Hazel (1853 KP) rated Immortal Writers in Books
Dec 17, 2018
Words are the most powerful form of magic. Jill Bowers creates a unique fantasy concept in this soon to be published adventure novel. When <i>Immortal Writers</i> begins, the genre is similar to many contemporary novels: characters living normal day-to-day lives. Eighteen-year-old Liz has just landed back in her hometown after touring to promote her new novel, the next in a popular fantasy series that won her the Best Young Fantasy Award. All she wants is to return to her apartment and go to bed, so being kidnapped was not part of her plan. Especially not being kidnapped by the formidable William Shakespeare.
What Liz and readers both learn next is a brilliant, awe-inspiring idea. Imagine that all the world’s most famous authors were immortal and lived together in a magical castle manipulated by the science fiction novelists. That is what Liz suddenly has to come to terms with. Although she is only young, her books show so much potential that she is already initiated into the Immortal Writers. But it is not only legendary writers inhabiting this fortress. When an author becomes immortal, their characters become real. Liz is shocked to come face to face with the handsome hero of her story as well as a few of her supporting characters. However that is not all that has crossed over into reality.
As well as the goodies, the evil characters have also been brought into the world. Kenric, Liz’s antagonist, has hidden himself nearby with hundreds of dragons. He wants dominion over the entire planet and the only person that can stop him is Liz herself. So begins an adventure of learning to use magic, sword fights, dragon attacks and inevitable, heart wrenching causalities.
As a writer, Jill Bowers has not quite got the level of standard that the top authors have achieved. This is evident from the lack of description and awkwardness of the prose throughout the first few chapters. Once the storyline is well under way it becomes a lot easier to read; whether her writing improves is debatable, but her imagination captures the readers attention and provides a thoroughly entertaining narrative.
It is not solely the plot, characters and action that will stay in readers’ minds – the overall concept is fantastic. Who would not want their favourite authors to live forever? I would love to meet a William Shakespeare who has adapted himself to modern day living. Even more exciting is the possibility of meeting fictional characters. Each reader is bound to start daydreaming about which of their most loved books they would like to become real. How great would it be to meet Harry Potter, or see a unicorn, or eat some chocolate made by Willy Wonka, or… the possibilities are endless.
<i>Immortal Writers</i> is the first novel in a series so there will be more books that focus on this amazing idea. From the preview at the end of this copy, it appears that the following book will be about different authors/characters, therefore will provide a whole new outline to wrap our heads around.
Fantasy fans should definitely seek out this series. The writing may not exactly be up to par, but the general storyline is unquestionably worth it. Encompassing, contemporary, adventure and romance genres, <i>Immortal Writers</i> is an incredible fantasy story based in the “real” world.
Becs (244 KP) rated Seven at Sea in Books
Jul 29, 2019
**Possible spoilers ahead**
Working a temp job night shift in a cubicle in Manhattan to help provide for his wife and their five children, the youngest with Down Syndrome, Erik Orton knew something had to change. Watching the sailboats on the Hudson River during his breaks, he dared to dream, and craved a life that was full of more than just surviving day to day. Despite having no sailing experience, his wife Emily’s phobia of deep water, and already being financially stretched, the family of seven turned their excuses into reasons and their fears into motivation as they set off on a voyage that ultimately took them 5,000 miles from New York to the Caribbean and back. Their journey that included plenty of learning and adventure, showed them the value of doing things their own way, and most importantly gave them time together as a family before their oldest daughter left for college.
And while this memoir is incredibly inspiring, and the Ortons did certainly gain a lot from sailing with their family for a year, the takeaway of Seven at Sea is not that all of us should quit our jobs and buy sailboats. The book serves as an encouraging reminder that our lives can be what we make them regardless of what society dictates. Many of us, especially parents, tend to fell stuck in our circumstances. The Ortons show us that on a large or small scale, we can imagine more boldly than we usually allow for and dare to dream of a life that doesn’t look anything like the one we have now – and still manage to be great parents, spouses, and members of society.
