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Merissa (12066 KP) rated Fagin's Boy (Oliver & Jack #1) by Jackie North in Books
Apr 21, 2022 (Updated Jun 24, 2023)
FAGIN'S BOY is the first book in the Oliver and Jack series, and as you may have gathered, it follows on from Oliver Twist. Oliver is now seventeen and the story starts with him attending the funeral of the man who took him in and looked after him, Mr Brownlow. Not knowing what will happen to him next, Oliver takes on an apprenticeship at a haberdashery, hoping it will give him experience for when he opens his own, long-dreamed-about, bookstore.
Jack has just returned to London after being hextricated to Australia. I had to suspend belief a little here as I've never heard of that happening before. He is still the cheeky chappie you may recognise but is altogether more fragile and hard. A paradox, for sure. He reminded me of a piece of flint.
Anyway, the story follows Oliver and Jack for a few months as circumstances change for Oliver. I thought the descriptions of the living conditions, plus how the children are treated in the workhouse, to be definitely in keeping with the original book by Dickens, as well as what was hinted at in the musical film.
Whilst Jack revelled in his circumstances, he was also desperate for stories about those he remembers. This leads him to a friendship with Noah, who Oliver doesn't like or trust. Oliver, on the other hand, wants more than he has right now. He wants his bookshop. He doesn't want to steal. He would like Jack to be with him but is prepared to make a break if Jack doesn't want to come.
There is a HFN ending to this first book and I am sure there will be plenty more adventures for our twosome. Although I have read and enjoyed other historical books by Ms North, I can't honestly say I enjoyed this one as much and I'm not sure why. All of the ingredients were there but, for me, they just didn't mix as well as I had expected. I am glad I have read this book and would recommend it to anyone with an interest in Oliver Twist and the hard, grimy Victorian times.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 14, 2022
Jack has just returned to London after being hextricated to Australia. I had to suspend belief a little here as I've never heard of that happening before. He is still the cheeky chappie you may recognise but is altogether more fragile and hard. A paradox, for sure. He reminded me of a piece of flint.
Anyway, the story follows Oliver and Jack for a few months as circumstances change for Oliver. I thought the descriptions of the living conditions, plus how the children are treated in the workhouse, to be definitely in keeping with the original book by Dickens, as well as what was hinted at in the musical film.
Whilst Jack revelled in his circumstances, he was also desperate for stories about those he remembers. This leads him to a friendship with Noah, who Oliver doesn't like or trust. Oliver, on the other hand, wants more than he has right now. He wants his bookshop. He doesn't want to steal. He would like Jack to be with him but is prepared to make a break if Jack doesn't want to come.
There is a HFN ending to this first book and I am sure there will be plenty more adventures for our twosome. Although I have read and enjoyed other historical books by Ms North, I can't honestly say I enjoyed this one as much and I'm not sure why. All of the ingredients were there but, for me, they just didn't mix as well as I had expected. I am glad I have read this book and would recommend it to anyone with an interest in Oliver Twist and the hard, grimy Victorian times.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 14, 2022
Purple Phoenix Games (2266 KP) rated Quests: Heroes of Sorcado in Tabletop Games
May 26, 2021
I’ve mentioned before that we at Purple Phoenix Games are currently working our way through a DnD 5e campaign. For almost all of us, this has been our first foray into the world of role-playing games. It’s a lot of fun, although it’s quite a daunting task at first. But more often these days, you can find board games that serve as fun, cooperative, and easier to learn/manage versions of these popular role-playing giants. Enter Quests: Heroes of Sorcado. How does it fare in the lineup of campaign-driven board games? Let the demo adventure help you decide.
Disclaimer: For this preview, we were provided with a Tabletop Simulator file for the demo/prequel adventure. These are not the final components, since it is a digital file, but the artwork and rulebook are mostly finalized – so the gameplay is what you will get in the physical copies of the game. -L
Quests: Heroes of Sorcado is a cooperative, campaign-driven game in which 1-6 players will take on the roles of party members with the goal of completing all 8 of the included adventures. The game does come with a tutorial/prequel adventure to help introduce players to the mechanics and overall gameplay before diving in to the full game. To setup for this Adventure Zero, place the game board within reach of all players, set aside the Campaign and Adventure books, place the Boss card for this adventure face-down above the board, and sort and place Potion/Loot/Armor/Health tokens in their corresponding areas. Set the 6 required Adventurers for the prequel in a circle near the game board, and take the listed Health and Starting Equipment for each Adventurer. The prequel uses only a single Location, so set that Deck in one of the Location spaces of the board, and the game is now ready to begin!
Depending on the player count, everyone will take on the role of at least one of the Adventurers, and the game itself is wholly cooperative. Here is how Adventure Zero works. Each Adventurer, in clockwise order, will be dealt 1 face-down Location card. Then, starting from the first dealt Location card, the Adventurers will take turns revealing their card. Some cards are Events or Story Moments, and prompt players to read from the Adventure/Campaign books. These cards often describe a scenario and require the player to select one of several provided choices, either earning a reward or penalizing the group. Most cards are Monster cards and will begin a combat! Each of the Adventurers has varying values for the four Stats of the game: Strength, Intelligence, Dexterity, and Wisdom. Combat in the game involves rolling a d20 and adding the appropriate Stat modifiers to the roll. You can also use Potions and Equipment to buff your rolls as well. How do you determine success or failure? Every Monster has a weakness to a specific Stat, so you will use that Stat modifier to enhance your rolls. Equal or exceed the Monster’s weakness, and it is defeated! Depending on the difficulty/level of the Monster, you will either fight with 2-6 Adventurers – adding their modifiers and abilities to your roll as well. How you setup your Adventurers is important, as adjacency is what helps determine who can be in each combat. If you defeat a Monster, collect the reward (Loot tokens, Potions, or Treasure cards), and the game continues to the next player. If you lose the fight, the Monster moves to the next Adventurer and combat begins anew. Once every Location card has been revealed and resolved, the Adventurers will reveal the Boss card and the final combat begins! Even though each combat has one primary Adventurer/player at the helm, the game is cooperative, so make sure you’ve got that teamwork mentality!
