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Say You're Sorry
Say You're Sorry
Melinda Leigh | 2017 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Say Your Sorry by Melinda Leigh is a suspenseful murder mystery that keeps you guessing up to the very end. With all the characters involved in the story, the secrets and secrets and issues each character has, it isn't hard to find someone to hate, love, or relate to in one way or another. The severity of the crimes can be a little sickening, especially if you sometimes think of how that could happen to your or someone you love, but to watch how an innocent man is convicted the troubles he may face, as well as seeing how the law system can be wrong in some cases, can really bring light to how certain things can go on without anyone even knowing what is actually going on behind the sense.



I found that I really enjoyed watching Morgan and Lance, a private detective, investigate the crimes committed and pinned on a man. It helped solved a missing person's case and get other secrets revealed. In one particular case, a military veteran, who shot at Morgan and Lance, is found to be suffering from some mental issues. To see how killing someone, even though deployed, can really affect the mind of a man and break his spirit, was truly heart wrenching and yet real. It was very interesting to see how something in the news can trigger an onset of guilt and paranoia in such a brave man. It is characters and developments like this, that can make the story feel all to real and even hit close to home in some people. To have such details on how certain things can trigger certain emotions and outcomes in a variety of ways, made Leigh's storytelling a bit chilling.



It wasn't just a single character that made the book feel more life like, it was all the characters, the thoughts and ideas they had, and how they felt so convicted by what they thought and felt. Take Morgan for example, it is clear on many occasions in the beginning that she doesn't every want to be a defense attorney, but when someone she knows is arrested for a crime she believes he couldn't do, she is more than happy to get to the bottom of the story, even if she finds out the person is trying to protect is guilty. To have such strong feelings that you are willing to risk your dream career is truly a human feat as well as a desirable trait to have. I really found her to be someone to admire, even if fictional. It wasn't easy to see her struggle with the case or to even have images in her mind of her own little girls having been the victim, but it was something that made her all the more likeable. I feel that woman who work in law and who see the murder victims and crime photos think the same thing and find that having a character who would show this, makes it all the better. Even though the reader may know that this book was fictional, to have such real life emotions and thoughts put into the characters can make a book all more desirable to read. But it doesn't just stop there.



As the case unfolds, it is easy to see how a community can come together and even be judgmental based on what is said in the news and what is believed by those who are there to serve and protect the community was a pleasant surprised. Even though things were being rushed without a deeper investigation based on a few pieces of planted evidence and just a few ideas, it became clear that maybe things we see on the news or hear happen in our own communities aren't all that them seem to be. I am not dissing law enforcers, as I know they are overworked and spread thin as is, I am just saying sometimes just because something seems one way it isn't always the case. And to see a community go against one of their own because of how the media portrays things was slightly unsettling, even though it was accurate.



I also really enjoyed how there was some love interest between two characters who didn't feel ready for a relationship. We all know how hard it can to do deal with love after a loss of someone, whether the person died, or just left you. So it didn't come as shock to see Morgan struggle with her feelings when she realized they had been there, growing and waiting for her acknowledgment. However, to see someone so invested with taking care of their parent that they don't wish to burden another, was a even more of a delight. Though it was a very long battle of a will they won't they, I found it to be delightful and quite endearing. To want to be loved and cared for a is basic human want and in some case need, but to love someone in a way that you wouldn't want to have anything in your life burden them or create some kind of obstacle for them to hurdle over, was just delightful and pleasant to see.



Needless to say I could probably go on for days about all the things this particular book brings into light. With all the real world problems different characters had and everything else that made it feel all too real to be thought of as fictional, it was an extremely delightful read. I would rate this book 5 stars out of 5 stars for how will it portray how easily humanity can give up on itself and how it can take courage, determination and a bit of stubbornness to do exactly what you feel is right. I would recommend this book to anyone wanting to read a murder mystery.
  
