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    Paleo

    Paleo

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    Tabletop Game

    Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the...

Bendy and the Ink Machine
Bendy and the Ink Machine
2017 | Action/Adventure, Puzzle & Cards, Strategy
Set in the long abandoned Joey Drew Studios, Bendy and the Ink Machine (“BatIM”) is a survival horror game with an aesthetic of classic cartoons of yesteryear. As Henry, you set about to revisit your old workshop after receiving a mysterious letter from your past employer. When Henry arrives at the shop, he finds duhn duhn duhn the Ink Machine. The Ink Machine is a rather large device that gushes out black ink and has mystical qualities. Henry then becomes trapped in the maze-like studio, though he soon finds that he is not alone. Like a creep in the shadows, Bendy, the Mickey Mouse of the Joey Drew Studios universe, is lurking. BatIM blends puzzle solving with first-person gameplay as you adventure through a studio brimming with horrors. The art style is reminiscent of Steamboat Willie, with a macabre twist. Instead of happy go-lucky little animals, we are bombarded with the sinister grin of Bendy as he emerges from the shadows.

Similar to other games with an episodic structure (e.g.: Alan Wake and Life is Strange), BatIM uses short levels to advance the story line in some intriguing ways. Love of Exploration will be your saving grace in this game, as each area requires some in order to advance to the next. The game is not fast-paced. On the contrary, it’s meant to be a slow experience for the player with sparse combat scenarios present only to add a brief moment of action. Your actions as Henry are very limited, as is his speed. With 5 chapters, the gameplay time is at just about hours, and the game uses every minute to pull you deeper into the dark world it has created.

I reviewed BatIM for the Nintendo Switch and found that the game was somewhat held back by the platform’s technical limitations. The biggest drawback I found was that textures would often blur and have jagged edges, with the shaky 30FPS frame rate just feeding fuel to this fire. This is a detriment to gaming’s purpose in keeping the players immersed in the environment. BatIM is meant to be tense, but I often found myself dispelled of the illusion due to blurry visuals and dropped frames. With a game designed so well, how unfortunate that this be its biggest flaw. Maybe this can be patched out, but we can only hope at this point.

BatIM developer, theMeatly Games, may have taken inspiration from Five Nights at Freddy’s as the gameplay and overall genre of the games are quite similar. The world is conceptualized using objects such as books and tapes found within the game instead of long cut scenes that can tend to take you out of the moment rather than add to it in games like these. As you delve deeper into the oubliette of a workshop, you’ll find that the gameplay is perfectly paired with the game’s sick and twisted visuals, proving that BatIM delivers on every level.

Bendy and the Ink Machine is available now on all major platforms.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
A fun, family friendly action comedy
JUMANJI was a fun film from the middle 1990's, starring the late, great ROBIN WILLIAMS. And, when I heard that they were making a sequel to this film 22 years later and starring Dwayne "The Rock" Johnson, I thought "no thanks" and even skipped seeking it out at movie theaters over the winter, even after I heard that it was "pretty fun".

I finally caught up to it on a recent flight and I have to admit - I was wrong for skipping this film JUMANJI: WELCOME TO THE JUNGLE is a fun romp with The Rock ably filling the lead role, aided by a strong supporting cast.

JUMANJI was about a board came come to life. JUMANJI: WELCOME TO THE JUNGLE has the same board game that morphs itself into a video game and when 4 High Schoolers stumble across it while serving detention, well...comedy - and adventure - ensue.

The four high schoolers are typical THE BREAKFAST CLUB stereotypes. The nerdy boy, the hot girl, the jock boy and the dorky girl. When these four are transported into the game they take on the outward appearance - and skills - of their video game characters - the nerdy body becomes the dashing hero (Dwayne "The Rock" Johnson). The hot girl becomes the dumpy (male!) professor (Jack Black). The jock becomes the un-athletic short kid (Kevin Hart) and the dorky girl becomes the kick-ass girl (Karen Gillan). It is the 4 actors playing their high school counterparts in their bodies that is the core of this film - and the center of the charm and fun of this film. All 4 shine. Johnson and Hart (back together after CENTRAL INTELLIGENCE) show that the chemistry they showed with each other in the previous film is no fluke. Gillan (Nebula in the GUARDIANS OF THE GALAXY films) shows that she can do kick-ass well - and with a wink in her eye. But it is the performance of Black that steals things. Someone said to me that Black was made to play a "hot high school girl" and I would have to agree. He almost steals the movie.

Director Jake Kasdan (the TV series NEW GIRL) understands what kind of film that he is making, so keeps the fun and action going at a superficial, almost cartoon level, never really stopping to breathe (or to think). He keeps things light - and family friendly - with just enough "almost" dirty jokes to keep young and old alike interested. It earns - but never crosses the line - of it's PG-13 rating. There is talk of a sequel, and I, for one, am looking forward to it.

Letter Grade: A-

8 (out of 10) stars and you can take that to the Bank(ofMarquis
  
    SHADOWGUN

    SHADOWGUN

    Games and Entertainment

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    SHADOWGUN, enhanced MADFINGER Games 4th anniversary edition Madfinger game classic polished and...

    Age of Zombies™

    Age of Zombies™

    Games and Entertainment

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    From Halfbrick, the creators of Fruit Ninja and Monster Dash comes their newest and biggest...

Awaken Online: Evolution
Awaken Online: Evolution
Travis Bagwell | 2018 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Somewhat lengthy and drawn out but still compelling reading
The third (main) book in the Awaken Online series of LitRPG adventures starts with Jason being found standing over two dead teenagers, having apparently killed them. There then follows some legal wranglings, and for obvious reasons Jason isn't able to enter the world of AO during this period, so we are treated to the longest sequence of real world story in the series yet. This makes for a refreshing change, but I was glad when he gets some reprieve and can get back online.
A new adventure awaits as Jason, Riley and Frank travel to try and finish Jason's quest to further his skills of necromancy. This story hinges quite a lot on Retribution, the first side-quest so it is heartily recommended that novella is read first!
The plot in this book starts to centre around the in-game gods, and their competition to regain their powers through a chosen avatar (Jason being the dark one's representative).
The action set pieces of the book once again comes in the form of a dungeon task and really is quite compelling reading for large sections.
While this is a mammoth book, there are no points where the action seems to stall or that could have been cut.
I have marked this book down slightly due to a few annoying quirks of the narrative that have crept in (using the phrase "you all", which I read as "y'all", rather than "you" when spoken by what is supposed to be an authentic medieval character) and a few typos or wrong word choices.
  
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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games

Apr 6, 2021  
Genshin Impact
Genshin Impact
2020 | Action/Adventure, Role-Playing
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.


Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.


This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
  
    Bean Dreams

    Bean Dreams

    Games and Entertainment

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    Get ready for the mobile platformer that literally plays like a dream. Bean Dreams is an...

Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.