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BookInspector (124 KP) rated The Waking Land (The Waking Land, #1) in Books
Sep 24, 2020
The blurb of this novel tells pretty much all the necessary information. Elanna was kept away from her parents for fourteen years, in a different country, with a different culture and different way of living. She always wanted to be a botanist, because she loved plants. She was accused of King’s murder, so the only chance she had was to run. While on the run, she finds out, that she has a great gift and she supposed to be the one, who leads her country to independence.
This book has a great variety of characters to choose from. I loved their bravery and strong personalities. My favourite ones were El and Jahan. I loved their kindness and all the adventures which they had together in this novel. El is a very confused young woman, who is trying to make the right choice, even though it breaks her heart. She is emotionally torn between two countries who are at war because she has ties with both of them, it is hard for her to make the decisions, and this whole process was very interesting to watch for me.
I liked the plot of this book, but I found some of the parts quite repetitive. There is quite a bit of action going on in this novel, so that was what kept me going. I liked the adventure parts of it, filled with some really lovely and subtle romance. I think that author used her love for music and nature really well in this novel, I loved the overall setting of this book. It has some sex and violence in this novel, but it is not overwhelming, and I am really great full to the author, for keeping this novel quite elegant, when it used to come to violence.
The writing style is pleasant to read, but I don’t understand, why fantasy books have such complicated names in them. For me, it makes these books more difficult to read and it doesn’t add any charm at all. The chapters were quite long, but they were divided into smaller chunks, so it was quite easy to read it. I really liked the ending of this book, I think it rounded up the story really nicely, and there will be a second part published this year, so I am quite curious to see what it has to offer. So, to conclude, I think this book has all the right attributes necessary for this type of novel, it has magic, brave heroine who is kind and sweet, political disputes and the right amount of romance. Please do give this book a try and I hope you will enjoy it 🙂
This book has a great variety of characters to choose from. I loved their bravery and strong personalities. My favourite ones were El and Jahan. I loved their kindness and all the adventures which they had together in this novel. El is a very confused young woman, who is trying to make the right choice, even though it breaks her heart. She is emotionally torn between two countries who are at war because she has ties with both of them, it is hard for her to make the decisions, and this whole process was very interesting to watch for me.
I liked the plot of this book, but I found some of the parts quite repetitive. There is quite a bit of action going on in this novel, so that was what kept me going. I liked the adventure parts of it, filled with some really lovely and subtle romance. I think that author used her love for music and nature really well in this novel, I loved the overall setting of this book. It has some sex and violence in this novel, but it is not overwhelming, and I am really great full to the author, for keeping this novel quite elegant, when it used to come to violence.
The writing style is pleasant to read, but I don’t understand, why fantasy books have such complicated names in them. For me, it makes these books more difficult to read and it doesn’t add any charm at all. The chapters were quite long, but they were divided into smaller chunks, so it was quite easy to read it. I really liked the ending of this book, I think it rounded up the story really nicely, and there will be a second part published this year, so I am quite curious to see what it has to offer. So, to conclude, I think this book has all the right attributes necessary for this type of novel, it has magic, brave heroine who is kind and sweet, political disputes and the right amount of romance. Please do give this book a try and I hope you will enjoy it 🙂