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Ryan Hill (152 KP) rated Batman v Superman: Dawn of Justice (2016) in Movies

May 25, 2019 (Updated May 25, 2019)  
Batman v Superman: Dawn of Justice (2016)
Batman v Superman: Dawn of Justice (2016)
2016 | Action, Sci-Fi
Ben Affleck as Bruce Wayne/Batman Henry Cavil as Clark Kent/Superman Gal Gadot as Wonder woman The rest of the Cast The Action The score The story (0 more)
Jesse Eisenberg is a little too over the top as Lex Luthor (0 more)
" You are my World"
Contains spoilers, click to show
Ultimate Edition review


Batman v Superman: Dawn of Justice was really unlucky. Not only did the movie hit the market during the heyday of the MCU, it also had to be cut for the cinema by 30 Minutes. Too bad, because this movie could not stand against the Marvelhype, let alone convince critics and viewers with the holey story of the theatrical version. After all, Warner bros has released an Ultimate Edition, in which you can see this movie in its true splendor. And the film in this cut is still one of the best superhero movies for me.

Let's start with the most obvious. The soundtrack of the movie is more than great. Hans Zimmer and Junkie XL have created an incredibly exciting, suitable and just really good soundtrack. You can listen to this at the beginning, during the Opening Credits sequence. If only briefly, but effectively, as the fate of the young Bruce Wayne is shown. This is already known from other Batman films, but it is especially important for this movie. But more on that later.
The rest of the Sountrack kicked ass consistently. Whether it's The Red Capes Are Coming, Is She With You or Beautiful Lie, everything is great!

Ben Affleck as Batman is perfect. His acting is really good, he convinces in every second, with every emotion. In addition, Henry Cavill here again shows what he can do as supes and it's awesome. Jeremy Irons as Alfred is great too, he plays Alfred really well and I liked him alot. Even Amy Adams, Gal Gadot, Holly Hunter and the usual suspects like Diane Lane, Laurence Fishburne and Harry Lennix are great.

The action in Batman v Superman: Dawn of Justice is also spectacular . Whether the great Batmobile chase, the battle of the giants or the final battle against Doomsday. In addition the action was clear and not too fast cut, so that one could follow and admire everything well!
Of course, the action was always supported by the successful effects. Everything looked great at all times. Doomsday may take some getting used to, but I found the effects good at all times!

I would also like to mention the humor, which is rather rare, but nevertheless effective and well placed.
I would also like to mention the introduction of Wonder Woman and the rest of the Justice League. I thought it was good and logical that Luthor has the information about the meta-beings and so Batman came to this, although he was actually looking for something else.
I also liked how the events in Man of Steel influenced this movie! But more on that later.
Incidentally, I think the already mentioned Opening Credits sequence is really good. At the same time showing the death of Bruce's parents and his meeting on the bats with Beautiful Lie in the background, I found a very successful and convincing start to this masterpiece!

Now I would like to come to the story, with which unfortunately most have problems. Because I find it consistently great!
Already at the beginning you can see how Bruce witnesses the death of his parents and how his dying father only says "Martha". This already shows directly that Batman is traumatized. This can also be seen by his dependence on alcohol and medication. With the appearance of Superman and the destruction of Metropolis that Bruce witnessed, he begins to despise Superman.
Lex Luthor, who through his many means knows who Batman and Superman are, tries to incite them against each other. But why? Because he was abused as a child by his father, now he's just crazy and wants to kill him because of his powerlessness over Superman. For in his world absolute power can not be innocent, and that power Superman has. And since Luthor knows he can not kill him, he wants Batman to do it.
And it is precisely this impotence that drives Bruce to despise Superman.

With the help of the attack, a few letters and the kidnapping of Martha Kent and Lois Lane, Lex then manages to fight day and night. Every move, every murder, everything was well thought out and planned. I think both Lex Luthor and his plan are well implemented here. In my eyes, without any logic holes, Batman v Superman: Dawn of Justice, especially in the first half is a superhero drama in which the world wonders if it needs Superman at all and in which there is anger in Batman, Lex Luthor and so on Superman is dammed and unloaded in the explosive finale! All characters act absolutely sensible, natural and human.

I would like to go into the Martha scene.
How can anyone make fun of such a serious scene? Superman has to kill Batman to save Martha, his mother. But when he is defeated, he only wants to ask Batman to save his mother. In saying his name, Bruce unleashes his traumatic memory, the death of his parents, in which his father says his last word, "Martha." And when Lois says that Martha (Kent) is Superman's mother, Batman realizes that Superman also has a human side, and that he is even more human than himself. He also notices that his anger was meaningless. And to save Martha and stop Lex, they both come together. What is wrong with that? I think that's great!

