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Debbiereadsbook (1454 KP) rated In Safe Hands in Books
Mar 19, 2019 (Updated Sep 29, 2019)
love love LOVED this one!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.
Mav is. . . .broken, and thinks fixing things is downing a bottle of Jack. Crashing on his sister's sofa isn't doing him or her any favours. When Jamie calls him out to do something for her, Mav really has to dig deep to get out of his stupor. Meeting the new client, however, does wonders. Deacon needs some help. After a scandal last year left him penniless, he can't afford to pay for the protection he needs. someone is out to get him, and the bodies keep piling up. Mav needs to up his game, and when the threat comes to a 2 year old child, Deacon's niece, both Mav and Deacon know they would do anything to keep her safe, even if it means Mav breaks Deacon's heart.
I am, personally, not in a good place. Not a BAD place, just not doing so well and my reading is suffering. I said I would read this before the poop hit the fan, and I was concerned I would not be able to give this book my full attention, or worse, not be able to finish it at all.
BUT!!!
I bloody LOVED this book!
Mav is, by his own admission, one drink short of becoming an alcoholic. His sister takes him in, and he's drowning his sorrows every night. Losing his career, and his leg, after a helicopter was bombed while he was the pilot has soured Mav to life and he just wants to be left alone. His sister, Jamie, ain't having none of it! She ropes him into talking to a possible new client, while she attends another job for her private investigations business. Deacon, lead singer of a boy band who was spectacularly disgraced last, is the client. A reporter twisted some truths, and Deacon's life came crashing down around his ears. He lost custody of his niece. Now, no one believes him, that someone is following him. When things escalate to a break in at his flat, and said reporter turns up dead, the police start to take notice. All the while, as Deacon continues to fall, Mav holds him up, keeps him close.
I loved that things crept up on Deacon and Mav, the feelings they begin to have for each other. It's not that thunderbolt and lightning thing: more a sweeping rain storm that starts off as drizzle then increases in it's intensity til neither Mav nor Deacon can deny it any longer. Loved that, after the initial shock of seeing Mav's face, Deacon is like: okay, scars make you, YOU. Mav is concerned about the other scars, the ones on his leg and residual and again, Deacon is not at all bothered. It makes Mav see that maybe, just maybe, they can make it work.
I must admit, I had an inkling who might be doing what they were doing to Deacon, very early on. Something they said set off bells and it was great being able to watch it all unfold. I have no idea WHAT this person said, I really don't, but something they said went ding ding ding and when Mav puts the pieces together, oh my! That man's alpha-protect-whats0mine instinct went into massive overdrive! Loved that, when it all went down, Mav and Deacon both knew, with just a look, that they might not come out of this alive.
LOVED that the baddie gets a voice!
Mav and Deacon's story carries some difficult topics: drug abuse, alcohol abuse, PTSD, murder (in some detail from the baddie!) All difficult topics, but very well written, and the research shows. I was particularly impressed with the research into Mav's accident, his injuries and what he went through after losing his leg. That doesn't always come across in a way a lay person such as myself can fully comprehend, but Ms Sue nailed it here!
This book may well have been the one to kick start my ability to write a coherent review, or at least I think it makes sense!
5 full and shiny stars!
Michael Pauley narrates.
Having READ this book previously, what I was particularly looking for was the baddie’s voice. When I read it, something they said made my brain go ding, ding, fire alarm in the head, ding and I KNEW that this person was the baddie. HERE, in audio, I wanted to see if I could pick up just WHAT they said to make all the alarms go.
And I got . . . nothing. The voice gave nothing away! Pauley NAILED that, he really did! So, while I was glad I didn’t get what they said to set me off, I’m also a little miffed 😊
As for Deacon and Mav, Pauley nailed those guys too! Mav’s voice is deep and dark, much like the man. I had a whole different voice in my head when I was reading, but once Mav speaks with the voice Pauley gave him, I knew mine was all kinds of wrong and Pauley’s was the RIGHT voice for Mav. My voice for Deacon was very much like Pauley’s for him, though.
Pauley’s reading voice works very well for my shitty hearing, rolling deep and clear and even. There was no dipping for the voices, even when they were very emotional. The emotions still came across very well, just sometimes, when characters get particularly emotional, the voices dip slightly, but not here.
Michael Pauley is a firm favourite of a narrator and coupled with Victoria Sue’s work?? It can only get. . .
5 stars
**same worded review will appear elsewhere**
Mav is. . . .broken, and thinks fixing things is downing a bottle of Jack. Crashing on his sister's sofa isn't doing him or her any favours. When Jamie calls him out to do something for her, Mav really has to dig deep to get out of his stupor. Meeting the new client, however, does wonders. Deacon needs some help. After a scandal last year left him penniless, he can't afford to pay for the protection he needs. someone is out to get him, and the bodies keep piling up. Mav needs to up his game, and when the threat comes to a 2 year old child, Deacon's niece, both Mav and Deacon know they would do anything to keep her safe, even if it means Mav breaks Deacon's heart.
I am, personally, not in a good place. Not a BAD place, just not doing so well and my reading is suffering. I said I would read this before the poop hit the fan, and I was concerned I would not be able to give this book my full attention, or worse, not be able to finish it at all.
BUT!!!
I bloody LOVED this book!
Mav is, by his own admission, one drink short of becoming an alcoholic. His sister takes him in, and he's drowning his sorrows every night. Losing his career, and his leg, after a helicopter was bombed while he was the pilot has soured Mav to life and he just wants to be left alone. His sister, Jamie, ain't having none of it! She ropes him into talking to a possible new client, while she attends another job for her private investigations business. Deacon, lead singer of a boy band who was spectacularly disgraced last, is the client. A reporter twisted some truths, and Deacon's life came crashing down around his ears. He lost custody of his niece. Now, no one believes him, that someone is following him. When things escalate to a break in at his flat, and said reporter turns up dead, the police start to take notice. All the while, as Deacon continues to fall, Mav holds him up, keeps him close.
I loved that things crept up on Deacon and Mav, the feelings they begin to have for each other. It's not that thunderbolt and lightning thing: more a sweeping rain storm that starts off as drizzle then increases in it's intensity til neither Mav nor Deacon can deny it any longer. Loved that, after the initial shock of seeing Mav's face, Deacon is like: okay, scars make you, YOU. Mav is concerned about the other scars, the ones on his leg and residual and again, Deacon is not at all bothered. It makes Mav see that maybe, just maybe, they can make it work.
I must admit, I had an inkling who might be doing what they were doing to Deacon, very early on. Something they said set off bells and it was great being able to watch it all unfold. I have no idea WHAT this person said, I really don't, but something they said went ding ding ding and when Mav puts the pieces together, oh my! That man's alpha-protect-whats0mine instinct went into massive overdrive! Loved that, when it all went down, Mav and Deacon both knew, with just a look, that they might not come out of this alive.
LOVED that the baddie gets a voice!
Mav and Deacon's story carries some difficult topics: drug abuse, alcohol abuse, PTSD, murder (in some detail from the baddie!) All difficult topics, but very well written, and the research shows. I was particularly impressed with the research into Mav's accident, his injuries and what he went through after losing his leg. That doesn't always come across in a way a lay person such as myself can fully comprehend, but Ms Sue nailed it here!
This book may well have been the one to kick start my ability to write a coherent review, or at least I think it makes sense!
5 full and shiny stars!
Michael Pauley narrates.
Having READ this book previously, what I was particularly looking for was the baddie’s voice. When I read it, something they said made my brain go ding, ding, fire alarm in the head, ding and I KNEW that this person was the baddie. HERE, in audio, I wanted to see if I could pick up just WHAT they said to make all the alarms go.
And I got . . . nothing. The voice gave nothing away! Pauley NAILED that, he really did! So, while I was glad I didn’t get what they said to set me off, I’m also a little miffed 😊
As for Deacon and Mav, Pauley nailed those guys too! Mav’s voice is deep and dark, much like the man. I had a whole different voice in my head when I was reading, but once Mav speaks with the voice Pauley gave him, I knew mine was all kinds of wrong and Pauley’s was the RIGHT voice for Mav. My voice for Deacon was very much like Pauley’s for him, though.
