Search

Search only in certain items:

Adventureland (2009)
Adventureland (2009)
2009 | Comedy, Drama
8
6.5 (6 Ratings)
Movie Rating
The summer of 1987 holds some special memories for me as that was the year that I graduated from high school and set about my college studies. In the summer before the start of classes, I had to learn to manage finances, become independent as much as I could and that relationships in the real world are much different than they were in school.

As nice as it would have been to spend that entire summer enjoying the sun and activities and enjoying the abundance of movies, music, and video games, the demands of work and school had to be factored in as I strove to find a balance.

In the new movie “Adventureland” Writer/Director Greg Mottola has given the audience a winning mix of romance and humor that was inspired by his adventures in a Long Island amusement park in 1987.
When recent college graduate James (Jesse Eisenberg), learns that his plans to spend his summer in Europe have fallen through, he is forced to look for work in order to help fund his pending year of graduate studies thanks to his father’s recent demotion.

Despite his degree, James is unable to find work due to his lack of experience and soon finds himself resorting to working as a games operator in the local theme park Adventureland in the Pittsburgh suburbs.

As demeaning as James finds his job, he does strike up friendships with many of his co-workers including an attractive girl named Em (Kristen Stewart) and the older ride mechanic named Mike (Ryan Reynolds).

James is popular at work for his easygoing manner and the fact that he has pot to share makes him go over well with his co-workers who look for an escape from the drudgery of their jobs and the array of park goers who help make their lives difficult.

As the summer unfolds, Em and James become closer which is further complicated by the issues in the lives which stem largely from unhappy home lives and uncertainty over their futures. When other factors come into play, love triangles form which causes James to step out from his comfort zone and take stock of his life, his future, and what truly is important to him.

“Adventureland” is not a comedy nor is it a romance, but rather it is a nostalgic look back at a summer long ago, and how the events that unfolded helped shaped the lives of one man and his friends. There are some funny moments in the film but they are secondary to the stories of growth, pain, and development that mark the final steps from youth into adulthood.

Stewart and Eisenberg have a good chemistry with one another and they portray James and Em with an earnest and honest frailty that makes them come across as real people. They are not the glamorous kids that are so often featured in films with front line wardrobe, plenty of cash, and few if any concerns. They are real people who have issues that they deal with and insecurities about themselves and their futures, and are slow to let their guards down.

The look and sounds of the era are dead on and include an abundance of late 80’s tunes, so much so that a character takes the time to joke about one song being played numerous times a day.
While some may want a bit more closure or humor in the film, it is an enjoyable look at a era gone by and is filled with many moments that viewers of any age will relate to.
  
The Good Liar (2019)
The Good Liar (2019)
2019 | Drama
Mirren and McKellen are acting in 2 different movies
In a time where large comic-book, CGI-infused monster fests are all the rage in the Cineplex, it is a welcome relief to find a cleverly written, acting-rich mystery story featuring two world class actors of "a certain age", defying the odds to make a memorable motion picture.

And...they almost succeeded.

Written by Twin Cities native Jeffrey Hatcher, THE GOOD LIAR tells the tale of a...well...good liar played by Ian McKEllen. His con-man, Roy Courtney, is a roguish scamp, bilking crooks and ne'er do wells out of their money. He then sets his sights on rich Widow Betty McLeish (Helen Mirren) and her millions of dollars.

We spend the first 3/4 of this film following Roy - and his con-man ways - and it is a pleasure to spend that time under the twinkling eyes of Sir Ian McKellen. He plays Roy with a bit of a light touch, driving down into the dirty work whenever he needs to, but spending most of his time outsmarting his opponents with a sly grin, a wry comment and a light step. He cares not for his marks, that is...until he meets Betty. And Mirren and McKellen have the ability to play off each other very well and this would have been a more effective film if both of them were acting in the same sort of film.

For, you see, McKellen is playing in a bit of light drama, landing his acting chops in a style reminiscent of con-man films like THE STING and NOW YOU SEE ME. Mirren, however, (who takes over the last 1/4 of the film) seems to be performing in a heavy drama like SOPHIE'S CHOICE or THE FRENCH LIEUTENANT'S WOMAN and I think it was the tone that each of these actors brought to their roles that drove both of these fine actors to this project.

Unfortunately, the dichotomy of the different acting styles, mood and tone ultimately derails this film and brings it down a peg from the austere heights it aspires to be.

