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Thunderball (1965)
Thunderball (1965)
1965 | Action, Classics, Drama
Characters – James Bond is back once again, forcing himself on women while trying to recover missing warheads. He gets to do the sneaking around, while alluding capture from the people who know he is after them. We don’t learn much that we haven’t already seen from James in this movie. Domino is the woman on the side of Largo, one that James is trying to seduce to help uncover the location of the missiles and one that won’t give into his charm. Largo is number two in SPECTRE who is the mastermind behind this latest plan is he can pull of the plan he will help fund the criminal group. Fiona is another one of the women that Bond tries his best to get his hands on, another one of the women working for Largo.

Performances – Sean Connery continues to be strong in the leading role of the film, he is starting to have more fun with his performance too. When it comes to the Bond girls, they each have their own beauty while just being written as traditional, will sleep with Bond and more often than not, just pawns in the bigger game. Adolfo Celi is solid in the villainous role, even though it is his look that makes him more memorable than any of his actions.

Story – The story here follows James Bond on his latest mission to stop SPECTRE and their criminal actions against the world, now this is good to see the big villain return and yes, once again we don’t take on the head of SPECTRE as we continue to see plans for the organisation to bring terror on the world. the only negative is that we just glossed over them not being around in the last film and now suddenly they are back. As for the actual mission, we get the normal idea of Bond versus villain that will use weapons of mass destruction against the world with a limited time frame to stop them. This barely bring anything new to the world we are seeing Bond operate in and only continues the long running story against SPECTRE.

Action/Adventure – The action here is very unique and ambitious, we get most of the fight sequences happening underwater, something we rarely see even in this day of cinema, making the action the highlight of the film. the adventure gets to see James in another exotic location to save the day once again.

Settings – The film is set in the Bahamas for the most part, this gives us the beauty shots and as all Bond movies need, the women in bikinis. It shows how the remote islands can easily be used to harbour fugitives too.


Scene of the Movie – Mass underwater fight.

That Moment That Annoyed Me – It is more of the same.

Final Thoughts – This is another Bond movie that brings him against the criminal organisation known as SPECTRE once again as we continue to world build, it is easy to watch even if it isn’t going to be the most memorable in the series.

 

Overall: Simple Bond Film
  
Mass Effect Trilogy
Mass Effect Trilogy
2012 | Action, Role-Playing
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.

Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.

I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.

As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.

Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.

In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.

That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
  
    DRAGON QUEST VI

    DRAGON QUEST VI

    Games

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    Dragon Quest VI: Realms of Revelation , the final instalment in the Zenithian trilogy, is now...

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Sam (74 KP) rated Caraval in Books

Mar 27, 2019  
Caraval
Caraval
Stephanie Garber | 2017 | Young Adult (YA)
8
8.1 (97 Ratings)
Book Rating
I must be starting to enjoy fantasy and YA because in my past few reviews I’ve put my normal “I don’t usually read…” in front of my review because they’re not my genres. But… something must have changed because I’m finally starting to like them.

Caraval is the fantasy I never knew I needed in my life. It’s fast-paced, magical and gripping, and nothing like I expected. I got my copy for Christmas in a Book Matchmaker package. I don’t think if I’d have seen this on a shelf that I would have gone for it because as I’ve said, it’s not my usual type. But I was nicely surprised.

The novel opens with letters from Scarlett to Legend about Caraval as she’s always wanted to see it because of the stories her grandmother told her when she was younger. After years of trying to get an invite, Legend replies and the story begins.

Scarlett is thrown into an adventure with her sister Tella and a sailor, Julien. They all take part in Caraval – a magical game where nothing is ever as it seems – and compete against other players to win a wish from Legend.

I was a bit unsure where the book was going to go in the beginning because it took off quite slowly, but once the action started I couldn’t put it down. It was truly gripping and I was completely obsessed to the point I was reading it in whatever spare time I could find just to finish it.

It finishes with a bit of a cliffhanger but that just means that I absolutely cannot wait for the second book!