All in all, in conclusion, I can only say again that Batman v Superman: Dawn of Justice is an outstanding superhero action drama! Wonderfully written, performed and filmed.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
The Visuals (0 more)
Some big differences to the book (0 more)
A dazzling, geeky feast for the eyes!
I don't really do books. In the last twenty years or so, I've probably only read one book from start to finish, and that book was Ready Player One. And I absolutely loved it, reading it pretty much non stop until I'd completed it. As anyone else who has read the book knows, there's a hell of a lot in there for someone to try and incorporate into any movie adaptation that gets undertaken, not to mention all the rights needing to be obtained for the vast wealth of famous characters, movies and video games that it features and recreates in such intricate geeky detail. Steven Spielberg is probably about a good a choice as any for tackling something like this though, and to say I was excited heading in to the preview screening of this would be a serious understatement.

The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...

And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.

The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.

I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.
  
American Psycho
American Psycho
Bret Easton Ellis | 2011 | Fiction & Poetry
10
8.3 (9 Ratings)
Book Rating
http://bookbum.weebly.com/book-reviews/american-psycho-by-bret-easton-ellis

<b><i>”...there is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I am simply not there.”</b></i>

I have no idea how to verbalise the fact that this has become a new favourite book of mine, because I absolutely <i>love</i> it, but I don’t want people to think I’m a maniac… I wasn’t expecting to not love this, I mean the film is one of my favourites, so I was really looking forward to giving this a read, but I didn’t expect to love it as much as I do! I feel all kinds of wrong being so amazed by this book but I can’t help it. It’s funny, it’s dark, it’s brutal, it’s shocking and it’s eye opening.

<img src="https://media.giphy.com/media/KYNywoibU1PQ4/giphy.gif"; width="500" height="210" alt="leo dicaprio shrug"/>

So, Patrick Bateman, our one and only POV of this story. Batemen is a young, middle class, good looking, sophisticated and intelligent stockbroker. He’s charming and arrogant, but he’s also an ax and knife and nail gun wielding mad man.

<img src="http://media0.giphy.com/media/YfdumeFM14CGc/giphy.gif"; width="500" height="213" alt="americanppsychogif"/>

But he’s also a total <b>goofy dork!</b> <i><b>””I’m clam, I mean calm,” I say, breathing in hard, trying to smile”</b></i> Bateman can’t get a grip on himself <i>at all.</i> Not only does he have moments where he’s running around Manhattan screaming like a banshee, sweating profusely, and having, what can only be described as, a mental breakdown, but he’s also just a mess at all times. He’s constantly getting himself in a tizz, experiencing panic attacks all over the place. I mean he started talking about the ozone layer and then instantly told a couple of knock knock jokes, that’s not smooth Bateman. This constant goofiness of Bateman is what makes this book so funny for me. Ellis is excellent at adding this clumsy human characteristic to an otherwise robotic man.

Bateman is troubled, in more ways than one. Not only is he a serial killer but he’s also an outsider and he knows it. <b><i>””Because,” I say, staring directly at her, “I… want… to… fit.... in.””</b></i> This is why he’s always trying so hard to impress people, and why he’s obsessed with being the best.

Normally I hate when there are long paragraphs in books that simply list things about what a person is doing or wearing, for example in Maestra I couldn’t care less, but this excessive listing of things, unimportant materialist things, is such an important element of this book. These tiresome, obsessive lists give us such a clear insight, right from the start of the novel, into the incredibly paranoid, jealous and demented mind of Bateman. When we near the end of the novel Ellis does something absolutely mind blowing; he changes to third person. This sudden change on narrative has such a strong impact on the reader and is the perfect, <i>perfect</i> way of representing Patrick’s detachment to life.