I have to say that I was pleasantly surprised by Quests: Heroes of Sorcado. The gameplay may seem a bit involved at first, but it actually flows pretty seamlessly and effortlessly. As someone who has played a handful of other campaign-driven board games before, I have to say that this one was by far the easiest for me to learn and play. Resolve Location cards, beat Monsters, and (hopefully) defeat the final Boss. Pretty straight-forward, and I really appreciate that. One thing that helps make it so user-friendly is that the game is based on only 4 Stats, instead of every conceivable Stat used in other role-playing games. That helps keep the game uncomplicated, while still offering players options every turn. Another thing that I really like? The Campaign/Adventure books are pre-written stories, prompts, and scenarios that allow the game to be truly cooperative. No need for an all-knowing Game Master here, as everything is already laid out for you. I also really like these pre-written aspects because it helps deliver the role-playing feel without pressuring the players to create their own campaign. Yes, there are still some ‘choose your adventure’ elements to it, but it doesn’t give so many options to overwhelm players.
That being said, I do have to mention that this is a campaign-driven game, so you will know the main storyline after your first complete playthrough. Although you would know the Monsters/Events/Boss/etc. of each adventure, the shuffle and draw of the decks would allow for variability, and thus replayability. You know the all the twists in the story, but will be able to play with different hero combinations as well! All 8 adventures will take quite some time to complete though, so don’t let the fact that you’ll know the main storyline after one playthrough turn you off from the game completely! Normally, I like to talk about the components of a game. Since this was a Tabletop Simulator version of the game, I am unable to really do so. I will commend the artwork and style of the game though – it is very thematic, engaging, colorful, and fun to look at. The text and abilities are clear, I love the color-coded modifiers, and the cards are all pretty intuitive. I have no doubts that the physical copies of the game will be quality productions as well.
As I stated above, this preview only covers the demo/prequel adventure, and its real purpose is to introduce players to the gameplay. That being said, I know that the full adventures will offer players additional elements (Side Quests, trading Loot and Potions, ‘level up’ the Adventurers, etc.) that will just add to the experience. Yes, there is the ‘one and done’ aspect of a campaign-driven game, but there is so much content in the full game to keep you going for quite a long time. If you’re looking at getting into this genre of game, but are worried about complexity, I would highly recommend Quests: Heroes of Sorcado. The gameplay overall is simple and straight-forward, while still offering the epic campaign feel. This one hits Kickstarter today, so head on over and check it out for yourself!
Disclaimer: For this preview, we were provided with a Tabletop Simulator file for the demo/prequel adventure. These are not the final components, since it is a digital file, but the artwork and rulebook are mostly finalized – so the gameplay is what you will get in the physical copies of the game. -L
Quests: Heroes of Sorcado is a cooperative, campaign-driven game in which 1-6 players will take on the roles of party members with the goal of completing all 8 of the included adventures. The game does come with a tutorial/prequel adventure to help introduce players to the mechanics and overall gameplay before diving in to the full game. To setup for this Adventure Zero, place the game board within reach of all players, set aside the Campaign and Adventure books, place the Boss card for this adventure face-down above the board, and sort and place Potion/Loot/Armor/Health tokens in their corresponding areas. Set the 6 required Adventurers for the prequel in a circle near the game board, and take the listed Health and Starting Equipment for each Adventurer. The prequel uses only a single Location, so set that Deck in one of the Location spaces of the board, and the game is now ready to begin!
Depending on the player count, everyone will take on the role of at least one of the Adventurers, and the game itself is wholly cooperative. Here is how Adventure Zero works. Each Adventurer, in clockwise order, will be dealt 1 face-down Location card. Then, starting from the first dealt Location card, the Adventurers will take turns revealing their card. Some cards are Events or Story Moments, and prompt players to read from the Adventure/Campaign books. These cards often describe a scenario and require the player to select one of several provided choices, either earning a reward or penalizing the group. Most cards are Monster cards and will begin a combat! Each of the Adventurers has varying values for the four Stats of the game: Strength, Intelligence, Dexterity, and Wisdom. Combat in the game involves rolling a d20 and adding the appropriate Stat modifiers to the roll. You can also use Potions and Equipment to buff your rolls as well. How do you determine success or failure? Every Monster has a weakness to a specific Stat, so you will use that Stat modifier to enhance your rolls. Equal or exceed the Monster’s weakness, and it is defeated! Depending on the difficulty/level of the Monster, you will either fight with 2-6 Adventurers – adding their modifiers and abilities to your roll as well. How you setup your Adventurers is important, as adjacency is what helps determine who can be in each combat. If you defeat a Monster, collect the reward (Loot tokens, Potions, or Treasure cards), and the game continues to the next player. If you lose the fight, the Monster moves to the next Adventurer and combat begins anew. Once every Location card has been revealed and resolved, the Adventurers will reveal the Boss card and the final combat begins! Even though each combat has one primary Adventurer/player at the helm, the game is cooperative, so make sure you’ve got that teamwork mentality!
I have to say that I was pleasantly surprised by Quests: Heroes of Sorcado. The gameplay may seem a bit involved at first, but it actually flows pretty seamlessly and effortlessly. As someone who has played a handful of other campaign-driven board games before, I have to say that this one was by far the easiest for me to learn and play. Resolve Location cards, beat Monsters, and (hopefully) defeat the final Boss. Pretty straight-forward, and I really appreciate that. One thing that helps make it so user-friendly is that the game is based on only 4 Stats, instead of every conceivable Stat used in other role-playing games. That helps keep the game uncomplicated, while still offering players options every turn. Another thing that I really like? The Campaign/Adventure books are pre-written stories, prompts, and scenarios that allow the game to be truly cooperative. No need for an all-knowing Game Master here, as everything is already laid out for you. I also really like these pre-written aspects because it helps deliver the role-playing feel without pressuring the players to create their own campaign. Yes, there are still some ‘choose your adventure’ elements to it, but it doesn’t give so many options to overwhelm players.
That being said, I do have to mention that this is a campaign-driven game, so you will know the main storyline after your first complete playthrough. Although you would know the Monsters/Events/Boss/etc. of each adventure, the shuffle and draw of the decks would allow for variability, and thus replayability. You know the all the twists in the story, but will be able to play with different hero combinations as well! All 8 adventures will take quite some time to complete though, so don’t let the fact that you’ll know the main storyline after one playthrough turn you off from the game completely! Normally, I like to talk about the components of a game. Since this was a Tabletop Simulator version of the game, I am unable to really do so. I will commend the artwork and style of the game though – it is very thematic, engaging, colorful, and fun to look at. The text and abilities are clear, I love the color-coded modifiers, and the cards are all pretty intuitive. I have no doubts that the physical copies of the game will be quality productions as well.
