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BankofMarquis (1832 KP) rated Stand by Me (1986) in Movies
Jun 15, 2018
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A

Hazel (1853 KP) rated Red Rising in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
<i>Red Rising</i> by debut author Pierce Brown is a very difficult book to review. It is clear that Brown is an excellent writer with amazing ideas, but at the same time it does not feel possible to rate the book any higher that two or three stars. This first book of three is somewhat alike <i>The Hunger Games Trilogy</i> by Suzanne Collins and has some very exciting themes. However at other times it provoked a range of emotions from disgust to almost verging on boredom.
Set thousands of years in the future, the world has become colour coded. Gold are the elite, the ruling colour, and at the bottom of the pile are the Reds. Darrow is a Red and lives below the surface of the planet Mars in the mines with the responsibility of helping to make the planet’s surface habitable for humans in the future. He soon discovers that the ruling societies have been lying to him all his life, and to the many generations before him. But there is an uprising brewing and Darrow has been chosen to play a vital role in it, even though that means pretending to be the enemy.
Although it was difficult to get into the novel it appeared to be clear what the plot would be about. Wrong! Once Darrow has been trained to behave like a Gold the storyline changes completely. It is almost as though it is a different book altogether. <i>Red Rising</i> suddenly becomes <i>Hunger Games-esque</i> and the situations with the Reds, while being referred to once or twice, was all but forgotten. Presumably those original themes will continue within the final books of the trilogy.
Living under the surface of Mars with no sunlight speeds up the aging process of the inhabitants. People in the thirties are considered old; therefore even though Darrow is a teenager in Earth years, he is portrayed as a man – an image that is difficult to shake off throughout the entire book. Once Darrow is living with the Golds and, supposedly, resembling his true age, it is still easy to forget that he is young. This may change the way the reader pictures the scenes compared with how the author intended them to be imagined. The characters are still only children but may be mistaken for adults due Darrow’s opening scenes.
It cannot be denied that Brown is a very knowledgeable writer. As well as writing in an exceptionally well-structured way, he incorporates a vast amount of high culture into his story. A lot of the novel is influenced by Greek and Roman mythology and he also quotes famous philosophers such as Cicero and Plato. So despite its science fiction genre it also has a slight educational nature.
Something interesting about <i>Red Rising</i> was the character development of Darrow. At the beginning he was rather naïve, believing everything he was told, following orders etc. But soon he becomes more confident, clever, Gold-like. However he then becomes like a wild beast, killing to survive, to win. Thankfully his cleverness takes control and he realizes that he needs to become a leader and not a tyrant. Towards the end he even becomes messiah-like. As Darrow progresses through these changes he becomes a more likable character.
I am not sure whether I want to read the next installment of <i>Red Rising</i>. For the beginning storyline to continue and become the main focus, the book would need to be completely different. This could be a good thing because, as mentioned, there were times when it was a little boring, however there’s the risk that it will not feel like a follow on from the first book. I do not want to put anyone off from reading it, but I will honestly say that it was not really what I was expecting.
<i>Red Rising</i> by debut author Pierce Brown is a very difficult book to review. It is clear that Brown is an excellent writer with amazing ideas, but at the same time it does not feel possible to rate the book any higher that two or three stars. This first book of three is somewhat alike <i>The Hunger Games Trilogy</i> by Suzanne Collins and has some very exciting themes. However at other times it provoked a range of emotions from disgust to almost verging on boredom.
Set thousands of years in the future, the world has become colour coded. Gold are the elite, the ruling colour, and at the bottom of the pile are the Reds. Darrow is a Red and lives below the surface of the planet Mars in the mines with the responsibility of helping to make the planet’s surface habitable for humans in the future. He soon discovers that the ruling societies have been lying to him all his life, and to the many generations before him. But there is an uprising brewing and Darrow has been chosen to play a vital role in it, even though that means pretending to be the enemy.
