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Heather Cranmer (2721 KP) rated Promenade (The Dark Nocturne #3) in Books
Aug 30, 2022
After reading and loving the first two books in the Dark Nocturne series by Morgan Shamy, Serenade and Etude, I jumped right into reading the final book in the trilogy, Promenade. Promenade was the best book in the series which is saying a lot since I loved the first two! I was just sad that the trilogy was ending.
In Promenade, November and Vincent are in two separate eras in time. After an attack on November's life that lives others she cares about dead, she enlists the help of the Fae to help her get back in time to help stop Vincent's death in the present time. However, there's the shadow wraith that keeps coming after her to send her back to her time. November must convince Vincent, who's a totally different person than his present self, to somehow change the future to prevent his death in her time. However, things don't go as planned. More lives are lost, and November's plan is left in shambles.
I very much loved the plot of Promenade! I was hooked right from the start. Yes, the first two books in the series are fantastic, but Promenade really blew me away! There's so much action and adventure packed in each and every page throughout this book. It's hard not to get sucked right back into November's world. There was a few time where the pacing took off without me, and I was left confused, but that was not very often. Other than those few times, the pacing was perfect, and I found myself fully immersed in the story. I loved the setting of early 20th century London, England. With Shamy's great descriptions of everything that was around, I was easily transported back with November. It was easy to imagine everything going on around November. The world building was so good! The time travel aspect was written superbly, and it was done in a way that wasn't extremely confusing. In Promenade, we still had some mentions of blood walkers, shifters, and witches, but now November was also dealing with the Fae, the Shadow Fae, and a shadow wraith. I loved all the new types of fantasy beings in this book. There were a few plot twist throughout the book, and I loved how the whole trilogy was tied up nicely by the end of the book.
Where do I start with the characters in Promenade? Just like in the previous two books in the trilogy, Shamy does an amazing job at breathing life into each and every one of her characters no matter how big or small of a role they play. November redeemed herself in Promenade after annoying me in Etude. I admired her love and strong bond with Vincent. I loved how she'd risk everything just to try to make sure he and her friends would be alright (even if it would sometimes have the opposite effect). The depth of November's emotions felt very realistic, and I felt myself having the same feelings as November. I enjoyed reading about the Vincent of 1901. He was much different from the present day Vincent, and it was interesting to read how different they were. I liked how we got to know Quincey a little better in this book as well. I enjoyed learning more about him. Cam was also heavily featured, and I was thrilled! I've always had a soft spot for Cam after the first book in the trilogy when he turns over a new leaf. We are also introduced to the characters of Rowan and Hazel. Although they weren't featured a lot, they were still awesome characters. We also get to meet Vincent's father. Let's just say he is definitely a piece of work! Shamy does a fantastic job of making us kind of sympathize with him for wanting to protect his land and people but at the same time, hating him for what he's done to the people he thinks disobey him.
Trigger warnings for Promenade include murder, attempted murder, torture, violence, and blackmail.
Overall, Promenade is one of the best books I've read in awhile. With it's exciting plot and well developed characters, you'd be hard pressed not to like this book. I would definitely recommend Promenade by Morgan Shamy to those aged 14+ who are willing to stay up all night to finish a book due to how great it is!
In Promenade, November and Vincent are in two separate eras in time. After an attack on November's life that lives others she cares about dead, she enlists the help of the Fae to help her get back in time to help stop Vincent's death in the present time. However, there's the shadow wraith that keeps coming after her to send her back to her time. November must convince Vincent, who's a totally different person than his present self, to somehow change the future to prevent his death in her time. However, things don't go as planned. More lives are lost, and November's plan is left in shambles.
I very much loved the plot of Promenade! I was hooked right from the start. Yes, the first two books in the series are fantastic, but Promenade really blew me away! There's so much action and adventure packed in each and every page throughout this book. It's hard not to get sucked right back into November's world. There was a few time where the pacing took off without me, and I was left confused, but that was not very often. Other than those few times, the pacing was perfect, and I found myself fully immersed in the story. I loved the setting of early 20th century London, England. With Shamy's great descriptions of everything that was around, I was easily transported back with November. It was easy to imagine everything going on around November. The world building was so good! The time travel aspect was written superbly, and it was done in a way that wasn't extremely confusing. In Promenade, we still had some mentions of blood walkers, shifters, and witches, but now November was also dealing with the Fae, the Shadow Fae, and a shadow wraith. I loved all the new types of fantasy beings in this book. There were a few plot twist throughout the book, and I loved how the whole trilogy was tied up nicely by the end of the book.
Where do I start with the characters in Promenade? Just like in the previous two books in the trilogy, Shamy does an amazing job at breathing life into each and every one of her characters no matter how big or small of a role they play. November redeemed herself in Promenade after annoying me in Etude. I admired her love and strong bond with Vincent. I loved how she'd risk everything just to try to make sure he and her friends would be alright (even if it would sometimes have the opposite effect). The depth of November's emotions felt very realistic, and I felt myself having the same feelings as November. I enjoyed reading about the Vincent of 1901. He was much different from the present day Vincent, and it was interesting to read how different they were. I liked how we got to know Quincey a little better in this book as well. I enjoyed learning more about him. Cam was also heavily featured, and I was thrilled! I've always had a soft spot for Cam after the first book in the trilogy when he turns over a new leaf. We are also introduced to the characters of Rowan and Hazel. Although they weren't featured a lot, they were still awesome characters. We also get to meet Vincent's father. Let's just say he is definitely a piece of work! Shamy does a fantastic job of making us kind of sympathize with him for wanting to protect his land and people but at the same time, hating him for what he's done to the people he thinks disobey him.
Trigger warnings for Promenade include murder, attempted murder, torture, violence, and blackmail.
Overall, Promenade is one of the best books I've read in awhile. With it's exciting plot and well developed characters, you'd be hard pressed not to like this book. I would definitely recommend Promenade by Morgan Shamy to those aged 14+ who are willing to stay up all night to finish a book due to how great it is!