Pauley’s reading voice works very well for my shitty hearing, rolling deep and clear and even. There was no dipping for the voices, even when they were very emotional. The emotions still came across very well, just sometimes, when characters get particularly emotional, the voices dip slightly, but not here.
Michael Pauley is a firm favourite of a narrator and coupled with Victoria Sue’s work?? It can only get. . .
5 stars
**same worded review will appear elsewhere**

Darren (1599 KP) rated Alien Abduction (2014) in Movies
Jun 20, 2019
Story: Alien Abduction starts by informing us this is based on actual footage found, *sigh*. This before going off to show us footage that looks like is being shot through a pair of fingers with screaming in the background. All this and the camera gets dropped out the spacecraft. The film then decides to inform us about The Brown Mountain Lights a location in North Carolina that has a high disappearance rate. Time for the experts and locals to give us their stories about what has been happening and a theory behind what is happening. More reading before we find out who the camera belonged too.
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/

Chris Sawin (602 KP) rated Friday the 13th (2009) in Movies
Jun 20, 2019 (Updated Jun 20, 2019)
**I wrote this review a decade ago. I was going to change some stuff (mostly the last couple lines of the last paragraph), but thought it was too crude and hilarious to remove. Hopefully you feel the same way. Thanks for reading.**
In 1980, Pamela Voorhees set out to kill all the counselors at Camp Crystal Lake. Several years ago, the counselors did nothing as Mrs. Voorhees' son, Jason, drowned in the lake. Now, as the camp is about to re-open, Mrs. Voorhees has returned to seek revenge for her son and she only has one more victim before she accomplishes that goal. Unfortunately for Mrs. Voorhees, she didn't count on this particular camp counselor decapitating her and ending her reign of terror once and for all. Unbeknownst to anyone at the time, Jason was still alive and witnessed his mother's gruesome death. Now, in the present day, Jason is the one who seeks revenge and anyone who even comes near Camp Crystal Lake is at risk of feeling his onslaught.
It's been something like five and a half years since we last saw Jason Voorhees in the theater. So was it worth the wait? Does the remake measure up to the rest of the franchise? Is it a remake worth seeing at all? Does it continue the trend with 2009 being a strong year for the horror genre? The short answer to all of these questions is yes.
I've always been partial to the Friday the 13th franchise. Jason Voorhees has always been my favorite when it comes slasher films. So I was beyond excited by the time today finally rolled around. The film opens with a flashback that chronicles what would be the ending to the original film. Jump to the present day. Some kids decide to hike out into the woods to have some fun and wind up about a half mile from Camp Blood. Everything is fun and games until one of them turns up missing. The survivors wind up exploring and get picked off one by one while Jason wears a bag over his head. After the scene in the trailer where Jason runs towards the girl on the ground and swings his machete, we get a black screen with "Friday the 13th" in red plastered across it.
Six weeks later, Clay is looking for his sister, Whitney. She was one of the victims of the attack we just witnessed. It seems as though everyone has given up hope looking for her except him. Meanwhile, Trent and his friends are going up to his dad's cabin for the weekend which just so happens to reside on Camp Crystal Lake. It's basically just more pigs being sent out to slaughter from there. Jason's bag gets pulled off right before he disposes of one of his victims in a barn. It's there that he stumbles across a hockey mask and things begin to pick up from there.
The film definitely delivers in all of the elements that make up the formula to a Friday the 13th film. There's plenty of T&A and sex for any sexhound. I haven't seen any R-rated film with this much nudity and sexual content in quite a while. The kills are also pretty satisfactory for a Friday fan. I think Trent's death is probably the most memorable, but I'm partial to Amanda's death because it was an interesting twist on the sleeping bag kill. Officer Bracke's kill was also a favorite of mine. Then, of course, there's Jason's death. It's interesting since it seems obvious how things are going to turn out for Jason, but it winds up happening in a round-a-bout way. Something is thrown in there to throw the audience off and that not many would see coming. Kind of like a, "Oh, maybe he'll die this way instead," kind of thing. Thinking back on it, it also felt like a throwback to one of the earlier sequels, which is pretty cool.
We can't finish this review without talking about Derek Mears as the man behind the hockey mask. I feel like he did a great job. I prefer him over Ken Kirzinger in Freddy Vs Jason. He kind of reminded me as a cross between C.J. Graham(part VI) and Kane Hodder(parts VII-IX). He also ran at times, which may put some people off. I actually enjoyed the running quite a bit. It reminded me of Jason in The Final Chapter, which is my favorite F13 film. He had the body movements down to perfection and is a worthy addition to the list of actors who have donned the hockey mask.
My one complaint is that it seemed like it was hard to see what was going on in certain scenes. The camera would be too shaky or scenes wouldn't have enough lighting and be too dark. It's really a minor complaint though as it usually only lasted a few seconds when it did occur.
So, all in all, I feel like it was well worth the wait for this film. I am really hoping it does well because I would welcome sequels with open arms. The remake follows the Friday the 13th formula extremely well. Right down to the ending. I guess the only thing that's not like some of the previous sequels is the acting, which seems to be top notch for a slasher film. As a Friday the 13th fan, I'm more than satisfied with the remake. To tell the truth, it was just nice to see a film with Jason Voorhees in theaters again. And as I've told quite a few friends, the feeling I had after walking out of the theater was equivalent to the way I feel after I blow my load. Not many films can plaster that on their movie poster, but this one could. And really, that's the biggest compliment of all.
In 1980, Pamela Voorhees set out to kill all the counselors at Camp Crystal Lake. Several years ago, the counselors did nothing as Mrs. Voorhees' son, Jason, drowned in the lake. Now, as the camp is about to re-open, Mrs. Voorhees has returned to seek revenge for her son and she only has one more victim before she accomplishes that goal. Unfortunately for Mrs. Voorhees, she didn't count on this particular camp counselor decapitating her and ending her reign of terror once and for all. Unbeknownst to anyone at the time, Jason was still alive and witnessed his mother's gruesome death. Now, in the present day, Jason is the one who seeks revenge and anyone who even comes near Camp Crystal Lake is at risk of feeling his onslaught.
It's been something like five and a half years since we last saw Jason Voorhees in the theater. So was it worth the wait? Does the remake measure up to the rest of the franchise? Is it a remake worth seeing at all? Does it continue the trend with 2009 being a strong year for the horror genre? The short answer to all of these questions is yes.
I've always been partial to the Friday the 13th franchise. Jason Voorhees has always been my favorite when it comes slasher films. So I was beyond excited by the time today finally rolled around. The film opens with a flashback that chronicles what would be the ending to the original film. Jump to the present day. Some kids decide to hike out into the woods to have some fun and wind up about a half mile from Camp Blood. Everything is fun and games until one of them turns up missing. The survivors wind up exploring and get picked off one by one while Jason wears a bag over his head. After the scene in the trailer where Jason runs towards the girl on the ground and swings his machete, we get a black screen with "Friday the 13th" in red plastered across it.
Six weeks later, Clay is looking for his sister, Whitney. She was one of the victims of the attack we just witnessed. It seems as though everyone has given up hope looking for her except him. Meanwhile, Trent and his friends are going up to his dad's cabin for the weekend which just so happens to reside on Camp Crystal Lake. It's basically just more pigs being sent out to slaughter from there. Jason's bag gets pulled off right before he disposes of one of his victims in a barn. It's there that he stumbles across a hockey mask and things begin to pick up from there.
The film definitely delivers in all of the elements that make up the formula to a Friday the 13th film. There's plenty of T&A and sex for any sexhound. I haven't seen any R-rated film with this much nudity and sexual content in quite a while. The kills are also pretty satisfactory for a Friday fan. I think Trent's death is probably the most memorable, but I'm partial to Amanda's death because it was an interesting twist on the sleeping bag kill. Officer Bracke's kill was also a favorite of mine. Then, of course, there's Jason's death. It's interesting since it seems obvious how things are going to turn out for Jason, but it winds up happening in a round-a-bout way. Something is thrown in there to throw the audience off and that not many would see coming. Kind of like a, "Oh, maybe he'll die this way instead," kind of thing. Thinking back on it, it also felt like a throwback to one of the earlier sequels, which is pretty cool.