Although it was difficult to get into the novel it appeared to be clear what the plot would be about. Wrong! Once Darrow has been trained to behave like a Gold the storyline changes completely. It is almost as though it is a different book altogether. <i>Red Rising</i> suddenly becomes <i>Hunger Games-esque</i> and the situations with the Reds, while being referred to once or twice, was all but forgotten. Presumably those original themes will continue within the final books of the trilogy.
Living under the surface of Mars with no sunlight speeds up the aging process of the inhabitants. People in the thirties are considered old; therefore even though Darrow is a teenager in Earth years, he is portrayed as a man – an image that is difficult to shake off throughout the entire book. Once Darrow is living with the Golds and, supposedly, resembling his true age, it is still easy to forget that he is young. This may change the way the reader pictures the scenes compared with how the author intended them to be imagined. The characters are still only children but may be mistaken for adults due Darrow’s opening scenes.
It cannot be denied that Brown is a very knowledgeable writer. As well as writing in an exceptionally well-structured way, he incorporates a vast amount of high culture into his story. A lot of the novel is influenced by Greek and Roman mythology and he also quotes famous philosophers such as Cicero and Plato. So despite its science fiction genre it also has a slight educational nature.
Something interesting about <i>Red Rising</i> was the character development of Darrow. At the beginning he was rather naïve, believing everything he was told, following orders etc. But soon he becomes more confident, clever, Gold-like. However he then becomes like a wild beast, killing to survive, to win. Thankfully his cleverness takes control and he realizes that he needs to become a leader and not a tyrant. Towards the end he even becomes messiah-like. As Darrow progresses through these changes he becomes a more likable character.
I am not sure whether I want to read the next installment of <i>Red Rising</i>. For the beginning storyline to continue and become the main focus, the book would need to be completely different. This could be a good thing because, as mentioned, there were times when it was a little boring, however there’s the risk that it will not feel like a follow on from the first book. I do not want to put anyone off from reading it, but I will honestly say that it was not really what I was expecting.

Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games
Jun 19, 2019
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/

Gareth von Kallenbach (980 KP) rated Star Trek Into Darkness (2013) in Movies
Aug 7, 2019
The best movie of the summer has arrived, and it’s Star Trek Into Darkness!
There are so many cool things about J.J. Abrams second adventure in the beloved universe created all those years ago by Gene Roddenberry. But the best way to experience this movie is cold, devoid of any internet spoilers, if such a thing is possible in this day and age. That being said, here’s what I got for you.
The movie begins with Captain James Tiberius Kirk (Chris Pine) getting in to trouble with Starfleet for violating the Prime Directive. The Prime Directive is the United Federation of Plants number one rule against alerting primitive cultures to things that they are not nearly ready to grasp (i.e. space travel). But Kirk manages to avoid his punishment because Starfleet has a bigger problem on its hands: a rogue agent, named John Harrison (Benedict Cumberbatch) is attacking Federation facilities on Earth.
Admiral Markus (Peter Weller) gives Jim Kirk orders to kill Harrison, who has managed to escape Earth and hide on Kronos, the Klingon homeworld. So Kirk, along with his trusty crew including the ever-logical Mr. Spock (Zachary Quinto), James “Bones” McCoy (Karl Urban) and Uhura (Zoe Saldana), warp to the Neutral Zone that separates Federation space from the Klingon Empire. Only they discover that this mission – including the identity of the fugitive Harrison – is not what it seems.
That’s all I am giving you for plot details. Go see the movie!
And when you do, watch for the cleverness of the screenwriters. There are many classic Trek littered throughout the film including characters, place names and alien species that a Trekkie, excuse me… Trekker, will be hooting and hollering at. But this movie isn’t solely for the die hard Trekkers. There is enough action and excitement to keep even the most hard to please moviegoer entertained.
Abrams got a lot of flack for his 2009 reboot of the franchise, and most likely he will get it again for this film. But this time around, Abrams does stay closer to the virtues of the original universe including the bond of the Enterprise crew and the close friendships among Kirk, Spock and Bones. Abrams manages to draw nice moments of tension and comedy alike from the entire crew.