Please, please, please do not read this book if you’re faint hearted or you’ve gone through some terrible things in your life. I don’t think this book needs specific trigger warnings, but in case you haven’t already guessed it, this book includes some very, <i>very</i> graphic and grotesque descriptions of torture, murder and rape. I think it’s quite hard to shock me, but this book made me wince and gasp quite often. I even had to put the book down briefly after reading some of the descriptions, breathe, and then get back to reading. It can be really tough on your imagination, that’s for sure. <b>The rat scene…</b> <spoiler>I mean I thought the scene with Bethany was bad but I had a whole other thing coming! It seriously worries me how well Ellis can describe this brutal torture. I could actually feel the bile rising in my throat when I was reading about the things Bateman did to Tiffany.</spoiler>

<img src="http://gifrific.com/wp-content/uploads/2012/06/Jim-From-Office-Shiver.gif"; width="300" height="169" alt="jim from office shudder"/>

I’m not going to go in depth on the claim that this is a misogynistic book, all you need to know is that I don’t agree with that statement in the slightest. If you want to read some more on why that notion is ridiculous please look at <a href="https://www.goodreads.com/review/show/109385399?book_show_action=false&from_review_page=1">karen’s review.</a>

This book is definitely a new favourite of mine and I can feel it becoming one of those books I read over and over again. I’m so happy I finally sat down and read this, I don’t regret a moment of it, plus I got it for only £2.99. Thank you Ellis for this wonderful piece of literature, I hope your other novels brings me the same joy as this did.

<i>P.S. Isn’t it funny how Donald Trump is mentioned in this book over and over and over… because Trump is the greatest example of everything this book represents.</i>
  
Injustice: Gods Among Us
Injustice: Gods Among Us
Games, Entertainment
9
9.0 (1 Ratings)
App Rating
Superhero games of often been a mixed bag for gamers. For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts. Thankfully Injustice: Gods Among Us is a very nice surprise indeed. Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well. The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains. The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.

A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.

Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.

In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.

As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.

The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.

When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.

The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.

