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The Maze Runner
The Maze Runner
James Dashner | 2011 | Children
7
8.0 (55 Ratings)
Book Rating
Emotional main character (0 more)
Repetitive use of certain words (0 more)
Contains spoilers, click to show
There are murderous creatures in the maze, but the maze is your only way home.

Although there is power in numbers, no one in the Glade knows how they got there or why they're there. Everyone has a job, either making food or running the maze, hoping to find an exit, but they've been at it for two years.

Then there's the 'changing.' Anyone who has seen the creatures in the maze knows they can be stung instead of killed (which one is worse is hard to tell), it brings back unwanted memories of their life before the maze. All can agree, that have been stung, it's better to live with the Maze than with what's outside in the world.

In 'The Maze Runner,' James Dashner writes an action filled mystery that keeps the readers on their toes. Although the film is already out and has been viewed by millions, the book is well worth a read just because the movie kept out crucial parts that happened in the book!

The reader gets to follow Thomas from the very moment he enters the Glade; everything is new for him and for us. Thomas quickly wants to be a Runner (someone who runs the maze every day, from sun up to sun down), but the leaders of the Glade think he's a greenie (new person in the Glade) that thinks he's too good for hard labor: "Listen, trust me on this, Tommy. Start stompin' around this place yappin' about how you're too good to work like a peasant, how you're all nice and ready to be a Runner - you'll make plenty of enemies. Drop it for now." Thomas' fast friend, Newt, gives him sound advice.

Later in the book, Thomas ends up becoming a Runner after saving the leader of the Glade from the maze and its creatures. The maze's openings close at sundown every night, which means if you get caught in the maze afterwards, you are stuck out there until sun rise, and this is exactly what happened with leader, Alby and lead Runner, Minho.

As the walls were closing, Thomas and Newt saw the forms of Alby and Minho appear,but they both knew they wouldn't make it in time - Thomas runs inside just as the walls shut behind him. "Greenie,' Minho said, 'if you think that was brave comin' out here, listen up. You're the shuckiest shuck-faced shuck there ever was. You're as good as dead, just like us." Thomas also broke the biggest rule of the Glade : DO NOT ENTER THE MAZE IF YOU'RE NOT A RUNNER.

This entire night is the most important part of the book.

All of the characters in Dashner's first book of the series are interesting and diverse, even down to Newt's accent. My biggest complaint of this book was the author's over use of the words meters and centimeters; there are plenty of words out there that are used to describe how big or how small something is,but Dashner decided to only use those two words repeatedly. Also, all of the Gladers use code words for curse words, but this is never explained why they do this (such as shuck face instead of fuck face).

Then there's the telepathy that Thomas has with Teresa (the only girl to ever show up at the Glade) - this may be explained later on in the other books,but having only read this one so far - this is never explained. They use this ability quite a bit after Teresa wakes up from her 'coma,' that it almost seems like an afterthought that was just added to make the story more interesting.

I also don't have patience for characters that make a decision then suddenly change their mind the very next page. At one point, when Thomas and Teresa learn that there is a code for the maze, they agree that they shouldn't tell anyone about it,yet,suddenly, like right after Thomas states he doesn't need to tell anyone, he's thinking he MUST tell someone about the code.

But,the entire book isn't like this. Dashner is very fluid in his writing,and keeps the reader interested with really no downtime in between chapters - there just always seems to be something happening or going wrong!

Also, Dashner made Thomas into an emotional character, something that is odd in writing for a male character. He isn't afraid to show his emotions, and this is something that is very welcomed and written quite well throughout the book.

Yet, the other characters aren't written as well as our main character. A majority of the characters just seem angry all the time, walking around with a chip on their shoulder. Any other character that is mentioned, such as Zart, is a blank slate except for the slight description of what they look like.

The Glade and the maze are wonderfully described that even a light reader can imagine it. The creatures inside seem to take the cake when it comes to description, seeming that Dashner took more time out to describe these nightmarish beings.

I think the fact that the movie left out important parts of the book did a dishonor to Dashner's work. The book's version of events may not make more sense than the film's, but it made for a more interesting story. I do like the movies, but you MUST read the book if you like them. You missed out on quite a few things.