Our main characters do shine through though. Pine brings just the right amount of swagger to Kirk, Quinto gives both the humor and emotional intensity within Spock’s struggle to balance logic and emotion. But both of these actors have to work overtime to even be on the same level as Cumberbatch, who brings muscle and old-school, butt kicking style to the villain’s role.
The other thing that I really enjoyed, again without giving too much of the plot away, is the films willingness to acknowledge that we have strayed from the original story of Kirk and crew, and how the plot can draw on that to help strengthen the story. Once you see it, you will know what I am talking about.
I saw the movie in 3D, though I am of the impression that 3D is getting a little overrated these days. I am just not blown out of the water by the 3D effects that we are seeing in movies. The one thing that I was truly grateful for is that they didn’t throw it in your face, too much. There were moments where they had things fly at you, but for the most part it wasn’t the emphasis which allowed it to play out nicely.
What are you doing still reading? Get out there and see this movie. If you don’t, you will be sorry you hadn’t as everyone and their mom will be talking about this movie come Monday. I, myself, will be seeing it for a second time this Friday hoping to spot things I missed this first time around. The movie made people laugh, cry, and hang on to the edge of your seat. As a Star Wars fan, I loved this movie. And really can’t wait to see what Abrams does with the next installment (as well as Episode 7).
There are so many cool things about J.J. Abrams second adventure in the beloved universe created all those years ago by Gene Roddenberry. But the best way to experience this movie is cold, devoid of any internet spoilers, if such a thing is possible in this day and age. That being said, here’s what I got for you.
The movie begins with Captain James Tiberius Kirk (Chris Pine) getting in to trouble with Starfleet for violating the Prime Directive. The Prime Directive is the United Federation of Plants number one rule against alerting primitive cultures to things that they are not nearly ready to grasp (i.e. space travel). But Kirk manages to avoid his punishment because Starfleet has a bigger problem on its hands: a rogue agent, named John Harrison (Benedict Cumberbatch) is attacking Federation facilities on Earth.
Admiral Markus (Peter Weller) gives Jim Kirk orders to kill Harrison, who has managed to escape Earth and hide on Kronos, the Klingon homeworld. So Kirk, along with his trusty crew including the ever-logical Mr. Spock (Zachary Quinto), James “Bones” McCoy (Karl Urban) and Uhura (Zoe Saldana), warp to the Neutral Zone that separates Federation space from the Klingon Empire. Only they discover that this mission – including the identity of the fugitive Harrison – is not what it seems.
That’s all I am giving you for plot details. Go see the movie!
And when you do, watch for the cleverness of the screenwriters. There are many classic Trek littered throughout the film including characters, place names and alien species that a Trekkie, excuse me… Trekker, will be hooting and hollering at. But this movie isn’t solely for the die hard Trekkers. There is enough action and excitement to keep even the most hard to please moviegoer entertained.
Abrams got a lot of flack for his 2009 reboot of the franchise, and most likely he will get it again for this film. But this time around, Abrams does stay closer to the virtues of the original universe including the bond of the Enterprise crew and the close friendships among Kirk, Spock and Bones. Abrams manages to draw nice moments of tension and comedy alike from the entire crew.
Our main characters do shine through though. Pine brings just the right amount of swagger to Kirk, Quinto gives both the humor and emotional intensity within Spock’s struggle to balance logic and emotion. But both of these actors have to work overtime to even be on the same level as Cumberbatch, who brings muscle and old-school, butt kicking style to the villain’s role.
The other thing that I really enjoyed, again without giving too much of the plot away, is the films willingness to acknowledge that we have strayed from the original story of Kirk and crew, and how the plot can draw on that to help strengthen the story. Once you see it, you will know what I am talking about.
I saw the movie in 3D, though I am of the impression that 3D is getting a little overrated these days. I am just not blown out of the water by the 3D effects that we are seeing in movies. The one thing that I was truly grateful for is that they didn’t throw it in your face, too much. There were moments where they had things fly at you, but for the most part it wasn’t the emphasis which allowed it to play out nicely.
