’s decision to keep Bastien true to the revolution seemed rushed, and a bit odd to be honest. This is a noble who lives in the lap of luxury and attends to King Louis himself but who then turns on his own kind after basically forcing the kingdom of Aveyon to break away from France? It didn’t seem plausible to me.


Rebel Rose is an easy to read continuation of one of our favourite Disney tales. It reintroduces us to old favourites such as Mrs Potts and Lumiere as well as introducing new characters such as Marguerite and Bastien. Belle’s journey to staying true to herself and following her gut is one anyone can empathise with and her discovery that she does not have to appease to outsider’s expectations will never cease to be important.

The magic contained within this novel is a perfect springboard for the rest of the novels within the Queen’s Council series: the next one is based on Mulan and will be written by Livia Blackburne before Jasmine’s story by Alexandra Monir follows in 2022. The majority of the action within this novel does take place towards the end so it can be a little slow paced and politics focused but I enjoyed seeing Belle and Lio break free of their fairytale life and become a little more real.

Although this isn’t my favourite Disney novel, I do appreciate the break away from the retelling genre and the move towards bringing these well-known characters into the real world. For a debut novel I think Emma Theriault should be immensely proud: the research for the historical context alone must have been a mission!
  
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Gareth von Kallenbach (965 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
The Nutcracker and the Four Realms (2018)
The Nutcracker and the Four Realms (2018)
2018 | Adventure, Family, Fantasy
A fantasy that’s glossy and beautiful to look at.
Before the heavyweight juggernaut of “Mary Poppins Returns” arrives at Christmas, here’s another Disney live action feature to get everyone in the festive spirit.

The Plot.
It’s Victorian London and Young Clara (Mackenzie Foy) lives with her father (Matthew Macfadyen), her older sister Louise (Ellie Bamber) and her younger brother Fritz (Tom Sweet). It’s Christmas and the family are having a hard time as they are grieving the recent death of wife and mother Marie (Anna Madeley). Like her mother, Clara has an astute mind with an engineering bias and is encouraged in this pursuit by her quirky inventor godfather, Drosselmeyer (Morgan Freeman). At his fabled Christmas ball, Clara asks for his help in accessing a gift Clara’s mother has bequeathed to her. This leads Clara on a magical adventure to a parallel world with four realms, where everything is not quite peace and harmony.

The Review.
This is a film that visually delights from the word go. The film opens with a swooping tour of Victorian London (who knew the Disney castle was in the capital’s suburbs?!) via Westminster bridge and into the Stahlbaum’s attic. It’s a spectacular tour-de-force of special-effects wizardry and sets up the expectation of what’s to come. For every scene that follows is a richly decorated feast for the eyes. Drosselmeyer’s party is a glorious event, full of extras, strong on costume design and with a rich colour palette as filmed by Linus Sandgren (“La La Land“). When we are pitched into the Four Realms – no wardrobe required – the magical visions continue.

The film represents a Narnia-esque take on the four compass-point lands of Oz, and on that basis it’s a bit formulaic. But the good vs evil angles are more subtley portrayed. Of the Four Realms leaders, Keira Knightley as Sugar Plum rather steals the show from the others (played by Richard E. Grant, Eugenio Derbez and Helen Mirren). Mirren in particular is given little to do.

What age kids would this be suitable for? Well, probably a good judge would be the Wizard of Oz. If your kids are not completely freaked out by the Wicked Witch of the West and the flying monkeys, then they will probably cope OK with the scary bits of the “Realm of Entertainment”. Although those who suffer from either musophobia or (especially) coulrophobia might want to give it a miss! All kids are different though, and the “loss of the mother” is also an angle to consider: that might worry and upset young children. It is definitely a “PG” certificate rather than a “U” certificate.

Young people who also enjoy ballet (I nearly fell into a sexist trap there!) will also get a kick out of some of the dance sequences, which are “Fantasia-esque” in their presentation and feature Misty Copeland, famously the first African American Female Principal Dancer with the American Ballet Theatre. (I have no appreciation at all for ballet, but I’m sure it was brilliant!)

As for the moral tone of the film, the female empowerment message is rather ladled on with a trowel, but as it’s a good message I have no great problem with that. I am often appalled at how lacking in confidence young people are in their own abilities. Here is a young lady (an engineer!) learning self-resilience and the confidence to be able to do anything in life she puts her mind to. Well said.

The story is rather generic – child visits a magical other world – but the screenplay is impressive given its the first-feature screenplay for Ashleigh Powell: there is an article on her approach to screenwriting that you might find interesting here.