BackToTheMovies (56 KP) rated Haunted (2013) in Movies
Jun 12, 2019
About As Scary As A Trip To Seaworld
Contains spoilers, click to show
Haunted, a film Directed by Steven M Smith is an unusual addition to anyone's 'film' collection, as instantly you question whether this is even a film to begin with, the content is very documentary based, opening with factual accounts and a history of an abandoned railway museum. All of the opening shots are filmed in documentary format and this continues throughout the film even when found footage elements are introduced.
A TV crew will film a paranormal investigation and obtain evidence that proves we are not alone. Something Evil awaits them! They will all discover the truth, that we are not alone.
The above quote is taken directly from the synopsis on the website, contestants are invited to visit a haunted railway as part of the show of which they are filming, they are all packed into a limousine and taken to the event. The whole scenes within the limo following the group around SHOULD of been filmed by a professional camera and a professional cinematographer but it looks as thou the entire film has been shot on someone's mobile phone.
Budget constraints aside, decent camera's should of been used to document the entire film from introduction to the actual paranormal investigations, rather than Sony handycam's that cost £120. The only time still camera's are used is to document an almost news style report at the start of the film and a few segments in between. Using handycams this instantly brings us into frustrating territory of moving shaky pictures, blurred images, and camera operators with shaky hands. Very poor quality recording even for a documentary style shooting as you're watching a black screen for the duration, has anyone ever heard of night vision? Next the acting, now the contestants themselves are not in on the game, they are not aware of what's going on or what they have signed up too, however Jon our 'medium' gives the game away at every opportunity. The strategically placed actor in the movie is Jon Paul Gates a supposed 'medium' who describes what he is feeling and how strong a presence is in a particular area. I personally would of caught on very easily to this poor display as not only was the acting questionable, but his descriptions of certain ghosts and characters were so detailed that it was obvious they had been memorised from a script or prior knowledge. There is one scene where the ghost is apparently on top of Jon as he is weighed to the ground, I found this scene hysterical, I was literally crying with laughter of how poor he not only acted it out but how a ghost was piggy backing a ride around the railway yard.
For the first 30 minutes of the movie, the group have arrived, walked around some railway tracks and picked up some weird force that only Jon can feel yet no one around the group has even felt or experienced anything out of this world. Now Most Haunted the popular paranormal TV show would of thrust the audience into some action by now but for the opening 30 minutes of Haunted, nothing of the sort has happened, as it stands the documentary as I refuse to call it a film has displayed more history about the railways than anything remotely paranormal. Maybe a title change would be for the best? I am neither scared, nor intrigued at this moment in time, quite frankly I'm hoping this heats up and soon.
I feel as thou if this film was cut shorter, much shorter, with a voice over documentary style about where each group is going and what they are doing it would be much more easier to watch. Cut the best bits in, jump scares, certain happenings, instead of mundane walking around a railway yard, because as it stands I could grab a camera, head off out tonight and shoot an identical piece of footage, its neither scary nor intriguing. It needs to have production value and Haunted is really suffering from a lack of it as a result.
There is one event throughout the whole movie which is the main talking point and then the film has the audacity to kill people off towards the end after a whole run time of nothingness, no build up, no real meaning or reason why. It was basically like watching the worst episode of Most Haunted to find one of your group dead on the floor at the end of it, planned, boring and drawn out far too long.
Shorten the run time, have a voice over, documentary coverage and film, DON'T kill anyone off at the end with some cheesy fake characters who no one now believes and have a genuine vigil, no pranks or set ups and this could of been a cool little paranormal programme.
Sadly none of the above happened. What a shame. A few sequels are in the works, shorten the duration, fix the countless problems and maybe, just maybe show some true paranormal / experiences and I guarantee it will be more of a success !
A TV crew will film a paranormal investigation and obtain evidence that proves we are not alone. Something Evil awaits them! They will all discover the truth, that we are not alone.
The above quote is taken directly from the synopsis on the website, contestants are invited to visit a haunted railway as part of the show of which they are filming, they are all packed into a limousine and taken to the event. The whole scenes within the limo following the group around SHOULD of been filmed by a professional camera and a professional cinematographer but it looks as thou the entire film has been shot on someone's mobile phone.
Budget constraints aside, decent camera's should of been used to document the entire film from introduction to the actual paranormal investigations, rather than Sony handycam's that cost £120. The only time still camera's are used is to document an almost news style report at the start of the film and a few segments in between. Using handycams this instantly brings us into frustrating territory of moving shaky pictures, blurred images, and camera operators with shaky hands. Very poor quality recording even for a documentary style shooting as you're watching a black screen for the duration, has anyone ever heard of night vision? Next the acting, now the contestants themselves are not in on the game, they are not aware of what's going on or what they have signed up too, however Jon our 'medium' gives the game away at every opportunity. The strategically placed actor in the movie is Jon Paul Gates a supposed 'medium' who describes what he is feeling and how strong a presence is in a particular area. I personally would of caught on very easily to this poor display as not only was the acting questionable, but his descriptions of certain ghosts and characters were so detailed that it was obvious they had been memorised from a script or prior knowledge. There is one scene where the ghost is apparently on top of Jon as he is weighed to the ground, I found this scene hysterical, I was literally crying with laughter of how poor he not only acted it out but how a ghost was piggy backing a ride around the railway yard.
For the first 30 minutes of the movie, the group have arrived, walked around some railway tracks and picked up some weird force that only Jon can feel yet no one around the group has even felt or experienced anything out of this world. Now Most Haunted the popular paranormal TV show would of thrust the audience into some action by now but for the opening 30 minutes of Haunted, nothing of the sort has happened, as it stands the documentary as I refuse to call it a film has displayed more history about the railways than anything remotely paranormal. Maybe a title change would be for the best? I am neither scared, nor intrigued at this moment in time, quite frankly I'm hoping this heats up and soon.
