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Gareth von Kallenbach (980 KP) rated the PC version of Crysis Remastered in Video Games

Oct 8, 2020  
Crysis Remastered
Crysis Remastered
2020 | Shooter
Back in 2007 EA released Crysis which touted a new gaming engine and state of the art technology. The game inspired sequels but many people found the game ran clunky on their PCs as the new engine had some pretty hefty technology requirements.

In the age of remasters gamers now can experience the game with remastered graphics which brings the graphics in the game to a more modern level.

Players play a member of an elite unit who wear specialized Nano Suits during high-risk missions. The suits can make the wearer invisible, move faster, and armor up to absorb energy. The biggest issue is that those abilities do take a considerable amount of power and can only be used for brief increments so players will have to use them strategically.

When a mission goes wrong players must attempt to battle hordes of North Korean troops and other threats to achieve various goals and mission objectives.

Players will be able to utilize an arsenal of weapons ranging from pistols, shotguns, machine guns, grenades, and their fists and must make sure to use ammunition wisely as the supply is not infinite and players will have to recover weapons from enemies when they deplete their ammunition or resort to using their fists until they can find resupply options.

While the game does look more modern, the gameplay is still jerky especially in combat. Compared to modern shooters the smoothness and speed factor is lacking and it at times has a herky-jerky gameplay to it. Being able to cleanly shoot an enemy is erratic as some are real bullet sponges while others in the same class go down fairly easily.

The game also uses a checkpoint save system so failing to complete an objective will have players trying a scenario repeatedly until they are successful.

Players will also be able to utilize vehicles that they find which can help when they need to make a fast escape from a location or if they opt to make a direct assault.

The sound and graphics of the game are solid but the gameplay was decidedly retro and had many of the issues that bothered me with the original release. I had hoped for a total redo but in many ways it was like slapping a new coat of paint on an old car and expecting top of the line performance.

Crysis: Remastered is a nice trip down memory lane but pails when compared to more modern games in terms of enjoyment as I think a new game in the series would have been better. Perhaps this is a way to test what the current demand for the franchise is. For now the game is a nice piece of updated nostalgia.
  
    Castle Raid 2

    Castle Raid 2

    Games and Entertainment

    9.0 (1 Ratings) Rate It

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    It’s the coming of the new age of war, Castle Raid 2 - New alliances is here. Are you prepared to...

The Last Duel (2021)
The Last Duel (2021)
2021 | Drama, History
Doesn't Really Work
With films such as GLADIATOR, KINGDOM OF HEAVEN, ROBIN HOOD, EXODUS: GODS AND MONSTERS and the current THE LAST DUEL, Director Ridley Scott is single-handedly trying to keep alive the “Sword and Sandals” genre that was so much en vogue in the Golden Age of Hollywood.

However, he’ll have to do better than THE LAST DUEL to keep the genre going.

Starring Matt Damon, Ben Affleck, Adam Driver and Jodi Comer, THE LAST DUEL tells the tale of the…well…Last Duel in France in the 1300’s. The story tells the tale of 2 noblemen, their ups & downs and the accusation of the wife of one of them that the other raped her. The only way to solve the dispute is a duel to the death.

Following the format of such films as RASHOMON (1950) and, more recently, WRATH OF MAN (2021), THE LAST DUEL is told in 4 parts - telling the same story from different perspectives. But, unlike RASHOMON and (surprisingly) WRATH OF MAN which peeled the onion back during each different telling, adding a deeper and richer layer to the story each time, THE LAST DUEL pretty much tells the same story over and over, not really telling it differently and not really adding any layers to the story. You pretty much know before THE LAST DUEL who is innocent, who is guilty and how the duel is going to play out.

So, Director Scott will need to rely on the performances and the look and feel of the film to get the audience hooked and intrigued during this 2 hour and 32 minute epic, but the script (by Nicole Holofcener, Affleck & Damon just isn’t up to the task.

