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Blade Runner (1982)
Blade Runner (1982)
1982 | Sci-Fi
10
8.5 (75 Ratings)
Movie Rating
Dark and gorgeous setting (4 more)
Harrison Ford
Thought-provoking premise
That moody Vangelis score
Rutger Hauer
It's taken 35 years to get a sequel (0 more)
Best in Class Cyberpunk Neo-Noir
Most Sci-Fi fans these days probably rank Blade Runner somewhere in their top five favorites. Its status and influence on Sci-Fi, especially in the Cyberpunk sub-genre, is undeniable. When it was first released in 1982, however, it was not so well appreciated. It was met with polarized reviews and underwhelming domestic box office figures. This was probably due to some misplaced expectations of the movie. The studio erroneously marketed Blade Runner as an action/adventure, and not to mention, Harrison Ford was riding the fame of another Sci-Fi franchise that was much more action-oriented. It's no surprise then, that audiences and critics alike were initially turned off by the slow-burn pacing of detective noir that Blade Runner pulled into a science fiction setting. Today, Blade Runner is a celebrated masterpiece of filmmaking and adored by fans around the world. However, with a sequel coming soon, those new to the franchise might be a little confused due to the existence of multiple versions of the film. Let's clear that up a bit.

Fast-forward ten years to 1992, when the world received the Director's Cut of the film. At the time, Blade Runner had picked up in popularity through video rental and the international market, and the studio was prompted to release an official Director's Cut after an unofficial version was being made available from a workprint. The Director's Cut was the first introduction to Blade Runner for a whole new generation, including myself.


Fast-forward fifteen more years to 2007, when Ridley Scott brought Blade Runner fans his definitive version of the movie, the Final Cut. Blade Runner: The Final Cut was digitally remastered and reworked by Ridley Scott with complete artistic freedom, whereas the Director's Cut was created by the studio without his involvement. This version fixes some technical problems that persisted from the theatrical version to the Director's Cut, and adds back a little story to better fulfill Ridley Scott's original vision for the film.


If you're looking to get into Blade Runner before Blade Runner 2049 hits theatres in October, the Final Cut is probably the best place to start. It offers the most cohesive viewing experience, complete with restored visuals. Believe me when I tell you there is no movie quite like Blade Runner. Watching Rick Deckard (Harrison Ford) track down and "retire" replicants on the streets of a dystopian Los Angeles awash in neon signs never ceases to fill me with awe. Rutger Hauer's performance as the main antagonist, Roy Batty, is both chilling and thought-provoking, making viewers question what being human truly means.


Blade Runner is now widely considered to be not just the first example of Cyberpunk in film, but also the best. And for good reason, as every frame is a work of art, and the philosophical questions it first posed 35 years ago are still being debated today. Us die-hard fans can only pray the upcoming sequel doesn't completely obliterate the mystery and pathos of the replicant condition.
  
    Waking Mars

    Waking Mars

    Games

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    Apple's 2012 iPad Game of the Year Runner-Up! Bring A Sleeping Planet Back To Life Epic adventure,...

The Year 2001.

I wondered into a local branch of Eason's, and saw Under the Eagle on offer, sold for an introductory price (which I can't even remember), and with a blurb that sounded interesting. That, and a quote from the king of historical action-adventure fiction Bernard Cornwell that 'I really don't need this kind of competition ... a great read'.

Jump forward just over 20 years, and we're now onto book #20 in the series, and back in the Roman province of Brittania after the intervening books have had us all over the Roman Empire.

The series has also lost the 'Eagle' that was always included somewhere in the earlier titles (Under the Eagle, The Eagle's Conquest, The Eagle and the Wolves etc), with that word last used in the title in entry # 7 (The Eagle in the Sand).

That's not all that has changed: Cato is no longer the scared young man he had been in the first entries; Macro no longer the seasoned Centurion. Now, Macro is retired from active service whilst Cato - who now has a family of his own - has risen in rank above that that Macro ever reached but is still firm friends with the latter.

We've now also reached a pivotal moment in Roman Britain history, with the Boudicean revolt just about to kick off (as it does here) and as the Romans finally capture and raze the Druid stronghold of Mona.

Those two events form the backbone of this novel, with Cato involved in the attack on Mona whilst Macro is charged with the defence of Camulodunum (Colchester) and in charge of the Roman Reserves there whilst the main army is away on campaign, just after the Governor of Britain has further alienated their Icenian allies.

As with all of the Simon Scarrow books I've read, the history is worn lightly enough to make an enjoyable read: this is not a dry, stuffy retelling of events but rather uses the real historical events as the backbone for the story being built around it.

This, I have to say, is also the first in the series that I can remember ending in a definite cliffhanger ...

(I might have to go back and re-read the previous now)
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
RT
Rue Toulouse
8
8.0 (1 Ratings)
Book Rating
Caterine Douchette, envied by her family, loved by her friends and in fear of her life finds herself in the safe and loving arms of Remi Michaud, a pirate who lost his heart to an ice princess. Family turmoil, a whodunnit, a new and exotic lover, all with a backdrop of Mardi Gras in New Orleans. Rue Toulouse is a refreshing romance which blends together action, adventure, love, sex and so many other features as well.