I certainly recommend this book. Most people don't categorize 'The Maze Runner' as a horror- genre book,but I ask you: if you woke up in an isolated community, where you can only get out if you solve the maze, which is covered in creatures that want to hunt you down and kill you, wouldn't you consider that a horrific problem?
  
A Court of Thorns and Roses
A Court of Thorns and Roses
Sarah J. Maas | 2015 | Young Adult (YA)
8
8.7 (108 Ratings)
Book Rating
After reading the Throne of Glass series, I didn't think that I could love SJM's next series as much. How could it compare? It doesn't, but not in a bad way. While it's also a book about the Fae, a Court of Thorns and Roses is set in an entirely different world with its own set of unique characters. It is also vaguely a retelling, or reimagining, of the Beauty and the Beast fairytale, which I loved. The human and Fae worlds are separated by an invisible wall and a Treaty that was crafted after a brutal war which took place 500 years earlier.

We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.

It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.

As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.

A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.

Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.

A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.

Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.

The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.

I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.

Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
  
Kiss Kiss, Bang Bang (2005)
Kiss Kiss, Bang Bang (2005)
2005 | Comedy, Romance, Thriller
8
7.9 (11 Ratings)
Movie Rating
In the early to mid-2000s, Robert Downey Jr wasn’t one of the highest paid actors in the world. He was busy attempting to rebuild his career after five years of constant struggles with various drugs, being in and out of rehab, and even spent at least a year and a half incarcerated. With all of the films Downey did in that period, including Gothika, A Guide to Recognizing Your Saints, A Scanner Darkly, Zodiac, and Charlie Bartlett, perhaps none are as memorable as Shane Black’s directorial debut and neo-noir black comedy Kiss Kiss Bang Bang.

Harry Lockhart (Downey) is a thief that finds himself in a peculiar situation. After almost being apprehended by the police while breaking into a toy store, Harry stumbles into an audition and impresses everyone when his reading cuts a little too deep and is strangely accurate to Harry’s current situation. Now seen as some sort of acting prodigy, Harry finds himself in Los Angeles awaiting his screen test. He’s introduced to Gay Perry (Val Kilmer), a gay detective that’s hired to bestow his detective wisdom on Harry for his new on-screen role.

But before character development can truly begin, Harry is re-introduced to Harmony (Michelle Monaghan); a childhood friend and the girl-next-door-type who Harry considers to be the one that got away. However, Harry’s newfound luck is short-lived. While tagging along with Perry during one of his cases, the two of them witness two men in ski masks drive a car off a cliff and into a lake. They discover a woman with a broken neck in the trunk and the realization dawns on them that this is bigger than either of them could have ever imagined. With multiple cases suddenly being connected to one another and clues coming together to form bigger pieces of the puzzle, maybe Harry, Perry, and Harmony meeting each other is fate and not just a coincidence.

While Kiss Kiss Bang Bang is a noir film on the surface, it also has that buddy cop dynamic that Shane Black perfected with the likes of the Lethal Weapon films and The Nice Guys. The film has elements of mystery, comedy, action, and thriller genres for an overall experience that is entertaining on a variety of levels. Harry guides you as the narrator throughout the majority of the film and there are some intriguing storytelling techniques utilized to help get Harry’s perspective across. There’s a sequence where Harry realizes he’s forgotten to tell the audience an important piece of information and the film reel acts like it’s about to run off track before it pauses showing what looks like the film paused between two frames of a film reel. Kiss Kiss Bang Bang has a few elements like this that capitalizes on Harry’s quirks while he narrates that gives the film and the story a refreshing ambience.

This is Robert Downey Jr’s favorite film of his entire filmography and it’s difficult to argue with that. At a time when Downey was trying to rebound, stay sober, and prove that he was still a talented actor, Kiss Kiss Bang Bang benefits from all of his strengths. As Harry, Downey portrays nearly every emotion imaginable and this performance reminds you why he has always been held in such high regard. Unlike Iron Man 3 which seems to depreciate in repeat viewings, Kiss Kiss Bang Bang holds up extremely well for a film that is 10+ years old and should be considered as one of Shane Black’s strongest films in general and to date.

The one downside was the way the film was released theatrically. The film didn’t expand to more theaters after its opening weekend and underperformed at the box office, but did well overseas and was a big hit once it was released on DVD. The Gay Perry character is considered to be the first openly gay character to headline a major motion picture in Hollywood and Val Kilmer is in top form in the role. The chemistry he has with Robert Downey Jr is overwhelmingly entertaining while Perry’s agitation with Harry’s incompetence as a detective is hilariously brought to light by Kilmer’s memorable performance.