Chris Sawin (602 KP) rated The Brothers Bloom (2009) in Movies
Jun 19, 2019 (Updated Jun 22, 2019)
Stephen and Bloom are brothers who seem to bounce from foster home to foster home for whatever reason imaginable. That is until the day Stephen sets in motion his first con. After the con is executed exactly as planned, the brothers get their first taste of success only to quickly have it taken away from them. The wheels were already turning though as destiny had knocked on their door. Now, twenty five years later, The Brothers Bloom are arguably the two best con men in the world. While Stephen seems to enjoy pushing himself to create the perfect con, Bloom wants more out of life. He's sick of being a character his brother wrote and wants an unwritten life. They decide to do one last job involving a beautifully charming heiress, Penelope, that takes it upon herself to collect hobbies. Stephen plans on everything except for Bloom falling in love with her. So now, a con that was planned to take them around the world has turned into a romantic adventure that has an ending even Stephen couldn't see coming.
Rian Johnson created a great modern day noir film (which was also his debut as a director) with Brick that was really enjoyable. When the word about The Brothers Bloom started making its rounds, it immediately reeled me in. Johnson's style in The Brothers Bloom seems to almost mimic Wes Anderson's at times as several scenes (especially the first ten minutes or so) have a similar feel that seem to be shot in the same way you'd see in an Anderson film. The film also has a Kiss Kiss Bang Bang feel to it with how colorful every shot is. The tone was similar in both films as they both had humor as an underlying tone amongst a dramatic adventure revolving around crime. This film is just a real pleasure to look at. The cinematography seems to tell a story all on its own as every shot seems to be done in a unique way and everything is so vividly colorful.
Every factor of the film is strong. The story isn't entirely original as we've all heard con men stories before, but the way the story unfolds and the development of the characters involved makes it a new experience. The dialogue is also top notch. Nothing stuck out as being cheesy or hokey. Every line spoken was either witty, charming, or something you'd expect to hear in everyday conversation. So it was realistic and natural. The entire cast has to be the film's strongest point though. There doesn't really seem to be a character that's wasted or isn't used to their full potential. Rachel Weisz does steal the show though. Her character is so charismatic, outgoing, and eccentric that she just steals every scene she's a part of.
The Brothers Bloom is one of the best films to be released this year, which is a shame since it seems to have a limited release. It offers something for everybody looking for a good time at the movies whether it's an adventure that will take them around the world, romance between two of the central characters, an oddball character that's great comedic relief, the development of both brothers as characters as their crime of swindling people as con men causes drama, and even plenty of explosions to satisfy the action junkie. The conclusion of the film is both heartwarming and heartbreaking, as well. The Brothers Bloom will probably be overlooked by the many assured blockbusters coming out this summer, but it comes highly recommended from me and should be on everyone's must see list.
Rian Johnson created a great modern day noir film (which was also his debut as a director) with Brick that was really enjoyable. When the word about The Brothers Bloom started making its rounds, it immediately reeled me in. Johnson's style in The Brothers Bloom seems to almost mimic Wes Anderson's at times as several scenes (especially the first ten minutes or so) have a similar feel that seem to be shot in the same way you'd see in an Anderson film. The film also has a Kiss Kiss Bang Bang feel to it with how colorful every shot is. The tone was similar in both films as they both had humor as an underlying tone amongst a dramatic adventure revolving around crime. This film is just a real pleasure to look at. The cinematography seems to tell a story all on its own as every shot seems to be done in a unique way and everything is so vividly colorful.
Every factor of the film is strong. The story isn't entirely original as we've all heard con men stories before, but the way the story unfolds and the development of the characters involved makes it a new experience. The dialogue is also top notch. Nothing stuck out as being cheesy or hokey. Every line spoken was either witty, charming, or something you'd expect to hear in everyday conversation. So it was realistic and natural. The entire cast has to be the film's strongest point though. There doesn't really seem to be a character that's wasted or isn't used to their full potential. Rachel Weisz does steal the show though. Her character is so charismatic, outgoing, and eccentric that she just steals every scene she's a part of.
The Brothers Bloom is one of the best films to be released this year, which is a shame since it seems to have a limited release. It offers something for everybody looking for a good time at the movies whether it's an adventure that will take them around the world, romance between two of the central characters, an oddball character that's great comedic relief, the development of both brothers as characters as their crime of swindling people as con men causes drama, and even plenty of explosions to satisfy the action junkie. The conclusion of the film is both heartwarming and heartbreaking, as well. The Brothers Bloom will probably be overlooked by the many assured blockbusters coming out this summer, but it comes highly recommended from me and should be on everyone's must see list.

Halcyon 6: Starbase Commander
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*** App Store Game Of The Day *** *** Winner Best PC Game - DIGI Awards 2016 *** *** Runner Up...
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DRAGON QUEST VIII
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[Recommended Hardware] iPhone 5 or Higher/iPad (3rd Generation or Better) Please Note: iPhone 4 is...