http://sknr.net/2013/04/29/injustice-gods-among-us/
  
The Dark Knight (2008)
The Dark Knight (2008)
2008 | Action, Crime
Riding a wave a fan expectations and anticipation as well as surrounding by the tragic death of Heath Ledger, the latest installment in Writer/Director Christopher Nolan’s Batman Series, “The Dark Knight”, has arrived. Christian Bale once again stars in the dual role of troubled billionaire playboy Bruce Wayne and the masked avenger Batman, as he attempts to bring order to Gotham City.
The film picks up shortly after the events of “Batman Begins” and finds Bruce and his trusty sidekick Alfred (Michael Caine), splitting their time between a lofty penthouse and a secret lair while Wayne Manor is being rebuilt. The streets of Gotham have become safer as thanks to Batman many of the bad elements of the city have either been arrested or driven off.
Batman has a new ally in his fight, as new District Attorney Harvey Dent, (Aaron Eckhart), is waging a personal war on crime, and has vowed to stop at nothing to bring the remaining crime bosses and their associates to justice. Bruce is unsure what to make of Dent, and is further troubled by the growing relationship between Dent and his longtime flame Rachel Dawes (Maggie Gyllenhaal).
Unknown to Batman and Dent, the biggest threat ever to face Gotham City is about to move into the limelight, as a mysterious figure known as The Joker (Heath Ledger), has risen from the ranks of violent bank robber to psychopathic mastermind, attempting to get the remaining crime lords to join him in an scheme to kill Batman and prominent heads of the city to bring utter chaos.
As the Joker’s wave of violence, death, and destruction unfolds, Batman is drawn deeper into turmoil, as he is conflicted by his desire to abandon his Batman alter-ego and leave cleaning up the city to Dent and his trusted ally James Gordon (Gary Oldman). Bruce knows that he cannot be with Rachel as long as Batman is a part of his life, and he wishes he can abandon the fight to live a more normal existence.
As the crime wave escalates and the body count starts to mount, Bruce is driven to the edge as he matches wits with his toughest foe yet, a man who seems capable of matching his every move, and seems to be always one step ahead.
What follows is a truly gripping and enjoyably dark tale of murder, deception, action, and intrigue in what is not only the best Batman film ever but simply the best superhero film ever. This is strong praise considering the solid screen versions of “Spider-Man”, “Iron-Man” and the previous “Batman Beyond”, but Nolan has crafted a true cinematic masterpiece.
The key to the film is not only the solid cast but a serious and intelligent script that allows the actors to truly shine. This is not a thinly veiled comic story where plot and character are secondary to visuals and actions; instead it is a brilliant physiological study of madness, human nature, unchecked ambition, and morality, wrapped in a truly epic story.
Nolan deftly juggles the characters and action and never allows one to overshadow the other. He does not lose sight of the fact that despite the amazing and intense actions and visuals, this is a character driven story.
Many times during the press showing of the film I marveled at the high quality of the story and solid acting in the film. The impressive cast is anchored by a truly incredible performance by Ledger as he portrays the Joker as a deeply disturbed individual who mixes genius with absolute ruthless cunning. The mannerisms of the character are such that Ledger simply becomes the demented killer and at no time appears to be an actor portraying a character, but rather the personification of the character brought to reality.
His scenes with Bale are truly memorable and underscore the vast history between the two characters that has been established over the decades, and emphasizes the fact that, in some ways, Batman and the Joker are similar beings, both troubled souls who deal with their pain in different ways.
Bale is very good at portraying the torment his character lives with day in and day out, as well as the dark and seething rage that threatens to overtake him and his constant struggle to keep it under the control. Lesser actors would be lost against the amazing performance of Ledger, but Bale more than holds his own, and provides gripping cinema at its best during his scenes with Ledger and the talented cast.
Morgan Freeman and Michael Caine bring solid support to the film as their characters provide wisdom, morality, and direction for characters that walk the thin line between good and evil. The only real disappointment in the film for me was that Maggie Gyllenhaal is not given enough to do. She ably takes over the role originated by Katie Holmes, but she is not given any chance to stand out and her moments with Bale do not allow her to further her relationship with Bruce Wayne.
Eckhart gives a solid performance as Harvey Dent and his alter ego Two Face, taking great advantage of the time he was allowed to develop Dent. My only wish would have been for Two Face to have more time to develop as his arrival seems more of an add-on than a point of plot emphasis.
That being said, the film is a true masterpiece that proves you do not have to sacrifice character development and story to deliver a solid action film. The story sets up very well for future installments and I am sure I am not alone in wanting another outing for Nolan and Bale.
  
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Hadley (567 KP) rated Bury Me in Books

Dec 3, 2019  
Bury Me
Bury Me
K.R. Alexander | 2019 | Paranormal, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
Great writing (1 more)
Unpredictable
Some typos (1 more)
The mom was a waste of a character
In horror books and movies, we often see dolls as the main source of scares( such as Annabelle or Child's Play). In K.R. Alexander's Bury Me we get another scary doll to add to the list with some pretty good spine chilling moments, too.

We start with Kimberly Rice, who is a kid with a vivid imagination that can imagine up anything her heart desires, but because of this, people don't believe her when strange things begin to happen in Copper Hollow. She has two friends named Alicia and James- - -but Kimberly feels like she doesn't fit in with them because they live in houses while she lives in a trailer. "I wait for them to say, Hey, Kimberly, do you want to come over for dinner? They don't. They never have. It hurt my feelings at first, but I got over it fast. They're still my best and only friends, so I can't really complain when they don't have me over to their houses. It's not like I can really invite them over to mine. " Kimberly explains.

Although she states that they are her best friends, there is another part that may suggest otherwise. At first, we read about Kimberly being ashamed of her home although she states she has never tried to invite her friends over - - - as far as we know - - - but during a scene where Kimberly goes over to Alicia's home for help with this doll, Alicia doesn't invite her inside, which Kimberly points out.

But Kimberly's dysfunctional friendships aren't what the story is about. The book is about a doll that suddenly shows up with the words 'bury me' written across its dress in black ink. The perfect setting for a horror story. Kimberly teams up with her friends, Alicia and James, to figure out what this doll wants.

