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Aftershock (2013)
Aftershock (2013)
2013 | Horror, Mystery
7
7.0 (1 Ratings)
Movie Rating
Story: Aftershock starts as Gringo (Roth), Ariel (Levy) and Pollo (Martinez) travelling around Chile, they party over all night where they meet three girls Monica (Osvart), Irina (Yarovenko) and Kylie (Izzo). Going for one last party the six new friends find themselves in the middle of an earthquake, one seriously injured and an impending tsunami heading towards them.

The friends must race against time in a country none of them call home to make it out alive but the natural disaster isn’t the only threat when the prison is damaged leading to the prisoners being released upon the streets.

Aftershock gives us something very different because we get a disaster movie which comes off realistic and sudden which is a big plus but it doesn’t stop there by giving us a survival horror when the group have to survive from prisoners. It would be fair to say there is a negative with the building up to the disaster but this does help give us small character development. When we deal with the aftershock of the earthquake we have to deal with non-stop action throughout. This was a real surprise because I thought there would have been more hype about the film.

 

Actor Review

 

Eli Roth: Gringo is the single father on the trip, he is friends with Ariel which shows that he isn’t the closet with Pollo. He is using this holiday as a chance to get over the recently divorce but when the quake hits he finds himself having to pull Pollo out of his daze. Eli does well but it becomes clear he really should be behind the camera.

Andrea Osvart: Monica is the stricter older sister to Kylie who tries her best to keep her sister safe on their adventure but she has a secret from the rest which is very important for the aftershock side of the story. Andrea is good in this leading role being the sensible one during the situation.monica

Nicolas Martinez: Pollo is the Spanish talking member of the group, he has gotten by because the money his family has. He finds himself having to step up after the quake to do the things normal men wouldn’t. his final moments are slightly stupid but otherwise a good character. Nicolas is good in this role as the man who needs to step up.

Natasha Yarovenko: Irina is one of the girls who is very similar to Gringo being a single parent and also a success. She starts off thinking she is more but soon becomes the strongest one during the situation. Natasha is good in this role and the sympathy between her and Gringo’s character comes through strong.

Lorenza Izzo: Kylie is the younger party animal of the two sisters, she just wants to have fun on her trip but with her old sister trying to protect her she finds herself being held back until the quake hits and she wants her sister to help her. Lorenza is good in this bratty like character which put her on the map for a future horror scream queen.

Support Cast: Aftershock has the basic supporting cast that all help with the survival side of the story.

Director Review: Nicolas Lopez – Nicolas gives us a film that keeps pulling us in once the earthquake hits.

 

Action: Aftershock use the action for the destruction side of the story which helps us with mother nature side of the story.

Horror: Aftershock comes from the human side of the story as we see just how twisted they can become in a situation our characters find themselves in.

Thriller: Aftershock keeps us on edge from start to finish.

Settings: Aftershock uses Chile for the settings which works for a different location and shows our characters lost during a disaster.
Special Effects: Aftershock has good effects to create what happens to the characters in the disaster.

Suggestion: Aftershock is one to watch especially is you like disaster movies. (Watch)

 

Best Part: Earthquake.

Worst Part: Slightly too much before the quake.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Budget: $2 Million

Runtime: 1 Hour 29 Minutes

Tagline: The only thing more terrifying than Mother Nature is human nature.

 

Overall: Surprisingly intense film that blends two great genres.

https://moviesreview101.com/2016/08/19/movie-reviews-101-midnight-horror-aftershock-2012/
  
Supernova (2020)
Supernova (2020)
2020 | Drama
8
8.0 (3 Ratings)
Movie Rating
Tucci and Firth - an acting masterclass (1 more)
A slow and very moving study of a difficult subject
“You’re not supposed to mourn someone before they die.”
Sam (Colin Firth) is a famous concert pianist. Tusker (Stanley Tucci) a famous author. But Tusker has Alzheimer's, and is starting to go downhill. The loving couple take their battered motorhome on a last great adventure round England's Lake District, taking in a visit with Sam's sister Lil while there.