Gareth von Kallenbach (980 KP) rated X-Men: Apocalypse (2016) in Movies
Aug 6, 2019
Full disclosure, I grew up a huge X-Men fan. As a kid it was one of the few comics that I would try read as often as I could. I would borrow my friends books, convince my mom to buy me an issue every chance I got and like so many growing up in the early 90s, never miss a Saturday morning episode of the fantastic X-Men cartoon.
As such, I have been waiting for the films to capture the X-Men team dynamic while creating interesting fleshed out characters for the mass audiences to appreciate. I felt the franchise was headed in that direction with the last two films, X-Men: First class and X-Men: Days of Futures Past. Unfortunately, X-Men: Apocalypse takes a bit of a stumble in this department when it tries to introduce several fan favorite characters to this X-Men Universe. However it sacrifices solid character development in order to introduce them all in this one story. That’s not to say that this decision makes a bad film, it’s just that the characters are somewhat hollow and we never really connect with any of them. Not even the older characters who we already know. In the 2016 landscape of superhero/comic movies, when you have too many hollow characters the film often feels like we are just going through the motions of fan service, rather than telling a good story though film. This shallow character development makes me wish that instead of making more X-Men movies, Fox would team up with Netflix and produce an episodic series that can really dig down into the story of these characters and the missions they go on to help all of humanity…sigh…one can hope.
As for the rest of this film, it is safe to say that it is a fun popcorn adventure just in time for the summer blockbuster season. The first act suffers from a bit of pacing issues, but once the film starts to pick up steam, it becomes a full action packed adventure filled with all the mutant powers you would expect from an X-Men film. We receive excellent performances we have come to expect from James McAvoy, Michael Fassbender, Jennifer Lawrence and the rest of the standard cast. As far as the new characters added to this film, Sophie Turner (Game of Thrones) is the stand out as Jean Gery. She delivers one of the few nuanced performances of the whole film and I look forward to her continuing to build on the roll in future X-Men films.
X-Men: Apocalypse is more of what you would expect from the X-Men series. Not terrible but not all that great either. Fans will be exited and enjoy this entry to the series while casual viewers will enjoy the blockbuster elements.
As such, I have been waiting for the films to capture the X-Men team dynamic while creating interesting fleshed out characters for the mass audiences to appreciate. I felt the franchise was headed in that direction with the last two films, X-Men: First class and X-Men: Days of Futures Past. Unfortunately, X-Men: Apocalypse takes a bit of a stumble in this department when it tries to introduce several fan favorite characters to this X-Men Universe. However it sacrifices solid character development in order to introduce them all in this one story. That’s not to say that this decision makes a bad film, it’s just that the characters are somewhat hollow and we never really connect with any of them. Not even the older characters who we already know. In the 2016 landscape of superhero/comic movies, when you have too many hollow characters the film often feels like we are just going through the motions of fan service, rather than telling a good story though film. This shallow character development makes me wish that instead of making more X-Men movies, Fox would team up with Netflix and produce an episodic series that can really dig down into the story of these characters and the missions they go on to help all of humanity…sigh…one can hope.
As for the rest of this film, it is safe to say that it is a fun popcorn adventure just in time for the summer blockbuster season. The first act suffers from a bit of pacing issues, but once the film starts to pick up steam, it becomes a full action packed adventure filled with all the mutant powers you would expect from an X-Men film. We receive excellent performances we have come to expect from James McAvoy, Michael Fassbender, Jennifer Lawrence and the rest of the standard cast. As far as the new characters added to this film, Sophie Turner (Game of Thrones) is the stand out as Jean Gery. She delivers one of the few nuanced performances of the whole film and I look forward to her continuing to build on the roll in future X-Men films.
X-Men: Apocalypse is more of what you would expect from the X-Men series. Not terrible but not all that great either. Fans will be exited and enjoy this entry to the series while casual viewers will enjoy the blockbuster elements.

Gareth von Kallenbach (980 KP) rated the Playstation 5 version of Gotham Knights in Video Games
Nov 4, 2022
Gotham Knights Delivers Dark Action For DC Fans
Following the success of the Arkham series of games would be a daunting
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.
Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.
Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.
Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.
The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.
The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.
There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.
The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.
Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.
The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.
As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.
That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.
3.5 stars out of 5
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.
Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.
Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.
Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.
The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.
The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.
There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.
The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.
Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.
The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.
As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.
That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.
3.5 stars out of 5

Chris Sawin (602 KP) rated Star Trek (2009) in Movies
Jun 22, 2019
Just about everybody knows the stories revolving around the U.S.S. Enterprise and it's crew lead by Captain James Tiberius Kirk. This reboot is an alternate reality to what happened in those familiar stories chronicling the early days of how the crew came together, went through the ranks of star fleet, and basically became the characters every Trekkie knows and loves today. The only issues this movie may have had was if it would appeal to people who weren't fans of the original Star Trek and if it would be enjoyable to those people. Considering it was the number one movie in the country in its opening weekend, brought in another $43 million its second weekend in theaters (bringing its grand total to over $147 million), and has glowing reviews on both IMDb (8.5/10, over 50,000 votes, #71 in the top 250 movies) and Rotten Tomatoes (95% fresh, 245 fresh reviews, rated 8.1/10), the answer seems obvious.
Star Trek exceeded all of my expectations. I'm not a Trekkie, but this is the movie that should have kicked off the summer season. The film is somehow capable of keeping the same essence of the original series yet inject a breath of fresh air into the franchise with new faces representing familiar characters. The film really appears to a wide range of moviegoers since it has just about everything anyone is looking for when they go to the movies and affectively blends action, comedy, sci-fi, and romance into one sensational adventure. The cast is truly superb. Karl Urban practically channeled DeForest Kelley in his portrayal of Dr. Leonard "Bones" McCoy and Simon Pegg as Scotty stole every scene he was in. Zachary Quinto fit the young Spock character like a glove. I could go on and on. There really wasn't a poor performance from anyone.
The only minor complaint I have about the film was the lens flare effect they seemed to use throughout the film. It was hardly noticeable at times, but I remember it being a bit irritating towards the last half of the film. Other than that, I'd like to see more of Scotty in the sequel. But that's more of a suggestion than anything.
Star Trek is a fun and exciting film that's really for everyone. The film is a little over two hours long, but it feels much shorter. Go ahead and group this with Batman Begins as one of the successful reboots that's also incredibly enjoyable.
Star Trek exceeded all of my expectations. I'm not a Trekkie, but this is the movie that should have kicked off the summer season. The film is somehow capable of keeping the same essence of the original series yet inject a breath of fresh air into the franchise with new faces representing familiar characters. The film really appears to a wide range of moviegoers since it has just about everything anyone is looking for when they go to the movies and affectively blends action, comedy, sci-fi, and romance into one sensational adventure. The cast is truly superb. Karl Urban practically channeled DeForest Kelley in his portrayal of Dr. Leonard "Bones" McCoy and Simon Pegg as Scotty stole every scene he was in. Zachary Quinto fit the young Spock character like a glove. I could go on and on. There really wasn't a poor performance from anyone.
The only minor complaint I have about the film was the lens flare effect they seemed to use throughout the film. It was hardly noticeable at times, but I remember it being a bit irritating towards the last half of the film. Other than that, I'd like to see more of Scotty in the sequel. But that's more of a suggestion than anything.
Star Trek is a fun and exciting film that's really for everyone. The film is a little over two hours long, but it feels much shorter. Go ahead and group this with Batman Begins as one of the successful reboots that's also incredibly enjoyable.

