Search

Search only in certain items:

40x40

Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Jul 7, 2020  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
A Ton Of Fun
Kingdom Hearts III is an action/RPG developed and published by Square Enix. It was directed by Tetsuya Nomora and Tai Yasue, produced by Rie Nishi, written by Tetsuya Nomora and Masaru Oka with music composed by Yoko Shimomura, Takeharu Ishimoto, and Tsuyoshi Sekito.


Set after the events of Kingdom Hearts 3D: Dream Drop Distance and a sequel to Kingdom Hearts II; it's a conclusion to the "Dark Seeker Saga" and finds Sora and friends trying to prevent a second Keyblade War. Their search for the seven guardians of light has them visit worlds and cross paths with many different Disney and Pixar characters. Sora, nearly taken over by Xehanort, discovers he has lost his strength as a result. He resumes his travels accompanied by Donald and Goofy, in order to regain his "power of waking'. Traversing the realm of darkness, King Mickey and Riku search for Aqua while Kairi and Lea train to with their new Keyblades.


This game is a lot of fun. I never got to play the other Kingdom Hearts games so this was my first introduction to the series. I really liked the gameplay although sometimes the enemies are nothing more than canon fodder. But it was awesome with interacting with all the Disney and Pixar characters and seeing some of their worlds. I was very confused with the story but it goes by pretty well and there are lots of videos and pages on the internet if you want to catch up or dont remember what's going on or who's who. I didn't include some of the gameplay that showed boss fights because I didn't want to give anything away but the boss fights are a lot of fun. I just had the game on normal so I haven't found it very hard but I dont know if that stays the same if you increase the difficulty. You do have the options of changing gear for your allies and having the group eat meals for buffs as well as upgrade your keyblades but I generally stay away from that unless I have difficulty on a stage or boss. One thing I really didn't like so much was the spaceship battles that you get when traveling from world to world, I found them a bit tedious and annoying. But I'm sure some people liked them. All in all I'd give this game a 7/10. Below is a link to a video showcasing gameplay that I posted to YouTube.

  
    Summoners War

    Summoners War

    Games and Entertainment

    (0 Ratings) Rate It

    App

    2017 Summoners War World Arena Championship! Who will be the strongest Summoner of all? Sep. 16th...

    FINAL FANTASY VII

    FINAL FANTASY VII

    Games and Entertainment

    (0 Ratings) Rate It

    App

    ------------------------------------------------------ - As this application is very large, it will...

    Digimon Heroes!

    Digimon Heroes!

    Games, Entertainment and Stickers

    (0 Ratings) Rate It

    App

    Collect and Battle Your Ultimate Digimon Heroes! Digimon Heroes is an exciting free-to-play Card...

Questeros
Questeros
2021 | Card Game, Fantasy
You know that messed up deal when you are just chillin’ in the forest doing goblin-y things when you are caught and forced into a life of servitude by the king of the realm, and then when he needs someone to go on a dangerous quest he calls upon you, the now court jester, to fulfill said quest? Doesn’t that just chap your hide? Such is exactly the setting in which our hero(?) finds themselves in Questeros, or more fitting, Ero’s Quest (the solo adventure variant).

Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.

I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.

Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.


As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.

The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.

I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
  
    Galaxy on Fire 2™

    Galaxy on Fire 2™

    Games

    (0 Ratings) Rate It

    App

    [ Galaxy on Fire 2™ is the award-winning space shooter that set a new standard for sci-fi gaming...