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The China Factor: Leveraging Emerging Business Strategies to Compete, Grow, and Win in the New Global Economy
Wiley, Amy Karam and Ken Wilcox
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The Innovation of Globalization proven strategies to succeed and out-compete emerging competition...
Movie Metropolis (309 KP) rated Avengers: Endgame (2019) in Movies
Jun 10, 2019
The MCU will never be the same again
I’m not going to sit here and tell you that Avengers: Endgame is the best movie of the MCU, because frankly; it isn’t. It’s not even in my top three. However, as a culmination of everything Marvel has been working up to since 2008, it has to be applauded.
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
Sophia (Bookwyrming Thoughts) (530 KP) rated Lucid in Books
Jan 23, 2020
<b><i>I received this book for free from Xpresso Book Tours in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Lucid</i> is really weird it's <b>not exactly a book with contents that I usually come across.</b> The last time I actually read a book that dealt with dreams was <i><a title="The Vault of Dreamers by Caragh M. O'Brien" href="https://bookwyrmingthoughts.com/arc-review-the-vault-of-dreamers-by-caragh-m-obrien/" target="_blank" rel="noopener">The Vault of Dreamers</a></i>. <i>Lucid</i> kind of... <b>throws in dreams and nightmares together</b> when Lori Blaine's psychologist encourages her to finally go through a door reoccurring in her dreams for years. When Lori does, she is plunged into another world entirely where danger lurks around every corner.
<b>Bonansinga writes in a different style than what you might be used to.</b> As I read <i>Lucid</i>, <b>I felt like I was watching an episode of a TV series, or just merely an actress reading a script.</b> While Lori is our main character most of the time, <b>the author shifts outside of the character's thoughts every so often</b> and focuses on the dialogue and actions of the people around her. There's are a few moments where it's <b>almost as though there's a narrator observing everything going on but accidentally slips up and quickly tries to fix everything by repositioning the camera. Meanwhile, the characters, or "actors," pretend not to notice.</b>
<blockquote style="text-align: left;">They swerved around the body, which lay in a heap near the shouldergiving it a wide berthand then roared off into the night.
They never saw the body behind them casually sit up, rise to its feet, and walk away.
I promise Ill tell you everything, Lori was saying, searching through the glove box, as the damaged Geo chugged down a hill.</blockquote>
I've also <b>never seen so many caps in a book before.</b> I don't mean the first letter in every sentence, I mean the I'M YELLING AT YOU THOUGH INTERMASPACE kind. (Or <a title="Daughter of Deep Silence by Carrie Ryan" href="https://bookwyrmingthoughts.com/dnf-review-daughter-of-deep-silence-by-carrie-ryan/" target="_blank" rel="noopener">my brain is raging at a book.</a> It's not necessarily one I didn't finish.)
<i>Lucid</i> is very <b>action-packed and vivid, but I don't really feel like this is a stand alone.</b> There's a pretty solid ending, but there may be a subtle loose end or two (I'll have to mull it over in my brain). <b>The dream world, however...</b>
I'm still very confused. I know there are five stages of sleep: brain activity slows down in the first, brain activity is everywhere in the second as the body transitions into the third stage, where brain activity is low. The fourth stage is similar to the third stage as the body prepares for the fifth stage, which is known as REM, or rapid eye movement, and dreams come alive.
I totally summarized that part. I probably came across this on a boring day and didn't remember anything but rapid eye movement is where dreams occur. REM is also a unit of measurement measuring the amount of radiation absorbed by human tissue. *drum rolls* I promise I'm not showing off.
Anyhoo, back to this whole dream world thing Bonansinga built <i>Lucid</i> on. According to the book, <b>there are three dimensions.</b> There's <b>WAKEworld</b>, which I assume is when all of us are awake and slouching in office/desk chairs (or curled up with a good book); <b>REMspace</b>, which I assume is the dream world and where you dream; and then there's <b>LIMBOspace/LIMBOworld</b>, which, knowing the word limbo, it's the middle world between dreams and wakefulness.
<b>I get the gist. But I don't <i>understand</i> how this whole LIMBOspace/LIMBOworld works.</b> I mean, <b>is it connected to that in-between where you're not living or dead,</b> because it's connected to comatose states? <b>What happens if Lori actually "ran out of time?"</b> She'll be a vegetable, most likely, but <b>if she runs out of time... is she a vegetable forever until her body is just a pile of bones and dust somewhere? But then what happens when you <i>are</i> a pile of bones and dust somewhere? Do you continue existing in this LIMBOspace, or do you just disappear?</b>
I could be over thinking this and taking it a curious step further than what is actually necessary (I would still wonder about that connection to comatose states though). <b><i>Lucid</i> has mind-boggling and creepy moments throughout the book, but it's really just similar to someone trying to stop demons entering the real world. Bonansinga just takes it from a dream level rather than an inferno one.</b> Points given for a unique take on an overused plot.
<a href="https://bookwyrmingthoughts.com/review-lucid-by-jay-bonansinga/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<i>Lucid</i> is really weird it's <b>not exactly a book with contents that I usually come across.</b> The last time I actually read a book that dealt with dreams was <i><a title="The Vault of Dreamers by Caragh M. O'Brien" href="https://bookwyrmingthoughts.com/arc-review-the-vault-of-dreamers-by-caragh-m-obrien/" target="_blank" rel="noopener">The Vault of Dreamers</a></i>. <i>Lucid</i> kind of... <b>throws in dreams and nightmares together</b> when Lori Blaine's psychologist encourages her to finally go through a door reoccurring in her dreams for years. When Lori does, she is plunged into another world entirely where danger lurks around every corner.