I feel as thou if this film was cut shorter, much shorter, with a voice over documentary style about where each group is going and what they are doing it would be much more easier to watch. Cut the best bits in, jump scares, certain happenings, instead of mundane walking around a railway yard, because as it stands I could grab a camera, head off out tonight and shoot an identical piece of footage, its neither scary nor intriguing. It needs to have production value and Haunted is really suffering from a lack of it as a result.
There is one event throughout the whole movie which is the main talking point and then the film has the audacity to kill people off towards the end after a whole run time of nothingness, no build up, no real meaning or reason why. It was basically like watching the worst episode of Most Haunted to find one of your group dead on the floor at the end of it, planned, boring and drawn out far too long.
Shorten the run time, have a voice over, documentary coverage and film, DON'T kill anyone off at the end with some cheesy fake characters who no one now believes and have a genuine vigil, no pranks or set ups and this could of been a cool little paranormal programme.
Sadly none of the above happened. What a shame. A few sequels are in the works, shorten the duration, fix the countless problems and maybe, just maybe show some true paranormal / experiences and I guarantee it will be more of a success !

Lee (2222 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies
Nov 5, 2019 (Updated Nov 5, 2019)
Anyone who knows me knows that I have pretty much zero interest in cars. As long as they can get me from A to B, reliably and comfortably, then that's good enough for me. I have even less interest in watching cars race round and round and round at high speeds for hours on end too - if I wanted to watch that, then I'd just go and stand on a bridge overlooking the M25 for a while. So, a movie about a determined team of American engineers and designers looking to build a Ford racing car with the potential to finally beat Ferrari in the 1966 Le Mans race in France? Well, that doesn't immediately sound like my kind of movie. But, a great looking trailer and an interesting cast got me interested, and in the end I am so glad that I saw it.
Le Mans ‘66 (or Ford v Ferrari as it is known elsewhere - much better name, no idea why it needed to be changed) stars Matt Damon and Christian Bale (once again going through some weight loss for a movie role) as Carroll Shelby and his engineering partner Ken Miles. Shelby was the first American to win Le Mans, the 24 hour race held in France, in 1959, but has since retired from racing due to a heart condition. These days, Shelby designs and sells souped-up cars as well as running the racing team Cobra, along with British racing driver Ken Miles. Shelby is calm, very clever and extremely determined and Miles knows everything there is to know about cars, but isn’t exactly what you might call a good ‘people person’. Together they have a wonderful friendship and partnership, the highs and lows of which form the basis and heart of the movie.
Meanwhile, Ford Motor company is suffering from poor sales and Henry Ford II (Tracy Letts) is looking to his workforce to come up with the next big idea in order to try and boost the Ford name. One of the many corporate suits we see during the movie, Lee Iacocca (Jon Bernthal) proposes that Ford buy into Ferrari in order to create a winning sports car that will make Ford cool again with the kids, so they head to Italy for a meeting with Enzo Ferrari. The meeting doesn't really go according to plan though, and the suits return home with their tails between their legs, and a strong desire to go to war with Ferrari and teach them a lesson.
Ford puts its money where its mouth is, pretty much writing a blank cheque for Shelby to come up with a car worthy enough to defeat Ferrari and win Le Mans ‘66, and we then follow Shelby, Miles and their team as they struggle to make it happen. Problems arise when Shelby is repeatedly put under pressure by the corporate suits at Ford to ditch Miles, feeling that he doesn’t quite fit with the Ford image, and this puts strain on both the project and the friendship between Shelby and Miles, eventually resulting in a comedy brawl reminiscent of the one involving Hugh Grant and Colin Firth in Bridget Jones Diary!.
Caitriona Balfe plays Miles' wife, Mollie, and it’s great to finally see her out of period costume and outside of TV show Outlander. It’s a role that could easily have been relegated to the usual, long-suffering spouse, sitting at home watching hubby race with baited breath, and while there is a fair bit of that, she does prove to be a strong and worthy addition to the cast. As does Josh Lucas, one of the dastardly, clueless suits who thinks he knows best. It’s a fantastic, jam-packed cast, but never detracting from the central Shelby/Miles friendship and dynamic.
I’ve come this far without talking about the race itself. There are a number of enjoyable, smaller races throughout the movie, giving us a taste of the high energy, intense camerawork to come, but that’s nothing compared to the 24 hours of racing we get when the team eventually arrive in France. As Shelby and his team look on in the pits, watched over in the stands above by the suits from Ford, and by team Ferrari in the stand next to them, Miles takes it in turns with other drivers to try and win the race, through the night and in heavy rain, dealing with car problems already experienced and worked upon throughout the movie, as well as yet more meddling from those pesky suits.
The pacing of the race is perfect. Putting you right in the heart of the action, occasionally cutting to the drama in the pits and between the team, all the while desperate to get one over on the all powerful Ferrari. This is a movie that can be enjoyed by petrol heads, and non enthusiasts like me, in equal measure, and I had an absolute blast watching it. Highly recommended.
Le Mans ‘66 (or Ford v Ferrari as it is known elsewhere - much better name, no idea why it needed to be changed) stars Matt Damon and Christian Bale (once again going through some weight loss for a movie role) as Carroll Shelby and his engineering partner Ken Miles. Shelby was the first American to win Le Mans, the 24 hour race held in France, in 1959, but has since retired from racing due to a heart condition. These days, Shelby designs and sells souped-up cars as well as running the racing team Cobra, along with British racing driver Ken Miles. Shelby is calm, very clever and extremely determined and Miles knows everything there is to know about cars, but isn’t exactly what you might call a good ‘people person’. Together they have a wonderful friendship and partnership, the highs and lows of which form the basis and heart of the movie.
