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A Perfect Day (2015)
A Perfect Day (2015)
2015 | Comedy, Drama, International
Well acted and delivered (0 more)
A great Insight
This film is not for those wanting an action film based in a wartorn country. This focuses on the country at the end of the war and the Aid Workers who are there to help bring normality back to a divided country. Its well acted and the situations are often dark and disturbing, but the right amount of humour has also been included. Its well worth a watch if you want a drama without the violence prevalent in most films of this genre.
  
Machine Gun Preacher (2011)
Machine Gun Preacher (2011)
2011 | Action, Drama
8
6.7 (3 Ratings)
Movie Rating
“Machine Gun Preacher” stars Gerard Butler, Michelle Monaghan, Kathy Baker, Michael Shannon, Madeline Carrol, and is directed by Marc Foster (previously directed “The Kite Runner” , “Quantum Of Solace” , “Monsters Ball” , and “Finding Neverland”).

The movie follows the true life story of Sam Childers (Gerard Butler) a former biker gang member/drug dealer who, at a major crossroads in his life, experiences a spirtial awakening and becomes a devoted preacher and family man. One day, after hearing another preacher speak about the plight of the thousands of kidnapped and orphaned children in africa as the result of civil war, Childers makes the life changing decision to go to Africa and assist in the building and repair of homes and ‘safe zones’ for refugees that have been damaged or destroyed by the chaos engulfing the countries of Sudan and Uganda. However, upon seeing the destruction and widespread horror inflicted upon the people (in particular the children) Childers decides he cannot stand idly by and do nothing to help.

Ignoring the warnings of overwhlemed peacekeepers and aid workers in the area, Sam decides to construct an orhanage where he thinks it’s needed the most – right in the center of the most volitile area in the Sudan, which also happens to be controlled by the brutal and ultra-violent LRA (Lord’s Resistance Army). The LRA roam from village to village kidnapping children and forcing them to become soliders for the LRA or even worse. In the beginning, Childers meets with success finding as many orphaned children as he can and ferrying them to his orphanage where they find food, shelter, and medical aid. But it is not enough. After several attacks and ambushes, Childers decides he cannot let the LRA continue to sadistically destroy lives. Sam begins to lead missions deep into LRA territory, taking the fight to the enemy while struggling with the knowledge that the situation grows darker every day for the people he is trying to help – in the Sudan and for his family back home.

This movie is definately intense and NOT for the faint of heart. I have not had the chance to read Sam Childers book which the movie is supposedly based on. As far as redemption tales go, this as realistic as it gets, in the sense that sometimes in order to find the salvation or spiritual awakening you seek, you’re forced to sacrifice all and risk losing everything you hold dear in this life in order to find it. Even with the knowledge that once you arrive at the end of that journey, you may not find the awakening you so desperately fought for.

The performances in this movie were all excellent. Kudos to Gerard Butler and Michelle Monaghan in particular. The young actors who portrayed the orphans and child soldiers definately knocked it out of the park as well. Butler also produced the movie which lends more credence to the whole theory that if one of the lead actors has a hand in the behind-the-scences work of the movie, chances are it’ll be a movie worth seein’. I’d encourage you to go see it regardless of the time of day in theaters or grab it on DVD. Rated R for extreme violence throughout and some sexual content.
  
Ghoulash
Ghoulash
2001 | Exploration, Fantasy, Horror, Maze, Print & Play
Beef, elbow macaroni, tomato sauce, onions, garlic, many other spices. Combine. This is goulash.

Wait, this is Ghoulash? Ok so ditch the food and add Ghoul meat, dashes of Ghoo, some falling debris, and holes. Also add an opponent to play against and you have a recipe for a really great game. Intrigued by my recipe? Read on. This is Ghoulash.

When you name a game (and game company) using a pun for a delicious meal you just KNOW everyone is going to be making these jokes. I am not below this. However, Ghoulash pits two players against each other in a race to defeat eight Ghouls first – or die trying. This is a pencil and paper game contained on one double-sided sheet of paper (with the rules printed on the other side). With such little in components, this game CAN’T be very good, right?

DISCLAIMER: We were provided with a link to print off the game, so technically it’s a PNP for us. We printed off several copies to play our review games. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup a game of Ghoulash: The Game of Pen and Paper Peril (which I will be calling simply Ghoulash for the remainder of this review) grab two copies of the game sheet and two writing utensils. Though the game’s title suggests using a pen, I recommend a pencil. From here, you will need to decide which map grid you want to use for your play map and which will be your DM map. For those who have not played table top RPG’s before, a DM is a Dungeon Master – the person who ultimately runs the game and is typically in charge of placing and playing the monsters, traps, and NPCs of a game. In this case, each player will be each other’s DM. You will see the number of items that must be placed on the map on the main page. You must place (anywhere you want on the map) eight Ghouls, five Holes, five Debris, and three First-Aid Kits. Seriously. Anywhere you want. These are the items and encounters your opponent will be interacting with as you play. You are now ready to begin!

On your turn you will be moving through the map attempting to encounter and kill Ghouls – blobby monsters that want to eat you. You do this by moving onto a square that your opponent has placed a Ghoul and fighting it. Fighting Ghouls is easy: your DM opponent will circle any number on the Ghoul you are fighting. You need to guess this number in order to exploit its weak spot and vanquish it. For every incorrect guess YOU will take a wound from it bashing you. Mark your wounds on the Wound Meters area below the Ghouls. If you happen to take 12 wounds before finding a First-Aid Kit, then you die and you lose the game. Finding a First-Aid Kit, however, will relieve you of all your wounds you have suffered. In this scenario, you will begin tracking your wounds anew on the next Wound Meter on the tracker.

Like I mentioned earlier, other traps will be awaiting you in your personal hell dungeon. When you fall into a Hole you will forfeit the rest of your turn and you will skip your next turn entirely. Should you move onto a square containing Debris, you will be hit for one wound from falling bits of the rickety dungeon. Or perhaps it’s guano. You never know.

The player to defeat all eight ghouls or remain living the longest will be the winner (unless you play hardcore rules and have to defeat all Ghouls to win)!

Usually at this point in my reviews I evaluate the game components. In this case I am going to evaluate how the game art and graphic design work with and for the game. As the entire game is played on one side of one sheet of paper and everything you really need is located on that page, this is really genius to me. Everything is right there, and it’s very clear what to place on the map, how many of each thing to place, and where you can track the Ghouls, wounds, and your Ghoul trophies. It’s really great! The only negative here is we wished the letters and numbers on the x and y axes were darker. It was a little difficult for some people to read the coordinates. This would be an easy fix for me, but it may not be within the designer’s vision for the layout. Many times we were describing our movement with Battleship coordinates: I am moving south to B-1 then east to P-1 then north to P-2, etc. I didn’t have much difficulty with this, but I did hear that others did.

I believe that the intent of the future of Ghoulash is to offer pre-printed charts for sale and possibly have different themed charts to play. The eagle-eyed among you may have noticed that we were playing The City map. I have not seen any other maps, so I cannot comment on them, but even if I only had The City to play forever, I think that I would be happy enough.

That said, I believe this is a really really great game. I enjoyed being able to place out my encounter elements, and being able to freely roam around the map until I ran into something – even if it was a hole in the middle of an intersection that I had to fall through several times (sneaky, sneaky, my brilliant little brother!). The guessing game of fighting Ghouls can be quick and fun, or it can give you five wounds in one encounter. Overall, I think that anyone can enjoy it, but I will give a caveat. Both players MUST be able to read the map and coordinates to follow along with where each player is moving or else you may have some bickering. Oh, just my family? Maybe.

Purple Phoenix Games gives this one a sticky-yet-pleasing 10 / 12. You really should give it a shot. It could work with couples, friends, co-workers, strangers, pets, anyone!
  