I am generally not taken with memoirs as they never capture my attention, but this was so good! I was captivated and enthralled from the get go. The narration was told in both Erik and Emily’s point of view. That added a fun and interesting appeal to this novel.
One thing I loved while reading was how the highs and the lows of taking such a risk like this were included. Erik and Emily keep it authentic, unique, and honest. It was really well-written and has as much adventure as an action novel! The one thing worth noting that I had a problem with, was that it was a slow read. It took a bit more time and motivation to read, but this adventure story made up for it. Emily’s insight helped round out Erik’s insight. She was the glue that held everything together, while Erik was the lumber. This memoir tells a story of risks and going the road less traveled by. Seven at Sea teaches the reader that the journey is the destination and that relationships are the most important things we have, that we should always strive to strengthen and refine them.
Most people can’t take the risk of just up and leaving their current situation like Erik and Emily did with their five children. Seven at Sea reminds us that our lives are what we make of them and that we should all have the courage to seek our dream lives whatever they may be.
Galaxy on Fire 2™
Games
App
[ Galaxy on Fire 2™ is the award-winning space shooter that set a new standard for sci-fi gaming...
Chuggington Traintastic Adventures Free – A Train Set Game for Kids
Games and Education
App
Budge Studios™ presents Chuggington Traintastic Adventures! Traintastic Adventures await in this...
DRAGON QUEST VI
Games
App
Dragon Quest VI: Realms of Revelation , the final instalment in the Zenithian trilogy, is now...
Purple Phoenix Games (2266 KP) rated Questeros in Tabletop Games
Jan 21, 2021
Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.
I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.
Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.
As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.
The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.
I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
Gareth von Kallenbach (980 KP) rated Indiana Jones and the Kingdom of the Crystal Skull (2008) in Movies
Aug 14, 2019
In “Indiana Jones and the Kingdom of the Crystal Skull”, audience are re-introduced to Jones, who is by now an older, and wiser man who spent the years of WWII as a special operative which earned him not only the rank of Colonel, but numerous medals and citations.
The film opens with a group of bad guys forcing Indiana to locate an object from a gigantic storage area in the infamous Area 51. Since Jones was part of a team that examined said object nearly a decade earlier, his services are greatly desired, and he is forced to play along with his captors.
Of course Indiana Jones is still a man of action, and soon turns the tables on his captors in a daring and humor filled action sequence that quickly answers those that doubted Ford could pull off his charismatic character in his 60’s.
The events of the situation do not go unnoticed by the U.S. government who suspect Jones of collaborating with the enemy, and in the Red Scare America of the 1950’s Jones soon finds himself suspended from his teaching position and looking to head overseas.
As Indy’s train heads out of town, he is approached by a motorcycle riding messenger who says his name is Mutt (Shia LaBeouf), and he has been sent to find Indy by a former college of Indy’s Professor Oxle (John Hurt). Intrigued, Jones listens to the tale Mutt tells him that people have kidnapped Oxley and his mother, and he shows him a letter that Oxley instructed him to pass along to Indy should anything happen to him.
Before Indy can dig further into the mystery, he and Mutt are accosted by thugs and after a daring race through traffic on Mutt’s motorcycle, find themselves on a plane to South America in search of Oxley and Mutt’s mother as well as the fabled Crystal Skull that legend says will grant amazing powers to anyone who returns it to the fabled Golden City.
Thinking that his old friend Oxley may have succeeded where Indy was unable to many years earlier, Jones takes up the cause of locating the fabled artifact and the city as he believes that they are also the keys to locating his missing friend. The film really slows down here and devotes a good amount of time to advancing the story and characters and thanks to the amazingly detailed sets and enjoyable characters; you may find yourself not minding the change of pace.