Meanwhile, Ford Motor company is suffering from poor sales and Henry Ford II (Tracy Letts) is looking to his workforce to come up with the next big idea in order to try and boost the Ford name. One of the many corporate suits we see during the movie, Lee Iacocca (Jon Bernthal) proposes that Ford buy into Ferrari in order to create a winning sports car that will make Ford cool again with the kids, so they head to Italy for a meeting with Enzo Ferrari. The meeting doesn't really go according to plan though, and the suits return home with their tails between their legs, and a strong desire to go to war with Ferrari and teach them a lesson.
Ford puts its money where its mouth is, pretty much writing a blank cheque for Shelby to come up with a car worthy enough to defeat Ferrari and win Le Mans ‘66, and we then follow Shelby, Miles and their team as they struggle to make it happen. Problems arise when Shelby is repeatedly put under pressure by the corporate suits at Ford to ditch Miles, feeling that he doesn’t quite fit with the Ford image, and this puts strain on both the project and the friendship between Shelby and Miles, eventually resulting in a comedy brawl reminiscent of the one involving Hugh Grant and Colin Firth in Bridget Jones Diary!.
Caitriona Balfe plays Miles' wife, Mollie, and it’s great to finally see her out of period costume and outside of TV show Outlander. It’s a role that could easily have been relegated to the usual, long-suffering spouse, sitting at home watching hubby race with baited breath, and while there is a fair bit of that, she does prove to be a strong and worthy addition to the cast. As does Josh Lucas, one of the dastardly, clueless suits who thinks he knows best. It’s a fantastic, jam-packed cast, but never detracting from the central Shelby/Miles friendship and dynamic.
I’ve come this far without talking about the race itself. There are a number of enjoyable, smaller races throughout the movie, giving us a taste of the high energy, intense camerawork to come, but that’s nothing compared to the 24 hours of racing we get when the team eventually arrive in France. As Shelby and his team look on in the pits, watched over in the stands above by the suits from Ford, and by team Ferrari in the stand next to them, Miles takes it in turns with other drivers to try and win the race, through the night and in heavy rain, dealing with car problems already experienced and worked upon throughout the movie, as well as yet more meddling from those pesky suits.
The pacing of the race is perfect. Putting you right in the heart of the action, occasionally cutting to the drama in the pits and between the team, all the while desperate to get one over on the all powerful Ferrari. This is a movie that can be enjoyed by petrol heads, and non enthusiasts like me, in equal measure, and I had an absolute blast watching it. Highly recommended.

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Movie Metropolis (309 KP) rated Avengers: Endgame (2019) in Movies
Jun 10, 2019
The MCU will never be the same again
I’m not going to sit here and tell you that Avengers: Endgame is the best movie of the MCU, because frankly; it isn’t. It’s not even in my top three. However, as a culmination of everything Marvel has been working up to since 2008, it has to be applauded.
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/

Sophia (Bookwyrming Thoughts) (530 KP) rated Lucid in Books
Jan 23, 2020
<b><i>I received this book for free from Xpresso Book Tours in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Lucid</i> is really weird it's <b>not exactly a book with contents that I usually come across.</b> The last time I actually read a book that dealt with dreams was <i><a title="The Vault of Dreamers by Caragh M. O'Brien" href="https://bookwyrmingthoughts.com/arc-review-the-vault-of-dreamers-by-caragh-m-obrien/" target="_blank" rel="noopener">The Vault of Dreamers</a></i>. <i>Lucid</i> kind of... <b>throws in dreams and nightmares together</b> when Lori Blaine's psychologist encourages her to finally go through a door reoccurring in her dreams for years. When Lori does, she is plunged into another world entirely where danger lurks around every corner.
<b>Bonansinga writes in a different style than what you might be used to.</b> As I read <i>Lucid</i>, <b>I felt like I was watching an episode of a TV series, or just merely an actress reading a script.</b> While Lori is our main character most of the time, <b>the author shifts outside of the character's thoughts every so often</b> and focuses on the dialogue and actions of the people around her. There's are a few moments where it's <b>almost as though there's a narrator observing everything going on but accidentally slips up and quickly tries to fix everything by repositioning the camera. Meanwhile, the characters, or "actors," pretend not to notice.</b>
<blockquote style="text-align: left;">They swerved around the body, which lay in a heap near the shouldergiving it a wide berthand then roared off into the night.
They never saw the body behind them casually sit up, rise to its feet, and walk away.
I promise Ill tell you everything, Lori was saying, searching through the glove box, as the damaged Geo chugged down a hill.</blockquote>
I've also <b>never seen so many caps in a book before.</b> I don't mean the first letter in every sentence, I mean the I'M YELLING AT YOU THOUGH INTERMASPACE kind. (Or <a title="Daughter of Deep Silence by Carrie Ryan" href="https://bookwyrmingthoughts.com/dnf-review-daughter-of-deep-silence-by-carrie-ryan/" target="_blank" rel="noopener">my brain is raging at a book.</a> It's not necessarily one I didn't finish.)
<i>Lucid</i> is very <b>action-packed and vivid, but I don't really feel like this is a stand alone.</b> There's a pretty solid ending, but there may be a subtle loose end or two (I'll have to mull it over in my brain). <b>The dream world, however...</b>
I'm still very confused. I know there are five stages of sleep: brain activity slows down in the first, brain activity is everywhere in the second as the body transitions into the third stage, where brain activity is low. The fourth stage is similar to the third stage as the body prepares for the fifth stage, which is known as REM, or rapid eye movement, and dreams come alive.
I totally summarized that part. I probably came across this on a boring day and didn't remember anything but rapid eye movement is where dreams occur. REM is also a unit of measurement measuring the amount of radiation absorbed by human tissue. *drum rolls* I promise I'm not showing off.
Anyhoo, back to this whole dream world thing Bonansinga built <i>Lucid</i> on. According to the book, <b>there are three dimensions.</b> There's <b>WAKEworld</b>, which I assume is when all of us are awake and slouching in office/desk chairs (or curled up with a good book); <b>REMspace</b>, which I assume is the dream world and where you dream; and then there's <b>LIMBOspace/LIMBOworld</b>, which, knowing the word limbo, it's the middle world between dreams and wakefulness.