<b>Bonansinga writes in a different style than what you might be used to.</b> As I read <i>Lucid</i>, <b>I felt like I was watching an episode of a TV series, or just merely an actress reading a script.</b> While Lori is our main character most of the time, <b>the author shifts outside of the character's thoughts every so often</b> and focuses on the dialogue and actions of the people around her. There's are a few moments where it's <b>almost as though there's a narrator observing everything going on but accidentally slips up and quickly tries to fix everything by repositioning the camera. Meanwhile, the characters, or "actors," pretend not to notice.</b>
<blockquote style="text-align: left;">They swerved around the body, which lay in a heap near the shouldergiving it a wide berthand then roared off into the night.
They never saw the body behind them casually sit up, rise to its feet, and walk away.
I promise Ill tell you everything, Lori was saying, searching through the glove box, as the damaged Geo chugged down a hill.</blockquote>
I've also <b>never seen so many caps in a book before.</b> I don't mean the first letter in every sentence, I mean the I'M YELLING AT YOU THOUGH INTERMASPACE kind. (Or <a title="Daughter of Deep Silence by Carrie Ryan" href="https://bookwyrmingthoughts.com/dnf-review-daughter-of-deep-silence-by-carrie-ryan/" target="_blank" rel="noopener">my brain is raging at a book.</a> It's not necessarily one I didn't finish.)
<i>Lucid</i> is very <b>action-packed and vivid, but I don't really feel like this is a stand alone.</b> There's a pretty solid ending, but there may be a subtle loose end or two (I'll have to mull it over in my brain). <b>The dream world, however...</b>
I'm still very confused. I know there are five stages of sleep: brain activity slows down in the first, brain activity is everywhere in the second as the body transitions into the third stage, where brain activity is low. The fourth stage is similar to the third stage as the body prepares for the fifth stage, which is known as REM, or rapid eye movement, and dreams come alive.
I totally summarized that part. I probably came across this on a boring day and didn't remember anything but rapid eye movement is where dreams occur. REM is also a unit of measurement measuring the amount of radiation absorbed by human tissue. *drum rolls* I promise I'm not showing off.
Anyhoo, back to this whole dream world thing Bonansinga built <i>Lucid</i> on. According to the book, <b>there are three dimensions.</b> There's <b>WAKEworld</b>, which I assume is when all of us are awake and slouching in office/desk chairs (or curled up with a good book); <b>REMspace</b>, which I assume is the dream world and where you dream; and then there's <b>LIMBOspace/LIMBOworld</b>, which, knowing the word limbo, it's the middle world between dreams and wakefulness.
<b>I get the gist. But I don't <i>understand</i> how this whole LIMBOspace/LIMBOworld works.</b> I mean, <b>is it connected to that in-between where you're not living or dead,</b> because it's connected to comatose states? <b>What happens if Lori actually "ran out of time?"</b> She'll be a vegetable, most likely, but <b>if she runs out of time... is she a vegetable forever until her body is just a pile of bones and dust somewhere? But then what happens when you <i>are</i> a pile of bones and dust somewhere? Do you continue existing in this LIMBOspace, or do you just disappear?</b>
I could be over thinking this and taking it a curious step further than what is actually necessary (I would still wonder about that connection to comatose states though). <b><i>Lucid</i> has mind-boggling and creepy moments throughout the book, but it's really just similar to someone trying to stop demons entering the real world. Bonansinga just takes it from a dream level rather than an inferno one.</b> Points given for a unique take on an overused plot.
<a href="https://bookwyrmingthoughts.com/review-lucid-by-jay-bonansinga/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Purple Phoenix Games (2266 KP) rated Salty Dogs in Tabletop Games
Aug 27, 2019
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.
Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T
Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!
On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.
A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.
Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.
Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T
Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!
On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.
A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.
Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.
Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
Justin Patchett (42 KP) rated Roma (2018) in Movies
Mar 3, 2019
Caught in a bad Roma
Contains spoilers, click to show
It’s been a long while since I watched a film deserving of a truly, harshly negative review. I have gotten so close so many times, and I’ll be damned if Netflix hadn’t gotten close to earning that with the fridge-logic that ruined Bird Box. Even Bird Box, though, feels enjoyable in retrospect compared to another Netflix exclusive: Alfonso Cuarón’s Roma.
Since I’m in a clear minority on this film, I feel obligated to preemptively address some common criticisms. If Roma had been produced in English, presented in color and with any score, it couldn’t fix the fact that I simply dislike Roma’s genre. Sure, I’ve liked slice-of-life drama films, and modern period pieces do fine by me. Pretentious Oscar-farming arthouse flicks like this, though, never win my praise.
Roma follows Cleo, a housemaid in Mexico City. Cleo has gotten pregnant and the presumed father, Fermín, leaves her to buy cigarettes before the baby’s even born. Her employer, Sofía, is dealing with a cheating spouse. What follows is two hours of both of these women marginally helping each other with their respective situations. As slice-of-life films do.
Since it's a slice-of-life film, much of the story just basically happens. You'll remember a scene here or there that happened, even if it was ultimately insignificant. In one scene for instance, Cleo goes to confront the baby daddy, who’s at a huge martial arts class. She spectates and proves to be the only one able to perform a certain yoga pose. Which is important because it helped add another few minutes to the film.
Cleo goes into labor not long after this confrontation, but her daughter ends up being stillborn. This all happens in the midst of the Corpus Christi Massacre. What the heck was the Corpus Christi Massacre, you may ask? According to this film, it was a brutal inconvenience on Cleo’s way to the hospital after her water breaks. This actual historical event simply happens and is never addressed for one second more. You know, just like in Titanic where the shipwreck just makes things inconvenient for Rose and Jack.
