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Purple Phoenix Games (2266 KP) rated Arctic Scavengers in Tabletop Games
Jun 12, 2019
Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?
Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.
Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!
The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.
In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.
The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.
I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.
Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.
https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/
Gareth von Kallenbach (980 KP) rated After Earth (2013) in Movies
Aug 7, 2019
Set 1000 years in the future, mankind is fighting for survival against a race of creatures known as Ursa, who hunt humans down by smelling fear. The human Special Forces are led by General Cypher Raige played by Will Smith. Smith is a legendary ranger and revered among mankind because of his ability to “Ghost” which is to suppress his fear completely so the Ursa cannot sense him. Meanwhile his son Kitai, played by Will Smith’s real life son Jaden Smith, is desperately trying to impress his father by following in his footsteps. Kitai’s real test comes when the two crash land on the abandoned Earth and Kitai must face his crippling internal fear to save himself and his father.
Will Smith plays perhaps one of his most subdued roles of his career. No wise cracks, no bravado. He is very much the stern and stoic military man. As if to showcase his ability to completely control his fear his character also shows no other emotion either. This is a risky play for an actor who is known for his charisma. And without a doubt many will be turned off by it. But it works to help elevate Jaden’s performance, especially since Will speaks most of the dialog in the film by giving stern orders not only as commanding officer but as a father to son.
Jaden Smith’s performance starts out mediocre. He is not the over confident stupid youth you would mostly expect to find in this type of role, but rather he is the unassuming, emotional and somewhat weak character. From the time the characters crash land on earth he becomes the lead. At first his character is somewhat annoying as he is crippled by fear and emotions. But at the point when he starts to conquer those fears, we too get carried by his performance. He becomes stronger and I found myself actually involved in his journey. No longer trying to figure out what new obstacle he must face next, but rather in watching him grow from boy to man.
Visually the film is beautiful and refreshing. The sci-fi aspects of the film are unassuming which helps to not take away from the story being told. It was reminiscent of some of the 80s sci-fi films that were futuristic but limited and instead focused on story. The first act of the film is slow, however once the scene shifts to earth, the pacing of this film is excellent. It is one dangerous thing to the next in a race against time.
In the end I found myself enjoying this film more than I thought I would. I was surprised by Will Smith’s limited role but I was pleasantly surprised by Jaden’s growth on screen. The film had less visual sci-fi then I was expecting however in the end I did not seem to mind as I found myself more interested in the coming of age story. It is far from perfect and does not feel right being released during the summer blockbuster season. However in the end, it is worth a trip to the theater, even if it is only a matinee.
Bob Mann (459 KP) rated The Last Letter from Your Lover (2021) in Movies
Aug 9, 2021
Positives:
- "They don't make them like this any more" the saying goes. This is a love story cum melodrama that is well told by director Augustine Frizzell, in only her second feature. The film zips backwards and forwards between different time periods, trusting the audience to keep up with where we are. The dialogue is suitably soupy for a film of this type, based on a Jojo Moyes book (who wrote "Me Before You", also well-filmed). I've seen a critic review in "The Times" where they mocked the sentimentality of the love letters: but part of me would love to say "OK - let's hear what you would have written"!
- The story ticks all the boxes to keep you engaged. Although never moved to tears, a scene towards the end of the movie certainly generated a lump in the throat.
- All the leads are great. Shailene Woodley has been a personal favourite actress since her amazing turn in "The Descendants". And she certainly doesn't disappoint here.
- The production design is lush, particularly with the 60's scenes of London and the Riviera (reminiscent for me of the recent remake of "Rebecca"). This is nicely brought out by the cinematography (by George Steel), with some of the scenes being 'hang on the wall' beautiful to look at.
- It's wonderful to see the late Ben Cross in the movie, and he gives an excellent and touching performance. Cross died of cancer in August 2020 at the age of just 72. This is probably not his last movie, since he was in another - "The Devil's Light" - currently in post-production. Such a sad loss to the industry.
Negatives:
- The movie tries to construct a love story in the 60's and one in the present day 2020's, contrasting the different rules and values at play. The 60's one works; the 20's one really didn't for me. Ellie comes across as a very unlikeable person. The contrast between the lack of communications in the 60's (waiting at a station, not sure if someone will turn up or not) and today's chat/SMS rich 'always on' world could perhaps have been brought out more. With my Dr Bob directorial hat on, I would have ditched the present-day love story entirely and focused in on two professional detectives uncovering the past together: not everything needs to involve love and sex.
- The film has a couple of rain sequences that are highly unconvincing. One Riviera in-car scene particularly made me chuckle. "TURN FIRE HOSE ON!" You can almost see the blue sky and people cavorting on the beach behind them!
Summary Thoughts on "The Last Letter from Your Lover": There are actually few films around these days that feature love stories outside the teenage years. This is an 'old-fashioned' film that will appeal to an older age group, looking for style, romance and escapism. It reminded me in turns of movies like "The Two Faces of January" and "The Age of Adeline" in its mood and presentation. I'm probably not the target audience for this movie and I really enjoyed it. But the illustrious Mrs Movie Man probably is. And she declared that she absolutely loved it!
Ignore the sniffy newspaper and ex-newspaper critics. I'd declare this to be a "recommended".
(For the full graphical review, please check out One Mann's Movies on the web, Facebook or Tiktok. Thanks.)
Purple Phoenix Games (2266 KP) rated Block Ness in Tabletop Games
May 10, 2021
Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.
Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.
Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.
So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!
The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.
All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.
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