<b>I get the gist. But I don't <i>understand</i> how this whole LIMBOspace/LIMBOworld works.</b> I mean, <b>is it connected to that in-between where you're not living or dead,</b> because it's connected to comatose states? <b>What happens if Lori actually "ran out of time?"</b> She'll be a vegetable, most likely, but <b>if she runs out of time... is she a vegetable forever until her body is just a pile of bones and dust somewhere? But then what happens when you <i>are</i> a pile of bones and dust somewhere? Do you continue existing in this LIMBOspace, or do you just disappear?</b>
I could be over thinking this and taking it a curious step further than what is actually necessary (I would still wonder about that connection to comatose states though). <b><i>Lucid</i> has mind-boggling and creepy moments throughout the book, but it's really just similar to someone trying to stop demons entering the real world. Bonansinga just takes it from a dream level rather than an inferno one.</b> Points given for a unique take on an overused plot.
<a href="https://bookwyrmingthoughts.com/review-lucid-by-jay-bonansinga/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<i>Lucid</i> is really weird it's <b>not exactly a book with contents that I usually come across.</b> The last time I actually read a book that dealt with dreams was <i><a title="The Vault of Dreamers by Caragh M. O'Brien" href="https://bookwyrmingthoughts.com/arc-review-the-vault-of-dreamers-by-caragh-m-obrien/" target="_blank" rel="noopener">The Vault of Dreamers</a></i>. <i>Lucid</i> kind of... <b>throws in dreams and nightmares together</b> when Lori Blaine's psychologist encourages her to finally go through a door reoccurring in her dreams for years. When Lori does, she is plunged into another world entirely where danger lurks around every corner.
<b>Bonansinga writes in a different style than what you might be used to.</b> As I read <i>Lucid</i>, <b>I felt like I was watching an episode of a TV series, or just merely an actress reading a script.</b> While Lori is our main character most of the time, <b>the author shifts outside of the character's thoughts every so often</b> and focuses on the dialogue and actions of the people around her. There's are a few moments where it's <b>almost as though there's a narrator observing everything going on but accidentally slips up and quickly tries to fix everything by repositioning the camera. Meanwhile, the characters, or "actors," pretend not to notice.</b>
<blockquote style="text-align: left;">They swerved around the body, which lay in a heap near the shouldergiving it a wide berthand then roared off into the night.
They never saw the body behind them casually sit up, rise to its feet, and walk away.
I promise Ill tell you everything, Lori was saying, searching through the glove box, as the damaged Geo chugged down a hill.</blockquote>
I've also <b>never seen so many caps in a book before.</b> I don't mean the first letter in every sentence, I mean the I'M YELLING AT YOU THOUGH INTERMASPACE kind. (Or <a title="Daughter of Deep Silence by Carrie Ryan" href="https://bookwyrmingthoughts.com/dnf-review-daughter-of-deep-silence-by-carrie-ryan/" target="_blank" rel="noopener">my brain is raging at a book.</a> It's not necessarily one I didn't finish.)
<i>Lucid</i> is very <b>action-packed and vivid, but I don't really feel like this is a stand alone.</b> There's a pretty solid ending, but there may be a subtle loose end or two (I'll have to mull it over in my brain). <b>The dream world, however...</b>
I'm still very confused. I know there are five stages of sleep: brain activity slows down in the first, brain activity is everywhere in the second as the body transitions into the third stage, where brain activity is low. The fourth stage is similar to the third stage as the body prepares for the fifth stage, which is known as REM, or rapid eye movement, and dreams come alive.
I totally summarized that part. I probably came across this on a boring day and didn't remember anything but rapid eye movement is where dreams occur. REM is also a unit of measurement measuring the amount of radiation absorbed by human tissue. *drum rolls* I promise I'm not showing off.
Anyhoo, back to this whole dream world thing Bonansinga built <i>Lucid</i> on. According to the book, <b>there are three dimensions.</b> There's <b>WAKEworld</b>, which I assume is when all of us are awake and slouching in office/desk chairs (or curled up with a good book); <b>REMspace</b>, which I assume is the dream world and where you dream; and then there's <b>LIMBOspace/LIMBOworld</b>, which, knowing the word limbo, it's the middle world between dreams and wakefulness.
<b>I get the gist. But I don't <i>understand</i> how this whole LIMBOspace/LIMBOworld works.</b> I mean, <b>is it connected to that in-between where you're not living or dead,</b> because it's connected to comatose states? <b>What happens if Lori actually "ran out of time?"</b> She'll be a vegetable, most likely, but <b>if she runs out of time... is she a vegetable forever until her body is just a pile of bones and dust somewhere? But then what happens when you <i>are</i> a pile of bones and dust somewhere? Do you continue existing in this LIMBOspace, or do you just disappear?</b>
I could be over thinking this and taking it a curious step further than what is actually necessary (I would still wonder about that connection to comatose states though). <b><i>Lucid</i> has mind-boggling and creepy moments throughout the book, but it's really just similar to someone trying to stop demons entering the real world. Bonansinga just takes it from a dream level rather than an inferno one.</b> Points given for a unique take on an overused plot.
<a href="https://bookwyrmingthoughts.com/review-lucid-by-jay-bonansinga/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Purple Phoenix Games (2266 KP) rated Salty Dogs in Tabletop Games
Aug 27, 2019
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.
Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T
Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!
On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.
A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.
Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.
Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T
Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!
On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.
A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.
Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.
Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!

Justin Patchett (42 KP) rated Roma (2018) in Movies
Mar 3, 2019
Caught in a bad Roma
Contains spoilers, click to show
It’s been a long while since I watched a film deserving of a truly, harshly negative review. I have gotten so close so many times, and I’ll be damned if Netflix hadn’t gotten close to earning that with the fridge-logic that ruined Bird Box. Even Bird Box, though, feels enjoyable in retrospect compared to another Netflix exclusive: Alfonso Cuarón’s Roma.
