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Kingdomino
Kingdomino
2016 | City Building, Medieval, Territory Building
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?

DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T

Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.

Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.

Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!

The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.

The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.

That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!

https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
  
In the Role of Brie Hutchens...
In the Role of Brie Hutchens...
Nicole Melleby | 2020 | LGBTQ+, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Brie Hutchens is an eighth-grader at a Catholic school. She loves soap operas and dreams of being the star of the school play. She wants to go to drama school next year. Brie also has feelings that she's pretty sure are different than the other kids at her school. For instance, she gets a fluttery feeling looking at photos online of her favorite soap opera actress. But when Brie's (very religious) mom walks in on her doing so, Brie freaks out and tells her Mom she's been chosen to crown the Mary statue at her school's ceremony. She hasn't of course, and even worse, she probably stands no chance at earning the gig, since it usually goes to a top student. One like Kennedy, whom Brie usually avoids. But as Brie starts to spend a little more time with Kennedy, she realizes Kennedy gives her the same feeling as that soap actress. And that none of this is going to make her mother happy (or help her crown Mary).

This is a very sweet, heartwarming, and touching story about a young girl finding her way and finding herself. I'm a sucker for coming of age stories, but when they are lesbian coming of age stories? I'm sold. Brie is an interesting character, who even comes across a little ungrateful at times--though perhaps she's just a typical teenager. She's embarrassed her dad works at her school and often seems a bit self-centered and in her own world. Okay, yeah, she's a teenager. But her battle with her sexual identity is certainly one I could identify with and it's presented in a lovely and truthful way. It's exactly the kind of book kids this age need, especially teens being raised in a religious environment.

The book is more religious than I expected, but it's not off-putting. As someone whose first love love came from a religious Catholic family, I saw so much of my past life in this book. I loved the fact that Brie is a soap fan--as kid who grew up loving Dallas, Days of Our Lives, Passions, and Sunset Beach, this part of the book was totally fun. Yet, Melleby worked in the angle in a serious way, too, as Brie uses soaps as a way to realize that maybe she isn't so different after all (thank you, soaps, for having some progressive characters ahead of your time).


"But when Brie and her mom sat in the living room, watching their soaps, Brie forgot they had so little in common."


Brie is fun and sweet and she's decidedly her own person, yet scared of how her religious mom and her Catholic school friends might see her if she reveals she likes girls. Her agonizing over this, her fear of coming out, is raw and realistic. The difficultly of coming out really resonates here, and Melleby does a wonderful job capturing how hard it is, even now.

Overall, this is a lovely and tender book--funny and sweet--and a great children's/YA read. If you love coming of age stories, YA novels, or any LQBTIA youth fiction, I think this novel will tug at your heartstrings.
  
    Yousician

    Yousician

    Education and Music

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    YOUSICIAN - the fast, fun way to learn, play and master the piano, guitar, bass or ukulele. Enjoy...

Roar and Write!
Roar and Write!
2020 | Animals
Roll and write games have been surging in popularity recently among many gamers, but Purple Phoenix Games never really got too into them. The game industry has many wonderful entries now, and finding a great one may be somewhat daunting. Are we recommending Roar and Write! from Galactic Raptor Games? Read on (okay you don’t have to read too far, we love it).

A new ruler in The Animal Kingdoms is needed and it is up to you to appease the five sitting council members for consideration. By giving them exactly what they want you will be able to improve your standing and possibly rise to the top in this quick-playing dice game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


Setup for Roar and Write! is simple. Choose a difficulty level to be played, assign the required council leaders, each with their own requirements to satisfy, deal each player a pencil, scoresheet, and one Personal Agenda card (secret goals to satisfy throughout the game). You are now ready to begin appeasing!
Roar and Write! takes place over five ages (rounds) and each age consists of three dice rolls. Each time the dice are rolled, players may choose which, or all, dice results to be used to influence the council members on their sheet. Any leftover dice results can be used in the Kingdoms area at the top of the sheet – first number is free each roll, but will cost a Council Offering spot for every Kingdom result added thereafter. Example – I use three 4s for Council Offerings, and the remaining results are two 5s and a 1. I want to use the two 5s so I mark both of them up in the Kingdom area and mark one Council Offering box with an X to decrease my ability to fill more spots there. A sacrifice and a gamble. Gotta love it!


Each Council member has unique requirements to satisfy, and players can only concentrate on one Council member per age, and choosing one early in the age to complete has advantages in extra points scored. Players also have their secret Personal Agendas (agendae?) to consider each age as well. Play continues through three rolls in each of the five ages. Once the final roll has been completed and players have done what they can to score as many points as possible, end game scoring happen to determine the winner of the game and the next ruler of the Animal Kingdom!
Components. Again, this is a prototype copy of the game, and certain components will probably be adjusted throughout the course of a successful Kickstarter campaign. That said, what we were shipped is a GORGEOUS game in a Tiny Epic-sized box. The table footprint is excellently small, the artwork is simply stunning, and I truly cannot wait to see what upgrades the KS campaign will bring.

What I love about roll and writes is probably true about most games in the genre: being able to see what is rolled and create my own strategy. Players aren’t rolling to move ahead more spaces than other players. They aren’t attacking each other. They are simply trying to get the best score. To maximize the usage of the resources provided to them. That said, this game has no player interaction whatsoever. I typically frown upon games where it is, “multiplayer solitaire” (thanks Duke Alex). However, Roar and Write is so fast and so engaging, that I really didn’t have time to worry about other players, nor did I really care what they were doing. In the end, it’s all about the points, and that’s what makes this a great game – I can play it with any group size, and I have been pleasantly surprised at how happy I was to play it solo as well.

So, if you are in the market for a roll and write game that is small in size, packs a decent crunchy punch, and has simply amazing art, Roar and Write! should be next on your wish list. Please consider backing it on Kickstarter, which will be launching at the end of June, 2020. I know I’ll be on the prowl to be gifting these little cuties to my friends and family!