John Ottman’s score is the unseen cast member of Kiss Kiss Bang Bang that helps cement the noir vibe the film is aiming for. The jazz-infused compositions invoke a sense of mystery and intrigue in the viewer that sets the tone of the film perfectly. For proof of this, look no further than the film’s opening credits which simultaneously feel like an homage to other noir films while also offering something completely new.

Kiss Kiss Bang Bang isn’t as overlooked as it used to be, but it still doesn’t seem to have the reputation it deserves. The film is entertaining on so many levels and the performances from the cast are exceptional. The music is superb and the story constantly captivates; Shane Black couldn’t have dreamed of a better directorial debut.

Kiss Kiss Bang Bang is currently available to stream on Amazon Prime, YouTube, Google Play, and Vudu for $2.99 and iTunes for $3.99. The film is also free on Amazon Prime if you have Cinemax with Prime Video Channels. It is currently available on DVD for $8.49, Blu-ray for $16.99, and Multi-Format Blu-ray for $14.42 on Amazon. On eBay, the DVD is currently running $4.66 pre-owned and $4.50 brand new with free shipping and a brand new Blu-ray is $15.98 with free shipping.
  
Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
  
Villagers
Villagers
2018 | Business / Industrial, Card Game, City Building, Medieval
The saying is, “It takes a village…” but that village didn’t just magically appear overnight. Creating a prosperous and thriving community takes not only time, but hard work, ingenuity, and a little bit of luck! Villagers is a game that takes you through that process, as you strive to create a village of renown.

Disclaimer: I do not intent to rehash the entire rulebook in this review, but rather provide an overview of the gameplay, and how it differs between multiplayer and solo play. -L

Villagers is a game of card drafting and tableau building in which players are competing to build the most prosperous village in the land. The game is played over a series of rounds, each broken up into the Draft Phase and the Build Phase. During the Draft Phase, players take turns drafting villagers from the available card stacks into their hands. During the Build Phase, players can add villagers from their hand to their tableau. Certain cards can be chained together, and provide more powers and/or end-game points – but they must be added to the village in chain order. At two points throughout the game, the First and Second Market Phases, all players will collect money depending on which cards they have in their villages. The game ends immediately after the Second Market Phase is completed, and the player with the most money is the winner!

As a solo game, Villagers plays very similarly to group play, with only a couple of differences. First, the solo player is battling against The Countess, an AI character, to create the best village. The Countess is incorporated into the game in a unique way. During the Draft Phase, whenever you draft a villager to your hand, you also select an available villager to go straight into the village of the Countess. The Build Phase is carried out as normal. At the end of every round, you blindly draw a face-down card from the Reserve (draw deck), and it automatically goes into the Countess’ village as well. The other twist to a solo game of Villagers is that there are Event cards in play each round. Events are resolved after the Build Phase, before beginning the next round, and are often detrimental to the player – like making you pay extra gold to unlock padlocks, for example. The First and Second Market Phases work the same as they do in a multiplayer game, and the game ends immediately after the Second Market Phase. If you have managed to accrue more money than the Countess, then you have won!

I want to start off by saying that I love Villagers. Card drafting and set collection are my JAM, and this is a game that highlights those really well without making it too complicated. Even when playing solo, those mechanics still feel balanced, and that makes the overall game enjoyable. From my previous Solo Chronicles, I have stated how much I dislike “Beat your own high score” solo modes, so I was extremely happy when I saw that Villagers pitted the solo player against an AI character – the Countess. For the most part, I think that the Countess works really well in this game. When you draft a card, the Countess gets a card as well. But the best part about that is that you get to choose which card goes to the Countess. That means that you are able to keep some semblance of strategy in your game, because you have the power to decide what cards go where, for the most part.

The other neat thing about solo play is the inclusion of Event cards in the game – which are not present in group play. The Events add an extra element that you have to take into account for the given round. Depending on the Event, it could compromise your strategy quite a bit, but that’s what keeps it interesting. You can’t just get into a groove and grind through the rounds, drafting everything you want, when you want. You have to adapt your strategy based upon the Event(s) in play, and the Countess’ village.