Of course there are plenty of bad guys to add to the mix, including the evil Irinia Spalko (Cate Blanchett), who is leading a team of Russian soldiers who also have designs on the skull, as it would give them the power to read and control the minds of the leaders the world over, amongst other powers that would be used for their aggressive agendas.
What follows is an effects-laden adventure leading to a grand finale that is not as spectacular as past films in the series, but enjoyable nonetheless. When the action comes it is solid, and while some of it seems to be a retread of some of the classic moments of the series, it does deliver enough thrills to keep fans happy. There are some very welcome moments in the film such as a nice tribute to Sean Connery and the Late Denholm Elliot as well as a cleverly placed cameo early in the film during the warehouse fight.
Shia LaBeouf is an interesting addition to the series and his scenes with Ford are very enjoyable. They have a natural chemistry and do not seem forced like the Short Round character from “Indiana Jones and the Temple of Doom”. I was also very happy to see Karen Allen return to the series as Marion Ravenwood. She has truly proven to be the only love interest in the series that truly measures up to Indy, and her fiery temper with a girl next door charm is the perfect foil for Jones.
The effects in the film are not groundbreaking, but solid, however some may find that the films plot is a bit to complex and takes too long to setup. There were funny moments in the film to go along with the action and viewers who pay close attention will catch some very subtle nods to other moments in the series.
I was pleased with the sets in the film as Director Steven Speilberg and Producer George Lucas clearly paid attention to details in the look of the film. The tombs and exotic chambers depicted in the film had a very immersive nature to them much the same way that classic Disneyland rides like Pirates of the Caribbean and The Haunted Mansion place guests right in the middle of the spooky and exotic locales. From cobwebs, skeletons, and insects and well as treasures galore, it was like being in on the adventure with Indy.
The series does have some life in it and while the film does not measure up with the first film in the series, I would say it is on par with “Temple of Doom” and was for me, more enjoyable than “The Last Crusade.” The film leaves the door open for yet another adventure, and if comments from Speilberg and Lucas are to be taken seriously, we may see the beloved archeologist back on the big screen in the not too distant future.
EmersonRose (320 KP) rated Alfred: The Boy Who Would Be King in Books
Nov 20, 2019
Alfred is a determined, hopeful, excited kid living out a child’s fantasy. He manages to stay strong through horrible circumstances and uses his knowledge of the period along with that of his own time to try and make things better for his people. The mashing together of periods offers plenty of hilarious moments as Alfred tries to explain things like TV and pro-wrestlers. His knowledge of things like agriculture and battle defenses quickly become lifesavers for the peasants who have accepted the return of the king.
This fantastical adventure is a beautiful story that balances the dark, harsh realities of 6997428survival against both enemies and natural, the struggle of the weight thrust upon Alfred’s shoulders, while also remaining lighthearted, funny, and fun. The story unfolds like a puzzle before the reader, much like it does for Alfred, as you discover more about his family, magic, and the politics of this magical world. Author Ron Smorynski has done an incredible job of creating an extraordinary world and characters that you can become invested it. The story captures the pure adventure and action so longed for in fantasy adventures while also tackling growing up, history, and family struggles. To me, it brings to mind such classics as Narnia and The Castle in the Attic.
The book is an excellent beginning. While the story itself is well rounded in itself, the real magic is in the story that it has left to tell. Throughout the book, we get the beginnings of magical rules, political struggle, villains powers, and the complicated history of Alfred’s family and those that knew them. The book leaves you with as many secrets as it answers and simply begs for a sequel. I am excited to see more from this author and continue my journey with Alfred and his friends, hopefully soon!
Minimon: Adventure of Minions
Games, Entertainment and Stickers
App
A LEGEND AWAKENS… The once peaceful and harmonious homeland of Minimons is being threatened by...
My Little Pony: Twilight Sparkle, Teacher for a Day
Book and Education
App
“Friendship is Magic!” MY LITTLE PONY is now available as an interactive storybook to read...