What are you doing still reading? Get out there and see this movie. If you don’t, you will be sorry you hadn’t as everyone and their mom will be talking about this movie come Monday. I, myself, will be seeing it for a second time this Friday hoping to spot things I missed this first time around. The movie made people laugh, cry, and hang on to the edge of your seat. As a Star Wars fan, I loved this movie. And really can’t wait to see what Abrams does with the next installment (as well as Episode 7).

Lottie disney bookworm (1056 KP) rated The Winter Duke in Books
Oct 13, 2020
A duchy of ice and snow above, a duchy of water and magic below, separated only by a lake of ice. Both dependent upon one another and both as violent as they are beautiful.
Ekata is a middle child within the Avenko royal family: a family who are intent on murdering each other to get to the throne. However, Ekata has no interest in the throne at all: her interests lie in biology rather than brokering treaties and she wants nothing more than to leave Kylma Above and attend university.
However, at the age of thirteen, Ekata wakes to find herself the only member of her family who has not been cursed into a permanent sleep. Suddenly, she is the Grand Duke and is expected to prove herself worthy to rule Kylma Above: conquering the world of politics and magic in order to find a way to wake her family and avoid death herself.
The Winter Duke spans only six days in its storyline. Nonetheless, this does not diminish the journey that Bartlett takes her readers on: there are twists at every turn and almost everyone seems like a villain; neither Ekata nor the reader knows whom they can trust.
Although this is very much Ekata’s story, there are so many characters surrounding her that there is a danger some of these may seem undeveloped. Thankfully, I didn’t feel this way at all. Bartlett brings something different to each character she introduces: from Sigis’ immediate repulsiveness; Eirhan’s deadpan nature and Inkar’s flirty charms. All the characters have their part to play and, although keeping track of all the ministers could be difficult at times, this only added to the overwhelming suffocation that Ekata must be feeling.
Ekata herself is an amazing protagonist: at just thirteen she makes a number of impulsive decisions which end disastrously – so why do we, as a reader, not get frustrated with her? Again, I feel that this is due, in part, to the dizzying number of secondary characters. The reader witnesses the sheer number of commitments that fall onto the shoulders of one who never aspired to this role: we attend unwanted proposals; hear the accusations of murdering her own family; comprehend that she is used as a pawn by her Prime Minister and constantly see Ekata’s authority undermined due to her sex. It is impossible not to empathise with her desperate need to return to her normal life.
Sexism plays a large part in Ekata’s story, with Sigis immediately heralded as the solution to her problems due to his position as a strong man with an army. Inkar is also underestimated due to being female: before she then shatters these perceptions with her axes, her willingness to fight and her protective nature over Ekata.
However, The Winter Duke has to be commended for the gender fluidity within its pages. The brideshow is made of men and women, at least one minister is non-binary and the only romance within this novel is between two queer females. This was such a natural romance as well, slow-burning and cautious due to the politics involved but one that, when the walls of both women came down, could achieve the impossible.
The world building by Claire Eliza Bartlett in this novel is second to none. Kylma Above is impressive with its ice palaces and winter roses invading every corner. However, Kylma Below, the duchy below the ice is magical and sinister in equal measure. With fields of magic, sharks used in tribunals, and coral gardens, it wasn’t only Ekata who wanted to explore further.
Quite a few YA novels recently have included queer women smashing the patriarchy. This is the first one I have read where they smash the autocracy.
Ekata’s journey to find out what kind of ruler she will be is encapsulating and riveting. In a story where the betrayal just keeps coming, Ekata remains loyal to the end – despite the epilogue proving that this is never appreciated. The world of Kylma was immersive and the themes of politics, murder, sexism and violence are swept up by the breezy writing style to create a book that was impossible to put down.
Thank you to Netgalley for giving me the opportunity to read and review this wonderful novel.
