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Military Wives (2020)
Military Wives (2020)
2020 | Drama
8
8.6 (7 Ratings)
Movie Rating
The story perfectly balances between melodrama and feel good comedy (1 more)
Kristin Scott-Thomas and Sharon Horgan work fabulously together
The trailer. Slight spoiler and doesn't get across how good this is. (0 more)
Bound to grab the grey pound and be a huge UK success
I must admit that I was a bit of a drag-along to this one. The trailer excited me not.... one.... bit. Sentimental film. Dull story. Wrong demographic. No, no, no. But... in this case I am very happy to be proved wrong, wrong, wrong.

True that I didn't sit in the ideal demographic for this movie. 90% of the audience at the UK premiere showing I attended last night were female and older that me. This is a movie to turn the blue-rinse crowd out in DROVES! Because the - inherently British - story is engaging and rewarding from start to finish.

Loosely based on the true story, it's 2010 and a regiment of husbands (and at least one wife.... nice to see an all female marriage featured) are dispatched from the fictional "Flitcroft Barracks" to Afghanistan on a tour of duty. Thereafter every ring at the door by a friend spells mild panic ; every thoughtless call from an accident-chaser induces hypertension.

Trying to take their minds off there loved ones, Colonel's wife Kate (Kristin Scott Thomas) muscles in on the insipid entertainment plans of Lisa (Sharon Horgan) in organising a singing group. Lisa thinks "girls just wanna have fun"; Kate thinks they should be training as a proper choir. Sparks fly.

But against all the odds, the women progressively improve until they get the chance to present their talents to an unaware nation.

My wife summed up in one word why this movie is so good...... "balance". The movie covers topics of fear, grief, social conflict, family conflict and uplifting joy. One step off the tightrope could have spelled disaster. But director Peter Cattaneo, of "Full Monty" fame, through the expert script of Roseanne Flynn and Rachel Tunnard, walks that line with perfect balance. It never feels overly melodramatic; never feels a light piece of superficial fluff either.

And when "the performance" happens, you will be hard pushed not to need a tissue or two..... I certainly succumbed to the emotion of the moment.

At the core of the story are the perfectly cast duo of Kristin Scott Thomas and Sharon Horgan. With just a handful of introductory lines, you quickly get the measure of Kate's character, without ever knowing the story behind the icy and brittle facade. The conflict between her and the fun-loving egalitarian Lisa is writ large. What's nice here is that you are never totally sure who's side of the argument you are on. It is easy to side with Lisa at the start of the film, but as you learn more and particularly after a particularly careless act by Lisa towards the end of the film, your sympathies change.

The rest of the excellent ensemble cast also work naturally together, with Emma Lowndes as Annie and Amy James-Kelly as the newly married Sarah being particularly impressive.This feels like a group of actors who were brought together to film a story and bonded as friends in the process. You end up caring a great deal for what happens to them

Although the script is based on the true story of the military wives it diverges significantly from what actually happens in the interests of an engaging story. Choirmaster Gareth Malone was, of course, actively involved in the true story as a part of a TV programme, but none of that is referenced in the movie. But that doesn't remotely impinge on your enjoyment of the movie for one second.

In particular, a sub-story about the long-term effects of grief is particularly well handled, with 'Dave' turning from being a passive to an active participant in the story at a key moment.

It's that depressing time of the year when everyone is fed up of rain, wind and dripping noses. It's a time of year when you look for some uplifting entertainment.... people surely watch "Death in Paradise" for the sun rather than the stories? Ladies - and the odd gentleman - I give you "Military Wives". It's not bloody Shakespeare. But if this doesn't make you feel uplifted and better about the world, then I will dutifully kiss the regimental goat.

(For the full graphical review, please check out One Mann's Movies here - https://bob-the-movie-man.com/2020/02/25/one-manns-movies-film-review-military-wives-2020/. Thanks).
  
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Henry Rollins recommended Apocalypse Now (1979) in Movies (curated)

 
Apocalypse Now (1979)
Apocalypse Now (1979)
1979 | Action, Drama, War

"Another film is Apocalypse Now, which I’m sure every male moron you’ve ever interviewed has put in his top five. But the reason I put it in my top five is because Ian MacKaye, my best friend, and I went to go see it, first run, and we walked out not understanding what we had seen. But we walked home with, like, smoke coming out of our ears. And it’s one of those, where you’re young with no car, you get used to walking — like, “it’s only four miles each way.” And you’re so young and so stupid you just do it. Just getting snowed on. No problem. It was one of those massive walks back to our neighborhood and we just kinda walked home in shocked silence. We were, in a way, devastated, and neither one of us could tell you what that film was about. “Was it about the war?” “I guess.” So we went back to see it again later, and we were like 18 or 17. And maybe other 17-year-olds could’ve articulated it, but for Ian and I, we loved it but we were just kinda devastated by it. As I grew older, now I’m a twenty-something, and I’m watching once a year. And I start to understand it when I start to understand the Vietnam War differently. I’m starting to understand that conflict a little more as a young adult. Then I start reading into the characters more, and the more I see it, one day I feel like I’m Willard, Martin Sheen’s character. And one day I feel like I’m Kurtz, Brando’s character. And then I join Black Flag and our tours — our van was like PBR Street Gang. The highway was the Nung river. We would just go into these hairy situations. I’ll never forget one night, I’m in the back of our equipment truck with the backdoor kinda open, me and one of the roadies, and we’re looking at the lights of some harbor in Florida and I looked at him and said, “This sure enough is a bizarre sight in the middle of all this s—,” as Clean says when they’re going into that crazy kinda nightclub, DMZ area where Bill Graham comes out and does his amazing scene. And, Apocalypse Now lines from the film became patter between me and a Black Flag roadie, and then between members of the Rollins band, where we would speak in Apocalypse Now. When we’d go into a place where everything was screwed up I’d say, “Chris, did you find the monitor guy?” and he’d say, “No, there’s no f—ing CO here,” which is from Apocalypse Now, which means there’s nobody in charge; this place is a wreck. So, as I got older — I’m 55 now — that film is still relevant to me. And it still speaks to me on a lot of levels. Like when Kurtz says to Willard, “It’s impossible for words to describe what is necessary to those who do not know what horror means… you must make a friend of horror.” And I never really understood that line until I was involved in a murder [the murder of Joe Cole], where I was almost killed and my friend was killed. I became full of horror. And once you get that, you get it. And so I’ll never think of that line the same way again, because it so describes what happened to me. I can’t describe what that was like to you. I can describe it but it’s gonna fall short. Unless that’s happened to you, you don’t understand what I’m telling you. You’ll only understand it in a journalistic way. Oh, right, OK, something bad happened. You don’t know the half of it, ’cause I can’t articulate it to you, and you can’t read me. And it’s what happened to all these dudes. These Vietnam vets, Iraq and Afghanistan. They come home and no one can read them. Which is shown so beautifully in The Hurt Locker. When the guy goes home and he’s preparing the meal with his wife, like yeah, “This guy got blown up.” And she’s like “Uh-Huh, cut the carrots.” There’s a complete disconnect. And so what Apocalypse Now — I finally figured it out — it’s just about insanity, which is nothing but what war is. It’s just a bunch of people being completely insane. And it captures the insanity of human conflict perfectly. It could’ve been any war."

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Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
Action/Adventure
Gameplay (1 more)
Graphics
Characters (1 more)
Twist ending
A Review By A Disappointed Long Time Fan
Before this game was released, I was certain that it was going to be my Game Of The Year for 2015, and in a lot of ways it is a worthy contender. As an open world stealth game, it is groundbreaking. The gameplay is some of the best I’ve ever seen, the controls feel tight, the underlying systems and features, (such as reflex mode and the buddy system,) are solid and the AI is responsive and fair. This is KojiPro’s first attempt at an open world game, and as far as first attempts go, this is ‘pretty good.’ The world is breathtaking as well, the graphics that the Fox engine can produce are stunning in every way, the world feels alive, with both enemies and wildlife, the textures, the particle systems, the gun models, every visual in this game has been created with an insane amount of attention to detail and all of it really pays off. I experienced little to no glitches while making my way through the single player campaign and the presentation overall is great. Motherbase is also awesome, you genuinely feel as if you are assembling an army and even though the Fulton is daft, it is a nice touch. And the amount of variety this game provides is vast, you can take 4 different buddies with you, each with unique skills, you can infiltrate in the morning or at night, you can choose your guns and customise them to suit, you can also customise your buddy’s gear, your helicopter and to a small extent Motherbase too, although that could have went deeper. Now, if that is all that you are looking for, then seriously, stop reading this review right now and go buy the game, you will love it and there is so much to do, I sank a good 75+ hours into this game and my overall completion rate is still only at 75%. If however, like me, you are looking for something more than just great gameplay, you will be left feeling as empty as I do. Like I keep reiterating, the gameplay is phenomenal, but that’s the problem, I have never played MGS for the gameplay. It wasn’t the gameplay that made me fall in love with the series growing up and if anything you would always suffer through the stiff gameplay in order to experience the deep and complex story and that was okay, because it would always be so worth it. This game throws all of that out of the window.

The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?

The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.

The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.

David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.