The acting is…fine. Driver fares the best out of the 4 leads - probably because he is the actor most suited for this type of film than the others. Comer’s part is underwritten and she has surprisingly little to do - which brings us to Affleck and Damon. Affleck has the showier role and provides a spark of interest in his limited time on the screen while Damon is dour and serious and trudges through the film - as does the audience.

Director Scott (ALIEN) brings professionalism to the proceedings and accurately depicts the look and feel of the time and stages the duel (and battle scenes) with a trained eye, but the characters/performances did not leave me with anyone to truly root for (or care about) and by the time we got to THE LAST DUEL, I just wanted it to be over.

Letter Grade: B-

6 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games

Apr 6, 2020  
Resident Evil 2 (Remake)
Resident Evil 2 (Remake)
2019 | Horror
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.

It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).

The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
  Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
  Yep, zombies!
  Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!

The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
  Although why Raccoon City has the world's most fancy police station is beyond me...
  Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.

Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.

In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.

For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.

This is a title that should most definatley be in any gamers arsenal.
  
Decktective: Nightmare in the Mirror
Decktective: Nightmare in the Mirror
2021 | Card Game, Deduction, Murder & Mystery, Puzzle, Real-time
Decktective: Nightmare in the Mirror is an amazing title that just makes people conjure images of actual nightmares and immediately piques interest around the table. But what if you are a solo player about to face your fear of mirrors that was brought on by watching Poltergeist 3 at much too young an age? I am already shuddering!

Decktective: Nightmare in the Mirror (which I will just refer to as Decktective from here) is an immersive storytelling card game where the player(s) attempt to solve the case by the time the final cards are drawn from the deck. At the end of the game player(s) are asked questions and, depending on the answers given, are scored by how many questions were answered correctly.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


Setup is super easy. Open the box, place the paper clips nearby, and set out the deck of cards. The game comes with no rulebook; the cards instruct players what to do along the way. I will not be covering ever facet of the game to avoid potential spoilers, so please keep that in mind.
The mechanics of this game system rely on players either playing or discarding cards as they are drawn. Essentially, players will need to discard enough cards to be able to play others. For example, some cards hold a value of 1-10, meaning that they may only be played to the table once there is at least 1-10 cards already existing in the discard pile. So a card with a value of 4 requires at least four cards in the discard in order to play. So choices will need to be made to determine which cards are vital and which can be sent to the discard. The solo player is eventually told that they may have five cards in their hands and the deck will guide the player through the rest of the game.


I really don’t think I can go much further without spoiling something, so I will stop here and hope I have given enough description of the mechanics to help with understanding.
Components. This is a big deck of oversized cards and a few red plastic paper clips. The clips are fine, but are a little tight on the cards, so I did not leave them on very long. They are only used at the end to answer questions, so I was able to only briefly use them. The cards are big and nice quality and feature great art. I do not want to give away too much, but there are times where the cards and the box have interplay, and I think their usage is absolutely genius. Great job on that!

This is a tough one to give my thoughts on without spoiling some things, so I will be vague. Not because I want to be vague, but because I feel I need to be vague. As I played through the game (and this is one of those that may only be played ONCE ever) I found my head needed scratched and my brows needed furrowed. I usually am not a player that thinks through their turns for a long time, but I felt I gave each card fair consideration throughout. This paid off at the end, but I still finished with a score of 7 / 10. I felt I probably could have achieved the full 10 but I did not really think about my answer on a card, and that one was worth those 3 points.

So here is what I ultimately think about this one (and possibly the entire Decktective series, though I have not played any others): I love it. I have also played several games in the Deckscape series and I definitely prefer Decktective. Is is the system or the individual game though? I am unsure. What I can tell you for certain is that of the three titles in the Deck- family, this is by far my favorite. I really wish I could qualify it much more, but I will offer this: once you play through this title, please message me and I will chat with you about my actual opinions on the game with spoilers a-plenty.

I do recommend this one, as I had an absolute blast playing it, and I think that a good number of players from all ages and skill levels will also enjoy it. If you happen to share my general game preferences, then you will like this one a LOT. Another great benefit? Once you are done playing you can gift it to another gamer or family or library or whatever you like. That said, I am eager to try the other Decktective titles just as soon as I can!