Positives:
- "Love is a many splendored thing" as the song goes, and seldom has it been expressed so poignantly as in "Supernova". Harry Macqueen's script builds up a truly loving relationship between the two men. Any homophobes should be strapped into chairs and forced to watch this movie: perhaps that would cause some semblance of understanding to emerge in their petrified brains. (Who am I kidding?)
- Supporting the story brilliantly are Colin Firth and Stanley Tucci. Tucci has been in so many great movies over the years that it's no surprise to me that his acting moved me to tears. But when I think of Colin Firth (Hampshire's own! He went to my daughter's college!) my mind tends to skip over his dramatic roles in films like "The King's Speech" and "A Single Man". Instead, I tend to dwell on his lighter, fluffier roles, like "Bridget Jones" and "Mamma Mia". As such, I forget what a truly great actor he is. And here, he hits it out of the park! With all the Covid release confusion, I'm not sure whether "Supernova" is up for awards next year, or whether it has been cruelly overlooked from last year's awards. I truly hope it's the former, since both men are at the peak of their craft here.
- The cinematography by Dick Pope is beautiful. To be fair, you could put a Super 8 camera in the Lake District on a sunny day and it would look great. But the camera work here makes it look its best.

Negatives:
- Not really a negative for me, but it's about as far away from an "action film" as you can get. "Fast and Furious 9" is showing next door! This is an extremely slow, character-led piece that won't be for everyone.
- I wasn't totally convinced by the symptoms shown. Early in the film, Tusker wanders off in a daze, but seems comparatively compos mentis for most of the rest of the film. Perhaps this is just my ignorance of the randomness and unpredictability of the disease (anyone in the know - please enlighten me).

Summary Thoughts on "Supernova": As is often the way with cinema, genre films can come along like London buses. First this month we had Anthony Hopkin's Oscar-winning turn as a dementia sufferer in "The Father", and now "Supernova" appears. This takes a different approach to the subject. Not as flashy or clever. But no less effective at portraying the tragedy that this wretched disease wreaks with relationships, often making them a living hell.

Having straight actors play gay characters will no doubt provoke the usual outcry from the cancel culture. But if it's good acting - and it is a masterclass from the two leads in my book - such that you BELIEVE the story, then that's the whole point of the craft.

Like "The Father", this is a tough watch. I felt pretty well emotionally wrung-out by the end of it. But, it was well worth the wait in my book.

(For the full graphical review, please check out the "One Mann's Movies" review here - https://bob-the-movie-man.com/2021/06/24/supernova-youre-not-supposed-to-mourn-someone-before-they-die/. Thanks.)
  
Max Winslow and the House of Secrets (2019)
Max Winslow and the House of Secrets (2019)
2019 | Family, Sci-Fi, Thriller
8
7.0 (2 Ratings)
Movie Rating
An out of the blue watch here, I had my fingers crossed for something a little lighthearted... and that's sort of what I received.

A challenge is issued, a competition that will see the mansion of tech billionaire Atticus Virtue gifted to the lucky winner. Chosen from his old school, five pupils enter to compete for the prize. As the evening goes on the games become increasingly dangerous and they find themselves fighting back against an advanced AI who's out to get them.

Max Winslow And The House Of Secrets feels like the kind of hybrid you'd get from crossing Willy Wonka with Ready Player One. All three films have the same sort of idea to them but convey it in their own quirky ways.

The story isn't the only classic idea the film capitalises on, we've also got your stereotypical group of teens thrown together end up having to work together to solve their problems. As they're introduced to us there was a little eye-roll on my part... we've got the computer nerd, the jock/musician, the social media icon, the gamer and the bully... but despite that eye-roll I quickly got over it as we progressed further in.