Since I’m in a clear minority on this film, I feel obligated to preemptively address some common criticisms. If Roma had been produced in English, presented in color and with any score, it couldn’t fix the fact that I simply dislike Roma’s genre. Sure, I’ve liked slice-of-life drama films, and modern period pieces do fine by me. Pretentious Oscar-farming arthouse flicks like this, though, never win my praise.
Roma follows Cleo, a housemaid in Mexico City. Cleo has gotten pregnant and the presumed father, Fermín, leaves her to buy cigarettes before the baby’s even born. Her employer, Sofía, is dealing with a cheating spouse. What follows is two hours of both of these women marginally helping each other with their respective situations. As slice-of-life films do.
Since it's a slice-of-life film, much of the story just basically happens. You'll remember a scene here or there that happened, even if it was ultimately insignificant. In one scene for instance, Cleo goes to confront the baby daddy, who’s at a huge martial arts class. She spectates and proves to be the only one able to perform a certain yoga pose. Which is important because it helped add another few minutes to the film.
Cleo goes into labor not long after this confrontation, but her daughter ends up being stillborn. This all happens in the midst of the Corpus Christi Massacre. What the heck was the Corpus Christi Massacre, you may ask? According to this film, it was a brutal inconvenience on Cleo’s way to the hospital after her water breaks. This actual historical event simply happens and is never addressed for one second more. You know, just like in Titanic where the shipwreck just makes things inconvenient for Rose and Jack.
The last major scene in the film comes when Sofía invites Cleo to come with her family on a trip to the beach, not as staff but to help Cleo cope with the tragedy of losing her child. While they’re there, Sofía leaves the children in Cleo’s care for two freaking minutes, and two of the kids nearly drown. Cleo, though, can’t swim, and so she stands out in the water as the kids rescue each other. And that's about as close as Roma gets to a cohesive plot. Cleo only came with them to help her grieving, which meant she could be there to be powerless while her employer’s kids save each other’s lives. Bad things happen to us, the film teaches, so that good things can coincidentally happen in our proximity.
In fact, coincidence seems to be the running theme, here. Remember the Corpus Christi Massacre? No? What if I call it “the scene where Cleo goes into labor”? Maybe that helps? Fermín briefly held Cleo at gunpoint in the middle of it. Again, mere coincidence. Just like it’s a mere coincidence that she goes into labor the same day as a massacre that killed 120 people. As coincidences do.
Roma isn’t an aggressively bad film. There are a rare few moments within Roma’s 2-hour runtime where you think, “I can see that clip showing up during a Facebook video binge,” but again: These are moments more rare than our current president ordering a rare steak. That rarity has everything to do with the fact that the movie has so few moments, at all. The rest is shots that linger too long from angles that repeat themselves all too often. It’s like Cuarón asked someone, “What does a movie like Juno need to be better?” They responded, “Nothing.” So Cuarón packed Roma with nothing.
Which brings up one of my biggest criticisms of Roma: The cinematography is bland. Cuarón shot practically the entire film on one camera, set a specific distance from the subject, and kept takes running as longer than they should have, padding out a short-film’s worth of content to feature length. It’s bland cinematography that somehow earned an Oscar for Best Cinematography.
Gravity showed us what Cuarón was capable of. Beyond bringing a seemingly authentic view of space to the big screen, Gravity offered variety. Yes, the huge collision scene in Gravity takes on the feel of a one-take scene, but even then, the camera moves with the action. And if your attention moves away from the foreground the shot, you’re able to see other important things going on. With Roma, though, your foreground is your film. Period. And to be sure, you'll be kept at arm's length from that foreground at all times, both metaphorically and cinematically.
There's a number of reasons why Roma wasn't the Best Picture, this year. Gravity proved that Roma is not Cuarón’s best film. Bo Burnham–yes, that Bo Burnham–wrote and directed a better slice-of-life film with Eighth Grade. And Roma might not even be the past year’s best black-and-white film; I dare suggest that Cold War may have been better.
To give it the credit it’s due, Roma’s cast rightly earned nominations for their performances. Yalitza Aparicio and Marina de Tavira earned Best Actress nominations for their roles, and for their part, their performances were authentic as can be. It's the least the Academy could do for having them endure Cuarón's lengthy takes.
But now that I've given it credit, I demand my time back for the scene of Fermín going Star Wars Kid meets Full Monty.
Since I’m in a clear minority on this film, I feel obligated to preemptively address some common criticisms. If Roma had been produced in English, presented in color and with any score, it couldn’t fix the fact that I simply dislike Roma’s genre. Sure, I’ve liked slice-of-life drama films, and modern period pieces do fine by me. Pretentious Oscar-farming arthouse flicks like this, though, never win my praise.
Roma follows Cleo, a housemaid in Mexico City. Cleo has gotten pregnant and the presumed father, Fermín, leaves her to buy cigarettes before the baby’s even born. Her employer, Sofía, is dealing with a cheating spouse. What follows is two hours of both of these women marginally helping each other with their respective situations. As slice-of-life films do.
Since it's a slice-of-life film, much of the story just basically happens. You'll remember a scene here or there that happened, even if it was ultimately insignificant. In one scene for instance, Cleo goes to confront the baby daddy, who’s at a huge martial arts class. She spectates and proves to be the only one able to perform a certain yoga pose. Which is important because it helped add another few minutes to the film.
Cleo goes into labor not long after this confrontation, but her daughter ends up being stillborn. This all happens in the midst of the Corpus Christi Massacre. What the heck was the Corpus Christi Massacre, you may ask? According to this film, it was a brutal inconvenience on Cleo’s way to the hospital after her water breaks. This actual historical event simply happens and is never addressed for one second more. You know, just like in Titanic where the shipwreck just makes things inconvenient for Rose and Jack.