I place the blame on Director Bill Condon (Mr. Holmes) who had two very good actors - and an interesting story - and just couldn't find the correct balance point for these actors, and this story. He also is not helped by Hatcher's script which really takes a dark turn (darker than is necessary for the story) that is a bit jarring. If this film wanted to be heavy and dark, then it shouldn't have been so light and fun at the beginning - and Sir Ian's performance needed to be heavier and darker at the beginning. Or it needed to "lighten up a bit" at the end and push Mirren's performance out of the darkness and a bit more into the light.

All-in-all it's a fine, throwback. A two actor film that is in short supplies these days - so well worth seeing. Though I will always pine for what could have been had the tone been evened out between these two veteran performers.

Letter Grade: B

7 Stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The Addams Family (2019)
The Addams Family (2019)
2019 | Animation, Comedy, Family
Can anyone ever say the name of this film without finger snapping?

When their home life is dislodged by pitchfork-wielding townsfolk the Addams pack up their car and hit the road for a new beginning. They come across a mansion on a hill, it's creepy and it's kooky, mysterious and spooky... it's perfect for the Addams family.

Years of idyllic isolation fly by but the outside world is closer than ever. Wednesday is intrigued by the perils that lay beyond their gates and the family can no longer ignore their neighbours in the valley, their very perky neighbours who live in their little cookie cuttered dream houses below.

What's not to love about the madness of the Addams family? You can pretty much guarantee entertainment, and that's what you get from this film.

There's a gripe... there's always a gripe... so let me get it out of the way first. It annoys me more because it's accurate to the source material so I should love that, but modern adaptations have ruined me! Gomez Addams, he's not what you see when you think Gomez. I have been brainwashed by films and it annoys me. He is a perfect representation of the original cartoons by Charles Addams, he's still suave, sophisticated and playful like we know him to be, but he's no Raul Julia or John Astin.

On a similar note, when I heard Oscar Isaac and Charlize Theron were playing Gomez and Morticia I was elated, imagine my disappointment to discover they were to be animated and not live action. You couldn't get better casting for a live action couple if you tried! Anyway, moving on.

The voice cast is littered with famous faces including Elsie Fisher of Eighth Grade fame and Bette Midler... BETTE MIDLER!! We've also got Allison Janney as out saccharine sweet villain, Janney has a knack for the villain roles and I wouldn't mind seeing more of them.

There's just one role I object to, and I found it to be an incredibly lazy decision on someone's part. Nick Kroll as Uncle Fester. While I understand the nice-but-dim style voice is perfect for Fester it has basically been recycled from Big Mouth's Coach Steve. There will be no real issues with this for the intended audience as Big Mouth comes in at a 15 compared to The Addams Family's more subtle PG, but as someone who's old enough to watch both, I was annoyed.

The artwork on this really does play a great homage to the cartoons and despite their age it works really well for a modern audience. The story also brings it nicely up to date with its reality TV slant and the perfect American dream town. There are lots of great touches throughout that amuse.

I understand that each new adaptation has to do its own thing, and I like how it brought an original story (of sorts) to us but I didn't feel like it took previous iterations of the characters into consideration... this is a daft thing to complain about too, I know that, but the Addams family are iconic. Wednesday has always been my spirit animal, but to see a rather lacklustre version here made me a little sad.

But, ultimately I still enjoyed my time watching it, I just don't think I'll be placing it higher up the ranking than any of the previous ghoulish outings.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/the-addams-family-movie-review.html
  
Hoodwinked Too! Hood vs Evil (2011)
Hoodwinked Too! Hood vs Evil (2011)
2011 | Animation, Comedy, Family
4
6.4 (5 Ratings)
Movie Rating
Does anyone remember the original Hoodwinked movie? Nobody else does, either. Blue Yonder Films, the studio that brought you Doogal tries to pull another rabbit out of their hat by releasing a sequel to the twisted fairy-tale movie titled Hoodwinked Too: Hood vs. Evil. All of the original voice characters are present from the first film, except for Red (Anne Hathaway was replaced by Hayden Panettiere), and Kirk the Woodsman (Jim Belushi , who was replaced by Martin Short).

It doesn’t really matter if you’ve seen the first movie, as a storybook opening catches the audience up on the current situation. A short intro introduces the HEA (Happily Ever After Agency; shouldn’t that be HEAA?) staking out a Wicked Witch who is holding Hansel & Gretel (Bill Hader & Amy Poehler) hostage in her Gingerbread House. The main protagonist, Red Riding Hood (Panettiere) is off on training, and her former partner, The Big Bad Wolf (Patrick Warburton) is handling the situation with Granny (Glen Close).