All these characters actually give us quite a well-balanced film, their introductions were handled quickly and clearly so it doesn't feel like a slog meeting them all, and jumping between characters/scene helps move the action along and keep you interested.

The acting from the younger members of the cast is pretty good when they're thrown in together, they all work well together and in scenes that could quite easily have become a little cheesy they manage to keep it quite sensible. We're treated to Marina Sirtis playing the AI running the mansion, I was amused by this casting, I don't think my brain could quite comprehend her in this role. The mansion's eccentric owner is played by Chad Michael Murray, I wish I could be a little more excited about him in this film but his brief appearances didn't rate highly with me. There weren't many moments when he was on screen where his performances weren't slightly awkward, at one point it felt like a script issue, but either way I was pleased that the main focus was one the younger actors.

Eye-rolling early on felt like it was becoming a habit, as the main storyline began it happened again. A moment occurs and you know that the information is going to be relevant later, you don't have to wait too long for an initial pay off to it either. I was worried that this would mean the ending of the film would be ruined but the pace from switching up between characters helps to drag you away from it.

Something I was a little surprised about was the tone of some of the scenes. When you start to watch the film it feels very much like a made for TV (that's not a negative comment, you know I love my made for TV movies!) family adventure affair, but some scenes are actually a little darker than would happily fit in that sort of film. Sitting at a 12A seems like the right level, had it been sanitised for younger viewers I think we'd have been left with something too tame to be good. (You could have pushed it further into the 15 and up area, but that would have put it in Escape Room territory and I'm not entirely sure we need more of that.)

Despite my eye-rolling and (many) unanswered questions that come from an adult watching a film not entirely made for them, I really enjoyed Max Winslow And The House Of Secrets. It's a fun watch, with some surprising little additions.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/max-winslow-and-house-of-secrets-movie.html
  
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Purple Phoenix Games (2266 KP) rated Elder Sign in Tabletop Games

Jul 16, 2019 (Updated Aug 21, 2019)  
Elder Sign
Elder Sign
2011 | Adventure, Card Game, Dice Game, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Disclaimer: There are many expansions for Elder Sign. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

In Elder Sign, players take on the roles of Investigators who must use their supernatural knowledge and keen wit to seal dimensional portals and prevent the Ancient Ones from entering our world and destroying humanity. Just another day at the office, right? Players take turns rolling dice to fight monsters and complete adventures that will reward them with artifacts, health and/or sanity, clues, or even Elder Signs – the symbols necessary for sealing away the Ancient Ones for good. Be careful, though – if you fail to complete an adventure, you will be harshly punished! I’m talking losing health and sanity, accidentally summoning monsters, or even bringing the Ancient One one step closer to our world! As a solo game, Elder Sign plays the same way as it would in a group setting. The only difference is that the solo player cannot use the ‘Assisting’ ability because there are no other players who can offer you aid. Besides that, gameplay remains the same – even a lone Investigator can put their dice to good use to ward off evil!

I enjoy playing Elder Sign as a solo game. Although mostly dominated by dice rolling, there is a fair amount of strategy required for this game. I don’t feel like I’m mindlessly rolling dice – I have to decide which adventures are attainable with my given items, and which rewards benefit me the most in my overall task. There are rewards and consequences to be weighed with every decision, so action must be taken with great thought. Because of the strategic implications, Elder Sign keeps me thoroughly engaged, even when playing solo, and that’s one reason why I keep coming back to it.

On the flip side, one thing that isn’t my favorite about Elder Sign is its reliance on dice rolls to progress in the game. Yeah, I know, it’s a dice game – what did I expect? Sometimes, though, you just can’t roll to save your life (quite literally, in this game) and that can make the game frustrating to play. A series of poor rolls can feel like they completely negate any strategy you’ve enacted and can unravel your entire plan. On a good dice-rolling day for me, I love this game! On a not-so-good dice-rolling day, I find it a little harder to enjoy myself. But hey – if it was totally easy, it wouldn’t be fun, right? One positive of this, I guess, is that I always have to be adjusting my strategy to take the current dice into account. I can’t just pick one strategy and run with it since almost all outcomes are dependent on the luck of the roll! Elder Sign keeps me on my toes, that’s for sure.

