Search

Search only in certain items:

Questeros
Questeros
2021 | Card Game, Fantasy
You know that messed up deal when you are just chillin’ in the forest doing goblin-y things when you are caught and forced into a life of servitude by the king of the realm, and then when he needs someone to go on a dangerous quest he calls upon you, the now court jester, to fulfill said quest? Doesn’t that just chap your hide? Such is exactly the setting in which our hero(?) finds themselves in Questeros, or more fitting, Ero’s Quest (the solo adventure variant).

Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.

I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.

Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.


As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.

The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.

I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
  
Sharknado: The 4th Awakens (2016)
Sharknado: The 4th Awakens (2016)
2016 | Horror
6
7.4 (5 Ratings)
Movie Rating
In what is become an annual event for Sy the latest in the Sharknado series titles “Sharknado: The 4th Awakens”, delivers more of the cheesy one-liners, highly improbable situations, bad acting, celebrity cameos, and chintzy visual effects that have made the series a pop culture mainstay.

The latest installment picks up five years after the events of the previous film with star Fin Sheppard (Ian Ziering), in Las Vegas to meet his son. Thanks to a new technological breakthrough that dissipates the storms, there has not been a Sharknado in over five years which is causing fin great concern as he believes they are long overdue.

When the storm mysteriously emerges despite numerous attempts dissipated, the Las Vegas strip and several high-end hotels are subjected to the bloody carnage that is caused by a storm filled with all manner of sharks.

Fin and his crew naturally leapt into action to save the day and using all manner of material that is at hand from tourist attractions to fireworks attempts to save the day.

As the situation unfolds there appears to be more than just a random storm behind the latest outbreak which sets Fin on a breakneck mission to save the day.

If you have followed any the previous films in the series you know what to expect. There will be one outrageous scenario after another with multiple celebrity cameos popping up rapidly throughout the film.

The action sequences trip more cheese than the Stadium Nacho Bar and many of the one-liners and acting performances are so bad the groan inducing. The thing about the series is that director and series stalwart Anthony C, Ferrante knows what the audience expects and delivers it with a big wink and smile that lets them know that he’s in on the game.

While from a technical standpoint there’s much that somebody could find fault with in films, that would be missing the point of the series as it is an over-the-top and ludicrous adventure series that does not take itself too seriously and instead attempts to have fun in the most outrageous ways possible.

The film sets the next film in the series very well and don’t be surprised if next summer you find yourself glued in front of the television watching the next installment in what has become an absolute ratings gold mine for the network.

http://sknr.net/2016/07/31/skarknado-4th-awakens/
  
As Above So Below (2014)
As Above So Below (2014)
2014 | Horror
4
5.7 (13 Ratings)
Movie Rating
The film “As above so below” is part horror, part treasure adventure, and
all shaky cam. This found-footage film could also be more aptly titled as
“Lara Croft goes to hell.” The story centers around an excitable young
adventurer with a British accent named Scarlett on a search for the
mythological Philosopher’s Stone. A self-professed scholar of alchemy, she
hopes proving that the stone exists will fulfill her father’s legacy and
prove to the world that he wasn’t crazy. This search leads her and her
partners through the secret areas of the haunted catacombs of Pairs, France
into what could be hell itself. The movie starts with her traveling to Iran
for clues on the location of the Philosopher’s Stone.

The action opens without introductions which I enjoyed, as it gets right
into the action and sets the a good pace for the rest of the film. After
retrieving clues to the location of the stone and narrowly avoiding
security and a cave-in in Iran, our heroine sets off to Paris, France to
gather the rest of the crew for her adventure (the rest of our films
characters). These characters include her old friend Benji, a translator, a
group of French miscreants: Papillion (the leader), Zed and Souxie (the
Banshee, no kidding) all of whom are experts on the secret underground
catacombs. Her loyal documentarian George rounds out the crew who has
followed her around since the film’s opening shot.