As I stated above, this preview only covers the demo/prequel adventure, and its real purpose is to introduce players to the gameplay. That being said, I know that the full adventures will offer players additional elements (Side Quests, trading Loot and Potions, ‘level up’ the Adventurers, etc.) that will just add to the experience. Yes, there is the ‘one and done’ aspect of a campaign-driven game, but there is so much content in the full game to keep you going for quite a long time. If you’re looking at getting into this genre of game, but are worried about complexity, I would highly recommend Quests: Heroes of Sorcado. The gameplay overall is simple and straight-forward, while still offering the epic campaign feel. This one hits Kickstarter today, so head on over and check it out for yourself!
Kyera (8 KP) rated Lord Of Shadows in Books
Jan 31, 2018
Lord of Shadows is the second book in the Dark Artifices trilogy by Cassandra Clare. The book is fantastically written and follows our main characters as they deal with the aftermath of Lady Midnight. Be sure that you read Lady Midnight before delving into this book as there will be many spoilers.
The storylines come together and diverge beautifully in this story, allowing each character to shine. Even though Julian and Emma are the main characters, we get to spend more time with the other Blackthorns, Kit, Cristina, Diana and the others. Each character grows over the course of the novel and we get to know them better. My heart goes out to Dru because although she has her family, she doesn’t have a best friend or someone to truly talk to – like Julian and Emma or Ty and Livvy. She clearly longs for that connection, or to at least be included more by her family and I think many can relate to that.
I loved getting to know Ty and Livvy more because they have such a unique and precious bond. It was also great to see Kit join in with their adventures, even though he is not new to the Shadow World he is new to being a Shadowhunter. They made him feel like part of the family and he understood Ty immediately in a way that most outsiders don’t take the time to. He fits in perfectly with them and I couldn’t wait to see how they would grow as a trio throughout the novel.
Mark has come into his own in this novel – the events he went through in Lady Midnight and with the Wild Hunt changed him, made him less sure of himself. Since he has been back with his family, he is learning to trust again and view himself as a Shadowhunter. He must reconcile his feelings about Kieran with the faerie’s betrayal in Lady Midnight, become more responsible and hopefully take some of the burdens off Julian.
Emma is dealing with the aftermath of discovering who killed her parents and why. As that pursuit has fueled her for the last five years, it’s a strange transition for her. It doesn’t help that her relationship with Julian is as complicated as ever. The two are battling with their emotions and letting it affect them as parabatai. The characters that Cassie has created are so real that you hurt when they hurt and just wish for a happy ending for all of them.
It was fantastic to see the cameos from some of the beloved characters we know from the other Shadowhunter Chronicles series. I personally miss them and always wonder what they’re up to now, how their lives are and what shenanigans they’re embroiled in. Cassie does not disappoint and the cameos were lengthy and detailed enough that I feel satisfied (although of course, I would be happy with several spin-off books chronicling their adventures).
Lord of Shadows takes our heroes outside of Los Angeles, which was brilliant because it allowed Cassie to continue to build and artfully illustrate her world. My favourite new location was Faerie, which we have visited before in the books but was allowed to flourish in this novel. The land was described in greater detail and the Fae themselves were given more depth. Previously, we witnessed interactions between the Seelie Queen and the Nephilim, but now we were able to learn more about the Unseelie.
I didn’t feel that there were any pacing issues in this story – the stories were interwoven with one another masterfully and action was interspersed with storytelling and world building elements. Each action made by the characters purposefully brought us down a road that while we won’t understand fully yet, you can sense the plot points are being introduced and will be fully realized in Queen of Air and Darkness. There are elements that feel like foreshadowing, but we won’t understand them until the series has concluded.
The final chapter was a rollercoaster that brought together several storylines and found all our characters together – but nothing played out as expected. Cassie is skilled at subverting our expectations and yet not leaving us unsatisfied with the conclusion. While I cannot believe some of the things that happened over the course of the novel, I appreciate the beauty of the plot and story, while not feeling like the book left me with a torturous cliffhanger.
I’ve mentioned it before, but Cassie’s books continue to get better and Lord of Shadows was fantastic. I highly recommend reading this book (after Lady Midnight, of course, and perhaps the rest of the Shadowhunter Chronicles as well) because in my humble opinion you will not regret it. I am absolutely in love with the book and utterly destroyed that we have to wait until 2019 to read the conclusion.
The storylines come together and diverge beautifully in this story, allowing each character to shine. Even though Julian and Emma are the main characters, we get to spend more time with the other Blackthorns, Kit, Cristina, Diana and the others. Each character grows over the course of the novel and we get to know them better. My heart goes out to Dru because although she has her family, she doesn’t have a best friend or someone to truly talk to – like Julian and Emma or Ty and Livvy. She clearly longs for that connection, or to at least be included more by her family and I think many can relate to that.
I loved getting to know Ty and Livvy more because they have such a unique and precious bond. It was also great to see Kit join in with their adventures, even though he is not new to the Shadow World he is new to being a Shadowhunter. They made him feel like part of the family and he understood Ty immediately in a way that most outsiders don’t take the time to. He fits in perfectly with them and I couldn’t wait to see how they would grow as a trio throughout the novel.
Mark has come into his own in this novel – the events he went through in Lady Midnight and with the Wild Hunt changed him, made him less sure of himself. Since he has been back with his family, he is learning to trust again and view himself as a Shadowhunter. He must reconcile his feelings about Kieran with the faerie’s betrayal in Lady Midnight, become more responsible and hopefully take some of the burdens off Julian.
Emma is dealing with the aftermath of discovering who killed her parents and why. As that pursuit has fueled her for the last five years, it’s a strange transition for her. It doesn’t help that her relationship with Julian is as complicated as ever. The two are battling with their emotions and letting it affect them as parabatai. The characters that Cassie has created are so real that you hurt when they hurt and just wish for a happy ending for all of them.
It was fantastic to see the cameos from some of the beloved characters we know from the other Shadowhunter Chronicles series. I personally miss them and always wonder what they’re up to now, how their lives are and what shenanigans they’re embroiled in. Cassie does not disappoint and the cameos were lengthy and detailed enough that I feel satisfied (although of course, I would be happy with several spin-off books chronicling their adventures).
Lord of Shadows takes our heroes outside of Los Angeles, which was brilliant because it allowed Cassie to continue to build and artfully illustrate her world. My favourite new location was Faerie, which we have visited before in the books but was allowed to flourish in this novel. The land was described in greater detail and the Fae themselves were given more depth. Previously, we witnessed interactions between the Seelie Queen and the Nephilim, but now we were able to learn more about the Unseelie.