We can't finish this review without talking about Derek Mears as the man behind the hockey mask. I feel like he did a great job. I prefer him over Ken Kirzinger in Freddy Vs Jason. He kind of reminded me as a cross between C.J. Graham(part VI) and Kane Hodder(parts VII-IX). He also ran at times, which may put some people off. I actually enjoyed the running quite a bit. It reminded me of Jason in The Final Chapter, which is my favorite F13 film. He had the body movements down to perfection and is a worthy addition to the list of actors who have donned the hockey mask.
My one complaint is that it seemed like it was hard to see what was going on in certain scenes. The camera would be too shaky or scenes wouldn't have enough lighting and be too dark. It's really a minor complaint though as it usually only lasted a few seconds when it did occur.
So, all in all, I feel like it was well worth the wait for this film. I am really hoping it does well because I would welcome sequels with open arms. The remake follows the Friday the 13th formula extremely well. Right down to the ending. I guess the only thing that's not like some of the previous sequels is the acting, which seems to be top notch for a slasher film. As a Friday the 13th fan, I'm more than satisfied with the remake. To tell the truth, it was just nice to see a film with Jason Voorhees in theaters again. And as I've told quite a few friends, the feeling I had after walking out of the theater was equivalent to the way I feel after I blow my load. Not many films can plaster that on their movie poster, but this one could. And really, that's the biggest compliment of all.

Purple Phoenix Games (2266 KP) rated Top Pop in Tabletop Games
Jul 22, 2021
THANK YOU, TALON STRIKES STUDIOS! I recently moved from Illinois to Tennessee (where things are mostly “Coke”) and I have always grown up calling soft drinks “pop,” so when I saw a group was creating a game using the proper terminology, I jumped at the chance. Stackable bottlecaps AND a bidding mechanic? I’m so in. This may not be everyone’s jam, but it’s working for me!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!

Daniel Boyd (1066 KP) rated GoodFellas (1990) in Movies
Aug 25, 2020
Cast (3 more)
Sets
Script
Directing
Masterpiece
Contains spoilers, click to show
At the weekend, I was lucky enough to go and see one of my favourite films ever made on the big screen; Goodfellas. I thoroughly enjoyed the experience of seeing the movie in an actual cinema, but it has been a few years since I have last seen it and seeing it after seeing some of Scorsese’s more recent efforts, I actually saw the story in a different light.
Here me out here; Goodfellas is a religious story.
I know what you are thinking, “But Scorsese has already made religious movies with The Last Temptation of Christ and Silence. Goodfellas is about gangsters and murder and the only brief mention of religion in the movie is the fact that Karen is Jewish and Henry wears a cross.” Well none of that is strictly untrue, but there were just several points of the movie that I just couldn’t help but feel an implied religious undertone.
The first of which is in the opening scene of the movie, when Henry, Tommy and Jimmy open the boot of the car to finish off Billy Batts. The bright red tail light shines harshly on Henry’s face as he watches a man die and delivers his iconic voiceover: “As far back as I can remember, I’ve always wanted to be a gangster.” Here we are being introduced to a man who is capable of literally staring death in the face and metaphorically staring into the jaws of hell without even flinching.
From this point on, Henry is our guide into this forbidden underworld. He treats us the viewers as total newcomers to this chaotic landscape as he attempts to sell to us how great it is to live this way. It’s akin to Virgil guiding Dante through the various circles of hell in the Divine Comedy. This idea of Henry being a guide into hell is most explicit in the scene of his and Karen’s first real date at the Copacabana nightclub. In this scene we are treated to a glorious tracking shot that follows the couple all the way from their car to their seat directly in front of the stage. The first major direction we are taken is down. We descend down a staircase into a hallway painted red, in fact if you pay attention to the background in this entire sequence, there is almost always at least one red object onscreen. All the way to the table, Henry is greeted by various sinners as the ‘Then He Kissed Me,’ plays in the background; a song of seduction and lust.
Another example of this is the famous scene where Henry introduces us to various gangsters such as Jimmy Two Times through voiceover. Once again, the environment is littered with red light and dark shadowed areas as we are being introduced to a batch of sinners, thieves and murderers.
After Tommy’s death, the period of seduction in the movie is over. From this point on, we are seeing the intense fall of Henry’s world. It is just as chaotic as the first half of the movie, but now Henry and his friends are no longer in charge of the chaos and slowly they are beginning to lose control of everything that was once theirs. All of a sudden the momentum that has carried the movie and Henry’s life up until this point is brought to a halt, most obviously manifested in the scene of Henry driving far too fast despite being unaware of wait awaits him ahead and having to slam on his breaks and come to a screeching stop mere inches away from crashing. What direction is he looking just prior to this? He’s looking up for the chopper that he suspects has been following him, however he is also looking in the direction of Heaven, looking for a threat of something bigger than him that threatens to put a stop to his sinful lifestyle.
In the movie’s epilogue, once Henry gives up Jimmy and Paulie to the FBI, we see him in an entirely different environment. He’s dressed different, the weather is different and he describes how he is now just a nobody like everyone else as if that to him is a fate worse that death. Almost as if, he is in Limbo. No longer is he amongst the sinners in a world of gratification and sin, but instead he is in a ‘safe,’ environment where he can’t do anything even remotely illegal or morally questionable because he is being monitored by people just waiting for him to slip up. Then the very last shot we see is Tommy shooting at the audience. This is not only a very neat bookend as both the opening scene and final scene of the movie see Tommy committing a violent act, but it signifies that elements of Henry’s old life still follow him and he will spend the rest of his days looking over his shoulder for demons from his old life, like Tommy waiting to snuff him out.
Maybe I’m reaching slightly with this, but I feel like at least a few of these choices were intentionally put in by Scorsese. Especially the opening scene showing the murder of Billy Batts and the tracking shot as we are taken into the Copacabana. After watching recently watching Silence and The Irishman, it is clear that faith and mortality are both things that heavily weigh on Scorsese’s mind, so I don’t think that it is too much of a stretch to say that it was probably something that was at least in the back of his mind in 1990.
Regardless, this movie is a masterpiece and is still great no matter how many times you have seen it previously. It feels so authentic and genuine through the direction and presentation and the fantastic performances given by the respective cast members allow the characters to feel so real and deep. There is a reason that this is still considered as one of the seminal gangster movies. 10/10
Here me out here; Goodfellas is a religious story.
I know what you are thinking, “But Scorsese has already made religious movies with The Last Temptation of Christ and Silence. Goodfellas is about gangsters and murder and the only brief mention of religion in the movie is the fact that Karen is Jewish and Henry wears a cross.” Well none of that is strictly untrue, but there were just several points of the movie that I just couldn’t help but feel an implied religious undertone.
The first of which is in the opening scene of the movie, when Henry, Tommy and Jimmy open the boot of the car to finish off Billy Batts. The bright red tail light shines harshly on Henry’s face as he watches a man die and delivers his iconic voiceover: “As far back as I can remember, I’ve always wanted to be a gangster.” Here we are being introduced to a man who is capable of literally staring death in the face and metaphorically staring into the jaws of hell without even flinching.
From this point on, Henry is our guide into this forbidden underworld. He treats us the viewers as total newcomers to this chaotic landscape as he attempts to sell to us how great it is to live this way. It’s akin to Virgil guiding Dante through the various circles of hell in the Divine Comedy. This idea of Henry being a guide into hell is most explicit in the scene of his and Karen’s first real date at the Copacabana nightclub. In this scene we are treated to a glorious tracking shot that follows the couple all the way from their car to their seat directly in front of the stage. The first major direction we are taken is down. We descend down a staircase into a hallway painted red, in fact if you pay attention to the background in this entire sequence, there is almost always at least one red object onscreen. All the way to the table, Henry is greeted by various sinners as the ‘Then He Kissed Me,’ plays in the background; a song of seduction and lust.