The film is credited with two directors. This – particularly if there is also an army of screenwriters – is normally a warning sign on a film. (As a case in point, the chaotic 1967 version of “Casino Royale” had six different directors, and it shows!). Here, there clearly were issues with the filming since Disney insisted on reshoots for which the original director, Lasse Hallström, was not available. This is where the “Captain America” director Joe Johnston stepped in.

The turns.
I really enjoyed Mackenzie Foy‘s performance as Clara. Now 18, she is a feisty and believable Disney princess for the modern age. (If, like me, you are struggling to place where you’ve heard her name before, she was the young Murph in Nolan’s “Interstellar“).

Another name I was struggling with was Ellie Bamber as her sister. Ellie was excellent in the traumatic role of the daughter in the brilliant “Nocturnal Animals“, one of my favourite films of 2016. (Hopefully the therapy has worked and Ellie can sleep at night again!).

A newcomer with a big role is Jayden Fowora-Knight as the Nutcracker soldier: Jayden had a bit part in “Ready Player One” but does a great job here in a substantial role in the film. He stands out as a black actor in a Disney feature: notwithstanding the Finn character in “Star Wars”, this is a long-overdue and welcome approach from Disney.

British comedians Omid Djalili and Jack Whitehouse turn up to add some light relief, but the humour seems rather forced and not particularly fitting.

Final thoughts
I wasn’t expecting to enjoy this one much, but I did. Prinicipally because it is such a visual feast and worth going to see just for that alone: I have a prediction that this film will be nominated for production design, costume design and possible special effects.

I think kids of the right age – I would have thought 6 to 10 sort of range – will enjoy this a lot, particularly if they like dance. Young girls in particular will most relate to the lead character. For such kids, I’d rate this a 4*. The rating below reflects my rating as an adult: so I don’t think ‘drag-a-long’ parents in the Christmas holidays (if it is still on by then) will not be totally bored.
  
Greedfall
Greedfall
2018 | Role-Playing
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.

Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.

It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.

Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.

The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.

Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.

Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.

What I liked: Interesting factions, Beautiful scenery, Unique setting

What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
  
The Bane Chronicles
The Bane Chronicles
8
8.2 (12 Ratings)
Book Rating
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The Bane Chronicles is a collection of short stories, all featuring the famous Warlock - Magnus Bane. Throughout the ages, we get to see him develop to the character that we know. We read more about the moments that made Magnus who he is today. 

I really enjoyed diving into this book, and I am glad I read it. Some stories I loved, some not so much, but I overall loved this book and will treasure it forever. It is written by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson. <a href="https://diaryofdifference.com/2018/10/22/city-of-bones-the-mortal-instruments-1-by-cassandra-clare-book-review/">Read my review of City of Bones,</a> in case you are interested what I think about the first book of the Shadowhunter universe. 

<b><i>1. What Really Happened in Peru by Cassandra Clare and Sarah Rees Brennan - ★★★★ </i></b>

A perfect introduction of the Magnus we all love reading about. We witness a couple of adventures Magnus has in Peru. We meet Ragnor and Catarina and witness a few of Magnus’s love interests. I loved how the characters were written and the stories made me giggle. Especially the scene of how the town reacts to Magnus’ lack of talent to play an instrument.

<b><i>2. The Runaway Queen by Cassandra Clare and Maureen Johnson - ★★★★</i></b>

Set in Paris. Hot air balloon ride. Magnus decides to assist to get the Queen Marie Antoinette to escape Paris. He also has a quite interesting encounter with a bunch of vampires. Fast-faced and beautifully written. I love that it captured a certain period of history, and really focused to get the facts accurate for those times. 

<b><i>3. Vampires, Scones and Edmund Herondale by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>

Set in London. In this short story, Magnus realises how unfair the Shadowhunter laws are. And how the Nephilim have to obey them. When Edmund Herondale falls in love with a mundane, the Shadowhunters don’t care at all. He is stripped from his runes. For me, it was very emotional to watch Magnus fall in love, but sacrifice a few years of his happiness so Camille can give love to a werewolf, who will age and then eventually die. Also, the necklace he makes for her means so much and I can’t even cope! I loved the cryptic future prophecy in the end - I think it brought some emotion to the story. 

<b><i>4. The Midnight Heir by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>

Very action-driven story, that didn’t leave me too impressed. I liked the fact that some important characters are featured, but it feels like the writing of the characters was poor. Set in London again, Magnus tries to help the Herondales. He also gets to meet Tatiana Blackthorn again. Magnus learns the hard way that even though he wants to help Shadowhunters, sometimes there’s nothing he can do. 