I didn’t feel that there were any pacing issues in this story – the stories were interwoven with one another masterfully and action was interspersed with storytelling and world building elements. Each action made by the characters purposefully brought us down a road that while we won’t understand fully yet, you can sense the plot points are being introduced and will be fully realized in Queen of Air and Darkness. There are elements that feel like foreshadowing, but we won’t understand them until the series has concluded.
The final chapter was a rollercoaster that brought together several storylines and found all our characters together – but nothing played out as expected. Cassie is skilled at subverting our expectations and yet not leaving us unsatisfied with the conclusion. While I cannot believe some of the things that happened over the course of the novel, I appreciate the beauty of the plot and story, while not feeling like the book left me with a torturous cliffhanger.
I’ve mentioned it before, but Cassie’s books continue to get better and Lord of Shadows was fantastic. I highly recommend reading this book (after Lady Midnight, of course, and perhaps the rest of the Shadowhunter Chronicles as well) because in my humble opinion you will not regret it. I am absolutely in love with the book and utterly destroyed that we have to wait until 2019 to read the conclusion.
Jordan Binkerd (567 KP) rated Mercy Kill (X-Wing #10) in Books
Aug 15, 2019 (Updated Aug 20, 2019)
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….
NOTE: This novel is no longer canon following Disney’s acquisition of Star Wars. That’s not to say it isn’t good, just that it belongs to the old Canon - I prefer to think of it as an alternate universe.
Do you remember fondly the Star Wars novels of the 90s? Are you into Star Wars but a newcomer to the Expanded Universe? Do you enjoy your Star Wars with an undertone of comedy, so long as a certain floppy-eared terror is nowhere in sight? If so, X-WING: MERCY KILL may be a good book for you to check out.
Unlike most of the books being released set in the “modern” era of the Star Wars universe (44 ABY–i.e., 44 Years post-Episode IV), MERCY KILL lets you jump right in, more or less without knowing the situation to that point. A lot of the others you could read cold, but they wouldn’t make much sense. MERCY KILL, however, has little to do with the ongoing plot of the Expanded Universe. It’s rooted in recent events, but the setup is very simple and easily grasped. It would pay to know the characters from the X-Wing novels of the 90s, but even that is not really necessary. You could check out three or four articles on Wookiepedia and be fine–I did, just to refresh my memory.
So….here’s what you need to know. In the 90s, they published a series of comics and then novels based around Rogue Squadron, led by Wedge Antilles and a number of the X-Wing pilots from the films along with some new faces. These comics and the first four novels were written by Michael Stackpole, but after the fourth he dropped out for a while citing other commitments he had to work on. So they hired in Aaron Allston to continue the series. Allston decided to let the Rogues go off on their own adventures while he created a new team for his novels–Wraith Squadron, a team of X-Wing pilots who would work equally well as a ground-based commando team. The result was a cross between The A-Team and The Dirty Dozen, with some aerial action thrown in. For the purposes of this new novel, notable characters included Garik “Face” Loran, a child star turned soldier and the eventual commander of the Wraiths; and Voort “Piggy” SaBinring, a genetically-modified Gamorrean. There are a few other returning faces, but these were the better developed and you can probably get by just knowing them.
The Star Wars publishing event of the early 2000s was the New Jedi Order series, in which a race of extra-galactic aliens called the Yuuzhan Vong invaded the Galaxy Far, Far Away and sought to subjugate its people. They almost did it, and they changed the way Star Wars novels worked in the process. Characters–MAIN CHARACTERS–died. Chewbacca, Han and Leia’s youngest son Anakin Solo, and countless others fell to the military might of the invaders. There have been other upheavals since, most notably a second Galactic Civil War when Han and Leia’s oldest son Jacen Solo fell to the Dark Side. In the aftermath of that war, a conspiracy was formed to take over both the Galactic Alliance and the Empire and merge them together once again, recapturing the glory of the height of the Old Empire. This conspiracy failed, but it may not have been completely rooted out…..
In this book, Garik Loran is called out of retirement by the head of the Alliance military. He wants Loran to quietly look into rumors that an up-and-coming officer may have been connected to the Lecerson Conspiracy. Wraith Squadron is back in business! The resulting adventure is a fun trip, dealing both in nostalgia for those of us who read the adventures of the original Wraiths long ago and in action that newer fans can get into, all the while serving up Allston’s signature undertone of humor mixed with heart. I heartily recommend it. The one caveat I will mention for fans of the original books is that there is comparatively little aerial combat in this book. The plot doesn’t call for it, and I certainly didn’t really miss it too much, but some may be disappointed by that.
If you want more reading suggestions, the X-Wing: Rogue Squadron comics and X-Wing novels are quite good. If you wanted to enhance your experience with this book, I would have you read at least the novels, but you may not have the patience for all nine of the previous books. If not, I won’t hold it against you.
Content-wise, they keep the Star Wars novels pretty PG. Mild language, mild violence, mild innuendos…..nothing to worry about.
Original post: https://jordanbinkerd.wordpress.com/2013/03/12/review-star-wars-x-wing-mercy-kill-by-aaron-allston/
NOTE: This novel is no longer canon following Disney’s acquisition of Star Wars. That’s not to say it isn’t good, just that it belongs to the old Canon - I prefer to think of it as an alternate universe.
Do you remember fondly the Star Wars novels of the 90s? Are you into Star Wars but a newcomer to the Expanded Universe? Do you enjoy your Star Wars with an undertone of comedy, so long as a certain floppy-eared terror is nowhere in sight? If so, X-WING: MERCY KILL may be a good book for you to check out.
Unlike most of the books being released set in the “modern” era of the Star Wars universe (44 ABY–i.e., 44 Years post-Episode IV), MERCY KILL lets you jump right in, more or less without knowing the situation to that point. A lot of the others you could read cold, but they wouldn’t make much sense. MERCY KILL, however, has little to do with the ongoing plot of the Expanded Universe. It’s rooted in recent events, but the setup is very simple and easily grasped. It would pay to know the characters from the X-Wing novels of the 90s, but even that is not really necessary. You could check out three or four articles on Wookiepedia and be fine–I did, just to refresh my memory.