Another example of this is the famous scene where Henry introduces us to various gangsters such as Jimmy Two Times through voiceover. Once again, the environment is littered with red light and dark shadowed areas as we are being introduced to a batch of sinners, thieves and murderers.
After Tommy’s death, the period of seduction in the movie is over. From this point on, we are seeing the intense fall of Henry’s world. It is just as chaotic as the first half of the movie, but now Henry and his friends are no longer in charge of the chaos and slowly they are beginning to lose control of everything that was once theirs. All of a sudden the momentum that has carried the movie and Henry’s life up until this point is brought to a halt, most obviously manifested in the scene of Henry driving far too fast despite being unaware of wait awaits him ahead and having to slam on his breaks and come to a screeching stop mere inches away from crashing. What direction is he looking just prior to this? He’s looking up for the chopper that he suspects has been following him, however he is also looking in the direction of Heaven, looking for a threat of something bigger than him that threatens to put a stop to his sinful lifestyle.
In the movie’s epilogue, once Henry gives up Jimmy and Paulie to the FBI, we see him in an entirely different environment. He’s dressed different, the weather is different and he describes how he is now just a nobody like everyone else as if that to him is a fate worse that death. Almost as if, he is in Limbo. No longer is he amongst the sinners in a world of gratification and sin, but instead he is in a ‘safe,’ environment where he can’t do anything even remotely illegal or morally questionable because he is being monitored by people just waiting for him to slip up. Then the very last shot we see is Tommy shooting at the audience. This is not only a very neat bookend as both the opening scene and final scene of the movie see Tommy committing a violent act, but it signifies that elements of Henry’s old life still follow him and he will spend the rest of his days looking over his shoulder for demons from his old life, like Tommy waiting to snuff him out.
Maybe I’m reaching slightly with this, but I feel like at least a few of these choices were intentionally put in by Scorsese. Especially the opening scene showing the murder of Billy Batts and the tracking shot as we are taken into the Copacabana. After watching recently watching Silence and The Irishman, it is clear that faith and mortality are both things that heavily weigh on Scorsese’s mind, so I don’t think that it is too much of a stretch to say that it was probably something that was at least in the back of his mind in 1990.
Regardless, this movie is a masterpiece and is still great no matter how many times you have seen it previously. It feels so authentic and genuine through the direction and presentation and the fantastic performances given by the respective cast members allow the characters to feel so real and deep. There is a reason that this is still considered as one of the seminal gangster movies. 10/10

Cody Cook (8 KP) rated Everlasting Dominion: A Theology of the Old Testament in Books
Jun 29, 2018
In Everlasting Dominion: A Theology of the Old Testament (Nashville: Broadman and Holman, 2006), Eugene H. Merrill sets out to provide a theology of the Old Testament which represents the O.T. as a consistent whole that has God as its ultimate source. As such, he supports a high view of biblical inspiration as verbal: “The word of God to the prophets was verbal; and what they spoke and wrote, therefore, was also verbal. The means by which the verbalizing was effected is never disclosed, nor is it necessary to know. The point is that the prophetic word, the highest form of divine revelation, was recognized at the time to be the words of God, a view maintained by virtually unanimous consensus in Jewish and Christian tradition until the inroads of modern criticism.”
Insofar as Merrill is a Christian writing about the Old Testament's theology, this creates a dilemma in regard to the role the New Testament is allowed to play in his interpretation. Merrill acknowledges this from the get go:
“Old Testament theology is the study of biblical theology that employs the methods of that discipline to the Old Testament alone while being aware of the limitations inherent in not addressing the New Testament witness in any comprehensive way. This delimitation can be justified on the grounds that the Old Testament speaks its own message, one that is legitimate and authoritative in every sense of the term even if, from the Christian viewpoint, its message is not ultimately complete.”
As such, his work attempts to focus on what the Old Testament says on its own, though he occasionally appeals to New Testament ideas as a means of providing an additional witness to his interpretation.
Merrill tends to provide basic level interpretation in the canonical order of the Old Testament books. As such, little of his exegesis is particularly creative. However, he does have one unique idea which comes up throughout the book and indeed inspired the title-- the idea that man was made by God as an intermediary for God's dominion over the world:
“The crowning work of creation was the appearance of mankind on the sixth day (Gen. 1:26–28). He is said to be in the image and likeness of God, but the grammar permits and theology favors the idea that he was created as his image and likeness, that is, as God's representative on earth... [This passage] is also the clearest expression of the divine purpose in creation. After all things else had been made and put into their several positions of function and interrelationship, the Lord said, 'Let Us make man [as] Our image, according to Our likeness. They will rule' (Gen. 1:26). The significance of this for communicating a (if not the) major theme of Old Testament theology cannot be overstated, and the fact that it is the first divinely articulated expression of the reason for man's existence makes it doubly significant. What is lacking apparently after the whole cosmos has been spoken into existence is its management, a caretaker as it were who will govern it all according to the will of the Creator. He could have done it himself without mediation, but for reasons never revealed in the sacred record, God elected to reign through a subordinate, a surrogate king responsible only to him.”
Merrill explains what had been lost in this divine intention after the Fall: “No longer did man have dominion over all things; instead, he abdicated his role as sovereign and worshipped what he should have ruled.” However, he still highlights partial fulfillments of the divine plan even after the Fall, such as in the Israelite monarchy:
“The creation mandate that mankind should 'be fruitful, multiply, fill the earth, and subdue it' and 'rule the fish of the sea, the birds of the sky, and every creature that crawls on the earth' (Gen. 1:28) finds tangible expression even if only in a highly preliminary and anticipatory manner. David and his dynastic successors never exhibited this kind of universal dominion, of course, but the limited success they did enjoy, especially under Solomon (cf. 1 Kings 4:20–34), was a foretaste of the splendor, glory, and power of his descendants yet to come at the end of human history.”
Of course, this idea of human dominion as a vice-regent of God would only find its final fulfillment in Christ, the second Adam and the second David:
“If paradise was lost at the fall, it will be regained at the re-creation, not least in the restoration of man's glory as the vice-regent of the King of kings.”
The book seems to go out of its way to contrast the wild speculation of liberal theology, resulting in a work which is so straight-forward as to be dull. This is by no means always the case with Merrill's writings, as his Historical Survey of the Old Testament was one of the most interesting books I read as a new Christian. In Everlasting Dominion, however, where skeptical scholarship always assumes that the text is hiding something, Merrill takes it at face value. The result is a theology of the Old Testament which is more grounded, but that also often fails to soar to the heights that the text might allow for. Instead of elucidation and theologizing, Merrill tends to resort to extended (and I do mean extended) summary of the Hebrew canon.
The one major exception to this tendency is in Merrill's discussion of dominion, which we discussed above in detail. However, more work could certainly have been done on this topic, particularly in regard to how Jesus brings the idea to its fulfillment. Since it is Merrill's goal to explain the Old Testament with as little light from the New as possible, it is difficult to fault him for this. But it's also hard to fault the reader for wanting more when he reads tantalizing sections like this:
“What we propose in the following comments is done with a great deal of tentativeness since, as far as we can determine, we are virtually alone in making the case that Jesus, in his earthly ministry, frequently performed miraculous works to demonstrate not just his full deity but also his role as Urmensch, the second Adam who came to display in character and life what God had intended as the ideal for the whole human race. Without pursuing the biblical arguments for a full-blown Christology that is sensitive to both his divine and human natures, let it be said that there is universal consensus that the New Testament presents Jesus not only as God but also as perfect man.”
That being said, it does seem like an exaggeration to claim that Genesis 1:26 is the key text to understanding Old Testament theology. That it is a major theme, particularly in relation to its underemphasis by most biblical commentators, does not by any means strain credulity. It also seems to be in the back of the mind of many New Testament authors who emphasize restoration of the Kingdom of God involving our reigning with Christ and inheriting the eternal life and dominion over the world which was originally connected with our Edenic charge.
In the final analysis, Everlasting Dominion provides a good straight-forward overview of the Old Testament, but simply doesn't provide enough insight to warrant its nearly 700 pages.
