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The official YouTube Kids app is designed for curious little minds to dive into a world of...

TapeACall Lite: Call Recorder
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TapeACall lets you record your iPhones incoming and outgoing phone calls. This Lite version will...

TwoNav GPS: Tracks & Maps
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TwoNav brings you the best GPS application for smartphones, featuring dual navigation to ensure...

TwoNav GPS: Premium
Navigation and Sports
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TwoNav brings you the best GPS application for smartphones, featuring dual navigation to ensure...

Daniel Boyd (1066 KP) rated Metal Gear Solid V: The Phantom Pain in Video Games
Nov 2, 2017 (Updated Nov 2, 2017)
The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?
The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.
The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.
David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.

Ryan Hill (152 KP) rated Aquaman (2018) in Movies
Jun 8, 2019
Instead Wan and the writers behind Aquaman intelligently focus on world-building and following the tried-and-true "heroic journey"; complete with initial rejection of a prophesied role, slow but steady immersion into said role's culture, recognition of the need for growth and change, and eventual assumption of role. It's been seen before and it'll be seen again. But what propels Aquaman ahead of other films like it is the energy that Wan imbues it with. It's goofy without undermining the sincerity of Arthur's journey. It's fast-paced and simple-minded without sacrificing the weight and universality of this particular hero's myth. It's loud and colorful and *full* of CGI everything without reducing itself to an over-commercialized, artless heap of nothingness.
It's a big-ass blockbuster with personality. Momoa has charisma to spare; he owns the physicality and irreverence of this new imagining of the king of the ocean perfectly. Amber Heard is sexy and badass as Mera; something of a victim of a forced romance but also a compelling and strong protagonist in her own right. Patrick Wilson as Oceanmaster (call me....Oceanmaster) is given enough screen-time to develop that he's more than a punching bag for Aquaman; but actually a character with ambitions and a defined, fleshed-out purpose. The origin segment is tightly done and more than enough to set the stage for what is to come. And probably the strongest aspect of this picture, the costuming and world-building, is off the charts. Similar to the enduring fantasy films that precede this (LOTR, Star Wars, Avatar for a few examples) the undersea kingdoms are a place I want to return to. They aren't just my world dressed up with CGI and the occasional costuming flourish; they're entirely foreign and endlessly inventive. Probably a solid third of the film is simply Aquaman, and the audience, being told about this world and shown it by Mera. While that may not be artistically prestigious strategy for engaging audiences, it entertains and fascinates on a "turn off your brain and look at those pretty colors" sort of way. There's a simple glee in seeing sharks ridden like horses or an octopus pounding a war-time set of drums.
I always offer the disclaimer when writing about nerdy films that I love which is this: I am a nerd. While I wasn't particularly attached to Aquaman growing up; his journey, the nature of this sort of film and the cinematic universe he will be growing into are fundamentally important to me, and I like to embrace that bias rather than keep it in check with reduced ratings or "objective" analysis. Whether it be a giant, confusing and chaotic battle between underwater armies or the horrifying descent into "the trench"; you'll always find me looking up at the screen like a little kid. Or moments like Arthur meeting Mera and confronting is past, or taking upon the role of king while wielding the trident; I just love that sort of stuff. I'm a sucker for these beats and this formula; and all signs point to this continuing. So while I may like it more than most; I'd mostly like to say Aquaman still distinguishes itself as a particularly goofy, sprawling, mythic, and metal experience that deserved to be seen on the big-screen, and to be celebrated as the fantasy film it is. It's a great time, and a nice addition to the DC film franchise.