I read the summary to this book and I was, if I'm honest, ambivalent. I thought it would be an ok read that I would find pretty run of the mill as far as romances go. I couldn't have been more wrong.Rue Toulouse boasts an excellent premise for the story, which is well set up, well paced, well developed and well written. It hooked me in and left me turning pages with frantic abandon as I tried to figure out the whodunnit whilst also waiting rather impatiently to find out if Remi and Caterine would have a permanent, lasting relationship.

The characters are fabulous, especially Remi and Caterine. Caterine is the epitome of good society, a lady through and through. Remi is an enticing and spicy piece of something unknown, but something you would very much like to get to know. He exudes sex appeal and hooks you with his easy cher's and occasional French dialogue. Although Remi and Caterine lead a cast of excellent characters, they are all well written throughout, with the characters all developing nicely in ways you hadn't quite expected. The blossoming romance is not overdone, but realistic and enjoyable. The only quibble I have is that Paulette, Charlotte and Hyacinth did annoy me somewhat, but that was understandable given their treatment of Caterine who you get behind from the get go.

The whodunnit element of the story is excellent and had me guessing right up until the very end, and even then I was shocked. Grahl throws in so many red herrings along the way that you are constantly questioning and thinking of new solutions to the mystery, which was a refreshing angle to add to the romance. I love a book that keeps me thinking, and I have to say that Grahl had my grey matter working overtime trying to second guess what would happen next.

The ending itself was super, tying everything up nicely and leaving the reader with a feeling of quiet satisfaction. I thoroughly enjoyed this book from start to finish, it's pacy, sexy and incredibly engaging. I will definitely be watching out for more from this author and will be recommending this book to all those who like a romance with a bit more of a kick to it.

*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
  
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Phillip McSween (751 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies

Feb 24, 2018 (Updated Feb 24, 2018)  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
Nice Reboot (0 more)
Jumanji: Welcome to the Jungle is a solid film-going experience, albeit a little cheesy at times. While its overdone ending keeps it just short of a being an action/adventure classic, I have to say I was impressed with how well they were able to take the source material of the original and truly make it something entirely new. In this newer version of the remake, four kids in detention get trapped inside a video game and have to play their way out. They are eached armed with a set of "lives" and, just like in a game, losing lives brings you closer to losing everything. They must rely on the skills of their avatars to traverse the dangerous jungle terrain.

Jumanji gives you conventional funny meaning it's not going to be one of those films where you spend half of it doubled over in laughter. When it comes to characteristics of a solid film, however, the film checks all the boxes. Solid, hilarious characters that make it easy to root for them. The Bethany/Jack Black role alone was enough to keep a smile on my face for the majority of the movie. He is the ringleader in a lot of the hilarious moments, but the other stars (Dwayne Johnson, Kevin Hart) provide plenty of comedy as well. While the comedy isn't side-splitting, I give it it's due respect for being consistent. A solid, flowing story gets the same recognition as it never lingers in one spot for too long. The action does a good job of connecting plot points while not being overbearing.

I thought that by the time I finally got around to writing this, I would be recommending Jumanji for a home viewing. However, due to some great box office success, it's still kicking in theaters. So....go see it if you haven't already! I give it a solid 90.
  
Happy Feet Two (2011)
Happy Feet Two (2011)
2011 | Animation, International, Family
7
6.1 (12 Ratings)
Movie Rating
Mumble is back and dancing his way back into our hearts. Happy Feet Two is a follow up to the 2006 Academy Award winning movie, Happy Feet directed by George Miller. Mumble (Elijah Wood) is now married to Gloria (Alecia “PiNK” Moore, who replaced the late Brittany Murphy) and they have a son, Erik (Ava Acres).

Mumble struggles to help Erik with his insecurities and inability to find his own heart song and dance steps. Erik ends up running away from Emperorland with a couple of friends, following the love struck Ramon (Robin Williams). Unsuccessful in love within Mumble’s penguin community, Ramon decides to head back to Adelieland and falls for Carmen (Sophia Vergara) who, of course, plays hard to get. So begins Ramon’s hilarious attempts at trying to win Carmen’s affection. While on their adventure, Erik and company stumble across Sven (Hank Azaria), a puffin that is mistaken for a penguin who can fly. Erik becomes enamored with Sven’s ability to fly and attempts to follow in Sven’s footsteps.

Once Mumble has found the runaway chicks, he forces them to return to Emperorland. Upon their return to home, they find a landslide has caused an iceberg to shift and ends up trapping their colony with no way out. Mumble must find help before it’s too late. In flies the self-help guru and fraud Sven to come and teach the penguins how to fly. Meanwhile, other animals in peril are an elephant seal (Anthony Lapaglia) and a couple of codependent krill named Will (Brad Pitt) and Bill (Matt Damon) who realized that their only place in life is to provide sustenance for the whales. Unwilling to succumb to their fate, the delusional Will forces the terrified Bill to swim away from their swarm and become omnivores in an attempt to move up the food chain.