<b><i>5. The Rise of Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★★</i></b>

Hotel Dumort in New York is quite a well-known place in the Shadowhunter universe. Warned by a vampire that danger is lurking, Magnus finds himself into another adventure. He helps the Shadowhunters again. And he also meets with a very old warlock, who opens up a portal to Hell. Magnus is called to go, possibly speaking to his father, before he finds the strength in him to close the portal. He helps a human forget and therefore prevents him from committing suicide. He also finds art that Camille is somehow involved with what happened. It kept me glued to my sofa in anticipation. 

<b><i>6. Saving Raphael Santiago by Cassandra Clare and Sarah Rees Brennan - ★★★★★</i></b>

Raphael is one of my dearest characters, I have to admit. He was turned into what he despised the most. He never would have chosen blood and immortality. The fact that Magnus is there to help him save himself is so powerful. I really enjoyed this short story! Very emotional!

<b><i>7. The Fall of the Hotel Dumort by Cassandra Clare and Maureen Johnson - ★★★★</i></b>

This is probably the most emotional story of them all. It also might be the most important one for Magnus’s character development. His relationship with Camille is brought back and he has to do something very scary and brave to be finally able to move on. 

<b><i>8. What to Buy the Shadowhunter Who Has Everything (And Who You’re Not Officially Dating Anyway) by Cassandra Clare and Sarah Rees Brennan - ★★★★</i></b>

Definitely the cutest story so far! Magnus and Alec are dating. It’s also Alec’s birthday and Magnus is thinking of a gift. Isabelle’s visit was also quite emotional to me. To see how much she cares for Alex and would be there for him. Also, the birthday gift that Magnus chooses in the end is too precious!

<b><i>9. The Last Stand of the New York Institute by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★★</i></b>

A powerful story with a lot of Easter Eggs. We are reminded of the Circle and of a couple of fights. The Shadowhunters will help out the Downworlders against other Shadowhunters. We witness Valentine’s cruelty in a new light. And we read about Magnus meeting Jocelyn and Clary. 

<b><i>10. The Course of True Love (And First Dates) by Cassandra Clare - ★★★★★</i></b>

A story written only by Cassandra Clare. This story will probably be the most popular one, as it features Alec and Magnus on their first date. The writing is good and I really enjoyed how real the date was. It had all those awkward moments that I’ve experienced. Moments that help you get to know the person better than a few rehearsed questions. This short story shows how much Cassandra Clare knows her characters and cares for them, and it is very eminent to see the difference, compared to the rest of this book. 

<b><i>11. The Voicemail of Magnus Bane by Cassandra Clare, Sarah Rees Brennan and Maureen Johnson - ★★★★</i></b>

In this short story, we read a couple of interesting voicemails. They are all sent to Magnus, by different people, when he and Alec break up. It is emotional and humorous at the same time, as you see people react in different ways. Isabelle’s voicemails are pure passion and I love it. 

<b><i>The Bane Chronicles is a book I will cherish, for it introduced me to a side of Magnus I never knew. The Bane Chronicles is worth reading, especially if you are a fan of the Shadowhunter universe. I would recommend The Bane Chronicles to everyone that loves fantasy and magic.</i></b>

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Star Wars: Episode VII - The Force Awakens (2015)
Star Wars: Episode VII - The Force Awakens (2015)
2015 | Action, Sci-Fi
Good characters are brilliant (0 more)
Evil characters aren't as strong (0 more)
There has been an awakening...
Contains spoilers, click to show
There was a point where I honestly thought that this day was never going to come. Ladies and gentlemen, for the first time in 30 years we have an exciting, entertaining Star Wars movie. Now this review will contain a non spoilers section and a spoilers section, so if you haven’t seen the movie yet, maybe don’t read past the spoiler warning. So, strap in because if this franchise is starting as it means to go on, then I’ve got a good feeling about this…

First off, let’s talk about the new cast. All three of them are fantastic in their performances, with Daisy Ridley as Rey, John Boyega as Finn and Oscar Isaac as Poe Dameron respectively. Poe has the smallest role, which is my biggest and only complaint about the character, because he is awesome. He is funny, he’s an amazing pilot, he reeks of cool and he is the one character in this movie that I’d love to get a pint with. Finn is another new character, dealing with an inner conflict, (which I won’t ruin,) but is still likeable and relatable. Rey is arguably the most central of the three new main cast members and she delivers also, she sold the fairly bland character dealing with an exciting new adventure calling her name pretty well, but possibly could have done more in a few scenes, as it sort of feels like they could have cast anyone of the same age in this role and they would have delivered, but she did well enough. Of course, the old cast are also back, Anthony Daniels as C3PO is just as irritating as he was 30 years ago and while it’s nice to see Peter Mahew back as Chewie, they really could have put any tall, thin guy into the furry costume and it wouldn’t have made any difference. Carrie Fisher is back as Leia and the while lines she had were entertaining and at times touching, she simply wasn’t in the movie enough. I won’t talk about Luke until the spoilers section, so let’s move on to Han. It’s nice to see grumpy old gramps Harrison Ford actually look enthusiastic and as if he is actually enjoying himself for a change. His performance surprisingly isn’t phoned in and he genuinely commits to the role just as much as he did 30 years ago. Also, out of the original returning cast, he is definitely in the movie most.