So….here’s what you need to know. In the 90s, they published a series of comics and then novels based around Rogue Squadron, led by Wedge Antilles and a number of the X-Wing pilots from the films along with some new faces. These comics and the first four novels were written by Michael Stackpole, but after the fourth he dropped out for a while citing other commitments he had to work on. So they hired in Aaron Allston to continue the series. Allston decided to let the Rogues go off on their own adventures while he created a new team for his novels–Wraith Squadron, a team of X-Wing pilots who would work equally well as a ground-based commando team. The result was a cross between The A-Team and The Dirty Dozen, with some aerial action thrown in. For the purposes of this new novel, notable characters included Garik “Face” Loran, a child star turned soldier and the eventual commander of the Wraiths; and Voort “Piggy” SaBinring, a genetically-modified Gamorrean. There are a few other returning faces, but these were the better developed and you can probably get by just knowing them.
The Star Wars publishing event of the early 2000s was the New Jedi Order series, in which a race of extra-galactic aliens called the Yuuzhan Vong invaded the Galaxy Far, Far Away and sought to subjugate its people. They almost did it, and they changed the way Star Wars novels worked in the process. Characters–MAIN CHARACTERS–died. Chewbacca, Han and Leia’s youngest son Anakin Solo, and countless others fell to the military might of the invaders. There have been other upheavals since, most notably a second Galactic Civil War when Han and Leia’s oldest son Jacen Solo fell to the Dark Side. In the aftermath of that war, a conspiracy was formed to take over both the Galactic Alliance and the Empire and merge them together once again, recapturing the glory of the height of the Old Empire. This conspiracy failed, but it may not have been completely rooted out…..
In this book, Garik Loran is called out of retirement by the head of the Alliance military. He wants Loran to quietly look into rumors that an up-and-coming officer may have been connected to the Lecerson Conspiracy. Wraith Squadron is back in business! The resulting adventure is a fun trip, dealing both in nostalgia for those of us who read the adventures of the original Wraiths long ago and in action that newer fans can get into, all the while serving up Allston’s signature undertone of humor mixed with heart. I heartily recommend it. The one caveat I will mention for fans of the original books is that there is comparatively little aerial combat in this book. The plot doesn’t call for it, and I certainly didn’t really miss it too much, but some may be disappointed by that.
If you want more reading suggestions, the X-Wing: Rogue Squadron comics and X-Wing novels are quite good. If you wanted to enhance your experience with this book, I would have you read at least the novels, but you may not have the patience for all nine of the previous books. If not, I won’t hold it against you.
Content-wise, they keep the Star Wars novels pretty PG. Mild language, mild violence, mild innuendos…..nothing to worry about.
Original post: https://jordanbinkerd.wordpress.com/2013/03/12/review-star-wars-x-wing-mercy-kill-by-aaron-allston/
Lee (2222 KP) rated Phineas and Ferb the Movie: Candace Against the Universe (2020) in Movies
Sep 2, 2020
Like being back with old friends....
Tenet? I’m sorry, no, THIS was actually the biggest movie release of last week. Well, it is when you’re currently having to isolate at home and cannot go to the cinema for a few weeks. Despite that, I was actually way more excited for this to hit Disney+ this morning than a man my age probably should have been, and I have been for sometime, since it was first announced. I even managed to convince my daughter to get up early and watch with me, recreating those wonderful days when we both used to get up bright and early on a Saturday morning and sit and watch back to back episodes.
For the uninitiated, Phineas and Ferb are two step-brothers who spend their summer holiday coming up with highly elaborate ways to occupy every day, usually resulting in some wacky adventures and an extremely frustrated sister, Candace. Candace is forever trying to bust the boys and get their mum to catch them in the act, only to fail every time as some last second incident conveniently erases any evidence. Oh, and they also have a pet platypus called Perry, who without their knowledge works as an agent for a secret animal organisation, trying each episode to thwart the latest evil scheme hatched by Dr Doofenshmirtz. It’s very funny, features some incredibly catchy songs, and is just an extremely well written show for both kids and adults to enjoy. Running for four seasons, and racking up over 200 episodes before ending in 2015, the show also spawned a number of crossover specials involving Marvel and Star Wars.
Candace against the universe is the second feature length Phineas and Ferb movie and opens with Candace, lamenting the sad fact that no matter what she does, she never manages to successfully bust her brothers. All of this is delivered in the form of a song, and acts as a nostalgic reminder of some of the crazy inventions and adventures the boys have been involved in over the course of the series. The song ends with another perfect chance for Candace to bust the boys, who are currently enjoying themselves with their friends in the back garden. But of course, she fails. After heading out to the front of the house, and meeting up with friend Vanessa, she spots an alien spaceship. Believing her brothers to be behind it somehow, she and Vanessa are sucked up inside, before taking off and shooting up into the sky.
The boys see Candace flying away in the ship, and after photographing the alien license plate, are able to quickly identify where she’s headed (as you do…). They round up the gang and quickly rustle up a portal in their back garden (as you do…), in order to jump to the planet where Candace is being taken. The portal takes them via Doofenshmirtz Evil Inc, where they pick up Heinz Doofenshmirtz and Perry the Platypus (unknowingly), before heading off in a spaceship of their own. When they do catch up with Candace, they discover that she is being hailed as ‘the chosen one’ by the alien race that captured her. But does the queen of the planet have a more sinister reason for bringing Candace all this way?
It’s fair to say that, unless you’re already a fan of the show, you’re unlikely to have any interest whatsoever in watching Candace Against the Universe. For fans of the show though, this is a wonderful trip down memory lane, unless you’ve already spent all of lockdown recently catching up on all of the episodes on Disney+, and it feels so good to be back in the company of such wonderful characters. There’s a lot of comfort to be had from the running gags and themes of the episode format of the show, and the only thing I found with this movie, and the crossover shows, is that they end up feeling like a dragged out episode at times, tending to sag a little around the middle.
It’s a very minor complaint though. The songs are as good as ever, including a song from Doofenshmirtz about ‘adulting’, and the humour is still smart and on point, although Buford does tend to get some of the funnier lines in my opinion. And when Buford gets ridiculed for bringing a canoe with him on their trip to the alien planet, and Doofenshmirtz gets laughed at for inventing something as stupid as a “Chicken Replace-inator” – basically a gun which swaps whatever you fire at with the nearest chicken – you just know they’re working on delivering us some great gags later on throughout the movie. And obviously, Perry the Platypus gets to save the day as usual, and without anyone even realising it. It’s like being back in the company of old friends. Fingers crossed that this isn’t the last we see of Phineas, Ferb and the gang.