In the end all these stories tie together to show a strong sense of community among different species. I do believe George Miller seems to have taken more of a commercialized approach when creating this movie. Miller once again attempts to send an eco-message regarding global warming with Happy Feet Two. Unfortunately the sequel’s message does not create the same emotional and heartfelt impact as its predecessor. Miller focused more on entertaining and visuals and less on the actual storyline which was very choppy and quite odd at times.

The animators definitely give Pixar a run for their money with their amazing Antarctica scenery details, their incredible animal close-up shots, the undersea moments with the krill and spectacular action sequences. The movie may not have had the substance of the first movie; however it was definitely enjoyable to watch. There was lots of dancing, singing and great laugh-out-loud moments; an absolute visual delight.
  
21 Jump Street (2012)
21 Jump Street (2012)
2012 | Action, Comedy, Crime
7
7.6 (36 Ratings)
Movie Rating
Back in 1987, the fledgling Fox Network debuted, offering entertainment on Saturday and Sunday evenings aimed at a younger audience. One of the network’s first breakout shows was a police drama with young cops and plenty of action, a show named 21 Jump Street. The show featured a cast of largely unknowns who quickly bolted to overnight notoriety, most notably its star Johnny Depp who, much to his chagrin, became a pinup boy and sex symbol for the show.

The show mixed humor, action, and romance. It followed a team of young officers who were part of a special undercover unit that infiltrated high schools and colleges where they posed as students to solve various campus crimes. Johnny Depp left the show after the fourth season, wanting to be taken seriously as a legitimate actor. The show soon ended one year later. Despite having run only five seasons and having a short-lived spinoff series for star Richard Grieco, “21 Jump Street” remained a pop-culture hit 25 years later.

As such, I had a lot of skepticism when I first heard that Jonah Hill and Channing Tatum would be bringing an updated, raunchier version to the big screen that was heavy on laughs and would definitely aim for an R-rated. This theatrical version stars Hill as Officer Schmidt and Tatum as Officer Jenko, two young officers who met while in high school and, despite being on opposite ends of the social spectrum, bonded and became close friends during their time at the police academy years after graduation. When the duo find their lives as bike cops not as exciting as they had hoped and after they bungle their first chance at a significant arrest, the duo find themselves reassigned to the revived Jump Street project.

Schmidt, in spite of his misgivings, decides to face his fear of the horror that was high school decides to give it another chance. Jenko is soon horrified to see that the social structure that he dominated back in his day has clearly turned upside down. Jocks are no longer the big men on campus, replaced by sensitive New Age types. Nerds that he preyed upon are now the cool kids in school.

After the death of a student who took a new designer drug he bought at school, Schmidt and Jenko are assigned to find the dealers, infiltrate the gang and get to the bottom of the drug distribution ring and stop it at all costs. This proves to be easier said than done, especially for Schmidt. He begins to really relish his new found popularity in school and he starts to live the high school experience that he only dreamed about back in his day. Further complicating matters is Molly (Brie Larson), an attractive high school senior who quickly catches Schmidt’s attention and becomes a focal point of his day-to-day activities.

Jenko, on the other hand, finds himself struggling as the former high school kingpin now finds himself a social outcast, spending much of his time with the chemistry nerds trying to find a way to work the social structure to get to the bottom of the school’s drug trade.

Now what would be a simple assignment for two seasoned cops becomes completely unhinged for the to raw recruits who become more obsessed with social status than their mission and take extreme measures to ingratiate themselves with their new classmates. This all comes at a cost as their bond becomes strained due to Schmidt’s rapidly ascending social status and their continued inability to crack the case.

Now this is a premise that has been done countless times in numerous cop films. “21 Jump Street” has a bold and fresh formula that deftly mixes elements of the gross-out teen comedy with an action-adventure film. While the film drags a bit in the middle, there are some incredibly funny jokes throughout the film. The action in the film is solid and fits well with the story rather than trying to spice things up with random explosions.

I loved how the film, based on a story co-written by Jonah Hill, and produced by both Hill and Tatum, took a fresh approach to the subject matter but also respectfully made fun of the source material, banking on nostalgia while updating it for a younger audience.

I can easily say this was probably Jonah Hill’s best comedy to date as they were numerous laugh out loud moments in the film and he and Tatum make a fantastic duo, playing extremely well off one another. There are also several cameos in the film and strong supporting work from Ice Cube, who plays the extremely agitated captain of the inept cops placed under his command. The film sets up very well for a sequel and I understand that there’s already preparation underway should this one do well at the box office.

“21 Jump Street” is easily the funniest movie I’ve seen this year. I have not laughed this much, for all the right reasons, in quite a long time. Hip and fresh again, there’s plenty of bounce left in “21 Jump Street.”