Ekata is a middle child within the Avenko royal family: a family who are intent on murdering each other to get to the throne. However, Ekata has no interest in the throne at all: her interests lie in biology rather than brokering treaties and she wants nothing more than to leave Kylma Above and attend university.
However, at the age of thirteen, Ekata wakes to find herself the only member of her family who has not been cursed into a permanent sleep. Suddenly, she is the Grand Duke and is expected to prove herself worthy to rule Kylma Above: conquering the world of politics and magic in order to find a way to wake her family and avoid death herself.
The Winter Duke spans only six days in its storyline. Nonetheless, this does not diminish the journey that Bartlett takes her readers on: there are twists at every turn and almost everyone seems like a villain; neither Ekata nor the reader knows whom they can trust.
Although this is very much Ekata’s story, there are so many characters surrounding her that there is a danger some of these may seem undeveloped. Thankfully, I didn’t feel this way at all. Bartlett brings something different to each character she introduces: from Sigis’ immediate repulsiveness; Eirhan’s deadpan nature and Inkar’s flirty charms. All the characters have their part to play and, although keeping track of all the ministers could be difficult at times, this only added to the overwhelming suffocation that Ekata must be feeling.
Ekata herself is an amazing protagonist: at just thirteen she makes a number of impulsive decisions which end disastrously – so why do we, as a reader, not get frustrated with her? Again, I feel that this is due, in part, to the dizzying number of secondary characters. The reader witnesses the sheer number of commitments that fall onto the shoulders of one who never aspired to this role: we attend unwanted proposals; hear the accusations of murdering her own family; comprehend that she is used as a pawn by her Prime Minister and constantly see Ekata’s authority undermined due to her sex. It is impossible not to empathise with her desperate need to return to her normal life.
Sexism plays a large part in Ekata’s story, with Sigis immediately heralded as the solution to her problems due to his position as a strong man with an army. Inkar is also underestimated due to being female: before she then shatters these perceptions with her axes, her willingness to fight and her protective nature over Ekata.
However, The Winter Duke has to be commended for the gender fluidity within its pages. The brideshow is made of men and women, at least one minister is non-binary and the only romance within this novel is between two queer females. This was such a natural romance as well, slow-burning and cautious due to the politics involved but one that, when the walls of both women came down, could achieve the impossible.
The world building by Claire Eliza Bartlett in this novel is second to none. Kylma Above is impressive with its ice palaces and winter roses invading every corner. However, Kylma Below, the duchy below the ice is magical and sinister in equal measure. With fields of magic, sharks used in tribunals, and coral gardens, it wasn’t only Ekata who wanted to explore further.
Quite a few YA novels recently have included queer women smashing the patriarchy. This is the first one I have read where they smash the autocracy.
Ekata’s journey to find out what kind of ruler she will be is encapsulating and riveting. In a story where the betrayal just keeps coming, Ekata remains loyal to the end – despite the epilogue proving that this is never appreciated. The world of Kylma was immersive and the themes of politics, murder, sexism and violence are swept up by the breezy writing style to create a book that was impossible to put down.
Thank you to Netgalley for giving me the opportunity to read and review this wonderful novel.

Sarah (7799 KP) rated The Prestige (2006) in Movies
Jan 9, 2021
Criminally underrated
Film #10 on the 100 Movies Bucket List: The Prestige
The Prestige is one of 3 Christopher Nolan films on this bucket list (the others being Memento and The Dark Knight), and probably the one that has least recognition out of the the three. In fact I’d say it’s criminally underrated. It focuses on two rival magicians in Victorian London, Robert Angier (Hugh Jackman) and Alfred Borden (Christian Bale), as a tragic accident gives rise to a bitter escalating feud. Supporting are Michael Caine as stage magic designer and engineer Cutter, Scarlett Johansson as magician’s assistant Olivia, Rebecca Hall as Borden’s wife Sarah and a brief appearance from Andy Serkis and the great David Bowie as Nikola Tesla and his assistant.