The last major scene in the film comes when Sofía invites Cleo to come with her family on a trip to the beach, not as staff but to help Cleo cope with the tragedy of losing her child. While they’re there, Sofía leaves the children in Cleo’s care for two freaking minutes, and two of the kids nearly drown. Cleo, though, can’t swim, and so she stands out in the water as the kids rescue each other. And that's about as close as Roma gets to a cohesive plot. Cleo only came with them to help her grieving, which meant she could be there to be powerless while her employer’s kids save each other’s lives. Bad things happen to us, the film teaches, so that good things can coincidentally happen in our proximity.
In fact, coincidence seems to be the running theme, here. Remember the Corpus Christi Massacre? No? What if I call it “the scene where Cleo goes into labor”? Maybe that helps? Fermín briefly held Cleo at gunpoint in the middle of it. Again, mere coincidence. Just like it’s a mere coincidence that she goes into labor the same day as a massacre that killed 120 people. As coincidences do.
Roma isn’t an aggressively bad film. There are a rare few moments within Roma’s 2-hour runtime where you think, “I can see that clip showing up during a Facebook video binge,” but again: These are moments more rare than our current president ordering a rare steak. That rarity has everything to do with the fact that the movie has so few moments, at all. The rest is shots that linger too long from angles that repeat themselves all too often. It’s like Cuarón asked someone, “What does a movie like Juno need to be better?” They responded, “Nothing.” So Cuarón packed Roma with nothing.
Which brings up one of my biggest criticisms of Roma: The cinematography is bland. Cuarón shot practically the entire film on one camera, set a specific distance from the subject, and kept takes running as longer than they should have, padding out a short-film’s worth of content to feature length. It’s bland cinematography that somehow earned an Oscar for Best Cinematography.
Gravity showed us what Cuarón was capable of. Beyond bringing a seemingly authentic view of space to the big screen, Gravity offered variety. Yes, the huge collision scene in Gravity takes on the feel of a one-take scene, but even then, the camera moves with the action. And if your attention moves away from the foreground the shot, you’re able to see other important things going on. With Roma, though, your foreground is your film. Period. And to be sure, you'll be kept at arm's length from that foreground at all times, both metaphorically and cinematically.
There's a number of reasons why Roma wasn't the Best Picture, this year. Gravity proved that Roma is not Cuarón’s best film. Bo Burnham–yes, that Bo Burnham–wrote and directed a better slice-of-life film with Eighth Grade. And Roma might not even be the past year’s best black-and-white film; I dare suggest that Cold War may have been better.
To give it the credit it’s due, Roma’s cast rightly earned nominations for their performances. Yalitza Aparicio and Marina de Tavira earned Best Actress nominations for their roles, and for their part, their performances were authentic as can be. It's the least the Academy could do for having them endure Cuarón's lengthy takes.
But now that I've given it credit, I demand my time back for the scene of Fermín going Star Wars Kid meets Full Monty.
Since I’m in a clear minority on this film, I feel obligated to preemptively address some common criticisms. If Roma had been produced in English, presented in color and with any score, it couldn’t fix the fact that I simply dislike Roma’s genre. Sure, I’ve liked slice-of-life drama films, and modern period pieces do fine by me. Pretentious Oscar-farming arthouse flicks like this, though, never win my praise.
Roma follows Cleo, a housemaid in Mexico City. Cleo has gotten pregnant and the presumed father, Fermín, leaves her to buy cigarettes before the baby’s even born. Her employer, Sofía, is dealing with a cheating spouse. What follows is two hours of both of these women marginally helping each other with their respective situations. As slice-of-life films do.
Since it's a slice-of-life film, much of the story just basically happens. You'll remember a scene here or there that happened, even if it was ultimately insignificant. In one scene for instance, Cleo goes to confront the baby daddy, who’s at a huge martial arts class. She spectates and proves to be the only one able to perform a certain yoga pose. Which is important because it helped add another few minutes to the film.
Cleo goes into labor not long after this confrontation, but her daughter ends up being stillborn. This all happens in the midst of the Corpus Christi Massacre. What the heck was the Corpus Christi Massacre, you may ask? According to this film, it was a brutal inconvenience on Cleo’s way to the hospital after her water breaks. This actual historical event simply happens and is never addressed for one second more. You know, just like in Titanic where the shipwreck just makes things inconvenient for Rose and Jack.
The last major scene in the film comes when Sofía invites Cleo to come with her family on a trip to the beach, not as staff but to help Cleo cope with the tragedy of losing her child. While they’re there, Sofía leaves the children in Cleo’s care for two freaking minutes, and two of the kids nearly drown. Cleo, though, can’t swim, and so she stands out in the water as the kids rescue each other. And that's about as close as Roma gets to a cohesive plot. Cleo only came with them to help her grieving, which meant she could be there to be powerless while her employer’s kids save each other’s lives. Bad things happen to us, the film teaches, so that good things can coincidentally happen in our proximity.
In fact, coincidence seems to be the running theme, here. Remember the Corpus Christi Massacre? No? What if I call it “the scene where Cleo goes into labor”? Maybe that helps? Fermín briefly held Cleo at gunpoint in the middle of it. Again, mere coincidence. Just like it’s a mere coincidence that she goes into labor the same day as a massacre that killed 120 people. As coincidences do.
Roma isn’t an aggressively bad film. There are a rare few moments within Roma’s 2-hour runtime where you think, “I can see that clip showing up during a Facebook video binge,” but again: These are moments more rare than our current president ordering a rare steak. That rarity has everything to do with the fact that the movie has so few moments, at all. The rest is shots that linger too long from angles that repeat themselves all too often. It’s like Cuarón asked someone, “What does a movie like Juno need to be better?” They responded, “Nothing.” So Cuarón packed Roma with nothing.