Now that we have discussed the light side, now let’s move onto the dark side. Personally I don’t think these characters are as strong as the protagonists. It’s not the fault of the actors, Domnall Gleason as Hux is great, super evil and almost Nazi-like, Andy Serkis as Snoke is intimidating in his performance also and Adam Driver as Kylo Ren is one of the best performances in the movie, showing sadness and anger, all while being an unhinged threatening presence. The problem here is that the villains in this movie just don’t have the same impact as the villains in the original , Hux and Ren are made out to be young and naïve and while Snoke is pulling the strings, but we only ever see him as a hologram and even then, we don’t see him all that much. It’s as if this is these villain’s origin story, but in A New Hope, the villains and the Empire already felt like an established, villainous organisation, whereas in this movie it is as if a bunch of amateurs have happened across a new death star (let’s not lie, that’s all that the Starkiller base is,) and they don’t really know what they are doing. And Captain Phasma? Hardly worth talking about, she is in two scenes and does nothing in either of them besides let herself get taken advantage of. So that’s a summary on how I felt about the characters in general, onto the movie as a whole.

I feel that Abrams has gotten the tone of this movie just right. It’s funny enough that it’s constantly entertaining and never boring and it’s serious enough that you feel a genuine, palpable threat throughout. The score is also fantastic, as is expected from John Williams and overall the effects are spot on also. I did have a slight problem with some of the CGI characters, namely Snoke, the tentacle monsters that show up briefly and the market owner that was in possession of the Falcon at the start of the movie played by Simon Pegg, but there were also a lot of puppets and practical effects were used and it really pays off in the overall look of the movie, no more crammed scenes of cartoon garbage like the prequels, just what matters. The pacing of this movie is very fast, some might say too fast, with Abrams not really giving the viewers time to breathe and digest what they just saw before throwing another dogfight or lightsaber battle at them, but hey, at least you can’t say it’s boring and I’m happy to say that there isn’t a senate discussion in sight. I really do feel like I have to see the movie again however before making an overall verdict and that is due to the extremely fast pacing and because of all of the significant events that happen nothing really stands out, which leaves a lack of meat on the bone. The story is well written however, the world is built well and the characters are all introduced well, but the story does follow a lot of the same beats as the original trilogy. Without giving anything away, the story is divided up into three distinct acts, with each taking place on a different planet followed by an epilogue at the end. There is a cantina scene, a robot carrying an important message to be delivered, Tie Fighter vs. X Wing dogfights and a death star-like weapon of mass destruction, there is even a trench run.




Okay, so I saw the movie again on Tuesday this week and while most of what I felt the first time I felt again, making a lot of the feelings I had after my first viewing more concrete, I did notice a few new things. Also, from this point on there will be spoilers.

Knowing what was coming before it did really helped the pacing of this movie, it was much easier to digest a second time, but at no point was it a chore to watch the film again. I also noticed a lot more lens flares this time, upon first viewing I thought that the only lens flare in the movie was when the Starkiller base fires it’s weapon, but there are in fact quite a few throughout the film. Also the end scene with Luke was a lot better the second time, it didn’t feel as awkward or drawn out and felt more like a fitting end to the movie, although if you ask me, Luke should have at least had a line. Also the revelation that Kylo Ren was actually Ben Solo, Han’s son and Han’s death scene at the hands of Ren were also better on second viewing. While Han’s death was somewhat predictable and probably could have been executed better, it was nice to have him in this movie for the time we got him and I’m sure Harrison Ford is more than happy to never have to play the character again. Also BB-8 is possibly even more likable the second time. Seeing the movie again I also gained a greater appreciation for the cinematography in it, with some awesome long shots showing off the dogfights and the First Order vs. Resistance action. I’m glad I got to see the movie a second time as it has upped my opinion of the movie and if you are a Star Wars fan, it’s something that I would strongly recommend you do.
  
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Gareth von Kallenbach (965 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start