From the very start, The Prestige asks us the age old magician’s phrase “Are you watching closely?” and is very much a hint at events to come, warning us that we should be paying attention. And with this being a Christopher Nolan film, this shouldn’t be a surprise. The Prestige starts at the end, with an intriguing image of dozens of discarded top hats explaining magic tricks and the meaning behind the film’s title, and is followed by the death of one of the main characters and subsequent incarceration of another. It continues in typical Nolan style, jumping between the prison, Angier’s journey to visit Nikola Tesla and telling the story of both magicians and their feud from the very beginning. A tad confusing at times, but it wouldn’t be a Nolan film with a some time travelling story telling.
Magic isn’t probably something that appeals as much now as it did back when this film is set. Victorian London is a perfect setting at a time when magic was very much a fascination and a popular form of entertainment, and the costumes and set design for this period are very well done and in keeping with the dark and dreary setting. Yet strangely despite this, The Prestige never feels like a run of the mill period drama. The cast too are perfect for their roles and also help to make magic a lot more appealing. Christian Bale’s cockney Borden is exactly what you’d expect from him yet couldn’t imagine anyone else playing the role, especially with such an awkward verging on unlikeable character, and it’s refreshing to see Hugh Jackman play a part where he isn’t a completely nice or likeable person. And of course it wouldn’t be a Christopher Nolan film without Michael Caine, who brings some much needed humour and exposition. The only drag is unfortunately Scarlett Johansson, whose dodgy English accent pulls us away from anything she puts into her performance.
The Prestige is a slow burn murder mystery, that almost feels like a gothic horror at times with some sci-fi aspects thrown in. The plot has a vast amount of twists and turns and you really do have to be watching closely to understand it all and the ending itself and the final twist is probably the most polarising of them all. For me, the first time I watched this I never saw this twist coming. It truly shocked me, despite the many nods the film gives to the twist throughout. Watching this back now years later, I have to admit that the twist is actually a little predictable when you really think about it. But the feeling of astonishment I had watching this for the first time was second to none. What is most strange though, is that the most confusing thing in this entire film isn’t the twists and turns, it’s the fact that both Angier and Norden can dress up in ridiculously fake disguises to fool each other and ruin the tricks. This does spoil things a little.
I’ve always loved magic and grew up watching many magic shows on TV when I was younger. For me Nolan has brought back that love and appeal of magic, with a hugely entertaining and captivating story. It may not be perfect and the ending may lose some of it’s shine after the first watch, but it’s still another brilliant film from Christopher Nolan.
The Prestige is one of 3 Christopher Nolan films on this bucket list (the others being Memento and The Dark Knight), and probably the one that has least recognition out of the the three. In fact I’d say it’s criminally underrated. It focuses on two rival magicians in Victorian London, Robert Angier (Hugh Jackman) and Alfred Borden (Christian Bale), as a tragic accident gives rise to a bitter escalating feud. Supporting are Michael Caine as stage magic designer and engineer Cutter, Scarlett Johansson as magician’s assistant Olivia, Rebecca Hall as Borden’s wife Sarah and a brief appearance from Andy Serkis and the great David Bowie as Nikola Tesla and his assistant.
From the very start, The Prestige asks us the age old magician’s phrase “Are you watching closely?” and is very much a hint at events to come, warning us that we should be paying attention. And with this being a Christopher Nolan film, this shouldn’t be a surprise. The Prestige starts at the end, with an intriguing image of dozens of discarded top hats explaining magic tricks and the meaning behind the film’s title, and is followed by the death of one of the main characters and subsequent incarceration of another. It continues in typical Nolan style, jumping between the prison, Angier’s journey to visit Nikola Tesla and telling the story of both magicians and their feud from the very beginning. A tad confusing at times, but it wouldn’t be a Nolan film with a some time travelling story telling.