Insofar as Merrill is a Christian writing about the Old Testament's theology, this creates a dilemma in regard to the role the New Testament is allowed to play in his interpretation. Merrill acknowledges this from the get go:
“Old Testament theology is the study of biblical theology that employs the methods of that discipline to the Old Testament alone while being aware of the limitations inherent in not addressing the New Testament witness in any comprehensive way. This delimitation can be justified on the grounds that the Old Testament speaks its own message, one that is legitimate and authoritative in every sense of the term even if, from the Christian viewpoint, its message is not ultimately complete.”
As such, his work attempts to focus on what the Old Testament says on its own, though he occasionally appeals to New Testament ideas as a means of providing an additional witness to his interpretation.
Merrill tends to provide basic level interpretation in the canonical order of the Old Testament books. As such, little of his exegesis is particularly creative. However, he does have one unique idea which comes up throughout the book and indeed inspired the title-- the idea that man was made by God as an intermediary for God's dominion over the world:
“The crowning work of creation was the appearance of mankind on the sixth day (Gen. 1:26–28). He is said to be in the image and likeness of God, but the grammar permits and theology favors the idea that he was created as his image and likeness, that is, as God's representative on earth... [This passage] is also the clearest expression of the divine purpose in creation. After all things else had been made and put into their several positions of function and interrelationship, the Lord said, 'Let Us make man [as] Our image, according to Our likeness. They will rule' (Gen. 1:26). The significance of this for communicating a (if not the) major theme of Old Testament theology cannot be overstated, and the fact that it is the first divinely articulated expression of the reason for man's existence makes it doubly significant. What is lacking apparently after the whole cosmos has been spoken into existence is its management, a caretaker as it were who will govern it all according to the will of the Creator. He could have done it himself without mediation, but for reasons never revealed in the sacred record, God elected to reign through a subordinate, a surrogate king responsible only to him.”
Merrill explains what had been lost in this divine intention after the Fall: “No longer did man have dominion over all things; instead, he abdicated his role as sovereign and worshipped what he should have ruled.” However, he still highlights partial fulfillments of the divine plan even after the Fall, such as in the Israelite monarchy:
“The creation mandate that mankind should 'be fruitful, multiply, fill the earth, and subdue it' and 'rule the fish of the sea, the birds of the sky, and every creature that crawls on the earth' (Gen. 1:28) finds tangible expression even if only in a highly preliminary and anticipatory manner. David and his dynastic successors never exhibited this kind of universal dominion, of course, but the limited success they did enjoy, especially under Solomon (cf. 1 Kings 4:20–34), was a foretaste of the splendor, glory, and power of his descendants yet to come at the end of human history.”
Of course, this idea of human dominion as a vice-regent of God would only find its final fulfillment in Christ, the second Adam and the second David:
“If paradise was lost at the fall, it will be regained at the re-creation, not least in the restoration of man's glory as the vice-regent of the King of kings.”
The book seems to go out of its way to contrast the wild speculation of liberal theology, resulting in a work which is so straight-forward as to be dull. This is by no means always the case with Merrill's writings, as his Historical Survey of the Old Testament was one of the most interesting books I read as a new Christian. In Everlasting Dominion, however, where skeptical scholarship always assumes that the text is hiding something, Merrill takes it at face value. The result is a theology of the Old Testament which is more grounded, but that also often fails to soar to the heights that the text might allow for. Instead of elucidation and theologizing, Merrill tends to resort to extended (and I do mean extended) summary of the Hebrew canon.
The one major exception to this tendency is in Merrill's discussion of dominion, which we discussed above in detail. However, more work could certainly have been done on this topic, particularly in regard to how Jesus brings the idea to its fulfillment. Since it is Merrill's goal to explain the Old Testament with as little light from the New as possible, it is difficult to fault him for this. But it's also hard to fault the reader for wanting more when he reads tantalizing sections like this:
“What we propose in the following comments is done with a great deal of tentativeness since, as far as we can determine, we are virtually alone in making the case that Jesus, in his earthly ministry, frequently performed miraculous works to demonstrate not just his full deity but also his role as Urmensch, the second Adam who came to display in character and life what God had intended as the ideal for the whole human race. Without pursuing the biblical arguments for a full-blown Christology that is sensitive to both his divine and human natures, let it be said that there is universal consensus that the New Testament presents Jesus not only as God but also as perfect man.”
That being said, it does seem like an exaggeration to claim that Genesis 1:26 is the key text to understanding Old Testament theology. That it is a major theme, particularly in relation to its underemphasis by most biblical commentators, does not by any means strain credulity. It also seems to be in the back of the mind of many New Testament authors who emphasize restoration of the Kingdom of God involving our reigning with Christ and inheriting the eternal life and dominion over the world which was originally connected with our Edenic charge.
In the final analysis, Everlasting Dominion provides a good straight-forward overview of the Old Testament, but simply doesn't provide enough insight to warrant its nearly 700 pages.

Chris Sawin (602 KP) rated Batman Begins (2005) in Movies
Jun 18, 2019
Before Ben Affleck, but after Adam West, Michael Keaton, Kevin Conroy, Val Kilmer, and George Clooney, Christian Bale was Batman for at least two of the best Batman films out there. With a screenplay by director Christopher Nolan and his brother Jonathan and a story by David S. Goyer, Batman Begins is an origin story. Gotham City is dying since criminals like Carmine Falcone (Tom Wilkinson) are able to get away with murder since, “he keeps the bad people rich and the good people scared,” as Rachel Dawes (Katie Holmes) puts it. Bruce Wayne (Christian Bale) trains with Henri Ducard (Liam Neeson), the right hand of Ra’s Al Ghul (Ken Watanabe), and The League of Shadows.
But The League of Shadows has a skewed view of justice since they believe that more serious crimes should be punishable by death (usually by their hand) while Bruce believes in compassion and the right to a fair trial before passing judgment. Leaving The League of Shadows in shambles, Bruce makes his way back to Gotham after a seven year absence. In Bruce’s own words, “As a man, I’m flesh and blood. I can be ignored. I can be destroyed. But as a symbol I can be incorruptible. I can be everlasting.” This is the story of Batman’s uprising; how a young Bruce Wayne conquered his fear of bats and the death of his parents to become the ominous and fearsome dark knight.
Even when you look back at what Christopher Nolan accomplished in his Dark Knight Trilogy, Batman Begins still holds its own and should be considered one of the best Batman films to date. Before Batman v Superman took the dark and gritty aspects of serious superhero films too far, Batman Begins was the first Batman film since Tim Burton’s Batman to favor a more serious tone in comparison to the campiness that overloads the likes of Batman Forever and Batman & Robin. Christopher Nolan always had the intention of keeping Batman grounded in realism and that concept reflected in its incredibly well-written storyline. Batman Begins is a lot like the Year One comic book storyline with Bruce Wayne returning to Gotham City after training in martial arts and being gone for several years, the inclusion of Carmine Falcone, a blossoming relationship between Batman and Jim Gordon, and The Joker tease on the rooftop even ends the story in similar fashion.
The realistic quality Christopher Nolan was aiming for also translates into the dialogue as nothing seems forced or out of place and everything seems to take place in consistent and reasonable fashion. Aside from Christian Bale, the rest of the cast is far more impressive than it had any right to be with the likes of Michael Caine, Morgan Freeman, Gary Oldman, Cillian Murphy, and Rutger Hauer. Caine adds a level of tenderness to the Alfred character we haven’t really seen before while Cillian Murphy is brilliantly sinister as Jonathan Crane/Scarecrow. Thanks to frequent Christopher Nolan collaborator, director of photography Wally Pfister, Batman Begins is beautifully shot. Colors are always bright and vibrant outside of the Batcave as the dark visuals of the film seem to slowly swallow their colorful surroundings piece by piece.