Which brings up one of my biggest criticisms of Roma: The cinematography is bland. Cuarón shot practically the entire film on one camera, set a specific distance from the subject, and kept takes running as longer than they should have, padding out a short-film’s worth of content to feature length. It’s bland cinematography that somehow earned an Oscar for Best Cinematography.
Gravity showed us what Cuarón was capable of. Beyond bringing a seemingly authentic view of space to the big screen, Gravity offered variety. Yes, the huge collision scene in Gravity takes on the feel of a one-take scene, but even then, the camera moves with the action. And if your attention moves away from the foreground the shot, you’re able to see other important things going on. With Roma, though, your foreground is your film. Period. And to be sure, you'll be kept at arm's length from that foreground at all times, both metaphorically and cinematically.
There's a number of reasons why Roma wasn't the Best Picture, this year. Gravity proved that Roma is not Cuarón’s best film. Bo Burnham–yes, that Bo Burnham–wrote and directed a better slice-of-life film with Eighth Grade. And Roma might not even be the past year’s best black-and-white film; I dare suggest that Cold War may have been better.
To give it the credit it’s due, Roma’s cast rightly earned nominations for their performances. Yalitza Aparicio and Marina de Tavira earned Best Actress nominations for their roles, and for their part, their performances were authentic as can be. It's the least the Academy could do for having them endure Cuarón's lengthy takes.
But now that I've given it credit, I demand my time back for the scene of Fermín going Star Wars Kid meets Full Monty.
Movie Metropolis (309 KP) rated Harry Potter and the Deathly Hallows - Part 2 (2011) in Movies
Jun 11, 2019
The moment has come for every budding witch and wizard to say goodbye to the cash cow that has been the Harry Potter franchise and what a send-off he’s been given.
David Yates has once again returned to helm the final instalment in the most profitable movie franchise in history and whilst he has created a near perfect film technically, it falls down on a few points like a lack of character development and overly rushed script.
Deathly Hallows Part 2 picks up immediately from the 1st chapter with a quick reminder of what preceded it. This is a welcome start as the film feels a little disjointed in parts and if you’re not a loyal Harry Potter fan; chances are you won’t understand what’s going on.
Voldermort is gaining power as Harry, Ron and Hermione search for the missing horcruxes in order to destroy them and cripple the fearsome villain. Their travels bring them back to where it all started; Hogwarts school of witchcraft and wizardy; which has changed since we saw it last. Hogwarts has been rendered fabulously and is perhaps the best use of the 3D technology in the entire film. The sweeping shots of the lush, yet foreboding landscape surrounding the iconic castle are given new depth as we literally fly through the sky and smash through castle windows.
The decision to convert the film into 3D was met with mixed reviews from critics who said it would spoil a film which didn’t need it. To some extent this is true, there is a definite lack of focus throughout the film as the eye tries to focus on too many things at once, but it is far from the worst 3D conversion I’ve seen.
Performance wise, everyone has upped their game. The main trio have developed strong bonds with each other in real life and this really shows in the film as they battle against near certain death to protect one another. Daniel Radcliffe (Harry) is perhaps the weakest of the three in this film with Emma Watson (Hermione) and Rupert Grint (Ron) tied in first place. Their quiet demeanour is excitingly suffocating and brings a sense of claustrophobia to the film.
Of our veteran stars, Maggie Smith and Alan Rickman who play Professor McGonnagall and new headmaster Severus Snape are by far the standouts in a cast which are given a much greater chance to shine in this film. For a woman of Smiths age (76), she is exceptional and her performance really shows why Chris Columbus thought she would be perfect for the role all those years ago. Alan Rickman has been a favourite throughout the series and hasn’t let Potter fans down here, his final scenes are heart-breaking and worthy of a few tears.
Most of the other favourites make a welcome return, though all of them feel like cardboard cutouts, because their speech is limited to a couple of lines. Jim Broadbent (Horace Slughorn), Emma Thompson (Sybil Trelawny), Miriam Margolyes (Pomona Sprout) all make cameos in the film which is both a lovely and disappointing sight to see.
Ralph Fiennes does a lot of shouting throughout the film as vicious enemy Lord Voldermort but he performs well and does the role justice.
The only real flaw in the characters is that many of them aren’t given enough screen time. Helena Bonham Carter’s fabulous Bellatrix Lestrange is unfortunately lost as the army of Death Eaters grows and many other brilliant characters are only seen, not heard. (David Thewlis – Remus Lupin is the most prominent example of this.)
Being just over two hours in length means that this film is by far the shortest of the bunch and this shows in its pacing. Unfortunately, cutting the running time to this length has meant that certain scenes feel a little disjointed and certain parts, which were gut-wrenching in the book aren’t given enough time to digest in the film, which is disappointing seeing as an extra 10 or 20 minutes would’ve improved things greatly.
The climatic battle of Hogwarts as it’s been titled is fabulous and the special effects come into their own here as giants, acromantulas, death eaters and students pit themselves against one another with terrifying results. It’s a real treat to behold.
Yates’ cinematography is superb and every single shot he uses is beautiful in its own way. In one particular scene, located in the never before seen boathouse at Hogwarts, Yates manages to get around the 12A certificate which has blighted the last 4 films by shooting through frosted glass. I won’t spoil the scene for you, but it’s an emotional part of the film.
Moreover, the limbo scenes between Harry and Dumbledore, which were a low point in the novel, have been pleasingly shortened so that enough time is given to the main storylines. Unfortunately, the much talked about epilogue is too short and is a slightly anti-climatic send off for a film franchise that has been around for 10 years.