Joe Goodhart (27 KP) rated Hawkeye, Volume 4: Rio Bravo in Books
Nov 30, 2020
So, this afternoon, I took it upon myself to nom-nom-nom on this nugget, instead of leaving it for my "pre-sleep time read". Let's just say that I have no regrets for this decision.
All four volumes of the Matt Fraction HAWKEYE run were a re-read for me. This volume, and the previous volume, Vol. 3: "L.A. Woman", were compiled slightly out of order. The issues in the Vol. 3 were all part of Kate Bishop's story, as she and Lucky went out to L.A. The issues in this final volume, while out of order, help continue the story, concluding with Kate's return for the series finale (not a spoiler, if you read Volume 3, which if you didn't, I am very disappointed in you. Tch!).
The volume, as a whole, flows like a well-crafted indie action-adventure flick. There is plenty of white-knuckle tense scenes, as well as some genuine "kick ya in the feels" moments. Heck, there's even a small amount of chuckles, too! All in all, a perfect ending to a perfect series!
In addition to Katie-Kate's return, it also brings back David Aja, whose art on the series' run, was nothing short of brilliant! Aja brought a pulp feel to the art, a style that suited Fraction's portrayal of Clint Barton.
All in all, the entire run is worth your time, not just this fourth, and final, volume of the series! In an era where Marvel thinks constantly rebooting series, as well as offering way too many meaningless crossover events, is how you put out quality material, it warms my nerdy comic lovin' heart to still return to good stuff like Matt Fraction's HAWKEYE run! Thank you, Matt, and thank you to all the excellent art choices you assembled for this run!
All four volumes of the Matt Fraction HAWKEYE run were a re-read for me. This volume, and the previous volume, Vol. 3: "L.A. Woman", were compiled slightly out of order. The issues in the Vol. 3 were all part of Kate Bishop's story, as she and Lucky went out to L.A. The issues in this final volume, while out of order, help continue the story, concluding with Kate's return for the series finale (not a spoiler, if you read Volume 3, which if you didn't, I am very disappointed in you. Tch!).
The volume, as a whole, flows like a well-crafted indie action-adventure flick. There is plenty of white-knuckle tense scenes, as well as some genuine "kick ya in the feels" moments. Heck, there's even a small amount of chuckles, too! All in all, a perfect ending to a perfect series!
In addition to Katie-Kate's return, it also brings back David Aja, whose art on the series' run, was nothing short of brilliant! Aja brought a pulp feel to the art, a style that suited Fraction's portrayal of Clint Barton.
All in all, the entire run is worth your time, not just this fourth, and final, volume of the series! In an era where Marvel thinks constantly rebooting series, as well as offering way too many meaningless crossover events, is how you put out quality material, it warms my nerdy comic lovin' heart to still return to good stuff like Matt Fraction's HAWKEYE run! Thank you, Matt, and thank you to all the excellent art choices you assembled for this run!

Purple Phoenix Games (2266 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Aug 6, 2021
I was a child a long time ago. Okay, not THAT long ago, but I remember being frightened of a great many thing on TV: Michael Jackson’s “Thriller” music video, the TV show “V,” and so many others. I still to this day have not watched an entire old school Universal Studios Monster movie. However, I used to live in California for part of my childhood and my family had season passes to Universal Studios and we would go quite a lot, so I have always been familiar with the monsters. So when I saw a game was being crafted featuring these lovable, but in a nostalgic way, creatures I knew I just had to have it.
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.