The inclusion of Liam Neeson in the film is an interesting one for statistical purposes. Prior to Taken, Neeson was known for taking on roles where his character died; Star Wars: Episode I – The Phantom Menace, Gangs of New York, Kingdom of Heaven, and The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe are all prime examples. Neeson’s character Ducard is also the main ingredient in the surprise Nolan often includes in the finale of his films. Neeson has this calm demeanor about him as Ducard that portrays just how in control he is of the training he’s passing onto Bruce. The cast to Batman films are usually packed with stars that are relevant to the time it’s released, but Batman Begins can boast that its supporting cast is just as strong as the leads in the film.
The reasoning behind Christian Bale’s Batman voice is legitimate and you certainly understand why it’s utilized, but the awkward transition between normal voice and rough and raspy vigilante takes some getting used to since you immediately think of the ridiculousness in The Lego Batman Movie or the handful of Deadpool 2 jokes whenever he’s Batman now. Katie Holmes is dull dishwater as an actress. She is the least memorable of the entire cast and is basically that person at a party that everyone knows that’s there but they don’t say anything to anybody before leaving when no one is looking. Maggie Gyllenhaal is able to add some depth with the Rachel Dawes character in The Dark Knight, but it’s as if you can still hear the sound of the Dawson’s Creek theme song echoing in your head whenever Gyllenhaal is on-screen; Katie Holmes is like a huge fart that is still smelt after she’s gone in the sequel she’s not even a part of. There was an overwhelming amount of complaints in the online community regarding how ugly Batman’s new Batmobile, The Tumblr, is in the film. While the vehicle is ugly, at least that ugliness is maintained throughout Nolan’s entire trilogy. Batman likes ugly things in this universe, but at least they’re functional and serve their purpose.
Even with how most individuals feel about The Dark Knight, Batman Begins is still an incredible superhero film that is more than capable as a standalone feature as well as the jumpstart to a new set of Batman films. Christopher Nolan practically reinvented the Batman franchise to a certain extent starting with this film. Depending on how you feel about Ben Affleck’s Batman, Christian Bale was the last satisfying Batman.
Batman Begins feels more like a crime film first and a superhero film second where Batman is an unstoppable force of nature. Stripping the film of its origin retelling, one would think this is what Todd McFarlane is going for with his new Spawn film only to an R-rated extent; a superhero that flourishes in the darkness and has a reputation as this spiritual incarnation of vengeance. Christopher Nolan made something special with his Batman films and it feels like Batman Begins is often overlooked due to the reputation of The Dark Knight. While that perspective isn’t necessarily wrong, fans should at least appreciate Batman Begins in a similar light if not a slightly brighter one.
Batman Begins is currently available to stream for $2.99 on Amazon Prime, YouTube, Vudu, and Google Play and for $3.99 on iTunes. The film is available for a variety of formats on Amazon including 4K/Blu-ray ($24.49), DVD ($9.43), and Multi-Format Blu-ray ($11.49). The Blu-ray is currently $5.22 (5% off its normal $5.50 price) in brand new condition and $3.42 pre-owned on eBay with free shipping on both. You can also get the film as part of a three-disc DVD trilogy pack with The Dark Knight and The Dark Knight Rises or as The Dark Knight Trilogy box set on DVD or Blu-ray. Both options are available on both Amazon and eBay (DVD set is running $11.97 on eBay and $19.72 on Amazon while The Dark Knight Trilogy is available in a variety of formats (regular, ultimate, and special editions) on both sites between $12 and $18.99 unless you want the $69.99 ultimate set.
But The League of Shadows has a skewed view of justice since they believe that more serious crimes should be punishable by death (usually by their hand) while Bruce believes in compassion and the right to a fair trial before passing judgment. Leaving The League of Shadows in shambles, Bruce makes his way back to Gotham after a seven year absence. In Bruce’s own words, “As a man, I’m flesh and blood. I can be ignored. I can be destroyed. But as a symbol I can be incorruptible. I can be everlasting.” This is the story of Batman’s uprising; how a young Bruce Wayne conquered his fear of bats and the death of his parents to become the ominous and fearsome dark knight.
Even when you look back at what Christopher Nolan accomplished in his Dark Knight Trilogy, Batman Begins still holds its own and should be considered one of the best Batman films to date. Before Batman v Superman took the dark and gritty aspects of serious superhero films too far, Batman Begins was the first Batman film since Tim Burton’s Batman to favor a more serious tone in comparison to the campiness that overloads the likes of Batman Forever and Batman & Robin. Christopher Nolan always had the intention of keeping Batman grounded in realism and that concept reflected in its incredibly well-written storyline. Batman Begins is a lot like the Year One comic book storyline with Bruce Wayne returning to Gotham City after training in martial arts and being gone for several years, the inclusion of Carmine Falcone, a blossoming relationship between Batman and Jim Gordon, and The Joker tease on the rooftop even ends the story in similar fashion.
The realistic quality Christopher Nolan was aiming for also translates into the dialogue as nothing seems forced or out of place and everything seems to take place in consistent and reasonable fashion. Aside from Christian Bale, the rest of the cast is far more impressive than it had any right to be with the likes of Michael Caine, Morgan Freeman, Gary Oldman, Cillian Murphy, and Rutger Hauer. Caine adds a level of tenderness to the Alfred character we haven’t really seen before while Cillian Murphy is brilliantly sinister as Jonathan Crane/Scarecrow. Thanks to frequent Christopher Nolan collaborator, director of photography Wally Pfister, Batman Begins is beautifully shot. Colors are always bright and vibrant outside of the Batcave as the dark visuals of the film seem to slowly swallow their colorful surroundings piece by piece.
The inclusion of Liam Neeson in the film is an interesting one for statistical purposes. Prior to Taken, Neeson was known for taking on roles where his character died; Star Wars: Episode I – The Phantom Menace, Gangs of New York, Kingdom of Heaven, and The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe are all prime examples. Neeson’s character Ducard is also the main ingredient in the surprise Nolan often includes in the finale of his films. Neeson has this calm demeanor about him as Ducard that portrays just how in control he is of the training he’s passing onto Bruce. The cast to Batman films are usually packed with stars that are relevant to the time it’s released, but Batman Begins can boast that its supporting cast is just as strong as the leads in the film.
The reasoning behind Christian Bale’s Batman voice is legitimate and you certainly understand why it’s utilized, but the awkward transition between normal voice and rough and raspy vigilante takes some getting used to since you immediately think of the ridiculousness in The Lego Batman Movie or the handful of Deadpool 2 jokes whenever he’s Batman now. Katie Holmes is dull dishwater as an actress. She is the least memorable of the entire cast and is basically that person at a party that everyone knows that’s there but they don’t say anything to anybody before leaving when no one is looking. Maggie Gyllenhaal is able to add some depth with the Rachel Dawes character in The Dark Knight, but it’s as if you can still hear the sound of the Dawson’s Creek theme song echoing in your head whenever Gyllenhaal is on-screen; Katie Holmes is like a huge fart that is still smelt after she’s gone in the sequel she’s not even a part of. There was an overwhelming amount of complaints in the online community regarding how ugly Batman’s new Batmobile, The Tumblr, is in the film. While the vehicle is ugly, at least that ugliness is maintained throughout Nolan’s entire trilogy. Batman likes ugly things in this universe, but at least they’re functional and serve their purpose.
Even with how most individuals feel about The Dark Knight, Batman Begins is still an incredible superhero film that is more than capable as a standalone feature as well as the jumpstart to a new set of Batman films. Christopher Nolan practically reinvented the Batman franchise to a certain extent starting with this film. Depending on how you feel about Ben Affleck’s Batman, Christian Bale was the last satisfying Batman.
Batman Begins feels more like a crime film first and a superhero film second where Batman is an unstoppable force of nature. Stripping the film of its origin retelling, one would think this is what Todd McFarlane is going for with his new Spawn film only to an R-rated extent; a superhero that flourishes in the darkness and has a reputation as this spiritual incarnation of vengeance. Christopher Nolan made something special with his Batman films and it feels like Batman Begins is often overlooked due to the reputation of The Dark Knight. While that perspective isn’t necessarily wrong, fans should at least appreciate Batman Begins in a similar light if not a slightly brighter one.