The only downside for me is that at the end of every round, the Countess gets the top face-down card from the Reserve, and depending on what card that is, it could throw a wrench into the strategy you’ve been working hard to set up. I guess that mimics a multiplayer game in a sense, though, because you can’t always control what your opponents will do. The biggest downside about solo play for me has nothing to do with actual gameplay, but rather table space. Every card that goes into the Countess’ village is a stand-alone, meaning that they do not chain together like cards in your village will. So depending on how long the game goes, the Countess’ village will get to be pretty large, and hog lots of the table. I think that just means I need a bigger table though…

All that being said – is Villagers a good game for solo play? I would say mostly yes. Strategy is still required for success, but adaptability of that strategy is what keeps the game engaging and entertaining. Nothing can quite replace the multiplayer experience, but playing against the AI character keeps the competitiveness alive in the game. As someone who does a lot of solo playing these days, I am glad that I have added Villagers to my collection. If you haven’t gotten a chance to play Villagers yet, I would highly recommend checking it out. Solo or multiplayer, it’s a great time!
  
The Place Beyond The Pines (2013)
The Place Beyond The Pines (2013)
2013 | Crime, Drama, Thriller
8
6.7 (12 Ratings)
Movie Rating
I really wanted to sit at my computer tonight and write about how much I disliked this movie. I was practically begging people to go with me, but no one wanted to. So I ended up going on my own. The only thing I really knew about this film going into it was that it was from Derek Cianfrance, the writer/director of “Blue Valentine”. I didn’t care much for BV, and so my hopes were not high for “The Place Beyond the Pines”, but actually, Pines surprised me.

Pines is the story of two men on opposite sides of the law, just trying to do the right thing and how what they do impacts each other’s lives, and the lives of their sons. Of course the means by which they got to the “right thing” was not always the “right way”, but ultimately they were trying to good.

Ryan Gosling plays “Heart Throb” Luke Glanton, a stunt motorcycle rider with a traveling circus. We open on him doing his thing in Schenectady, New York, and after his performance he sees Romina (“Roe”, portrayed by Eva Mendes). You can tell these two have history, as though they met the last time his little side show burned through town. Cutting through the awkwardness, Luke finds out that Roe had a kid. His kid, Jason. Though, he didn’t find out from her. Determined to make things right, despite Roe having moved on being with another man, Luke sticks around Schenectady to try and be part of his son’s life and to win Roe from her man. Only things don’t begin moving fast enough for him, and so turns to robbing banks in this small town as a way to provide for his lover and their newborn child. Only things go south fairly quickly and this puts him on a collision course with an ambitious rookie cop.

Bradley Cooper plays Avery Cross; a rookie cop on the force all of six months. After a harrowing deed that puts takes him off duty for several months and causes him so serious psychological issues which make it hard for him to even look at his son, Avery Jr. After his recovery, Avery returns to the force only to be thrust into a den of corrupt cops, gangs and a genuine fear for his life. He is not sure how to react at first, but eventually knows that he must do the right thing… even if it means ratting out his brothers in arms. This doesn’t prove to be an easy course for him, but he is determined to do the right thing, despite it tearing his family apart.

Act one of this film focuses on Gosling and Mendes’ characters and their tumultuous relationship. When they first brought Mendes on screen, I was really questioning the casting choice. By the end of the act, those questions were still there. It just didn’t seem like Gosling and Mendes had the chemistry that the makers of the film were desperately trying to portray. But we do see a lot into the character of Luke and how much he really just wants to be there for his son. Gosling did an excellent job with the role, but I feel like there was thing that was distracting from his performance: his hair. For some reason they decided bleach blond was the way to go to this character, but mostly what I was thinking when he was on screen was that it just looked out of place and I really had to concentrate to get past it.

Act two focuses on Bradley Cooper and the turmoil he goes through. I can’t say too much without giving away some major plot points of the film, but Bradley Cooper definitely did an excellent job playing the young rookie cop. He has an excellent supporting cast for his act with Harris Yulin playing his father, Rose Byrne as his wife and Bruce Greenwood as the District Attorney. He eventually manages to get from underneath all the lies, coercion and corruption to make a bid for an Assistant District Attorney position.