The last major scene in the film comes when Sofía invites Cleo to come with her family on a trip to the beach, not as staff but to help Cleo cope with the tragedy of losing her child. While they’re there, Sofía leaves the children in Cleo’s care for two freaking minutes, and two of the kids nearly drown. Cleo, though, can’t swim, and so she stands out in the water as the kids rescue each other. And that's about as close as Roma gets to a cohesive plot. Cleo only came with them to help her grieving, which meant she could be there to be powerless while her employer’s kids save each other’s lives. Bad things happen to us, the film teaches, so that good things can coincidentally happen in our proximity.
In fact, coincidence seems to be the running theme, here. Remember the Corpus Christi Massacre? No? What if I call it “the scene where Cleo goes into labor”? Maybe that helps? Fermín briefly held Cleo at gunpoint in the middle of it. Again, mere coincidence. Just like it’s a mere coincidence that she goes into labor the same day as a massacre that killed 120 people. As coincidences do.
Roma isn’t an aggressively bad film. There are a rare few moments within Roma’s 2-hour runtime where you think, “I can see that clip showing up during a Facebook video binge,” but again: These are moments more rare than our current president ordering a rare steak. That rarity has everything to do with the fact that the movie has so few moments, at all. The rest is shots that linger too long from angles that repeat themselves all too often. It’s like Cuarón asked someone, “What does a movie like Juno need to be better?” They responded, “Nothing.” So Cuarón packed Roma with nothing.
Which brings up one of my biggest criticisms of Roma: The cinematography is bland. Cuarón shot practically the entire film on one camera, set a specific distance from the subject, and kept takes running as longer than they should have, padding out a short-film’s worth of content to feature length. It’s bland cinematography that somehow earned an Oscar for Best Cinematography.
Gravity showed us what Cuarón was capable of. Beyond bringing a seemingly authentic view of space to the big screen, Gravity offered variety. Yes, the huge collision scene in Gravity takes on the feel of a one-take scene, but even then, the camera moves with the action. And if your attention moves away from the foreground the shot, you’re able to see other important things going on. With Roma, though, your foreground is your film. Period. And to be sure, you'll be kept at arm's length from that foreground at all times, both metaphorically and cinematically.
There's a number of reasons why Roma wasn't the Best Picture, this year. Gravity proved that Roma is not Cuarón’s best film. Bo Burnham–yes, that Bo Burnham–wrote and directed a better slice-of-life film with Eighth Grade. And Roma might not even be the past year’s best black-and-white film; I dare suggest that Cold War may have been better.
To give it the credit it’s due, Roma’s cast rightly earned nominations for their performances. Yalitza Aparicio and Marina de Tavira earned Best Actress nominations for their roles, and for their part, their performances were authentic as can be. It's the least the Academy could do for having them endure Cuarón's lengthy takes.
But now that I've given it credit, I demand my time back for the scene of Fermín going Star Wars Kid meets Full Monty.

Movie Metropolis (309 KP) rated Harry Potter and the Deathly Hallows - Part 2 (2011) in Movies
Jun 11, 2019
The moment has come for every budding witch and wizard to say goodbye to the cash cow that has been the Harry Potter franchise and what a send-off he’s been given.
David Yates has once again returned to helm the final instalment in the most profitable movie franchise in history and whilst he has created a near perfect film technically, it falls down on a few points like a lack of character development and overly rushed script.
Deathly Hallows Part 2 picks up immediately from the 1st chapter with a quick reminder of what preceded it. This is a welcome start as the film feels a little disjointed in parts and if you’re not a loyal Harry Potter fan; chances are you won’t understand what’s going on.
Voldermort is gaining power as Harry, Ron and Hermione search for the missing horcruxes in order to destroy them and cripple the fearsome villain. Their travels bring them back to where it all started; Hogwarts school of witchcraft and wizardy; which has changed since we saw it last. Hogwarts has been rendered fabulously and is perhaps the best use of the 3D technology in the entire film. The sweeping shots of the lush, yet foreboding landscape surrounding the iconic castle are given new depth as we literally fly through the sky and smash through castle windows.
The decision to convert the film into 3D was met with mixed reviews from critics who said it would spoil a film which didn’t need it. To some extent this is true, there is a definite lack of focus throughout the film as the eye tries to focus on too many things at once, but it is far from the worst 3D conversion I’ve seen.
Performance wise, everyone has upped their game. The main trio have developed strong bonds with each other in real life and this really shows in the film as they battle against near certain death to protect one another. Daniel Radcliffe (Harry) is perhaps the weakest of the three in this film with Emma Watson (Hermione) and Rupert Grint (Ron) tied in first place. Their quiet demeanour is excitingly suffocating and brings a sense of claustrophobia to the film.
Of our veteran stars, Maggie Smith and Alan Rickman who play Professor McGonnagall and new headmaster Severus Snape are by far the standouts in a cast which are given a much greater chance to shine in this film. For a woman of Smiths age (76), she is exceptional and her performance really shows why Chris Columbus thought she would be perfect for the role all those years ago. Alan Rickman has been a favourite throughout the series and hasn’t let Potter fans down here, his final scenes are heart-breaking and worthy of a few tears.
Most of the other favourites make a welcome return, though all of them feel like cardboard cutouts, because their speech is limited to a couple of lines. Jim Broadbent (Horace Slughorn), Emma Thompson (Sybil Trelawny), Miriam Margolyes (Pomona Sprout) all make cameos in the film which is both a lovely and disappointing sight to see.
Ralph Fiennes does a lot of shouting throughout the film as vicious enemy Lord Voldermort but he performs well and does the role justice.
The only real flaw in the characters is that many of them aren’t given enough screen time. Helena Bonham Carter’s fabulous Bellatrix Lestrange is unfortunately lost as the army of Death Eaters grows and many other brilliant characters are only seen, not heard. (David Thewlis – Remus Lupin is the most prominent example of this.)
Being just over two hours in length means that this film is by far the shortest of the bunch and this shows in its pacing. Unfortunately, cutting the running time to this length has meant that certain scenes feel a little disjointed and certain parts, which were gut-wrenching in the book aren’t given enough time to digest in the film, which is disappointing seeing as an extra 10 or 20 minutes would’ve improved things greatly.