Up until this point, the horror element of this film is non-existent. Once
the crew journey into the secret catacombs is when things begin to get
eerie. Plot and circumstance is good and all, but it’s a horror movie, is
it scary? Well, I wasn’t scared at all, neither was my wife whom I saw the
movie with. I’d call it more of a psychological thriller, a slight one at
that. Lots of supernatural happenings occur in the caverns akin to what
you’d find in a haunted house movie. Things like phone’s ringing
inexplicably in an area devoid of electricity and hundreds of feet below
the ground, spooky ghost like figures chanting occult hymns, and dead
drowned children. There isn’t much gore in this film, the little found is
reserved for the last 3rd of the movie. Some fear and wince inducing
moments are supplied via claustrophobia as the group squeezes themselves
through tight corridors and underwater channels. They did a pretty good job
of getting your heart racing. These scenes were reminiscent of a greater
horror entry “The Descent.” If you’ve seen that film, then you know what to
expect when it comes to the 1st person moments of claustrophobia.

Once in the catacombs what follows is a maze of twists and turns and
strange occurrences as the crew tries to solve the mystery of the hidden
Philosopher’s Stone as one by one the crew members get killed off in their
attempt to escape the demonic maze of underground tunnels. As for the
ending? Well prepare to be underwhelmed. The definitive worst part of the
film is its ending. It is so mundane and handled extremely poorly as to
come to an abrupt and seemingly rushed finish without any sense of
accomplishment or endearment to any of the characters or what they have
been through. Although they don’t all make it out alive (naturally this is
a horror film) those that do give off the impression of a group that has
just passed out of the end of a haunted house maze similar to those at the
upcoming Halloween Horror Nights at Universal Studios.
  
PB
Pale Blue Scratch
6
6.0 (1 Ratings)
Book Rating
Full review can be found on: diaryofdifference.com/2018/06/18/pale-blue-scratch-jay-dinitto-book-review/

I was lucky enough to be approached by Jay DiNitto himself, and he sent me a copy of his first novel - Pale Blue Scratch in exchange for an honest review. This is a book unlike anything else I have ever read, and it left me impressed. I dearly enjoyed it, and maybe you will too.

As mentioned above, this is a book unlike any other that I have read. It is a great mix of fiction / action / fast-paced scenes / philosophy / psychology and a little bit of time-travelling.
Even though we have two main characters - Elizabeth and Vincent, this book focused more on Elizabeth, for various reasons.

<img src="https://images.gr-assets.com/books/1455591169l/28919161.jpg"/>;

There were times when the scenes were slow, and somewhat a bit dull, but there were also times when there were fast-paced scenes that make me bite my nails. Though, as a whole, I found the story to not quite fit my taste. It felt like Elizabeth didn’t have a great or a strong enough reason to do this adventure.

Elizabeth’s character - now this is something quite amusing! I have never met a character like this - so twisted in a cute hippocrytical way. A nun with an adorable sense of humor, that goes around on a mission to make a time-travel machine, and happens to hurt people on her way… I loved her character in a very weird way (don’t judge!)

Now Vincent didn’t quite hit the mark. He seemed more of a plain character, like a little copy of someone else, somewhere, once upon a time. He gave the impression of a person that, unlike Elizabeth, didn’t quite knew where he belonged and what he’s doing. It felt like it didn’t bother him at all. And that’s alright. The moment when this started to hurt me was at the end - when he didn’t change a bit.
Even though a bit disappointed that I didn’t get to read much about time-travelling as I would want to, this book was quite amusing and it covered various random topics that I quite liked. I loved that variety when one moment you talk about religion, the other moment a great action scene happens, and then here we are again, discussing life philosophy.

All in all, to sum it all up - I greatly enjoyed this book! It was definitely unusual read, and unique in every single way. And if you love fiction / action / a bit of time-travelling / humor and philosophy, this might be easily your new favourite book!