Overall, Harry Potter gets the send-off he deserved in a film which returns the magic and sparkle lost as the movies got darker. Yates has crafted a beautifully shot movie which doesn’t forget the action packed nature of its source material. Coupled with brilliant special effects and excellent performances by everyone involved, it’s a winning formula all round. The Harry Potter film franchise may have had a few lapses and a couple of disappointing outings, but thankfully the Deathly Hallows has made sure it ends on a high note. It may finish here, but when it ends this well, it most certainly won’t be forgotten.
https://moviemetropolis.net/2011/07/18/harry-potter-the-deathly-hallows-part-2-2011/
David Yates has once again returned to helm the final instalment in the most profitable movie franchise in history and whilst he has created a near perfect film technically, it falls down on a few points like a lack of character development and overly rushed script.
Deathly Hallows Part 2 picks up immediately from the 1st chapter with a quick reminder of what preceded it. This is a welcome start as the film feels a little disjointed in parts and if you’re not a loyal Harry Potter fan; chances are you won’t understand what’s going on.
Voldermort is gaining power as Harry, Ron and Hermione search for the missing horcruxes in order to destroy them and cripple the fearsome villain. Their travels bring them back to where it all started; Hogwarts school of witchcraft and wizardy; which has changed since we saw it last. Hogwarts has been rendered fabulously and is perhaps the best use of the 3D technology in the entire film. The sweeping shots of the lush, yet foreboding landscape surrounding the iconic castle are given new depth as we literally fly through the sky and smash through castle windows.
The decision to convert the film into 3D was met with mixed reviews from critics who said it would spoil a film which didn’t need it. To some extent this is true, there is a definite lack of focus throughout the film as the eye tries to focus on too many things at once, but it is far from the worst 3D conversion I’ve seen.
Performance wise, everyone has upped their game. The main trio have developed strong bonds with each other in real life and this really shows in the film as they battle against near certain death to protect one another. Daniel Radcliffe (Harry) is perhaps the weakest of the three in this film with Emma Watson (Hermione) and Rupert Grint (Ron) tied in first place. Their quiet demeanour is excitingly suffocating and brings a sense of claustrophobia to the film.
Of our veteran stars, Maggie Smith and Alan Rickman who play Professor McGonnagall and new headmaster Severus Snape are by far the standouts in a cast which are given a much greater chance to shine in this film. For a woman of Smiths age (76), she is exceptional and her performance really shows why Chris Columbus thought she would be perfect for the role all those years ago. Alan Rickman has been a favourite throughout the series and hasn’t let Potter fans down here, his final scenes are heart-breaking and worthy of a few tears.
Most of the other favourites make a welcome return, though all of them feel like cardboard cutouts, because their speech is limited to a couple of lines. Jim Broadbent (Horace Slughorn), Emma Thompson (Sybil Trelawny), Miriam Margolyes (Pomona Sprout) all make cameos in the film which is both a lovely and disappointing sight to see.
Ralph Fiennes does a lot of shouting throughout the film as vicious enemy Lord Voldermort but he performs well and does the role justice.
The only real flaw in the characters is that many of them aren’t given enough screen time. Helena Bonham Carter’s fabulous Bellatrix Lestrange is unfortunately lost as the army of Death Eaters grows and many other brilliant characters are only seen, not heard. (David Thewlis – Remus Lupin is the most prominent example of this.)
Being just over two hours in length means that this film is by far the shortest of the bunch and this shows in its pacing. Unfortunately, cutting the running time to this length has meant that certain scenes feel a little disjointed and certain parts, which were gut-wrenching in the book aren’t given enough time to digest in the film, which is disappointing seeing as an extra 10 or 20 minutes would’ve improved things greatly.
The climatic battle of Hogwarts as it’s been titled is fabulous and the special effects come into their own here as giants, acromantulas, death eaters and students pit themselves against one another with terrifying results. It’s a real treat to behold.
Yates’ cinematography is superb and every single shot he uses is beautiful in its own way. In one particular scene, located in the never before seen boathouse at Hogwarts, Yates manages to get around the 12A certificate which has blighted the last 4 films by shooting through frosted glass. I won’t spoil the scene for you, but it’s an emotional part of the film.
Moreover, the limbo scenes between Harry and Dumbledore, which were a low point in the novel, have been pleasingly shortened so that enough time is given to the main storylines. Unfortunately, the much talked about epilogue is too short and is a slightly anti-climatic send off for a film franchise that has been around for 10 years.
Overall, Harry Potter gets the send-off he deserved in a film which returns the magic and sparkle lost as the movies got darker. Yates has crafted a beautifully shot movie which doesn’t forget the action packed nature of its source material. Coupled with brilliant special effects and excellent performances by everyone involved, it’s a winning formula all round. The Harry Potter film franchise may have had a few lapses and a couple of disappointing outings, but thankfully the Deathly Hallows has made sure it ends on a high note. It may finish here, but when it ends this well, it most certainly won’t be forgotten.
https://moviemetropolis.net/2011/07/18/harry-potter-the-deathly-hallows-part-2-2011/
Kyera (8 KP) rated A Court of Thorns and Roses in Books
Jan 31, 2018
After reading the Throne of Glass series, I didn't think that I could love SJM's next series as much. How could it compare? It doesn't, but not in a bad way. While it's also a book about the Fae, a Court of Thorns and Roses is set in an entirely different world with its own set of unique characters. It is also vaguely a retelling, or reimagining, of the Beauty and the Beast fairytale, which I loved. The human and Fae worlds are separated by an invisible wall and a Treaty that was crafted after a brutal war which took place 500 years earlier.