Batman Begins is currently available to stream for $2.99 on Amazon Prime, YouTube, Vudu, and Google Play and for $3.99 on iTunes. The film is available for a variety of formats on Amazon including 4K/Blu-ray ($24.49), DVD ($9.43), and Multi-Format Blu-ray ($11.49). The Blu-ray is currently $5.22 (5% off its normal $5.50 price) in brand new condition and $3.42 pre-owned on eBay with free shipping on both. You can also get the film as part of a three-disc DVD trilogy pack with The Dark Knight and The Dark Knight Rises or as The Dark Knight Trilogy box set on DVD or Blu-ray. Both options are available on both Amazon and eBay (DVD set is running $11.97 on eBay and $19.72 on Amazon while The Dark Knight Trilogy is available in a variety of formats (regular, ultimate, and special editions) on both sites between $12 and $18.99 unless you want the $69.99 ultimate set.

Purple Phoenix Games (2266 KP) rated Gnomes & Wizards in Tabletop Games
Jan 21, 2020
I always thought that Gnomes could BE Wizards. This whole time I was led to believe that a Gnome could take on the class of Wizard and join these two houses splendidly. I did not, however, realize that Gnomes and Wizards were different species and vying for the same power crystals to fuel their magicks… until recently.
Gnomes & Wizards is an area control, map deformation, dice assignment battle game where the players are attempting to earn the most victory points (VP) at the end of the game. Players gain VP by defeating other players’ active characters (clan leaders and tribesmen henchpeople), and having the most hit points (HP) between all their active characters at game end. Sounds easy, right? Read on, my friend.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook from the publisher’s website, purchase the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
As I mentioned in my disclaimer, I will not be explaining every rule for this one as there are quite a few little nuances that make it tick. However, I will cover the basic gameplay, and I will be focusing on a 2-player game for this preview.
To setup the game, each player receives all the components in their chosen color for their clan. A clan consists of a leader (which is represented by the cone on the board) and six tribesmen (henchpeople represented by discs with their specific icon). The board is an elaborate puzzle of triangular pieces that fit together beautifully and create a very interesting map on the table. In the middle of this puzzle map will always be the mine tiles – tiles that have pink power crystals outlining the inner icons. Each leader will have clips placed on their cards to keep track of HP and Defense, and these cards also show baseline movement speed and attack power. Once all players have completed their setup and the black dice have been rolled to determine the starting player, the game is ready to begin and the crystals are primed to be exploited.
Gnomes & Wizards is a game of dice manipulation and allocation at its core. Leaders and tribesmen will always have base movement, attack, defense, and HP, but the dice rolls can alter these. Perhaps you are a super-aggressive player and are just out to destroy the other clan(s). I have played that way and it works very well. If so, then when rolling you will want to concentrate your efforts on the move/attack die face. These add to either your movement speed or to your attack power (not both). Other die faces include defense (which raise your defense clip), horns (which can buy you an ability card OR help to call a tribe – more on this later), or collect power crystals.
Power crystals are used to charge clan abilities (printed on the clan board) and card abilities (attached to clansmen). You can earn your power crystals via die rolls or by passing through the mine tiles in the center of the board map. These power crystals, and the abilities they fuel, are very powerful and can make or break encounters against other clans.
Horns are what need to be rolled to bring more tribesmen on the board. Initially, each clan will only have the leader cones available on the board to play with until more tribesmen can be called to the fray. Rolling three horns and having a leader cone or tribesman disc on tribe-specific icon tiles will allow that tribe to be called onto the board. Did you only roll one or two horns? That’s okay, because horns are also used to draw ability cards from the deck. Draw as many cards as you have rolled horns and choose one of those to keep and the others are discarded to the bottom of the deck. You may attach certain ability cards to your clansmen to be charged by power crystals and used later, or keep certain other cards hidden in your stash to be used any time – even on another player’s turn.
The winner of Gnomes & Wizards is the player who earns the most VP by knocking out opponent clansmen/leaders and earning 1VP per HP remaining on active clansmen cards. I purposely left out a couple twists for you here. Your gameplan needs to be carried out in just 10 rounds in a normal game. So you only have 10 turns to create your all-star clan, earn power crystals, and beat up your opponents. Not enough? Okay how about this – after Round 5 each player will flip over two map tiles at the beginning of their turns – thus eliminating possibilities of calling clansmen to war because their icon is now flipped and unavailable. Each turn is incredibly important to maximize as best as possible as you only get 10 of them, and the map will begin to crumble away.
Components. Again, we were provided a prototype version of the game, so I will not comment on component quality, even though it’s already pretty good. I can see what CavernWire is trying to do here and I am very excited by the plans. The layout on the cards is great. The dice will be cool when final. The amazing power crystals will be a little fragile, so do take care of them, but the design is awesome. The best part about the components on this one – the colors. This game is so wonderfully colorful, and extremely attractive on the table. When playing at work, my coworkers all walked by the table and wanted to know what I was up to. I play games at work a lot, but this one was so vibrant and interesting that they wanted to know more – and they are all mostly non-gamers.
I find Gnomes & Wizards to be a game that I wish I could spend lots of time exploring every strength and weakness of each clan. Trying new strategies, and watching them be dismantled by newcomers. I have not seen every ability card yet. I have not played with each clan yet. But I want to. It’s a deeply colorful game with engaging mechanics (and lots of them) that I feel offers something special to a game collection. So if you are interested in grabbing a copy for yourself, head over to CavernWire’s website and hop on the Kickstarter campaign. Or purchase a copy from your FLGS or favorite online retailer. We dig it.
Gnomes & Wizards is an area control, map deformation, dice assignment battle game where the players are attempting to earn the most victory points (VP) at the end of the game. Players gain VP by defeating other players’ active characters (clan leaders and tribesmen henchpeople), and having the most hit points (HP) between all their active characters at game end. Sounds easy, right? Read on, my friend.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook from the publisher’s website, purchase the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
As I mentioned in my disclaimer, I will not be explaining every rule for this one as there are quite a few little nuances that make it tick. However, I will cover the basic gameplay, and I will be focusing on a 2-player game for this preview.
To setup the game, each player receives all the components in their chosen color for their clan. A clan consists of a leader (which is represented by the cone on the board) and six tribesmen (henchpeople represented by discs with their specific icon). The board is an elaborate puzzle of triangular pieces that fit together beautifully and create a very interesting map on the table. In the middle of this puzzle map will always be the mine tiles – tiles that have pink power crystals outlining the inner icons. Each leader will have clips placed on their cards to keep track of HP and Defense, and these cards also show baseline movement speed and attack power. Once all players have completed their setup and the black dice have been rolled to determine the starting player, the game is ready to begin and the crystals are primed to be exploited.
Gnomes & Wizards is a game of dice manipulation and allocation at its core. Leaders and tribesmen will always have base movement, attack, defense, and HP, but the dice rolls can alter these. Perhaps you are a super-aggressive player and are just out to destroy the other clan(s). I have played that way and it works very well. If so, then when rolling you will want to concentrate your efforts on the move/attack die face. These add to either your movement speed or to your attack power (not both). Other die faces include defense (which raise your defense clip), horns (which can buy you an ability card OR help to call a tribe – more on this later), or collect power crystals.
Power crystals are used to charge clan abilities (printed on the clan board) and card abilities (attached to clansmen). You can earn your power crystals via die rolls or by passing through the mine tiles in the center of the board map. These power crystals, and the abilities they fuel, are very powerful and can make or break encounters against other clans.
Horns are what need to be rolled to bring more tribesmen on the board. Initially, each clan will only have the leader cones available on the board to play with until more tribesmen can be called to the fray. Rolling three horns and having a leader cone or tribesman disc on tribe-specific icon tiles will allow that tribe to be called onto the board. Did you only roll one or two horns? That’s okay, because horns are also used to draw ability cards from the deck. Draw as many cards as you have rolled horns and choose one of those to keep and the others are discarded to the bottom of the deck. You may attach certain ability cards to your clansmen to be charged by power crystals and used later, or keep certain other cards hidden in your stash to be used any time – even on another player’s turn.