For the uninitiated, Phineas and Ferb are two step-brothers who spend their summer holiday coming up with highly elaborate ways to occupy every day, usually resulting in some wacky adventures and an extremely frustrated sister, Candace. Candace is forever trying to bust the boys and get their mum to catch them in the act, only to fail every time as some last second incident conveniently erases any evidence. Oh, and they also have a pet platypus called Perry, who without their knowledge works as an agent for a secret animal organisation, trying each episode to thwart the latest evil scheme hatched by Dr Doofenshmirtz. It’s very funny, features some incredibly catchy songs, and is just an extremely well written show for both kids and adults to enjoy. Running for four seasons, and racking up over 200 episodes before ending in 2015, the show also spawned a number of crossover specials involving Marvel and Star Wars.
Candace against the universe is the second feature length Phineas and Ferb movie and opens with Candace, lamenting the sad fact that no matter what she does, she never manages to successfully bust her brothers. All of this is delivered in the form of a song, and acts as a nostalgic reminder of some of the crazy inventions and adventures the boys have been involved in over the course of the series. The song ends with another perfect chance for Candace to bust the boys, who are currently enjoying themselves with their friends in the back garden. But of course, she fails. After heading out to the front of the house, and meeting up with friend Vanessa, she spots an alien spaceship. Believing her brothers to be behind it somehow, she and Vanessa are sucked up inside, before taking off and shooting up into the sky.
The boys see Candace flying away in the ship, and after photographing the alien license plate, are able to quickly identify where she’s headed (as you do…). They round up the gang and quickly rustle up a portal in their back garden (as you do…), in order to jump to the planet where Candace is being taken. The portal takes them via Doofenshmirtz Evil Inc, where they pick up Heinz Doofenshmirtz and Perry the Platypus (unknowingly), before heading off in a spaceship of their own. When they do catch up with Candace, they discover that she is being hailed as ‘the chosen one’ by the alien race that captured her. But does the queen of the planet have a more sinister reason for bringing Candace all this way?
It’s fair to say that, unless you’re already a fan of the show, you’re unlikely to have any interest whatsoever in watching Candace Against the Universe. For fans of the show though, this is a wonderful trip down memory lane, unless you’ve already spent all of lockdown recently catching up on all of the episodes on Disney+, and it feels so good to be back in the company of such wonderful characters. There’s a lot of comfort to be had from the running gags and themes of the episode format of the show, and the only thing I found with this movie, and the crossover shows, is that they end up feeling like a dragged out episode at times, tending to sag a little around the middle.
It’s a very minor complaint though. The songs are as good as ever, including a song from Doofenshmirtz about ‘adulting’, and the humour is still smart and on point, although Buford does tend to get some of the funnier lines in my opinion. And when Buford gets ridiculed for bringing a canoe with him on their trip to the alien planet, and Doofenshmirtz gets laughed at for inventing something as stupid as a “Chicken Replace-inator” – basically a gun which swaps whatever you fire at with the nearest chicken – you just know they’re working on delivering us some great gags later on throughout the movie. And obviously, Perry the Platypus gets to save the day as usual, and without anyone even realising it. It’s like being back in the company of old friends. Fingers crossed that this isn’t the last we see of Phineas, Ferb and the gang.
Haley Mathiot (9 KP) rated The Coldest Girl in Coldtown in Books
Apr 27, 2018
There were a lot of things about The Coldest Girl in Coldtown that I liked. There was only one thing I didn’t like.
1. I liked that Vampires were both romanticized, and despicable. They were beautiful, physically, but they were ugly and awful and broken and were the worst thing to happen to the world. I liked that even though there was a love story, it wasn’t a “Turn me into a vampire so I can be with you forever” story.
2. I loved the plot. It was action packed from the first chapter, easy to follow, but still complicated. The amount of twisting and changing and plotting it must have taken is astonishing, and I have become a fan of Holly Black simply because of her artistry of working this plot.
3. I absolutely loved the protagonist, Tana. She is awesome. She is brave, kick-ass, hard working, she loves passionately in her own way, she is broken and imperfect, and she makes hard choices. She’s stubborn in a good way. She’s wonderful. I want to be like her when I grow up.
4. I liked all the characters. They were all well developed and unique. I would have liked to get to know Pearl, her sister, a little more. I would have liked more relation between Tana and Aiden pre-vampiric adventures, but all things considered, all the other characters were still awesome.
5. The writing itself was lyric, descriptive, and engrossing. It was almost impossible to put down (I only stopped because my ipod died…)
The one thing I didn’t like was the ending. It was beautiful and excellent and sweet and nerve wracking… but the very last bit, the conclusion, the “now what,” was frustrating. I didn’t know what was going to happen and that irritates me. (HGHLIGHT TEXT FOR SPOILERS: does she sweat out the cold, or not? does she stay human? or forever cold? does she age? so many unanswered questions.) I know the open ending lends itself to the feel of the novel. You know it ends one of two ways, and you know both options are equally possible. That keeps it in your mind. It makes you wonder. It lends itself to a sequel, if the publishers decide to pursue one. But it still annoyed me because I like to know what happens!
All that being said, It was an excellent book, and I would re-read/listen to it in a heartbeat.
*pun intended.
1. I liked that Vampires were both romanticized, and despicable. They were beautiful, physically, but they were ugly and awful and broken and were the worst thing to happen to the world. I liked that even though there was a love story, it wasn’t a “Turn me into a vampire so I can be with you forever” story.
2. I loved the plot. It was action packed from the first chapter, easy to follow, but still complicated. The amount of twisting and changing and plotting it must have taken is astonishing, and I have become a fan of Holly Black simply because of her artistry of working this plot.
3. I absolutely loved the protagonist, Tana. She is awesome. She is brave, kick-ass, hard working, she loves passionately in her own way, she is broken and imperfect, and she makes hard choices. She’s stubborn in a good way. She’s wonderful. I want to be like her when I grow up.
4. I liked all the characters. They were all well developed and unique. I would have liked to get to know Pearl, her sister, a little more. I would have liked more relation between Tana and Aiden pre-vampiric adventures, but all things considered, all the other characters were still awesome.
5. The writing itself was lyric, descriptive, and engrossing. It was almost impossible to put down (I only stopped because my ipod died…)
The one thing I didn’t like was the ending. It was beautiful and excellent and sweet and nerve wracking… but the very last bit, the conclusion, the “now what,” was frustrating. I didn’t know what was going to happen and that irritates me. (HGHLIGHT TEXT FOR SPOILERS: does she sweat out the cold, or not? does she stay human? or forever cold? does she age? so many unanswered questions.) I know the open ending lends itself to the feel of the novel. You know it ends one of two ways, and you know both options are equally possible. That keeps it in your mind. It makes you wonder. It lends itself to a sequel, if the publishers decide to pursue one. But it still annoyed me because I like to know what happens!