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
Purple Phoenix Games (2266 KP) rated Mitropia in Tabletop Games
Apr 21, 2020
Have you ever had a crush on someone and just wanted to surround them with your presence? Too creepy? Okay, have you ever been at odds with your sworn enemies and learned to settle your differences by transporting yourselves to the plane of the gods to engage in a battle of strategic placement and enveloping in order to determine supremacy? Too specific? Well, the latter is the premise for the game Mitropia.
Mitropia is an area majority game that can end in several fashions. To setup your first game, please use the setup instructions in the rule book to form the playing area. However, the more you play, the more you might like to change it up and try out some wacky board formations. Every player receives a player mat featuring a tribe with different special abilities. They will each also receive the matching colored warrior tokens (and bag if present), cards from the two decks according to the setup in the rules. Each player will place their chieftan (two stacked warrior tokens) on the board. The game is ready to be played!
DISCLAIMER: We were provided a near-retail prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game – and the rules will certainly be tweaked from this version and the rules we used to play it. You are invited to download the rulebook from the publisher’s website, back the game through the Kickstarter campaign running April 16 – May 17, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
Game play is relatively simple. Players are attempting to score points by occupying and/or surrounding terrain tiles. Some tiles are worth more points than others depending on tribe abilities and other factors. The game ends once there are no more legal plays, all players have passed, or a chieftan has been captured by an opponent. Points are then tallied and a victor is determined.
On a turn, a player will make a “move,” which is a strange term as the player is actually placing out a warrior token. The placement of the warrior is dependent upon a move pattern card that is showing on the player mat, or one from the player’s hand to be discarded. These move cards show where the warrior can be placed (like Onitama‘s movement cards). Move cards can be combined with special action cards to make interesting warrior placement upon the board. Again, the goal of the game is to encompass as much terrain as possible, and surround your opponents to capture their warrior tokens.
In addition to simply placing out new warriors to claim lands and surround opponents, using terrain types to their fullest is a strategy not to be ignored. Wormholes are teleport locations, and mountains are impassable. Using just these features can wreak havoc on unsuspecting opponents. Mountains can especially be brutal when being used as an obstacle to facilitate surrounding enemies. When you play Mitropia be warned: mind the mountains.
Play continues in turns until a win condition or game end condition has been met. The players tally points to declare a victor, and then setup to play again for the player will definitely want to play another.
Components. Again, this is a near-retail prototype copy, so the components are very close to what will be available and in each box upon a successful Kickstarter campaign. That said, these components are amazing! I told the publisher the day after receiving the game that I was very impressed with what was packed in the box. Now, I haven’t been able to Tetris the components back in the box and have the cover fit flush since I opened it, but what is inside the box truly is wonderful. The player discs are all nicely-painted wood bits. The player mats, cards, and terrain tiles are all great quality. The art on everything is super stellar, and I just love playing with everything! You know the feeling when you’re playing a game that just has that perfect tactile quality? That’s Mitropia. And this copy isn’t even upgraded!
So here are my thoughts on this beast. I have never played Go, and I’m not really sure I want to after having Mitropia in my hands. I probably will play Go sometime, but I can only picture myself wishing I had been playing Mitropia. There is just something about having special abilities and slight differences that really improves my enjoyment. I love being able to see my turns several rounds in advance, but then having to switch tactics because an opponent has thwarted my evil plan at the last moment. I love being able to sit and think about my plays. I do not suffer from analysis paralysis, and this is a caveat I have for the game – do NOT play with AP-prone opponents. There is a lot going on here and so many options on a turn. AP sufferers can just stare at the board frightened of playing the wrong move or deciding whether or not to play a special ability card. However, I think this is a fantastic game with an excellent theme overlaid. If you are looking for a thematic game of Go that looks beautiful, is colorful instead of boring, allows players to have special powers and abilities, card play similar to the award-winning Onitama, then you certainly owe it to yourself to give a look at Mitropia. Please head over to the Kickstarter campaign that ends May 17, 2020 and check it out to learn even more and see what others are saying about it. I will be guarding my copy like you wouldn’t believe.
Mitropia is an area majority game that can end in several fashions. To setup your first game, please use the setup instructions in the rule book to form the playing area. However, the more you play, the more you might like to change it up and try out some wacky board formations. Every player receives a player mat featuring a tribe with different special abilities. They will each also receive the matching colored warrior tokens (and bag if present), cards from the two decks according to the setup in the rules. Each player will place their chieftan (two stacked warrior tokens) on the board. The game is ready to be played!
DISCLAIMER: We were provided a near-retail prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game – and the rules will certainly be tweaked from this version and the rules we used to play it. You are invited to download the rulebook from the publisher’s website, back the game through the Kickstarter campaign running April 16 – May 17, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
Game play is relatively simple. Players are attempting to score points by occupying and/or surrounding terrain tiles. Some tiles are worth more points than others depending on tribe abilities and other factors. The game ends once there are no more legal plays, all players have passed, or a chieftan has been captured by an opponent. Points are then tallied and a victor is determined.
On a turn, a player will make a “move,” which is a strange term as the player is actually placing out a warrior token. The placement of the warrior is dependent upon a move pattern card that is showing on the player mat, or one from the player’s hand to be discarded. These move cards show where the warrior can be placed (like Onitama‘s movement cards). Move cards can be combined with special action cards to make interesting warrior placement upon the board. Again, the goal of the game is to encompass as much terrain as possible, and surround your opponents to capture their warrior tokens.
In addition to simply placing out new warriors to claim lands and surround opponents, using terrain types to their fullest is a strategy not to be ignored. Wormholes are teleport locations, and mountains are impassable. Using just these features can wreak havoc on unsuspecting opponents. Mountains can especially be brutal when being used as an obstacle to facilitate surrounding enemies. When you play Mitropia be warned: mind the mountains.