Fast forward to 15 years later, and this is where our act three takes place. Only now we are focusing on the lives of young Jason and Avery Jr. The deeds of their fathers in yester year, portrayed in our first two acts, affect our young subjects as they become friends without realizing the history between their families. I felt that Dane DeHaan who portrayed a 17-year old Jason knocked it out of the park with his performance. But there is something left to be said for Emory Cohen who is on screen as Avery Jr.

Want to know the rest? Watch the movie. Acts one and two, though long winded at points, blew me out of the water. Cianfrance did an excellent job of captivating the audience and making you care for the two focus points, despite them being on completely different sides of the law (as mentioned earlier). Act three, however, fell kind of flat to me. It very well could be a result of a poor casting choice in Emory Cohen, but I also felt like they could have shaped the end of this tail into so much more.

Overall, I actually enjoyed the movie, despite a lackluster ambition to go see it. Would I have gone to see it on my own if I had to pay for it? Nah! But it is a good date movie and might possibly start some interesting conversations between you and your partner.
  
Bandada
Bandada
2020 | Card Game, Dice Game
Though I may not look it, I am indeed half Mexican. That said, the word, “Bandada,” means, “Flock.” I don’t really get to flex my Spanish skills often, and it shows. I definitely looked up the word Bandada before reading the rules this time. In any case, as gamers we all belong to the same nerdy flock of people who just like to have a great time with friends, family, and some colorful cardboard and plastic. Birds and other flying creatures have been all the rage recently, but will I be adding this one to my flock of gems?

In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.

To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!


There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).

After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.

The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.


The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.

Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.

If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.
  
The Long Earth
The Long Earth
Terry Pratchett, Stephen Baxter | 2013 | Fiction & Poetry
9
7.7 (7 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

I’m a huge fan of Terry Pratchett’s work, in case you hadn’t noticed. I’m slowly working my way through his Discworld novels and Good Omens: The Nice and Accurate Predictions of Agnes Nutter, Witch, cowritten with Neil Gaiman, is among my favorite books of all time.* So when I discovered The Long Earth at my local library, I was ecstatic. I’d heard good things about Stephen Baxter, but never actually read any of his material. What I found was one of the best novels I have read in a very long time.


The premise here is that there are infinite worlds parallel to ours, spread out across the vast “contingency tree” of possible Earths, and in all of the Long Earth only one iteration has developed Human life–ours. Throughout our history there have always been a few with the natural ability to “step” between worlds at will, and still others who did so unintentionally and disappeared forever, but the world at large was unaware of this phenomenon until a reclusive scientist posted the blueprint for a “stepper” device on the internet and promptly disappeared from his apartment. Suddenly, the whole of the Long Earth is opened up to humanity. Suddenly, there is no shortage of land or resources. Economies are hard hit, jobs are lost, and once again humanity’s pioneer spirit is stirred to go out into the frontier and try to make their way….

Joshua Valiente is a so-called “natural stepper,” but he is probably unique among humanity. In the stress of childbirth, his mother stepped out of her world and into a parallel forest before slipping back without him. She managed to get back and recover him pretty quickly, but nevertheless young Joshua spent the first ten minutes or so of his life completely alone in his universe. As a result, he is uniquely attuned to the Long Earth. He can step between worlds without nausea, and is keenly sensitive to the number of people around, growing intensely uncomfortable the more crowded things get. Now, fifteen years after the world learned of the Long Earth, he spends most of his time exploring where no man has gone before. Lobsang, on the other hand, is a keenly intelligent AI, who may or may not be the latest reincarnation of a Tibetan motorcycle repairman. In collaboration with the shadowy Black Corporation, Lobsang has conceived a plan to test just how far the Long Earth goes. And he wants Joshua to go with him….the resulting journey is as much an exploration of what may have been as it is a geographical one, with most worlds mirroring our own, but a few display the effects of a cosmic “toss of a coin” going the other way–for example, there’s one where the Earth was completely destroyed by an asteroid strike sometime in the distant past.

Put quite plainly, this was the best thing I’ve read in a very long time. Very original, and to my (admittedly limited) understanding very faithful to the relevant science without losing quality of narrative or character. Pratchett’s humor and sardonic narrative voice shines through quite often in the interpersonal or introspective moments as well as those detailing more plot driven points–those scenes that would, in a film, become some form of montage showing that time is passing and this is what’s happening in the meantime. As I mentioned, I’ve never read Baxter before, so it’s harder to pick out his voice from their collaboration.

