Purple Phoenix Games (2266 KP) rated DiTiC in Tabletop Games
Oct 2, 2019
So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.
In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!
On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.
When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.
To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.
To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.
So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.
Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.
So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?
If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
Sensitivemuse (246 KP) rated A Hero Born in Books
Sep 25, 2019
Translation will always be an issue with these kinds of books. It’s hard to keep it true and coherent. Sometimes you get a good one that is completely comprehensible and makes the reading a journey well worth it. Then you get one like A Hero Born and it’s not the greatest translation. The writing style is dry and hard to get into. Sometimes it gets too descriptive, but other times it’s not descriptive enough. It can be a little long winded at times and it drags - I’m not too sure if that’s because of the run on writing style or the plot itself. Either way by the last third of the book it was getting to be tiresome.
Speaking of the plot, it was good! There’s plenty of action, a bit of intrigue here and there. If you don’t mind something akin to Chinese historical fiction movies with classic martial arts fighting then perhaps this is for you. There are small elements of political intrigue which keeps the story interesting, however keep in mind there are a lot of characters to keep track of, but luckily there is a cast of characters in the beginning of the novel so that should not be a problem. This isn’t a book to put down and turn back to later, this needs to be consistently read you will easily lose your place.
There’s also several plot arcs that happen throughout the novel so it’s best to keep track of them carefully. They are all intertwined at some point. It’s a great plot and if it wasn’t for the horrible writing/translation.
I don’t know if I could recommend this one to anyone. I would under normal circumstances but the writing just do the plot justice. It’s too bad, it would have been such a great series.
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Kyera (8 KP) rated League of American Traitors in Books
Feb 1, 2018
I would like to mention that I was provided with an uncorrected e-galley to review this book. The fact that I was provided with the galley didn't affect my review, but the quality of the galley certainly influenced my enjoyment of the book. There were a number of grammatical or spelling errors throughout and that's something that pulls me out of the story. That is just a personal problem with the book and one I hope will not be present in the book when it is released on August 8th.
As a huge fan of history, I was incredibly intrigued by the premise of this book. It was sold as a mash-up of Hamilton and National Treasure - and who doesn't love those two things? It wasn't quite as fast-paced and thrilling as the premise would lead you to believe, but it is enjoyable.
I wish there was more character development in the novels because at times it was difficult to understand each character's motivations. They might have a complete change in perspective or opinion and it wasn't adequately explained leaving the reader questioning what was happening. There were so many characters in the book, many of which were quite prevalent that I understand that it probably wasn't possible to develop them all. That's just not feasible when writing a book, but I do think that the story would have benefitted greatly had there been just a bit more development.
The world that the author built was intriguing as he was able to blend authentic U.S. history in with his more dramatic narrative. Of course, settling one's qualms via a duel is a bit dramatic but he managed to raise the stakes. His characters' lives are on the line if they are not successful and yet the entire organization's framework could be altered if they are.
The plot of the book follows the course of American history with traitors and spies, secrets and betrayals, love and heartbreak. There are pacing issues with the book as it has moments that drag and others that seem to jump forward without enough context. There are some scenes that seem unnecessary to the plot and could be shorted to give more opportunities for character development. Overall, I feel that it is a good debut novel that could have been improved by culling extraneous scenes and delving more deeply into the world and characters.
Although it suffers from pacing issues and underdeveloped characters - it is still an entertaining read. I would recommend it to fans of history and action/adventure books, as it melds elements of both into a novel about the heroes and traitors of American history (and their descendants). There is a lot of violence in the book, but as it is not graphic I would not hesitate to allow a YA/teen reader to pick up this book. If you're a fan of historical fiction or action/adventures then you should definitely check out this book!
Sophia (Bookwyrming Thoughts) (530 KP) rated Last of Her Name in Books
Jan 23, 2020
<h2><em><strong>Last of Her Name</strong></em><strong> hits the ground running.</strong></h2>
Khoury's takes us on an adventure through the Belt of Jewels when the Direktor and the Union shows up on Stacia's planet and she is accused of being Princess Anya Leonova, a member of the royal family supposedly killed years ago by the Direktor. With the help of Pol, Stacia escapes from the home planet she's known throughout her life, leaving Clio behind with the others to be taken away.
<h2><strong>Friendships!</strong></h2>
I love the childhood friendship between Pol, Clio and Stacia told throughout the book with various memories as Stacia makes it her one mission to rescue Clio from the Direktor no matter what it takes among the chaos her life becomes. I enjoyed the backstory and learning more about them, and felt the memories were a great balance with the fast-paced action of the book in addition to being a driving force for Stacia.
While <em>Last of Her Name</em> primarily focuses on the strong friendship already developed in Stacia's childhood, Stacia and Pol create new friendships on the run as well. The two cross paths with Riyan shortly after escaping, a tensor from a distant planet who is also searching for someone he cares about. Although the three of them have a rough start, they develop a bond throughout the book.
<h2><strong>Identity!</strong></h2>
Stacia goes about her life normally until the Direktor shows up, forcing her to run away from all she knows. As she and Pol get chased across the galaxy, Stacia is trying to figure out who she <em>really</em> is as a person: is she Anya or is she Stacia? How can she accept a new part of herself without losing the self that she has always known about? In addition to figuring out who she is, Stacia is also battling her growing feelings for Pol, and those two are simply adorable as they circle around their feelings.
<s>This is why I have a soft spot for friends to lovers tropes I'm just saying.</s>
<h2><strong>Family and Community!</strong></h2>
There's not much I can say about family and community without giving spoilers away (can't have that!), but I really appreciated some of the gestures from Stacia's family and community. But there is so much different family drama, I would have had one too many popcorns if I could just watching the whole story unfold and come together. SO. MUCH. TEA. 🍵
<h2><b>Everything seemed a little too easy.</b></h2>
The only issue I had with this one is how everything seems a little too easy for Stacia and her companions. While there is a lot of tension throughout and much action, they get out of trouble with few hiccups. But overall, I enjoyed <em>Last of Her Name</em>. We've got royalty, family, friendship - all set in space with a rebellion.
<a href="http://bookwyrmingthoughts.com/last-of-her-name-by-jessica-khoury/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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