The winner of Gnomes & Wizards is the player who earns the most VP by knocking out opponent clansmen/leaders and earning 1VP per HP remaining on active clansmen cards. I purposely left out a couple twists for you here. Your gameplan needs to be carried out in just 10 rounds in a normal game. So you only have 10 turns to create your all-star clan, earn power crystals, and beat up your opponents. Not enough? Okay how about this – after Round 5 each player will flip over two map tiles at the beginning of their turns – thus eliminating possibilities of calling clansmen to war because their icon is now flipped and unavailable. Each turn is incredibly important to maximize as best as possible as you only get 10 of them, and the map will begin to crumble away.
Components. Again, we were provided a prototype version of the game, so I will not comment on component quality, even though it’s already pretty good. I can see what CavernWire is trying to do here and I am very excited by the plans. The layout on the cards is great. The dice will be cool when final. The amazing power crystals will be a little fragile, so do take care of them, but the design is awesome. The best part about the components on this one – the colors. This game is so wonderfully colorful, and extremely attractive on the table. When playing at work, my coworkers all walked by the table and wanted to know what I was up to. I play games at work a lot, but this one was so vibrant and interesting that they wanted to know more – and they are all mostly non-gamers.
I find Gnomes & Wizards to be a game that I wish I could spend lots of time exploring every strength and weakness of each clan. Trying new strategies, and watching them be dismantled by newcomers. I have not seen every ability card yet. I have not played with each clan yet. But I want to. It’s a deeply colorful game with engaging mechanics (and lots of them) that I feel offers something special to a game collection. So if you are interested in grabbing a copy for yourself, head over to CavernWire’s website and hop on the Kickstarter campaign. Or purchase a copy from your FLGS or favorite online retailer. We dig it.

Lee (2222 KP) rated A Bad Moms Christmas (2017) in Movies
Nov 5, 2017
A disappointing sequel
I always start my reviews of movie comedies by complaining how most of them just aren't that funny. Usually having a raucous trailer which combines every single one of the movies mildly funny moments into two or three minutes of high energy in an attempt to con you into buying a ticket. And I usually make a comparison to Bad Moms when I'm complaining about them too, probably the funniest comedy I've seen in a couple of years now. My enjoyment of Bad Moms was probably helped by the fact that I was watching it while say next to a busy, overworked mom in the shape of my wife, but it was still very enjoyable all the same. A lot of other people must have thought so too, as they managed to quickly rush out this inferior sequel in order to cash in.
Bad Moms Christmas kicks off on Christmas day, with Amy (Mila Kunis) sitting on the stairs of her home, Christmas tree toppled over, and other Christmas mess all around her. She looks beat, and a real life camel calmly walks past her. This must have been some big crazy party that we're going to rewind and watch unfold in full horrific detail. Spoiler: we do get to see the party, and it's definitely not crazy.
We do go back a few days though and the movie starts counting down each day in the run up to Christmas. All the original cast are back, but this time, in an attempt to double up on the number of Bad Moms (it's a sequel after all), all the moms of our three leads show up to make their lives that much worse. With another upcoming sequel, Daddys Home 2, set to do exactly the same thing, this must just be the thing these days.
With the older moms looking to dictate and ruin the holiday season, their daughters vow to take back Christmas. Unfortunately though, this just involves a bit of drunken bad behaviour in a shopping mall and some grinding/gyrating around an elderly Santa Claus. All a bit disappointing really.
While it's heart is in the right place and everyone is friends again by the time the end of the movie and Christmas day dinner rolls round, overall this is a much less enjoyable movie than the first. While there are some funny moments, the laugh rate is way, way down on the last movie too and a rethink of further 'holiday moms' planned movies is seriously needed.
Bad Moms Christmas kicks off on Christmas day, with Amy (Mila Kunis) sitting on the stairs of her home, Christmas tree toppled over, and other Christmas mess all around her. She looks beat, and a real life camel calmly walks past her. This must have been some big crazy party that we're going to rewind and watch unfold in full horrific detail. Spoiler: we do get to see the party, and it's definitely not crazy.
We do go back a few days though and the movie starts counting down each day in the run up to Christmas. All the original cast are back, but this time, in an attempt to double up on the number of Bad Moms (it's a sequel after all), all the moms of our three leads show up to make their lives that much worse. With another upcoming sequel, Daddys Home 2, set to do exactly the same thing, this must just be the thing these days.
With the older moms looking to dictate and ruin the holiday season, their daughters vow to take back Christmas. Unfortunately though, this just involves a bit of drunken bad behaviour in a shopping mall and some grinding/gyrating around an elderly Santa Claus. All a bit disappointing really.
While it's heart is in the right place and everyone is friends again by the time the end of the movie and Christmas day dinner rolls round, overall this is a much less enjoyable movie than the first. While there are some funny moments, the laugh rate is way, way down on the last movie too and a rethink of further 'holiday moms' planned movies is seriously needed.

Whatchareadin (174 KP) rated Leaving Time: A Novel in Books
May 10, 2018
Jenna Metcalf is thirteen years old and more than anything, she wants to find her mother, Dr. Alice Metcalf. Alice is a doctor who studies the behavior of elephants, specifically, grief. She goes missing when Jenna is just three years old and there was a tragic accident at the Elephant Sanctuary where they lived and that her parents owned/worked. Jenna doesn't believe that her mother would have ever left her behind, so she enlists the help of Serenity Jones, a once famous psychic who helped to find missing people and Virgil Stanhope, a private detective, who was on the police force and was a part of the investigation of the accident at the Sanctuary. With their help, will Jenna be able to find her mother? And when she does, will she be disappointed by what she finds?
I have enjoyed reading Jodi Picoult novels for a long time. They always leave me with different kinds of emotions. Some happy, some sad, sometimes confused. [b:Leaving Time|18816603|Leaving Time|Jodi Picoult|https://images.gr-assets.com/books/1394487223s/18816603.jpg|26757264] was no exception. I felt a connection to each character. With Jenna, I felt sadness of the loss of her mother and her plight to find her. For Alice, a felt compassion for her work and the situation she was living in. For Serenity, I'm not quite sure my feelings about her, but she was a caring force in Jenna's life. For Virgil, it was pity, that he was unable to get his life together and accomplish his goals.
Listening to this book I was intrigued by the subject matter. Based on the idea that "an elephant never forgets" it was fascinating to learn about how elephants interact with humans and with each other, especially after they suffer a loss. A lot how we as humans grieve. This is another book that will make you think and keep you on your toes, covering subject matters of wildlife, mental illness and supernatural abilities. In the last 5% of the book there was a twist that I didn't see coming and it made me rethink everything I had just read/listened to. This is why Jodi Picoult is one of my favorites.
My favorite line from the book: "...there was a tear in the fabric I was made of and he was the only color thread that would match to stitch it back up."
See more of my reviews at http://whatchatreadin.blogspot.com
I have enjoyed reading Jodi Picoult novels for a long time. They always leave me with different kinds of emotions. Some happy, some sad, sometimes confused. [b:Leaving Time|18816603|Leaving Time|Jodi Picoult|https://images.gr-assets.com/books/1394487223s/18816603.jpg|26757264] was no exception. I felt a connection to each character. With Jenna, I felt sadness of the loss of her mother and her plight to find her. For Alice, a felt compassion for her work and the situation she was living in. For Serenity, I'm not quite sure my feelings about her, but she was a caring force in Jenna's life. For Virgil, it was pity, that he was unable to get his life together and accomplish his goals.
Listening to this book I was intrigued by the subject matter. Based on the idea that "an elephant never forgets" it was fascinating to learn about how elephants interact with humans and with each other, especially after they suffer a loss. A lot how we as humans grieve. This is another book that will make you think and keep you on your toes, covering subject matters of wildlife, mental illness and supernatural abilities. In the last 5% of the book there was a twist that I didn't see coming and it made me rethink everything I had just read/listened to. This is why Jodi Picoult is one of my favorites.
My favorite line from the book: "...there was a tear in the fabric I was made of and he was the only color thread that would match to stitch it back up."
See more of my reviews at http://whatchatreadin.blogspot.com