Alicia convinces Kimberly to do what the doll's dress says: 'bury me.' But even after they do this, the doll somehow shows up again, without having disturbed its burial place. They finally begin to question whether or not the doll is possessed by an evil spirit because the doll's mouth moves on its own, making frowns and even seeming to silently scream at one point, and no matter what they do, the doll always comes back completely intact. Yet, the only one the doll seems to be 'haunting' is Kimberly, although James and Alicia participate in trying to get rid of it. Kimberly is also haunted by dreams that aren't exactly her own, but she doesn't reveal these to her friends- - - which doing so may have helped in the long run. As a result, the friends never really figure out how to get rid of the doll, it seems that only Kimberly's dreams can figure this out (it just takes her nearly the entire book to figure it out).

The horror elements in this story are pretty good, but as the book recommended age states, it's for pre-teens. Yet, Alexander did a better job on this than 'The Collector' when it came to those elements. I honestly really enjoyed this book, even as an adult.

We continue with Alicia and James beginning to question Kimberly, thinking that this is just a prank she has come up with because their town is boring: " 'Did you do this?' Alicia asks, looking straight at me. Once more, my heart throbs- - -but this time, with a note of anger.
'Why would I do something like this?' I ask.
'Because Copper Hollow is boring and you're trying to make it fun with another one of your wild stories?' She doesn't sound accusatory; she sounds like she's running out of options that make sense, and she doesn't like that at all. "

Kimberly also has to deal with a history book on Copper Hollow that only shows blank pages to her, even when she shows it to adults, they seem to go into a daze as if the book doesn't even exist to them. Even when she asks the Mayor about this very book, he has no idea what she's speaking of. " I try to change the subject. 'I finished that book. The one about our history.'
'Book? ' Mayor Couch asks. 'What book?'
'The one I showed you.'
He chuckles. 'You and your imagination. I don't remember you showing me a book. ' "
Readers and Kimberly still have no idea what is going half way through the book. "Something weird is going on with him. It makes me wonder. . . is it linked to the doll? Or maybe he just has some sort of memory loss? "

While Kimberly is going through all of this, her mother seems like a wasted character to introduce. She, who is rarely home and works double shifts throughout the entire book, is never there for Kimberly, but also,Kimberly never goes to her mother for help.

The story starts quickly, getting right into the doll appearing, and by the end, we learn something that was not predictable - - -this is good writing. Bury Me is what YA horror books should be: suspense, unpredictable moments and likable characters. And compared to Alexander's first book, The Collector, his story telling is getting better to the point that I am looking forward to reading his other recent books, but hopefully he sticks to telling stories with children and not adults.

I highly recommend this book to fans of R.L. Stine's 'Goosebumps,' because I truly believe we have our next R.L. Stine. Great story, great writing.
  
Gekitai
Gekitai
2020 | Abstract Strategy, Print & Play
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.

Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T

Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.

The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.

So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.

One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.

Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.

But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
  
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Bob Mann (459 KP) rated Soul (2020) in Movies

Dec 30, 2020  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
Gorgeous to look at and listen to (0 more)
Like "Coco", perhaps not as appropriate for younger kids (0 more)
Soul is Pixar at its most cerebral
In the last few days I've seen Pixar's latest animation - "Soul" - described by various reviewers as a cross between "Inside Out", "Coco", "La La Land" and "Whiplash". I'll add to that some older movies with more obvious parallels with the story: 1946's "A Matter of Life and Death" with David Niven; 1941's "Here Comes Mr Jordan" with Robert Montgomery and its 1978 remake - a personal favourite of mine - "Heaven Can Wait" with Warren Beatty. For these all tell the story of someone plucked from the world a tad too early.

In "Soul", Joe (Jamie Foxx) is a talented jazz pianist always dreaming of getting to be a big time session musician. He is stuck though in a worthwhile but unappreciated job as a high school music teacher. But his luck is - temporarily - about to change when an old successful student (nice touch) recommends him to provide backing to the fearsome jazz star Dorothea Williams (Angela Bassett).

Just as things seem to going his way, an open manhole cover has other ideas, and Joe falls to his 'death'. Feeling his soul has exited the world too early, and just before he gets his big shot, Joe's spirit struggles to return to the world with the help of reluctant soul/recruit "22" (Tina Fey).