I got Elder Sign from Travis as a birthday present last year, and it has been a good addition to my collection. There is enough going on to keep me engaged the entire game, but not so much that I feel overwhelmed. And yeah, maybe I’m not always the greatest dice-roller, but that just makes me adapt my strategy to deal with the current situation. I have read that adding expansions makes the game even more enjoyable, and hopefully one of these days I’ll get to experience that for myself. For the time being, though, I’m content with the base game. If you enjoy Elder Sign, I recommend you try it solo – it doesn’t feel any different to play, and I think you’ll enjoy it just as much as a group game!
  
Guardians of the Galaxy (2014)
Guardians of the Galaxy (2014)
2014 | Action, Sci-Fi
Wow. Just wow. It feels like there are no words that could describe how great Guardians of the Galaxy is. This is the first movie in a while where I walked in with high expectations, and yet they still managed to exceed them. OK. Enough gushing. Time to get to the dirt.

Guardians, while a movie about a group of people, follows Peter Quill (Chris Pratt) as he loses his mother and then is suddenly whisked away (kidnapped) by an (at first) unknown space ship. Then we fast forward 26 years later and we see what the young kid who couldn’t handle the death of his mother has become. A quick-witted, sort of goofy, outlaw who likes to refer to himself as Star Lord. He double crosses the same people who have helped raise him to be the man he has become, and so sets off a series of events that brings Star Lord, Rocket Raccoon (Bradley Cooper), Groot (Vin Diesel), Gamora (Zoe Saldana) and Drax (Dave Bautista) together to go an insane adventure in an attempt to save the galaxy. In order to do this, they must stop Ronan, a Lieutenant in Thanos’ army, from obtaining a mysterious orb. The gang comes together through unlikely circumstances, and ultimately work very well together as a team, but do they have what it takes to get the job done?

This movie is all around genius. While I did have high expectations for the film, I was a little reticent about James Gunn directing. He has not had anything on this scale in the past, but man did he knock it out of the park. Every element of this world was working together perfectly… the soundtrack and score helped set the quirky, adventurous tone of the film. The cinematography combined with the visual effects was captivating. The acting was superb, with the standout being Dave Bautista as Drax. Who knew he had it in him? Apparently James Gunn did. But every actor played their part as if it were meant for them specifically. If I have one gripe in the department, it’s that Nebula (Karen Gillan) did not have as much screen time as she should have. You also some surprise supporting cast in their too with the likes of Michael Rooker, Djimon Hounsou, Glenn Close and Benicio Del Toro, the movie is definitely Gunn-ing for gold. (I am so sorry. That was cheesy I know).

We saw this movie in 3D. I am not a big fan of “everything has to be 3D”, and typically space-based movies tend to overdo the 3D effects. However, I think that the 3D in this movie was slightly understated, which is a definite good thing. Sure, there were scenes that you could tell were made specifically because it would be shown in 3D, but they didn’t make you sick of the effect 5 seconds into the scene. It was very artfully done, and not too overwhelming for a space film.

This is definitely the film to see this summer. Great action, good story arch, great setup for the next movie, and a multitude of tie-ins to the other Marvel universe films. I am definitely going to be seeing this in theaters again, especially since we did not get the bonus scene at the press screening, and it will be a definite buy on Blu-Ray. Even in 3D.

I also wanted to address the rumor of Nathan Fillion being in this film. No, he is not Nova. However, he is in the film. But blink… and you will miss it. I am curious to see if anyone else can find him in the film. Please let us know in the comments!
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
Greedfall
Greedfall
2018 | Role-Playing
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.

Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.

It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.

Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.

The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.

Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.

Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.

What I liked: Interesting factions, Beautiful scenery, Unique setting

What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
  
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Daniel Boyd (1066 KP) rated NieR: Automata in Video Games

Oct 2, 2017 (Updated Oct 25, 2017)  
NieR: Automata
NieR: Automata
2017 | Role-Playing
Well developed characters, with a good amount of depth. (3 more)
Character motivations are clear and logical.
A visual feast.
A stunningly effective score.
A Genre Bending Masterclass In Game Design
There have been a good number of excellent games this year and before I played Nier it was difficult to choose my favourite game of the year so far. It is now extremely obvious.
This is one of the best games I have ever had the pleasure of playing through and it has pushed the boundaries of what I thought action RPG's could do. I had heard a lot of amazing things about this game before picking it up and I was sceptical that it was going to meet my expectations. I am happy to report that not only did it meet my expectations, but it greatly exceeded them.


The characters in this game are so well crafted. You will form an immediate opinion on each of the characters when you are first introduced to them, but be prepared to have your opinion changed multiple times. Initially likeable characters will commit despicable acts and the character you thought was a cold machine, will do something genuinely heart-warming. Even though these characters are prone to committing acts that don't necessarily match their character type, character motivations are always understandable, which is a mark of great writing.


The visuals in this game are incredible, not only in the graphical sense. The way that certain shots are framed, the way that lighting is implemented in certain environments, the fluid animations, the vast, lush natural environment; all of it is utterly stunning. Combat looks incredible, cutscenes are well timed and effective, character design is fantastic, all of this adds to the impressive visual flair of the game overall.


The audio is also significant during your playthrough, the soundtrack is so effective and well implemented. The tone is complimented by a different piece of music in each area of the game to the point that the music alone could tell you what area of the game that you are in without having to look at the screen.


The only negative feeling I have towards the game after finally completing it, was the exhaustion I felt towards the game's ending. Without spoiling anything, this game ends multiple times, each of them emotionally draining and leading to another even more complex layer of the game's overall story, to the point that finishing the entire thing feels like an endurance test and I'm not even anywhere near earning the platinum trophy! I didn't know exactly what I was getting into when I started the game and that is how I would recommend most players go into this game because you will truly be blown away, but you should know how much of your life this game is going to demand from you. If you don't have between 60-100 hours to spend, (depending on what completion rate you are aiming for,) then this will probably be too vast of an experience for you. And after finally completing the game in it's entirety, I feel exhausted and I'm not in any hurry right now to go back to the game to tackle the remaining sidequests. I feel that I have earned some time away from the game, at least for a few weeks. Normally I relish an epically long adventure, but even this pushed my limits of what a lengthy saga should be. This is the only thing that keeps me from scoring the game a perfect 10.


There is no denying that this game is very close to being a masterpiece and for those that do regard the game to be a perfect 10, I can see your point. There aren't any flaws within the game itself, mine is more of a personal problem and is proof to me at least, that you can have too much of a good thing. However, this doesn't disregard what I said previously in any way, this game does so many unique things and it does all of them impressively well. This is definitely Platinum's best game and I am glad that this fantastic experience is receiving the high level of praise that it deserves.
  
Rebel Rose (The Queen's Council #1)
Rebel Rose (The Queen's Council #1)
Emma Theriault | 2020 | Science Fiction/Fantasy, Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Set against the backdrop of revolutionary France, ‘Rebel Rose’ continues the story of Beauty and the Beast after the curse is broken. Belle and her Prince now have to find a way to navigate married life, rank, politics and explain a 10-year absence from the French Court of Versailles.

Controversially, Emma Theriault baits the hardcore Disney fans straight out of the gates by naming her Prince Lio (Lio, Lion, beast, gettit?) rather than Adam. In the grand scheme of things this can easily be forgiven but it still seems a strange choice. Maybe Adam was too English for a French Prince?

However, the use of first person perspective ensures that our protagonist remains firmly in Belle. Belle has refused the title of Princess upon marriage in order to stay true to her roots but is constantly hiding her true self: even referring to a trip around Europe as “one last adventure before the walls of the castle close around her”. When Belle witnesses the revolutionary sparks within the city this divides her further: how can she be part of the nobility these people rally against and an avid “commoner” at the same time?

In truth, Belle as a character divided me as well. Belle has always been my favourite Disney Princess (possibly to do with that massive library) and, in the most part, I feel Theriault wrote her well and stayed true to the character. However, in the early pages Belle felt very spoilt and selfish to me: preferring to disguise herself and explore Paris rather than support Lio in explaining his decade-long disappearing act to King Louis.

I was intrigued to know what my fellow reviewers thought and was unsurprised to see a LOT of criticism of our heroine, her shunning of the title of Princess and her lack of enthusiasm to be a leader. However, I almost felt that this made the story more realistic. Just because she broke a curse and married a Prince doesn’t mean she can automatically feel ready and comfortable leading a kingdom! Maybe she just has a fondness for hairy men?

Belle’s reluctance and tentativeness to lead also fed very nicely into her passion to improve the lives of the residents of the kingdom of Aveyon. This is common sense to her and therefore doesn’t feel like ruling. Indeed, it is not seen by any of the main characters as ruling but in the end it saves them all from a revolution of their own.

I would have liked Lio to be a little bit more developed than he was. The fact that he harboured an element of PTSD from the curse was really interesting but not explored any further than his nightmares and aversion towards roses. There was undoubtedly chemistry between him and Belle but it was just a bit lacklustre in my opinion. This may be due to his absence for a lot of the book but I felt the reader could have loved him a lot more than we did.

Lio’s cousin Bastien is the slimy villain of the tale and I would have liked a bit more mystery and suspense within his character. I appreciated that Belle didn’t like him initially as he was a powdered, wig wearing noble who was close to King Louis, basically as far away from Belle as possible. Bastien is also quite snobby towards Belle in his earliest chapters so you can’t blame her for disliking him.

  However, by using language to plainly show that Belle distrusts her husband’s cousin, Theriault instantly creates a flashing neon “villain” sign above his head. This would have been fine in a middle-grade book but within YA I think the reader could have been afforded to be misled a couple of times before uncovering Bastien’s real intentions.

**This section contains spoilers**
I also believe that Bastien’s eventual story arc was a tad unbelievable. At first I thought his revolutionary sympathies and further plots with various goons was a ruse in order to gain the throne for himself, particularly once he had established himself firmly with the advisory. Emma Theriault’s decision to keep Bastien true to the revolution seemed rushed, and a bit odd to be honest. This is a noble who lives in the lap of luxury and attends to King Louis himself but who then turns on his own kind after basically forcing the kingdom of Aveyon to break away from France? It didn’t seem plausible to me.


Rebel Rose is an easy to read continuation of one of our favourite Disney tales. It reintroduces us to old favourites such as Mrs Potts and Lumiere as well as introducing new characters such as Marguerite and Bastien. Belle’s journey to staying true to herself and following her gut is one anyone can empathise with and her discovery that she does not have to appease to outsider’s expectations will never cease to be important.

The magic contained within this novel is a perfect springboard for the rest of the novels within the Queen’s Council series: the next one is based on Mulan and will be written by Livia Blackburne before Jasmine’s story by Alexandra Monir follows in 2022. The majority of the action within this novel does take place towards the end so it can be a little slow paced and politics focused but I enjoyed seeing Belle and Lio break free of their fairytale life and become a little more real.

Although this isn’t my favourite Disney novel, I do appreciate the break away from the retelling genre and the move towards bringing these well-known characters into the real world. For a debut novel I think Emma Theriault should be immensely proud: the research for the historical context alone must have been a mission!