Search

Search only in certain items:

Cartagena
Cartagena
2000 | Pirates, Racing
Avast and whatnot! Yar, this be a piratey-themed game of prison escape, and it be very good. You and ye mateys must escape a prison of Cartagena and reach the boat to sail to freedom! But do you have the resources available to navigate the treacherous tunnels to the outside? Or will you have to retreat to bolster your holdings for your final surge? This is Cartagena!

If you know me, you know I’m kind of a sucker for pirate games. Why? I don’t know. I’m not necessarily a fan of pirate-themed things in the real world, but it’s a gaming theme I truly enjoy. I don’t remember exactly where or from whom I heard of this game, but I am very glad I did because I really enjoy it.

During a game of Cartagena you play a “team” of pirates that are escaping a dungeon through a wacky tunnel to get to the getaway boat at the end. You do this by playing cards from your hand that match symbols printed on the tunnel tiles assembled in the middle of the table. When you play a card you must move one of your pirates – any one you wish – to the next closest unoccupied space on the board that matches the symbol on the card you played. If you play a card, let’s say a flag, and there is a pirate already on the next closest flag symbol, you keep moving your pirate along through the tunnel until you reach the next flag without a pirate on it. You have two actions on your turn and you will likely be playing two cards every turn to advance your pirates.

“Easy. This is great! But, now my starting hand is depleted and you told me I couldn’t draw a card at the end of my turn.” Correct. Herein lies the struggle and tension in the game.

If you do not have any cards in your hand, or if you just want to improve your hand, you must move one of your pirates backward through the tunnel to the next pirate behind you. If there is just one pirate when you arrive you draw one card. Two pirates two cards. Three pirates already there? Keep on truckin, matey. You need to continue backward to find a solitary or couple of pirates; there can never be more than three pirates on a space. You then take the amount of cards dependent on existing pirates and continue your turn.

Play continues like this until a player has successfully gotten their pirate crew to the boat and escapes the dungeons in Cartagena.

So like I said, I’m a sucker for pirate-themed games. However, this game could have so many other themes applied to it and it would work just as well. I do not necessarily feel like a pirate as I am playing, but I do appreciate the effort here. What I really enjoy about this game is the fact that it is mechanically very simple, so it works well with many different age groups. In fact, I am sure you can play this with gamers younger than the suggested age of 8 and be completely happy with the result. The rules are very light, the decisions are sometimes very heartbreaking if you do not plan ahead well enough. It will never be considered a brain burner, nor will it be the crown jewel of a collection or game night, but it is fun. Racing your opponents to the end of a tunnel to freedom, but also knowing that you will eventually need to regress to fuel future turns is a great little balancing exercise and I dig it, like a fine treasure chest.

Components? Well, the version we have is akin to the version on the main ratings graphic here, with that box art. The art in the game, however, is much more cartoony (see image below). It’s not BAD, but it’s not amazing either. I believe the newer version has much better art throughout. The cards are of decent quality, as are the tiles that make up the tunnel. The best components are the little pirateeples. Piraeeples? I’m never very good at the -eepling. All in all it’s a small game that packs up easily and quickly and is great to pull out pretty much any time you need a great filler. We at Purple Phoenix Games give this one a swashbuckling 13 / 18.
  
    Celtic Tribes - MMO

    Celtic Tribes - MMO

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Celtic Tribes - Real-time strategy for true chiefs Peaceful settlers as well as the battle hungry...

Always Never Yours
Always Never Yours
Emily Wibberley | 2018 | Romance, Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
This is the fifth book from my summer TBR - I'm slowly working through them! I mused on the TBR list that this might remind me of high school, and so it did. Megan is much bolder than I ever was, and dated a lot more, but her underlying feelings of being passed over for other girls - oh, I felt those. I wasn't very socially adept in high school, unlike Megan.

The premise of the story is that every guy Megan dates falls madly in love with the girl he dates after Megan. This has happened enough that she's come to expect it, so when her last boyfriend broke up with her to date her best friend, she wasn't even very upset with them. She understood. That's what her boyfriends DO. Which means she approaches relationships as temporary, and doesn't bother to fight for them when they end.

The book is really about learning what's worth fighting for. A family that seems to be moving on without her? A role in a play that her understudy fills better than she does? A boy who will go on to find his true love after her? A best friend who stole her boyfriend? Megan struggles with feeling imminently replaceable and misunderstood, and her vulnerability grabbed my heartstrings and yanked. I wasn't expecting to, but I LOVED this book.

Megan's worries are so very real, and her friends are such quintessential high schoolers. Every look, every word, every relationship has so much more intense meaning at that age because EVERYTHING is so important and felt so deeply. I loved how supportive Megan is of her friends, even if she doesn't always realize that she comes across a little strong. I liked the side plot of Megan's gay friend Anthony, and the closeted boy he has a crush on.

As a Shakespeare lover, I enjoyed that each chapter started with a line from Romeo and Juliet, the play that Megan's school Drama department is performing her senior year. I also enjoyed seeing the comparisons between Megan and Rosaline, and characters in the book saying how interesting Rosaline is as a character, even though we don't actually see her in the play! It reminded me of Bright Smoke, Cold Fire, which is a VERY different book, but another one that delves further into the character of Rosaline. And now I'm wondering if there are any other books that do the same....

I loved this book. It made me cry but then laugh through my sniffles. Books that can do that are special things.

You can find all my reviews at http://goddessinthestacks.wordpress.com