Pete Docter seems to have done it again with "Soul". The man behind Pixar's hugely successful "Up" and "Inside Out" has the magic touch with these animated classics. He's had more than his share of Oscar success. (Although having gone straight to streaming on Disney+, does it qualify for the Oscars this year? Or have they relaxed the rules?) Assuming it is eligible, you'd be a brave man to bet against "Soul" winning Best Animated Feature this year.

For there are some sequences of this movie that are breathtakingly effective. The fall of Joe from the "stairway to the great beyond" to the pre-life domain (as shown in the trailer) is a masterpiece of graphic design. (And do I detect in there a tribute to the "stargate" in "2001: A Space Odyssey"?) What makes these sequences distinctive is not the afterlife soul's or the "great before" souls, who resemble blue variants of Casper. It's the 'counsellors' of the realms. They are surreally drawn Picasso-style in 2D and - although easy to draw for preschooler's with a crayon - might be a bit of a stretch for them to relate to.

But will the kids get it? I know that my 6-year old grandson enjoyed watching it. But ultimately, this is principally a Pixar film squarely targeted at adults to enjoy. Indeed, the themes of death and afterlife might be disturbing for younger children (as in "Coco"). They will certainly struggle to understand the land of lost souls, where those obsessed with their work or hobbies (metal detecting! LOL!) are almost beyond reach. And surely the message of 'enjoying the everyday here and now' rather than getting too wrapped up in career or life goals will only be relatable to adults.

"Soul" is brim-full with Pixar quirkiness. As per normal, the movie has a lot of detail that will need multiple watches. And I can confirm that the pause button helps! For example, "22" has been an earth-apprentice for so many millennia that he has had just about every mentor who's ever passed through. His 'den' is wallpapered with "Hello, My Name is ...." badges, and a pause at that point reveals mentors as varied as Gandhi, Aretha Franklin, Albert Einstein and Stephen Hawking! And in the end titles, the usual list of babies born during production are "Recent You Seminar graduates"!

The movie also features two of the most distinctive voices from UK television. Graham Norton plays Moonwind: a sign-spinning hippy and lost-soul-sea piratical captain (I've honestly not been taking drugs). And Richard Ayoade, a UK TV regular but familiar to US audiences from his role in "The IT Crowd", plays Counsellor Jerry (well, one of them!). Alice Braga, as another Counsellor Jerry and most recently seen as the doctor in "The New Mutants", is another familiar voice

For once, Michael Giacchino doesn't get the scoring gig. Instead, this went to the "Nine Inch Nails" partnership of Trent Reznor and Atticus Ross. (The soundtrack for "Mank" was their most recent work). The music is perhaps not as immediately accessible as some of the previous Pixar scores. But I think will be a 'grower'.

I have a "but" in my review. I sobbed like a young child during parts of "Up". And similarly, I was a mess as 'Bing Bong' faded away in "Inside Out". And yet here, my tear ducts remained stubbornly unchallenged. Perhaps this is a personal thing, and others were a soggy mess after this movie. But, for me, it simply didn't connect with me at the same raw emotional level that Docter's other work (and indeed other Pixar movies) have done. So, for that reason (only), I'm going to hold off my highest rating.

It's highly recommended since, notwithstanding this, it's a magnificent effort. (At the 11th hour, it made my "Number 7" slot in my Top 10 of 2020). It's also worth noting that it's mildly groundbreaking in being the first Pixar movie with a black leading character.

(For the full graphical review, please check out the full review in One Mann's Movies here - https://bob-the-movie-man.com/2020/12/30/soul-is-pixar-at-its-most-cerebral/).
  
Aristotle&#039;s Elements and Space
Aristotle's Elements and Space
2021 | Card Game, Mythology
The Cosmos! So many of us dream of flying up into space to enjoy the views and hopes of a better life on another planet. Some would like to study space more closely to unravel its mysteries. Still others would think it’s just kinda cool to be weightless and IN SPACE! I’m a mixture of all these, so when I heard a call for reviewers for a game whose title includes a major philosopher, elements of all matter, AND SPACE I just had to know more and play it. Would Aristotle take pride in this card game’s premise or has it shot for the moon and is now drifting among the space junk?

Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.

More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.

The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.


Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.

The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.

If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!