Heather Cranmer (2721 KP) rated The Emerald Ring (Cleopatra's Legacy, #1) in Books
Jun 7, 2018
I was super excited to be asked if I wanted to be part of the Emerald Ring Blog Tour by the author, Dorine White. After reading the synopsis of this book, I definitely wanted to give it a read. All in all, I definitely enjoyed it!
Sara is a 12 year old girl, who, after finding an emerald ring at her grandmother's house, realizes she can shape-shift into a cat. She's also started having some really strange dreams as well. When a bunch of burglaries start happening close to her neighborhood, she takes it upon herself to put everything together to figure out who is behind them all. Will Sara's find out what the thief wants and why she's having strange dreams? Or will the magic of the emerald ring be too much?
I do like the title of this book. It's very straight-forward which I believe is a good thing as it's a middle grade fantasy novel. You know exactly what this book is going to be about. I think the title would definitely appeal to middle schoolers as well as adults.
The cover definitely suits the book. I like how there's a picture of the ring on the cover. I also like the sarcophagus on the cover. It's a nice touch! I believe the cover will appeal to children in middle school very much.
The world building in this novel is believable especially for a child in junior high. The dreaming sequences were very well written as were the scenes at Sara's school and house. I had no problem using my imagination to set up the world in which this novel took place.
The pacing in this novel is great!! Even as an adult, I thought it flowed rather nicely. I devoured this book in no time at all. Each chapter ran smoothly into the next. It was terrific!
The characters, for the most part, are well written. Sara reminded me of a 12 year old girl with her thought process and the way she acted. I loved her curiosity about everything. Heidi, Sara's best friend, was my favorite character. She always had Sara's back and was a big help when it came to Sara's adventure. I wish she was featured a bit more in the story though. I do think she was a bit too trusting of everything Sara told her though. I don't think most 12 year olds would be that gullible. Kainu was a believable character but I kept forgetting that he was supposed to be African. He spoke very good English for someone from Africa. It is explained how he learned how to speak English, but I don't know. I still felt as if he spoke English a little too well. Plus, Kainu's story wasn't that believable being as he's only 12 years old. I won't go into more detail because I don't want to give any spoilers away. Perhaps middle schoolers won't pick up on any of the character flaws.
The dialogue was fun to read. I enjoyed Sara's internal dialogue the best. I loved reading about how she felt and what she thought. There were a few words that I think middle school children wouldn't know the meaning of. Even I struggled with a few of the words, but there aren't many so it doesn't take away from the book.
Overall, The Emerald Ring by Dorine White is a cute, fun story which will be enjoyed by all middle school children. In fact, I think it will be enjoyed by most adults as well. The plot is interesting, and the characters are fun. At the very least, it may get children interested in Ancient Egyptian history.
I'd recommend this book to everyone age 11+ because it's such a fun and cute story.
The Emerald Ring (Cleopatra's Legacy #1) by Dorine White gets a 4.5 out of 5.
(I received a copy of this book from Netgalley in exchange for a fair and honest review).

Heather Cranmer (2721 KP) rated The Midnight Side in Books
Jun 7, 2018
When I read the blurb for The Midnight Side by Natasha Mostert, I thought I was in for a scary ghost story. However, it's not really scary, and there's not much ghost in it. While it wasn't a fantastic read, it was still a decent one.
Isabelle (Isa for short) and Alette are cousins who have always been fairly close. As children, they would lucid dream together. When Alette dies in a car accident, Isabelle flies over from South Africa to England since she was Alette's sole beneficiary. Alette leaves three envelopes for Isabelle asking her for to do a big favor. Things become a bit more complicated when Isabelle develops romantic feelings for Alette's ex. Unknowingly, Alette has put Isabelle in danger. Will Isabelle make it out alive or will she suffer the same fate as Alette?
I don't really get the title. To me, it doesn't really seem to fit the book at all. Nothing special takes place at midnight, so the title is a bit misleading and confusing.
I'm not a fan of the cover at all. Besides showing Big Ben which is in London where the story takes place, the cover doesn't relate to the book at all.
I felt the world building was believable. There's been documented cases of lucid dreaming and receiving telephone calls from the dead. Besides the supernatural aspects, the rest of the world building was believable as well. The only thing I found a bit hard to believe was that Isabelle would develop romantic feelings for Alette's ex after she told her how he treated her. Plus, Alette was not only Isabelle's cousin, but they were like best friends. I suppose it does happen in real life, but it was a bit too instant to be 100% believable.
The pacing was a bit hit and miss throughout the first two-thirds of the book, but when it got to the last third of the book, the pacing steadied out, and I was hooked until the very end of the book.
I was a little bit confused with the story line. In my opinion, it was as if the book couldn't decide if it wanted to be more of a paranormal story or a psychological thriller. Alette leaves Isabelle instructions on how to bring her ex-husband's company crashing down. Isabelle must decide if she wants to comply with her deceased cousin's wish or listen to her heart. During this, Isabelle keeps receiving calls from Alette from the other side as well as Alette appearing in her dreams during lucid dreaming. There is a plot twist that I never saw coming. There's also no cliff hanger ending.
I thought the characters were all well developed. Even if Alette was a bit selfish, I still admired her determination. Isabelle is more of a follower instead of a leader which is why she does what Alette wants her to do. I started off not liking Justin, but by the middle of the book or so, I realized what a large heart he really had. Michael seemed like a good friend, but to me, he seemed to be a bit too...caring if that makes sense.
As for the dialogue, I felt that it flowed very well. In fact, I wish there would've been more dialogue instead of description. I think that having more dialogue would've made this book a bit better. I don't remember any swearing in this book, and the violence is mild.
Overall, The Midnight Side is a decent read. I think it would've been better with more dialogue and less description. I would've also liked more paranormal elements in the book, but that's just a personal preference.
I'd recommend this book to those aged 18+ who are fans of the psychological thriller as horror fans probably won't be too impressed.
<b>I'd give The Midnight Side by Natasha Mostert a 3.5 out of 5.</b>
(I received a free ecopy of this title from the publisher through Netgalley in exchange for a fair and honest review).