Infodumping has become something of a cardinal sin in the science fiction world, but sometimes you just have to throw some information at the reader so that he doesn’t get lost. I felt that The Long Earth handled that very well. We get our first glimpse at the long earth in montage mode, a series of vignettes that don’t make sense on their own, people popping in and out of worlds without understanding themselves what is going on. This is followed by the main story, twenty years after the discovery of the Long Earth, in which the bare bones are presented via a TV interview a character is half-watching while he waits. These bare bones of the conceptual basis of the book are then fleshed out in more detail as Joshua and Lobsang and introduced and get to know each other, discussing the various theories regarding the Long Earth at length in an effort to better understand it themselves. This is interspersed with flashbacks, sometimes Joshua recalling his experiences, sometimes Lobsang telling stories of other people based on his research into early encounters with the Long Earth. In this way Pratchett and Baxter manage to convey how humanity as a whole is dealing, not just Joshua and Lobsang. If I have one complaint with this it is not always clear why or how we are being told this–you don’t discover until the end of the chapter that Lobsang is telling this to Joshua instead of the authors just throwing in a tangential bit with no direct connection. And it is all connected–every revelation, every character you visit and then abandon early in the book will come back and have significance later on.

This is perhaps not the easiest read–you do have to engage it to understand it properly–but neither is it an incomprehensible enigma. As long as you pay attention you should be fine.


CONTENT: Some R-rated language, but not nearly what you could find elsewhere. Some violence, some grisly aftermath of violence. Sexual references, but nothing explicit.

*I’m frankly a little surprised I don’t have a review of that one up here, I must have reread it last just before I started doing this. I’ll have to fix that in the near future….


Original post: https://jordanbinkerd.wordpress.com/2013/09/18/review-the-long-earth-by-terry-pratchett-stephen-baxter/
  
40x40

KittyMiku (138 KP) rated Kill Game in Books

May 23, 2019  
Kill Game
Kill Game
7
7.0 (1 Ratings)
Book Rating
If you got the chance to look into your dead husband’s cold case, would you? Would you really want to know who killed him? Why? Detective Rogers does. Detective Rogers, a retired detective from Reno, had joined a group of cold case solving retired detectives. Finally after 22 years, she wants to know who killed her husband and why. As she and the gang of cold case solving detectives begin to unravel his life and his secrets, she finds herself more and more angry that she didn’t know that much about that man she had married and had a child with. As the story goes on, secrets and lies that he had hidden from her and others close to him begin to shape him into an unpleasant way that makes it hard to swallow for Detective Rogers. With all his secrets and lies, it becomes unreal when they realize it wasn’t his body with his wallet attached to it and who all was behind such a crime.

Kill Game: A Cold Poker Gang Mystery by Dean Wesley Smith was a fabulous book. As you follow the retired detectives and try to piece together all the evidence and clues they obtain to solve this case, you can’t help but begin to wonder what the whole story behind the dead ex-husband is. Who was he really and what could cause him to find trouble that would get him killed. In this mystery you get to sink your teeth in such a mystery that you try to figure it out yourself as you read, hoping to beat the detectives to their own results. With the twists and realizations of uncovered secrets and lies, you can’t help to find yourself in the shoes of Detective Rogers as she learns about her dead husband’s life and all this secrets.

Wesley had written the book extremely well with only one minor issue that may go undetected to someone reading it without doing a double take. On page 134 instead of using Detective Julia Rogers name, Detective Lott’s daughter name was used. At first I almost missed it, but as I continued reading the page I realized Annie wasn’t on the phone of even with them at that particular point. This wasn’t a huge flaw, but one I kind of wished was caught before publishing as I had to read the page eight times before realizing it had to be a typo. I totally understand typos happen, but it was just a slight irritation. Wesley was able to write such beautiful if no graphic at time scenes, that it was easy to get lost in the story rather quickly. Adding humor and romance to underlying tones makes it hard not to admire how he could capture the essence some detectives have after many years in service. It was truly amazing to read. I found the mystery truly astounding and enjoyed getting to know the characters and seeing how different eyes can bring knew things to light as well as new questions to be asked.