Of course, the seemingly simple scenario changes to a conspiracy which has actually been masterminded by the hostages, in order to drag a secret from Granny. Granny is a part of the Sisterhood of Kung-Fu Bakers (the “Hood” in the film’s title), and possesses the recipe of a secret weapon known as the Super Truffle, which supposedly makes those who consume it invincible. The movie has a small army of all-star cast members, and each one makes the most of their parts.

Unfortunately nearly everything else in the film misses the mark, from the writing, direction, and even the animation. Many other computer-animated movies today feel a lot more organic, and although the visuals of this sequel are better than the first there are times when character movements appear more programmed than motion-captured. Most of the jokes in the movie require one to have lived during the 70s or 80s, and nearly all of them are groaners. Jokes like “Dog is your co-pilot”, and a backwards sign where “dyslexic” is clearly visible are just too obscure even for the average adult. Sure, this is a family movie that should have something for everyone, but the preview theater I was in had a large mix of children and their parents, and there was only one time when the audience laughed as a whole.

There are a few running gags that did receive a positive audience response. Cheech Marin and Tommy Chong play two of the Three Little Pigs (hitmen for hire), and they received most of the genuine laughs. Another running gag was of a banjo-playing goat, who is constantly being fallen upon by other characters. This gag did get some chuckles, particularly from children, but was an obvious rip-off of “Scrat” from the Ice Age series, but just didn’t have the same charm. Most animated films either have amazing visuals, humor or heart, and the best ones blend these essentials together. Unfortunately none of these elements are present in Hoodwinked Too to make the audience feel for Red’s story, and the semi-warm victory at the end is simply “meh”.

You won’t be missing anything by skipping this film at the box office. It might be worth a rental when it comes out on DVD, but you and your family can still live a full and satisfying life without it.
  
Dust (Heirs of Neverland, #1)
Dust (Heirs of Neverland, #1)
10
10.0 (1 Ratings)
Book Rating
<a href="https://travelingwife4life.wordpress.com/2020/08/05/the-dust-celebrate-lit/">Travelers Wife 4 Life</a>

Wholly Guacamole was this a captivating book! Take it from someone who was pretty indifferent to the tale of Peter Pan and his adventures before this book, that you will be immersed in a world full of life, dreams, and the pursuit of finding a family. This is Kara Swanson’s first book in her Heirs of Neverland series, and I already can not wait to get my hands on the second book! Dust was AMAZING!

<b>“Play it safe, you mean. I’ve never wanted to be safe Lily. I want to stop hook and save Neverland­­- even if that means a bit of danger. A smirk tugs at my lips. “Especially if it means danger.”- Peter Pan</b>

The characters in this story were unlike any I have encountered before. They were very real and raw, talking about issues outside of the realm of make-believe and “Magic”, and dealing with them in very lifelike ways. The characters do not fit the mold for Peter Pan and his gang, which I thoroughly loved. Peter had such growth through the story that it was almost tangible. Claire was dreamlike and I enjoyed seeing her unique perspective of Peter and Tiger Lily. I believe Claire is a very relatable character and I am so excited to see where Kara Swanson leads her in the next book. Plus, I loved the hint of romance between Claire and Peter; I am a sucker for a sweet coming of age romance. Both main characters show tremendous growth by the end of the story, Peter maybe a new favorite of mine in terms of character growth and self-reflection.

<b>“His whole face lights up with delight, like a child inviting a grown-up to see a new creation they’ve made. He’s inviting me into his world.” – Claire</b>

The setting for this book is partially the US and then moves to London, which is to be expected; I mean how can you tell the story of Peter Pan without Big Ben? It flows beautifully with Kara Swanson’s edgier tale of Peter and the Lost Boys. From dancing fairies to the feeling of gliding through the air Kara Swanson describes the actions and emotions of the characters in vivid detail making me feel like I was gliding alongside Peter ready for any adventure to come our way. I truly enjoyed this tale and cannot express my anticipation for the next book in the series to release!

I give this book 5 out of 5 stars for the amazing characters, the great twist on a classic tale, and for making me like the story of Peter Pan and the adventures of Lost Boys. I will definitely be reading my kids this story someday, much better than even the original!

<b>“You were created for more than to bear the weight of your shadows- but you have to choose to no longer let them define you. You have to choose to let the light shine through the shattered pieces.” – Tiger Lilly</b>

I could go on forever quoting this book…so you can check out my <a href="https://www.instagram.com/travelerswife4life/">IG</a>; or <a href="https://twitter.com/TravelersWife4L">Twittert</a>; for some more amazing quotes!