All that being said, It was an excellent book, and I would re-read/listen to it in a heartbeat.
*pun intended.
Peter Russell (61 KP) rated Legacy of Dragonholt in Tabletop Games
May 3, 2019
Its an rpg without a dm (1 more)
The biggest book based choose your adventure youve probably ever played
As with any choose your adventure choices can seem limiting (2 more)
The game is the only one of its kind and feels like it should be a series, but unfortunately discontinued
Its a one time playthrough
Largest choose your adventure ever
This game takes on roleplaying games for a single player rpg experience using "choose your adventure" style mechanics. At the beginning of the game a player makes a character, chooses a class and chooses skills. These character design choices do very much affect gameplay, providing different adventure paths/ options for characters of different races or having given skills in a situation. The box includes multiple adventures, each with a rough playtime of 30-60 minutes, though it can become longer with more players. Each booklet is designed to be played as a single gaming session, providing a convenient place to stop for the night or for a breather. The game also has a story tracking mechanic where bubbles are filled in based on choices made. These can affect interaction with npcs or track overarching campaign events that have shaped the world.
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
Becs (244 KP) rated Angel Land in Books
Jun 6, 2019
Interesting yet lacking
My rating: ☆☆☆.5
Review:
I was sent a final copy of Angel Land by PS Scott to read and review for my honest opinion. Thank you to Indiegram Book Tours and PS Scott for sending me a final copy.
Angel Land follows a thirteen year old boy named Gabriel Perez and his journey to try to become a ruling archangel. He is wingless and that adds to multiple of difficult bumps throughout the story. When it comes to take the GTEE, Gabriel ends up failing. But what he doesn’t expect in to get chosen to enter the Z Guild. But he soon gets attacked and put in protective custody in the Holy Guild. This all leads to Gabriel making a few friends, going on a few adventures, finding out the truth, and having to choose sides.
“There are some moments you spend all your life dreaming of so much that they become a quasi-reality. You see them when you wake up, you see them when you go to sleep, you see them when you close your eyes, and you see them when you open your eyes. You begin living in the dream, seeing the same vision for years, desperately hoping it’ll come true but never expecting it to. When dreams meet reality the collision is so powerful there are no words to describe it.”
Reasons why I rated it 3.5 stars:
1. The plot:
I felt the plot was lacking a bit and did discover a few plot holes. Really took away from the story as I was confused in a few parts.
2. My enjoyment:
I really enjoyed reading Angel Land. But I probably won’t reread as it’s not typically something that I would read.
3. Character and story development:
There was not really as much development that I felt was needed. The character development was yet wasn’t there and the story had some development, but lacked a bit in parts.
4. Grammar and spelling:
There were quite a bit of spelling and grammatical errors that it took away from the story. My brain was automatically correcting parts and other parts of the story I had to reread more than once so I could understand what was going on.
5. The overall story:
I enjoyed Angel Land but because it lacked in parts, it slithered closer and closer to the unenjoyable state. The story was there, it just needed a bit more added to it to make it one hundred percent.
“Fear is the most debilitating thing in the world, but if you can face your greatest fear, you become invincible.”
Review:
I was sent a final copy of Angel Land by PS Scott to read and review for my honest opinion. Thank you to Indiegram Book Tours and PS Scott for sending me a final copy.
Angel Land follows a thirteen year old boy named Gabriel Perez and his journey to try to become a ruling archangel. He is wingless and that adds to multiple of difficult bumps throughout the story. When it comes to take the GTEE, Gabriel ends up failing. But what he doesn’t expect in to get chosen to enter the Z Guild. But he soon gets attacked and put in protective custody in the Holy Guild. This all leads to Gabriel making a few friends, going on a few adventures, finding out the truth, and having to choose sides.
“There are some moments you spend all your life dreaming of so much that they become a quasi-reality. You see them when you wake up, you see them when you go to sleep, you see them when you close your eyes, and you see them when you open your eyes. You begin living in the dream, seeing the same vision for years, desperately hoping it’ll come true but never expecting it to. When dreams meet reality the collision is so powerful there are no words to describe it.”
Reasons why I rated it 3.5 stars:
1. The plot:
I felt the plot was lacking a bit and did discover a few plot holes. Really took away from the story as I was confused in a few parts.
2. My enjoyment:
I really enjoyed reading Angel Land. But I probably won’t reread as it’s not typically something that I would read.
3. Character and story development:
There was not really as much development that I felt was needed. The character development was yet wasn’t there and the story had some development, but lacked a bit in parts.
4. Grammar and spelling:
There were quite a bit of spelling and grammatical errors that it took away from the story. My brain was automatically correcting parts and other parts of the story I had to reread more than once so I could understand what was going on.
5. The overall story:
I enjoyed Angel Land but because it lacked in parts, it slithered closer and closer to the unenjoyable state. The story was there, it just needed a bit more added to it to make it one hundred percent.
“Fear is the most debilitating thing in the world, but if you can face your greatest fear, you become invincible.”
Movie Metropolis (309 KP) rated Knight and Day (2010) in Movies
Jun 11, 2019
You’d be forgiven for thinking that a spy film with the likes of Tom Cruise and Cameron Diaz could do no wrong, and indeed that’s the view I had, how wrong I was. Despite a fantastic performance from Diaz, Knight & Day falls well short.
There have been numerous comedy spy capers over the years, some of which have been fantastic, like Johnny English and Get Smart for example and others which have been less than stellar; Mr. & Mrs. Smith comes to mind. Unfortunately Knight & Day fits in between the good and the bad and comes out distinctly average.
Problems blight the film from the off stemming from wobbly CGI to ridiculous stunts and lazy direction choices, it seems like director James Mangold went into this project a little half-heartedly.
Tom Cruise plays spy Roy Miller and the film follows his adventures across the globe protecting the elusive ‘Zephyr’ battery which apparently never runs out of power. Needless to say Cameron Diaz plays the ditzy blonde who later becomes the love interest for the film. Whilst Diaz provides a fun and exciting performance, providing many of the movie’s best comedic moments, Cruise feels seriously miscast in a humorous role and he becomes tiresome to watch.