The climatic battle of Hogwarts as it’s been titled is fabulous and the special effects come into their own here as giants, acromantulas, death eaters and students pit themselves against one another with terrifying results. It’s a real treat to behold.
Yates’ cinematography is superb and every single shot he uses is beautiful in its own way. In one particular scene, located in the never before seen boathouse at Hogwarts, Yates manages to get around the 12A certificate which has blighted the last 4 films by shooting through frosted glass. I won’t spoil the scene for you, but it’s an emotional part of the film.
Moreover, the limbo scenes between Harry and Dumbledore, which were a low point in the novel, have been pleasingly shortened so that enough time is given to the main storylines. Unfortunately, the much talked about epilogue is too short and is a slightly anti-climatic send off for a film franchise that has been around for 10 years.
Overall, Harry Potter gets the send-off he deserved in a film which returns the magic and sparkle lost as the movies got darker. Yates has crafted a beautifully shot movie which doesn’t forget the action packed nature of its source material. Coupled with brilliant special effects and excellent performances by everyone involved, it’s a winning formula all round. The Harry Potter film franchise may have had a few lapses and a couple of disappointing outings, but thankfully the Deathly Hallows has made sure it ends on a high note. It may finish here, but when it ends this well, it most certainly won’t be forgotten.
https://moviemetropolis.net/2011/07/18/harry-potter-the-deathly-hallows-part-2-2011/
David Yates has once again returned to helm the final instalment in the most profitable movie franchise in history and whilst he has created a near perfect film technically, it falls down on a few points like a lack of character development and overly rushed script.
Deathly Hallows Part 2 picks up immediately from the 1st chapter with a quick reminder of what preceded it. This is a welcome start as the film feels a little disjointed in parts and if you’re not a loyal Harry Potter fan; chances are you won’t understand what’s going on.
Voldermort is gaining power as Harry, Ron and Hermione search for the missing horcruxes in order to destroy them and cripple the fearsome villain. Their travels bring them back to where it all started; Hogwarts school of witchcraft and wizardy; which has changed since we saw it last. Hogwarts has been rendered fabulously and is perhaps the best use of the 3D technology in the entire film. The sweeping shots of the lush, yet foreboding landscape surrounding the iconic castle are given new depth as we literally fly through the sky and smash through castle windows.
The decision to convert the film into 3D was met with mixed reviews from critics who said it would spoil a film which didn’t need it. To some extent this is true, there is a definite lack of focus throughout the film as the eye tries to focus on too many things at once, but it is far from the worst 3D conversion I’ve seen.
Performance wise, everyone has upped their game. The main trio have developed strong bonds with each other in real life and this really shows in the film as they battle against near certain death to protect one another. Daniel Radcliffe (Harry) is perhaps the weakest of the three in this film with Emma Watson (Hermione) and Rupert Grint (Ron) tied in first place. Their quiet demeanour is excitingly suffocating and brings a sense of claustrophobia to the film.
Of our veteran stars, Maggie Smith and Alan Rickman who play Professor McGonnagall and new headmaster Severus Snape are by far the standouts in a cast which are given a much greater chance to shine in this film. For a woman of Smiths age (76), she is exceptional and her performance really shows why Chris Columbus thought she would be perfect for the role all those years ago. Alan Rickman has been a favourite throughout the series and hasn’t let Potter fans down here, his final scenes are heart-breaking and worthy of a few tears.
Most of the other favourites make a welcome return, though all of them feel like cardboard cutouts, because their speech is limited to a couple of lines. Jim Broadbent (Horace Slughorn), Emma Thompson (Sybil Trelawny), Miriam Margolyes (Pomona Sprout) all make cameos in the film which is both a lovely and disappointing sight to see.
Ralph Fiennes does a lot of shouting throughout the film as vicious enemy Lord Voldermort but he performs well and does the role justice.
The only real flaw in the characters is that many of them aren’t given enough screen time. Helena Bonham Carter’s fabulous Bellatrix Lestrange is unfortunately lost as the army of Death Eaters grows and many other brilliant characters are only seen, not heard. (David Thewlis – Remus Lupin is the most prominent example of this.)
Being just over two hours in length means that this film is by far the shortest of the bunch and this shows in its pacing. Unfortunately, cutting the running time to this length has meant that certain scenes feel a little disjointed and certain parts, which were gut-wrenching in the book aren’t given enough time to digest in the film, which is disappointing seeing as an extra 10 or 20 minutes would’ve improved things greatly.
The climatic battle of Hogwarts as it’s been titled is fabulous and the special effects come into their own here as giants, acromantulas, death eaters and students pit themselves against one another with terrifying results. It’s a real treat to behold.
Yates’ cinematography is superb and every single shot he uses is beautiful in its own way. In one particular scene, located in the never before seen boathouse at Hogwarts, Yates manages to get around the 12A certificate which has blighted the last 4 films by shooting through frosted glass. I won’t spoil the scene for you, but it’s an emotional part of the film.
Moreover, the limbo scenes between Harry and Dumbledore, which were a low point in the novel, have been pleasingly shortened so that enough time is given to the main storylines. Unfortunately, the much talked about epilogue is too short and is a slightly anti-climatic send off for a film franchise that has been around for 10 years.
Overall, Harry Potter gets the send-off he deserved in a film which returns the magic and sparkle lost as the movies got darker. Yates has crafted a beautifully shot movie which doesn’t forget the action packed nature of its source material. Coupled with brilliant special effects and excellent performances by everyone involved, it’s a winning formula all round. The Harry Potter film franchise may have had a few lapses and a couple of disappointing outings, but thankfully the Deathly Hallows has made sure it ends on a high note. It may finish here, but when it ends this well, it most certainly won’t be forgotten.
https://moviemetropolis.net/2011/07/18/harry-potter-the-deathly-hallows-part-2-2011/