*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
  
Escape Plan (2013)
Escape Plan (2013)
2013 | Action, Mystery, Sci-Fi
80s action stars Arnold Schwarzenegger and Sylvester Stallone have teamed up to power a 21st century prison break in the new film “Escape Plan”. The film was originally to be called “The Tomb” but underwent a title change during production.

Stallone plays Ray Breslin, a former prosecutor who now runs a company that evaluates the security of maximum security installations throughout the country. As such Ray has himself incarcerated under an assumed identity and devices ways to escape from the institutions so they can better understand flaws in their security systems.

Ray is very good at what he does and has been able to escape from every facility that he has tested. While this does not make him popular with Warden’s he is in high demand and as such charges a premium for his services.

Following his most recent escape, Ray and his associated are approached by the government to test a new ultra security facility, one that houses the most dangerous and undesirable elements the world has to offer. Ray is told that the inmates in the facility are there to essential disappear as they would be game changers to security if they should ever find freedom.

Despite the concerns of his staff, and buoyed by the double his usual fee payment, Ray agrees to be taken to the facility under the guise of an explosives maker.

Ray is soon captured in New Orleans and has his tracking chip removed before he blacks out and awakens in a glass walled prison with no windows to locate his position.

During his orientation with a brutal guard named Drake (Vinnie Jones) who killed an inmate during his trip to the facility and sadistic warden named Hobbs (Jim Caviezel), Ray learns that he is in serious trouble as he attempts to trigger his removal from the facility by uttering his extraction code to the Warden. What should have resulted in an immediate removal from the prison is instead greeted by scoffs as Ray is informed that he is there as the people who put him there do not want him ever to see the light of day again.

Enter Emil Rottmayer (Arnold Schwarzenegger), a fellow inmate who takes an interest in Ray and eventually wins over his skepticism. Emil is in the facility as he was a top lieutenant for a crime figure and the Warden is convinced that if he leans on Emil hard enough, he will give up the location of his boss and former associates and thus usher in a huge payday for the Warden.

Despite the bleak, brutal, and seemingly hopeless life in the prison, Ray and Emil work with one another to devise a plan to escape from the facility and the dangerous Warden and his minions before it is too late.

What follows is a tense thriller with some good action in the final act as the two veterans deliver what they have been known for. The film is more a drama than an action film as aside from a few prison fights, there is not much action until the finale when the guns come out.

Faran Tahir does some very good supporting work to the film as a fellow inmate named Javed and it was refreshing to see a person of Middle Eastern origins play a criminal for something other than terrorism. He is a very interesting character who despite having a past and a dangerous side to him is a man of faith who never lets the bleakness of his situation undermine his faith.

Caviezel is very good as the cold and evil Warden who places profits over the lives of his inmates as he is truly a loathsome individual who is every bit the match for the stars.

Stallone and Schwarzenegger seem to be having a great time working with one another and there is some humor filled moments in the film especially during some of their disagreements where jokes are bantered back and forth which seem to also play upon their age and action images.

The audience went crazy during the finale when in trademark style; Schwarzenegger grabbed a massive gun in slow motion, and with a knowing smirk, mowed down waves of bad guys. He is very aware of what audiences expect from his characters and he wanted to ensure that he is still up to the task of piling up the body count.

Sam Neill is sadly underused in the film as the facilities doctor. He has a small part and my wife and I had to wonder why he took the part when an actor of his stature would likely not be interested in something that small.

While action fans may be disappointed with having to wait for the big guns to come out, the film is a very good drama than gets good performances from its stars and supporting cast and is a very enjoyable outing which shows that the two stars still have gas left in the tank.

http://sknr.net/2013/10/18/escape-plan/
  
Aroma
Aroma
2020 | Game System
Hello. My name is Travis and I have a big nose. It has always been big, and I used to tell people that it is so because I could smell so much better than everyone else. For a while this was partly true. However, as I age I find that I am less and less amazing than I thought I was when I was younger. Enter a game that revolves around actually using this schnoz and its wonderful ability and I thought I would have it in the bag! I was wrong. Again.

Aroma is a board game that originates from an essential oil company wishing to produce a board game utilizing its oils. Designer Odd Hackwelder then crafted a board game utilizing said essential oils that can be played four different ways. That’s right, Aroma is a game with four different play modes. Most of the modes revolve around the ability to guess the correct scent to score points. For this review I will be referencing rules for the Revolve mode with four players.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Revolve each player will choose one of the themed player boards and bits from the following: Citrus, Trees, Plants, Floral. They will lay the boards touching in the middle of the table and their oil trays with essential oil bottles in front of them. Each player will also receive the wooden player token and scent tokens in their color. Place the wooden player tokens on the point tracker zero space and the game is setup to begin!
Revolve is played in rounds where each player will choose one of their oil vials from their tray, place its matching scent token face-down on their board and pass it to the player on their left simultaneously. The players then take the vials just given to them, smell the oils inside and try to guess its content scent by choosing the appropriate scent token and placing it face-down on the board in front of them as well. Play continues in this fashion until all players have smelled the vials from all players and made their guesses.