Alas, the issues don’t stop there. For an action film, it’s distinctly lacking in action and the set pieces that are there are lazily choreographed or rendered in shoddy CGI. Considering its less than modest budget (£120m), Knight & Day should’ve been a joy to watch, instead it’s like looking at a TV programme for 109 minutes.
Meanwhile the villains in the film are simply cardboard cut-outs as the writers haven’t given enough thought to fleshing out their characters. Cruise simply points and shoots and bang, they’re dead.
However, all of these problems could’ve been forgiven if the film had some great storytelling – it doesn’t. What should’ve been the best parts of the film are blacked out. The escapes, the fighting and even some of the ending are lost as Mangold decides to get around inexplicable plot events by drugging the main characters. Again, this is a lazy technique which doesn’t work.
It’s a shame, as there are many reasons why this film should’ve been at least a good summer action flick. In reality, Knight & Day simply becomes passable at best with some inexcusably lazy direction choices, dreadful CGI, bad casting and flimsy characters which all add up to a film which is left hanging on the merits of Cameron Diaz.
https://moviemetropolis.net/2011/09/13/knight-day-2011/
There have been numerous comedy spy capers over the years, some of which have been fantastic, like Johnny English and Get Smart for example and others which have been less than stellar; Mr. & Mrs. Smith comes to mind. Unfortunately Knight & Day fits in between the good and the bad and comes out distinctly average.
Problems blight the film from the off stemming from wobbly CGI to ridiculous stunts and lazy direction choices, it seems like director James Mangold went into this project a little half-heartedly.
Tom Cruise plays spy Roy Miller and the film follows his adventures across the globe protecting the elusive ‘Zephyr’ battery which apparently never runs out of power. Needless to say Cameron Diaz plays the ditzy blonde who later becomes the love interest for the film. Whilst Diaz provides a fun and exciting performance, providing many of the movie’s best comedic moments, Cruise feels seriously miscast in a humorous role and he becomes tiresome to watch.
Alas, the issues don’t stop there. For an action film, it’s distinctly lacking in action and the set pieces that are there are lazily choreographed or rendered in shoddy CGI. Considering its less than modest budget (£120m), Knight & Day should’ve been a joy to watch, instead it’s like looking at a TV programme for 109 minutes.
Meanwhile the villains in the film are simply cardboard cut-outs as the writers haven’t given enough thought to fleshing out their characters. Cruise simply points and shoots and bang, they’re dead.
However, all of these problems could’ve been forgiven if the film had some great storytelling – it doesn’t. What should’ve been the best parts of the film are blacked out. The escapes, the fighting and even some of the ending are lost as Mangold decides to get around inexplicable plot events by drugging the main characters. Again, this is a lazy technique which doesn’t work.
It’s a shame, as there are many reasons why this film should’ve been at least a good summer action flick. In reality, Knight & Day simply becomes passable at best with some inexcusably lazy direction choices, dreadful CGI, bad casting and flimsy characters which all add up to a film which is left hanging on the merits of Cameron Diaz.
https://moviemetropolis.net/2011/09/13/knight-day-2011/
Goddess in the Stacks (553 KP) rated The Girl in The Tower: The Winternight Trilogy in Books
Mar 22, 2018
The Girl in the Tower is the second in the Winternight Trilogy, after the acclaimed debut novel, The Bear and the Nightingale. It's always hard to talk about sequels without giving too much away about the preceding books, so forgive me if I'm vague. One advantage to waiting so long to read The Bear and the Nightingale was that I got to jump straight into the sequel! Now I have to several months for the third.
The Girl in the Tower revisits our heroine, Vasya, from the first book. Now she has left home to begin her adventures - though her travels are curtailed pretty quickly, and she's roped into going to Moscow with her brother and the Grand Prince, while disguised as a boy. While in Moscow she learns a little bit more about her family history, and I'm hoping the rest will be revealed in the third book this summer. (The Winter of the Witch is scheduled to release in August 2018.)
In this second book, Vasya has done some growing, and has learned to make use of the spirits she sees - she knows the hearth spirits can always find their families, and uses that trait to track a kidnapped girl when no one else can. So long as no one realizes what she's doing, she's fine. But Rus is in the crossover period between the old ways and the new, and if she's found talking to spirits, she'll be branded a witch all over again. She keeps her masquerade going through the first two-thirds of the book, but it's obvious it's going to fail eventually. The way in which it does is sudden and unexpected, and the repercussions are harsh.
And then there's Morozko, the Frost Demon, the god of death. I love Morozko. He's by necessity enigmatic - and in a rough position. I want he and Vasya to fall in love and have a happy ending - the attraction between them is impossible to miss - but immortal beings, in this world, can't love. If they love they lose their immortality. And, possibly, their lives entirely. I hope the author has a solution in mind for these two, because I currently don't see one.
I actually liked this one more than the first book, which is unusual. I liked the first one, but I wasn't blown away. This one pulled me in and didn't let me go. Amazing sequel, and I hope the third one lives up to this standard!
You can find all my reviews at http://goddessinthestacks.wordpress.com
The Girl in the Tower revisits our heroine, Vasya, from the first book. Now she has left home to begin her adventures - though her travels are curtailed pretty quickly, and she's roped into going to Moscow with her brother and the Grand Prince, while disguised as a boy. While in Moscow she learns a little bit more about her family history, and I'm hoping the rest will be revealed in the third book this summer. (The Winter of the Witch is scheduled to release in August 2018.)
In this second book, Vasya has done some growing, and has learned to make use of the spirits she sees - she knows the hearth spirits can always find their families, and uses that trait to track a kidnapped girl when no one else can. So long as no one realizes what she's doing, she's fine. But Rus is in the crossover period between the old ways and the new, and if she's found talking to spirits, she'll be branded a witch all over again. She keeps her masquerade going through the first two-thirds of the book, but it's obvious it's going to fail eventually. The way in which it does is sudden and unexpected, and the repercussions are harsh.
And then there's Morozko, the Frost Demon, the god of death. I love Morozko. He's by necessity enigmatic - and in a rough position. I want he and Vasya to fall in love and have a happy ending - the attraction between them is impossible to miss - but immortal beings, in this world, can't love. If they love they lose their immortality. And, possibly, their lives entirely. I hope the author has a solution in mind for these two, because I currently don't see one.
I actually liked this one more than the first book, which is unusual. I liked the first one, but I wasn't blown away. This one pulled me in and didn't let me go. Amazing sequel, and I hope the third one lives up to this standard!
You can find all my reviews at http://goddessinthestacks.wordpress.com