<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="http://innahcrazy.tumblr.com/">Tumblr</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>; |
  
40x40

Chris Sawin (602 KP) rated Transformers (2007) in Movies

Jun 19, 2019 (Updated Jun 22, 2019)  
Transformers (2007)
Transformers (2007)
2007 | Action, Sci-Fi
Transformers being made into a live action film sounds like every fan's dream come true on paper, but throw Michael Bay into the equation and you lose a good portion of that audience. Bay is a director who tends to rely solely on action sequences. He's known for creating superb and intense scenes in his films, but they always rely on heavy explosions or pure destruction. That's not to say that's a bad thing, but it's hard to name a memorable scene in a Michael Bay film that doesn't include those elements. Everything else in his films (the story, the dialogue, the initial scenes that bridge the gap between each action sequence, etc) all seem to be lacking that extra spark his action sequences have. So those doubts carried over to Transformers and Bay's version seems to be more enjoyable for people who aren't rabid fans of the franchise.

The film revolves around the Autobots fighting off the Decepticons from gaining possession of the Allspark, which has the power to save them from extinction or grant them ultimate power. Optimus Prime, the leader of the Autobots, is trying to save Cybertron (their home planet) while Megatron, the leader of the Decepticons, wants to conquer the universe and will do whatever it takes to accomplish that goal. In 1935, Megatron had found the Allspark on Earth in the Arctic Ocean, but was eventually frozen in his quest to capture it. Megatron used the last of his energy to embed the location of the Allspark in the glasses of a captain who accidentally found Megatron buried deep beneath the ice. That captain was the great, great grandfather of Sam Witwicky who is now in possession of said glasses. In the present day, Sam's father buys Sam his first car; a yellow Camaro which turns out to be Autobot, Bumblebee. As the Transformers arrive on Earth, their first objectives are to find Sam Witwicky, acquire possession of the glasses, and hopefully attain an advantage over their enemy.

The movie relies solely on giant robots fighting each other to be the selling point of the film, so if you're expecting much else story-wise then you'll probably walk away from the film disappointed. The special effects are top notch as the Transformers themselves look incredibly realistic. Scenes in other films that rely heavily on characters that are purely computer generated have a sense of being unrealistic since it's usually noticeable that the actors on screen are reacting to something that isn't really there. CGI characters don't usually look this good though. Most of the time, when the actors interact with the computer generated characters, those actors also become computer generated. Like when Doctor Octopus carries Mary Jane up a skyscraper after kidnapping her from the coffee shop in Spider-Man 2 is a great example. They're both noticeably computer generated. While in Transformers, the actors either weren't CGI or the effect was achieved to a greater degree because it looked phenomenal and believable the entire time. As believable as transforming robots can be anyway. The fight scenes between the Autobots and the Decepticons are where the movie hooks its audience though. There is so much going on that the movie requires multiple viewings just to see everything that's going on.

While Transformers is an incredibly fun ride, it does have its down side. The humor of the film is often on the cheesy side and not really funny at all ("I NEED A CREDIT CARD," the entire Glen Whitmann character, Jazz's dialogue, "This is easily 100 times cooler than Armageddon," etc). A trait that seems to carry over into Revenge of the Fallen as the same sense of humor is in the trailer footage. Another issue is the action scenes. While they are intriguing, they're also incredibly confusing most of the time. The camera is almost always too close during those sequences and telling the difference between an Autobot and a Decepticon while they're rolling around in the air is near impossible. The camera looks like it's pulled out a bit in Revenge of the Fallen, so hopefully that problem has been addressed and taken care of. Looks like we'll find out June 24th.

Despite hardcore Transformers fans being displeased (to say the least) with the film, it can't be denied that the 2007 film was one of the biggest blockbuster films at the box office that year. Transformers is exciting and action packed from beginning to end. It is basically a two and a half hour adrenaline rush. So, bottom line, see Transformers if you're looking for an action packed adventure that'll make your heart race and put you on the edge of your seat.