<b>Synopsis</b>
Richard Stearns is the president of World Vision United States who, along with his wife Reneé, regularly visits the poorer countries of our world to see the ways the charity is helping to change people's lives. <i>He Walks Among Us</i> is a compilation of short thoughts and observations (two-to-three pages, including photographs) they have both had while conducting their work. As they alternate the writing, we are given opinions and experiences that we may be able to relate to our own. As Richard is the president of the organisation, he can give an insight into the way World Vision works, however, he can also express his opinions as a father, grandfather and believer in Christ. Reneé is also a World Vision worker, but due to her nature, gives a more maternal impression of the scenes she witnesses.

The individuals written about in this book come from all over the world. Most are located in Africa, but there are also similar stories in Asia, South and North America, and even Eastern Europe. The terrors these people have faced are shocking (AIDs, war, sexual abuse, natural disasters etc), but each family has been aided in some way by World Vision and their donors.

The purpose of <i>He Walks Among Us</i> is not to promote World Vision, but to encourage us to let God and Jesus into our lives. Richard and Reneé assume their readers are Christians, however, they realise that being a Christian does not equate to fully accepting God's plans. The victims of war, rape, and poverty mentioned have also been touched by Jesus. Many did not know him before World Vision came into their lives, but they have now been transformed through the power of his love - although their situation may not have significantly improved.

The actual stories used to illustrate the work of World Vision are only brief mentions, providing the bare bones of the situations. What Richard and Reneé have focused on is linking these lives, their lives and our lives to passages from the Bible. Either taken literally or metaphorically, the pair manage to relate everything to the actions and fates of a number of key Biblical characters. This emphasises that Our Lord is walking among us, giving life, peace, hope and steadfast faith.

<b>Ideas</b>
Giving someone new hope or purpose in their life can be related to Jesus raising Lazarus from the dead. Whether people are literally dying, or on the edge of hopelessness and despair, improving their situation can turn their lives around.

The donors and workers at World Vision are like the Good Samaritan in Jesus' parable. We do not know these people, know their religion or circumstances, yet we send money and aid. To do nothing would make us the Priest or Levite in the story.

David was only a young boy when he had to face Goliath, yet, against all odds, he defeated him. The children mentioned in this book are similar to David. They each have their metaphorical Goliath's: poverty, illness, loss of parents, war, hunger etc, but with God working through us, these can be overcome.

<b>Noteworthy Bible Verses</b>
Each chapter of the book begins with a Bible verse, and often more are included within the text. Here are a few that really relate to the work of World Vision and the ways in which we can involve ourselves:
Philippians 4:12-13
Luke 21:3-4
Luke 6:20-21
Psalm 23:4

<b>Statistics</b>
23 million people in sub-Sahara Africa are suffering from HIV.
In Soviet-controlled Georgia, churches were banned. Some villages are only just seeing their first church in over 400 years.
20 thousand children under the age of 5 die every day.
Every 4 seconds a child under 5 dies.
Over 2 billion people in the world are living on $2 or less a day.
1 billion people have no access to clean drinking water.
41% of the population in Niger have no clean water.

<b>Citations</b>
Helen Keller: "So much has been given to me, I have no time to ponder over that which is denied."
Oswald Chambers: "The great hindrance in spiritual life is that we will look for big things to do. Jesus took a towel ... and began to wash the disciples' feet."
Mother Theresa: "I am a pencil in the hand of a writing God who is sending a love letter to the world."
C.S. Lewis: "Humility is not thinking less of yourself but thinking of yourself less."

<b>Other Mentions</b>
Hymn - Frances R. Havergal, <i>Take my Life and let it be.</i>
Film - <i>Pushing the Elephant</i>
  
Battlestar Galactica: The Board Game
Battlestar Galactica: The Board Game
2008 | Bluff, Deduction, Entertainment, Political, Science Fiction
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?

Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L

To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!

Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.


I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.

Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.


Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.