I really enjoyed how Wesley was able to bring in the interesting things detectives working on cold cases would do or ask and how having links to help gather information and to get to different places can help a cold case make it easier to find clues and solve a case that has little to no information. I have always had an interest in cold cases and found that being walked through how the team of retired detectives solves this case brought so much excitement and interesting things that makes you wonder if you could solve cold cases yourself if you had the money and resources that these detectives have. As you try to figure it out with them you can’t help to make mental notes and develop your own theories and questions that you may wish to have answered or worked through. Wesley easily makes you feel like you could be a detective.

Kill Game: A Cold Poker Gang Mystery is the first book in its series and definitely leaves you craving the next one. With all the aspects in view that makes a mystery good, as well as the depth of the characters, you will find yourself wanting to take notes alongside the detectives. This makes it harder to put the book down while you're craving a new cold case to solve. I absolutely loved this book. I rate it 3 stars out of 4 because of the minor error in the text. Other than that, I definitely recommend this book to anyone who is looking to sink their teeth in a murder mystery that had become a cold case and solved 22 years later.
  
The Commuter (2018)
The Commuter (2018)
2018 | Crime, Drama, Mystery
Liam Neeson's special set of skills return
The Movie Metropolis Alternative Oscars have received over 650 votes so far and it’s proving to be the closest run awards ever. Make sure you cast your vote for the best films and performances from 2017 before March 6th.

Liam Neeson is this generation’s formidable action hero. From protecting his family in Taken and protecting his family in Run All Night, to protecting his family in Taken 2, and you know, protecting his family in Taken 3, Neeson is a family man if ever I’ve seen one.

Teaming up with director Jaume Collet-Serra for the fourth time, the rather excellent Non-Stop being their best work together, Neeson takes the action and moves it on-board, you guessed it, a commuter train. But does The Commuter work? Or are we starting to get derailed by these constant action roles?

Insurance salesman Michael (Neeson) is on his daily commute home, which quickly becomes anything but routine. After being contacted by a mysterious stranger (Vera Farmiga), Michael is forced to uncover the identity of a hidden passenger on the train before the last stop. As he works against the clock to solve the puzzle, he realizes a deadly plan is unfolding, and he is unwittingly caught up in a criminal conspiracy that carries life and death stakes for everyone on the train.

The premise is a borderline carbon copy of what we saw in Non-Stop, but with Neeson battling a series of bad guys on a train instead of in the air, and while it is at times, ridiculous, it’s directed with the usual Collet-Serra sense of style that would make even a dog food commercial look intriguing.

Where last year’s Murder on the Orient Express opted for opulence and fairly static camerawork, here The Commuter utilises every part of the train to its advantage. From underneath the carriages, to through the windows and even cleverly framed through a ticket stub, Collet-Serra’s direction is unique, if a little over-stylised at times.

Casting wise, Neeson is the perfect choice to play the world-weary protagonist with a very special set of skills, after all, it’s a role he has been playing for many years now. Some might say typecast, I prefer to think of it as knowing what he wants. Elsewhere, Vera Farmiga is a disappointingly underused presence and it would have been nice to see her a little more throughout the fairly taut 105-minute running time. It’s also nice to see Sam Neill back on the big screen and he remains dependable company.

It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG
The action is choreographed well considering the limitations of the set and while it’s clear that the carriages have been manipulated during some of the fight scenes, it’s still impressive to think of all the camera equipment being squeezed into a fairly small space. There’s always been something oddly satisfying at seeing 65-year-old Neeson taking down a group of ruffians half his age and that shows no sign of dissipating any time soon.

Unfortunately, it appears that the limitations of the set also manifested themselves in limits to the script. There are numerous scenes of Neeson pacing up and down the carriages with very little dialogue and while this worked reasonably well in Non-Stop, the result is less successful here, probably due to a less engaging supporting cast.

And while the cinematography is very clever indeed, the low budget, less than $20million in fact, means some of the CGI and special effects leave a lot to be desired, especially towards the film’s climax. It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG.

Overall, The Commuter is another thrilling slice of popcorn entertainment from Jaume Collet-Serra and Liam Neeson. At 65-years-old, you’d think everyone’s favourite Irish actor would want to be settling down into cosier rom-com territory and who could blame him? I’m just thankful he’s not. The Commuter may be utterly preposterous and completely unoriginal, but you’ll have a blast watching it.

https://moviemetropolis.net/2018/01/20/the-commuter-review-liam-neesons-special-set-of-skills-return/