Players then flip over their scent tokens to compare what was given to them throughout the round and they will score points based on how many were guessed correctly. The players then choose a different vial and the process starts anew. The game ends at the end of the fourth round and the player with the most correct guesses is the winner!
Components. This game has pretty amazing components. The oil trays with the little oil bottles are great, but a little flimsy. The boards and scent tokens are thick, and the wooden player pieces are nice and medium-sized. The overall look of the game is very clean and colorful, reminiscent of the art style in T.I.M.E Stories, but with more colors and smells. Aside from the flimsy cardboard used in the oil trays, the rest of the components are top notch. I do have one gripe: the oil bottles themselves sometimes take quite a bit of effort to get the smell going. We tried manually rolling with our fingers, and the suggested technique of rolling on a sheet of paper (we used a paper napkin). The best way was to just drench oneself in essential oil by manually rolling the ball with one’s finger.

As a game Aroma’s Revolve is interesting and invokes feelings not normally used to describe board games. I have not played another game like it, nor one that I can remember using my sense of smell at all. For this point alone I feel attracted to Aroma. However, smelling all the scents over and over can sometimes get a little overwhelming for me. I KNOW what a lemon smells like, but when you pass around a vial and I sniff it, I feel like I am smelling lemon. When the card is revealed and it is actually grapefruit I just smelled I become frustrated. I guess I never realized how closely many things smell to other items in the same family. I like to reminisce about the first time I ever smelled pine, or its unmistakable scent down in my wood shop. But the pine scent in Aroma doesn’t really smell like pine to me. Maybe my snout is aging faster than I thought, but I am really no good at picking out some of these scents.

I have also played the Survive mode with just my wife and of course she always beats me. Survive is the only mode that is designed for two players, and I wish there were more. Getting together during the lockdown is difficult, and I game mostly with my wife. That said, on the rare occasion I got to play games with another couple in our quarantine pod I wanted to break Aroma out and try a different mode. Revolve is good, and Survive is good too, but I would prefer both with the full compliment of players.

If you are looking for something completely different for your collection, Aroma is it. I don’t know if it will make many gamers’ Top 10 lists, but it is so interesting to use the sense of smell in a board game that I think it is almost essential (see what I did there?). I mean that Aroma currently has no competition in the same space, so it will not be replaced by another similar game for quite some time, I’m sure. And what guest wouldn’t be impressed by playing a board game that includes 20 vials of essential oil? How novel is that, anyway? Purple Phoenix Games gives this one a lovely-sniffed 8 / 12. Do be warned: Aroma may accidentally perfume some other games it is stored near, but the scent is pleasant. At least I THINK it is. Now I’m doubting my ability to smell anything correctly.
  
Blue Moon City
Blue Moon City
2006 | City Building, Fantasy
Ahh Blue Moon. Delicious on a hot Summer day night. Hefeweizen is my favorite type of beer, but most places do not serve my all-time fave Hefe: Paulaner Hefe-Weizen. If you haven’t yet tried it, you must. I’m no snob or anything, so I’ll take the Blue Moon when I can’t have the Paulaner, but I wanted you all to know my tastes. So when I heard about a game that was all about a city named after a beer I enjoy (but only with an orange slice) I had to try it. Did it live up to my expectations or did it- wait, this game isn’t about beer? Why the heck did I-


Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!

Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.

Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.

When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.

During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.

Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.


Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.

Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.

I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.
  
Scythe (Arc of a Scythe #1)
Scythe (Arc of a Scythe #1)
Neal Shusterman | 2016 | Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (22 Ratings)
Book Rating
Well written (3 more)
Unique plot
Less YA tropes
No teen angst and romance
Varying character development (0 more)
Not your typical YA
I approached this book with little expectation. I saw it cluttering up my feed on Instagram and being posted by everyone. I liked the cover (I'm a sucker for good covers and any YA without a photo manipulated monstrosity catches my eye). However every time I picked it up in the store and read the back and I just wasn't interested.
   
       So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
      
             Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
      
           We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
    
        Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
  
         Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
    
    Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
     
        Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
  
       Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.
  
The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.