Magic isn’t probably something that appeals as much now as it did back when this film is set. Victorian London is a perfect setting at a time when magic was very much a fascination and a popular form of entertainment, and the costumes and set design for this period are very well done and in keeping with the dark and dreary setting. Yet strangely despite this, The Prestige never feels like a run of the mill period drama. The cast too are perfect for their roles and also help to make magic a lot more appealing. Christian Bale’s cockney Borden is exactly what you’d expect from him yet couldn’t imagine anyone else playing the role, especially with such an awkward verging on unlikeable character, and it’s refreshing to see Hugh Jackman play a part where he isn’t a completely nice or likeable person. And of course it wouldn’t be a Christopher Nolan film without Michael Caine, who brings some much needed humour and exposition. The only drag is unfortunately Scarlett Johansson, whose dodgy English accent pulls us away from anything she puts into her performance.
The Prestige is a slow burn murder mystery, that almost feels like a gothic horror at times with some sci-fi aspects thrown in. The plot has a vast amount of twists and turns and you really do have to be watching closely to understand it all and the ending itself and the final twist is probably the most polarising of them all. For me, the first time I watched this I never saw this twist coming. It truly shocked me, despite the many nods the film gives to the twist throughout. Watching this back now years later, I have to admit that the twist is actually a little predictable when you really think about it. But the feeling of astonishment I had watching this for the first time was second to none. What is most strange though, is that the most confusing thing in this entire film isn’t the twists and turns, it’s the fact that both Angier and Norden can dress up in ridiculously fake disguises to fool each other and ruin the tricks. This does spoil things a little.
I’ve always loved magic and grew up watching many magic shows on TV when I was younger. For me Nolan has brought back that love and appeal of magic, with a hugely entertaining and captivating story. It may not be perfect and the ending may lose some of it’s shine after the first watch, but it’s still another brilliant film from Christopher Nolan.

Ivana A. | Diary of Difference (1171 KP) rated Precious You in Books
Aug 3, 2020
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I am extremely happy and excited to be part of the blog tour for Precious You by Helen Monks Takhar. Thank you to the team at HQ - for sending me a copy in exchange for an honest review. Check out the other book bloggers that are part of the tour as well:
<img src="https://diaryofdifference.com/wp-content/uploads/2020/07/PreciousYou-btb.jpg"/>
<b><i>Synopsis:</i></b>
When Lily is hired as the new intern at Leadership magazine, where Katherine is editor-in-chief, her arrival threatens the very foundations of the self-serving little world that Katherine has built. But before long, she finds herself obsessively drawn to Lily, who seems to be a cruel reminder of the beauty and potential Katherine once had, things she senses Lily plans to use against her.
Is Katherine simply paranoid, jealous of Lily's youth as she struggles with encroaching middle age? Is Lily just trying to get ahead in the cutthroat world of publishing? Or is there a more sinister motivation at play, fueled by the dark secrets they're both hiding? As their rivalry deepens, a disturbing picture emerges of two women pitted against each other across a toxic generational divide--and who are desperate enough to do anything to come out on top.
<b><i>My Thoughts:</i></b>
Wow - what an experience this book was. I haven’t read a book this fucked-up (in the best possible way) since I read Anonymous Girl and The Silent Patient. Just wow.
Okay, now that I have gathered my thoughts, let’s begin this review properly.
Precious You is a very exciting book, looking from a psychological aspect. We witness the battle between a “Snowflake” and a Generation-X. The battle of two women; one trying to conquer the world, the other one trying to stay relevant.
Both Katherine and Lily were very realistic characters. Both with opposing opinions on the world. And both with two completely different goals. Both fighting over power in every possible field that they share in common. But what I love the most is that I was able to understand both points of view. I found myself feeling for both of them, even though sometimes I couldn’t in my right mind understand their choices and their actions.
<b><i>But they both spoke to me.</i></b>
Each in their different way, for a different thing. And this is something I haven’t encountered in a long time. To be able to connect with both the victim and the villain. Despite us not knowing which is which until the very end of the book.