Play continues in turns until a win condition or game end condition has been met. The players tally points to declare a victor, and then setup to play again for the player will definitely want to play another.
Components. Again, this is a near-retail prototype copy, so the components are very close to what will be available and in each box upon a successful Kickstarter campaign. That said, these components are amazing! I told the publisher the day after receiving the game that I was very impressed with what was packed in the box. Now, I haven’t been able to Tetris the components back in the box and have the cover fit flush since I opened it, but what is inside the box truly is wonderful. The player discs are all nicely-painted wood bits. The player mats, cards, and terrain tiles are all great quality. The art on everything is super stellar, and I just love playing with everything! You know the feeling when you’re playing a game that just has that perfect tactile quality? That’s Mitropia. And this copy isn’t even upgraded!
So here are my thoughts on this beast. I have never played Go, and I’m not really sure I want to after having Mitropia in my hands. I probably will play Go sometime, but I can only picture myself wishing I had been playing Mitropia. There is just something about having special abilities and slight differences that really improves my enjoyment. I love being able to see my turns several rounds in advance, but then having to switch tactics because an opponent has thwarted my evil plan at the last moment. I love being able to sit and think about my plays. I do not suffer from analysis paralysis, and this is a caveat I have for the game – do NOT play with AP-prone opponents. There is a lot going on here and so many options on a turn. AP sufferers can just stare at the board frightened of playing the wrong move or deciding whether or not to play a special ability card. However, I think this is a fantastic game with an excellent theme overlaid. If you are looking for a thematic game of Go that looks beautiful, is colorful instead of boring, allows players to have special powers and abilities, card play similar to the award-winning Onitama, then you certainly owe it to yourself to give a look at Mitropia. Please head over to the Kickstarter campaign that ends May 17, 2020 and check it out to learn even more and see what others are saying about it. I will be guarding my copy like you wouldn’t believe.
Bob Mann (459 KP) rated The Roads Not Taken (2020) in Movies
Sep 15, 2020
Javier Bardem and Elle Fanning act their socks off (1 more)
Robbie Ryan cinematography is Oscar worthy
Pain and not a lot of Glory.
If you like your movies action packed you are going to dislike this movie. If you like light and uplifting stories you are going to positively loathe this one! For everyone else, "The Roads Not Taken" is a very thought-provoking piece of film-making from writer/director Sally Potter that I have a lot of respect for. Even more so, since I learned that the film is based on the director's time caring for her now deceased brother Nic, diagnosed with early onset dementia in 2010.
It's not a promising premise. "The Roads Not Taken" concerns a New Yorker with dementia being taking to the dentist and the opticians. Gripped yet? Nope... didn't think so. But stay with me here.
Elle Fanning plays Molly, daughter of the almost catatonic Leo (Javier Bardem) who is receiving a lot of support to stay in his own home. As his daughter assists him on his trip to his medical appointments, he is only about 10% 'there'. Glassy-eyed and almost incomprehensible, his utterances are often taken to refer to his present experiences. But actually, he's 90% somewhere else, revisiting two key episodes in his past life and reacting in the real world to what's happening in his dreams.
As he relives 'the roads not taken' we can piece together the elements of a life that's lived and - perhaps - lay out some elements that might have contributed to his mental decline in later life.
Before we plunge into the doom and gloom of the story, there was one moment of levity for me in the opening titles. I commented in my review of "The Farewell" that the company 'dog-tags' at the start of the film reminded me of a famous Family Guy comic moment. But this is kindergarten level compared to this movie. I assume Sally Potter must have tapped her complete phone contacts list to raise the funding for this one! Since I counted FOURTEEN different production companies referenced! Is this a record?
As you enter later life, it's common for many of us to suffer a significant source of stress. Sometimes - if you're lucky - four sources of stress. The reason? You stop worrying about your kids as much and start worrying about your aged parents and in-laws. Like heating up a frog in water, it's often imperceptible how much stress you are actually carrying with that until the last of the relatives 'shuffles off this mortal coil'. Within the grief, there's also a source of guilty relief in there somewhere. Such is the maelstrom that young Molly is in - with knobs on - given the disability of Leo. As a professional in her 20's, she is also having the juggle this responsibility with progressing her career.
It's a bit early in this turbulent year to talk of Oscar nominations. But for me, there are three standout performances in this movie:
1) Javier Bardem: what an acting masterclass! As with Daniel Day-Lewis's win in 1990 for "My Left Foot", the Academy loves a disability-based performance. I haven't seen much Oscar-buzz about this performance, but I'd personally throw his hat into the ring, for at least my long-list;
2) Elle Fanning: this young lady has been in movies since the age of 2, but rose to stardom with "Super 8". She's building a formidable filmography behind her. Here she matches Bardem shot-for-shot in the acting stakes: a caring daughter being emotionally torn apart; always needing to be in two places at the same time (as nicely positioned by the cryptic ending). A first Oscar-nomination perhaps?
3) Robbie Ryan: with an Oscar-nom previously for "The Favourite", could another one follow for this? For this is a beautiful film to look at, despite its downbeat story. There are some drop-dead gorgeous shots. One in particular is where a sun-lit Fanning has a "Marilyn Monroe subway skirt moment" at a window (with her hair being blown, I should add). Glorious. And all of the Mexican/Greek scenes (all Spain I believe) are deliciously lit and coloured.
"The Roads Not Taken" is an intelligent watch for sure, and reminiscent to me of Almodovar's "Pain and Glory": another artist's life lived again in flashback. If anything, this one is more unstructured in setting out a box of jigsaw pieces that you need to piece together through the unreliable narrator's random memories. ("Ooh, look - here's a bit with Laura Linney on it... ah, that goes there"; "So that's who Selma Hayek is"; etc.) But, as with a jigsaw, staying the course and putting the last pieces in is a very satisfying experience.
There's also a really feelgood scene in a taxi rank that restores your faith in the underlying goodness of people.... and a rant by a "Trump-voter" that gives you quite the opposite view!
Where I found some frustration was in the lack of backstory for Molly. She seems to be painted rather two-dimensionally. Yes - young with job, but of her personal life we see nothing. Adding another dimension (a young family for example) would have added yet another set of stresses to the mix. Leo's flashbacks are also focused on just two time periods. More wide-ranging reminiscences might have broadened the drama.
But I personally found "The Roads Not Taken" intensely moving. I'm not sure I could say I "enjoyed" it, but it is a worthy watch and has left me with thought-provoking images to chew on.
(For the full graphical review, please check out the One Mann's Movies here https://bob-the-movie-man.com/2020/09/15/the-roads-not-taken-2020-pain-and-very-little-glory/.)
It's not a promising premise. "The Roads Not Taken" concerns a New Yorker with dementia being taking to the dentist and the opticians. Gripped yet? Nope... didn't think so. But stay with me here.
Elle Fanning plays Molly, daughter of the almost catatonic Leo (Javier Bardem) who is receiving a lot of support to stay in his own home. As his daughter assists him on his trip to his medical appointments, he is only about 10% 'there'. Glassy-eyed and almost incomprehensible, his utterances are often taken to refer to his present experiences. But actually, he's 90% somewhere else, revisiting two key episodes in his past life and reacting in the real world to what's happening in his dreams.
As he relives 'the roads not taken' we can piece together the elements of a life that's lived and - perhaps - lay out some elements that might have contributed to his mental decline in later life.
Before we plunge into the doom and gloom of the story, there was one moment of levity for me in the opening titles. I commented in my review of "The Farewell" that the company 'dog-tags' at the start of the film reminded me of a famous Family Guy comic moment. But this is kindergarten level compared to this movie. I assume Sally Potter must have tapped her complete phone contacts list to raise the funding for this one! Since I counted FOURTEEN different production companies referenced! Is this a record?
As you enter later life, it's common for many of us to suffer a significant source of stress. Sometimes - if you're lucky - four sources of stress. The reason? You stop worrying about your kids as much and start worrying about your aged parents and in-laws. Like heating up a frog in water, it's often imperceptible how much stress you are actually carrying with that until the last of the relatives 'shuffles off this mortal coil'. Within the grief, there's also a source of guilty relief in there somewhere. Such is the maelstrom that young Molly is in - with knobs on - given the disability of Leo. As a professional in her 20's, she is also having the juggle this responsibility with progressing her career.
It's a bit early in this turbulent year to talk of Oscar nominations. But for me, there are three standout performances in this movie:
1) Javier Bardem: what an acting masterclass! As with Daniel Day-Lewis's win in 1990 for "My Left Foot", the Academy loves a disability-based performance. I haven't seen much Oscar-buzz about this performance, but I'd personally throw his hat into the ring, for at least my long-list;
2) Elle Fanning: this young lady has been in movies since the age of 2, but rose to stardom with "Super 8". She's building a formidable filmography behind her. Here she matches Bardem shot-for-shot in the acting stakes: a caring daughter being emotionally torn apart; always needing to be in two places at the same time (as nicely positioned by the cryptic ending). A first Oscar-nomination perhaps?
3) Robbie Ryan: with an Oscar-nom previously for "The Favourite", could another one follow for this? For this is a beautiful film to look at, despite its downbeat story. There are some drop-dead gorgeous shots. One in particular is where a sun-lit Fanning has a "Marilyn Monroe subway skirt moment" at a window (with her hair being blown, I should add). Glorious. And all of the Mexican/Greek scenes (all Spain I believe) are deliciously lit and coloured.
"The Roads Not Taken" is an intelligent watch for sure, and reminiscent to me of Almodovar's "Pain and Glory": another artist's life lived again in flashback. If anything, this one is more unstructured in setting out a box of jigsaw pieces that you need to piece together through the unreliable narrator's random memories. ("Ooh, look - here's a bit with Laura Linney on it... ah, that goes there"; "So that's who Selma Hayek is"; etc.) But, as with a jigsaw, staying the course and putting the last pieces in is a very satisfying experience.
There's also a really feelgood scene in a taxi rank that restores your faith in the underlying goodness of people.... and a rant by a "Trump-voter" that gives you quite the opposite view!
Where I found some frustration was in the lack of backstory for Molly. She seems to be painted rather two-dimensionally. Yes - young with job, but of her personal life we see nothing. Adding another dimension (a young family for example) would have added yet another set of stresses to the mix. Leo's flashbacks are also focused on just two time periods. More wide-ranging reminiscences might have broadened the drama.
But I personally found "The Roads Not Taken" intensely moving. I'm not sure I could say I "enjoyed" it, but it is a worthy watch and has left me with thought-provoking images to chew on.
(For the full graphical review, please check out the One Mann's Movies here https://bob-the-movie-man.com/2020/09/15/the-roads-not-taken-2020-pain-and-very-little-glory/.)
Emma @ The Movies (1786 KP) rated Pride and Prejudice and Zombies (2016) in Movies
Sep 25, 2019
A film for all those women who dream of chivalry, but want to kick some ass.
Contains spoilers, click to show
"It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains."
A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.
The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.
Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.
When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.
Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.
Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.
I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.
Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.
Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.
The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...
"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"
I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.
My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!
All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.
A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.
The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.
Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.
When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.
Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.
Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.
I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.
Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.
Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.
The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...
"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"
I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.
My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!
All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.