The other aspect I loved was the cat and mouse game they were playing. I haven’t seen a book so upsetting and twisted in a very long time. And I really loved it. Some things those women did are properly twisted. Really fucked-up. But I enjoyed reading it. It took me to another world, another reality where dark and twisted was the new normal.
It was interesting to witness such a vivid battle between two generations. The fear of new young people invading people’s space. The fight to get to the top, because of the people that have been at your workplace longer and have more knowledge. The wicked ways of how HR handled their issues. How your interns and your team can quickly turn on you if you stop delivering. It was interesting to read how the magazine worked as a company. I think the author did a great job at describing how one reality works.
I definitely recommend it - it is fast paced and very dark and twisty. If you love psychological thrillers, this one will be the right book for you!
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<img src="https://diaryofdifference.com/wp-content/uploads/2020/07/Book-Review-Banner-69.png"/>
I am extremely happy and excited to be part of the blog tour for Precious You by Helen Monks Takhar. Thank you to the team at HQ - for sending me a copy in exchange for an honest review. Check out the other book bloggers that are part of the tour as well:
<img src="https://diaryofdifference.com/wp-content/uploads/2020/07/PreciousYou-btb.jpg"/>
<b><i>Synopsis:</i></b>
When Lily is hired as the new intern at Leadership magazine, where Katherine is editor-in-chief, her arrival threatens the very foundations of the self-serving little world that Katherine has built. But before long, she finds herself obsessively drawn to Lily, who seems to be a cruel reminder of the beauty and potential Katherine once had, things she senses Lily plans to use against her.
Is Katherine simply paranoid, jealous of Lily's youth as she struggles with encroaching middle age? Is Lily just trying to get ahead in the cutthroat world of publishing? Or is there a more sinister motivation at play, fueled by the dark secrets they're both hiding? As their rivalry deepens, a disturbing picture emerges of two women pitted against each other across a toxic generational divide--and who are desperate enough to do anything to come out on top.
<b><i>My Thoughts:</i></b>
Wow - what an experience this book was. I haven’t read a book this fucked-up (in the best possible way) since I read Anonymous Girl and The Silent Patient. Just wow.
Okay, now that I have gathered my thoughts, let’s begin this review properly.
Precious You is a very exciting book, looking from a psychological aspect. We witness the battle between a “Snowflake” and a Generation-X. The battle of two women; one trying to conquer the world, the other one trying to stay relevant.
Both Katherine and Lily were very realistic characters. Both with opposing opinions on the world. And both with two completely different goals. Both fighting over power in every possible field that they share in common. But what I love the most is that I was able to understand both points of view. I found myself feeling for both of them, even though sometimes I couldn’t in my right mind understand their choices and their actions.
<b><i>But they both spoke to me.</i></b>
Each in their different way, for a different thing. And this is something I haven’t encountered in a long time. To be able to connect with both the victim and the villain. Despite us not knowing which is which until the very end of the book.
The other aspect I loved was the cat and mouse game they were playing. I haven’t seen a book so upsetting and twisted in a very long time. And I really loved it. Some things those women did are properly twisted. Really fucked-up. But I enjoyed reading it. It took me to another world, another reality where dark and twisted was the new normal.
It was interesting to witness such a vivid battle between two generations. The fear of new young people invading people’s space. The fight to get to the top, because of the people that have been at your workplace longer and have more knowledge. The wicked ways of how HR handled their issues. How your interns and your team can quickly turn on you if you stop delivering. It was interesting to read how the magazine worked as a company. I think the author did a great job at describing how one reality works.
I definitely recommend it - it is fast paced and very dark and twisty. If you love psychological thrillers, this one will be the right book for you!
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>

Bound for Justice Box Set
Book
Bound for Justice: A Box Set Against the Rules Targeted by a drug cartel, Teague is out for...
ANTHOLOGIES AND COLLECTIONS BONDAGE AND BDSM CONTEMPORARY EROTIC ROMANCE

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Oct 30, 2018 (Updated Nov 20, 2018)
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.

Gareth von Kallenbach (980 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting