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Charlie Cobra Reviews (1840 KP) rated Rim of the World (2019) in Movies
Jul 7, 2020
Really Good Summer Sci-Fi Movie
Rim Of The World is a sci-fi adventure movie directed by McG from a screenplay by Zach Stentz. It was produced by Wonderland Sound and Vision and Circle of Confusion and distributed by Netflix. The film stars Jack Gore, Miya Cech, Benjamin Flores, Jr., and Alessio Scalzotto.
Alex, a smarter than average 13-year old, is forced to go to the same summer camp that his mother went to when she was a girl. The summer camp is called Rim of the World and while there he meets three other teenagers, Darius the joker, Gabriel the tough guy, and Zhen Zhen the tomboy. They all stick together when suddenly aliens begin to attack the area. A space pod crash lands and an astronaut inside entrusts Alex with the key to stopping the alien invasion. They must now travel 40 miles away on their own through dangerous obstacles but as they do they will begin to bond and become friends.
First off this movie is a perfect summer flick for watching with friends who like sci-fi. It seemed to have a lot of comparisons and similarities to The Goonies, which I believe was the inspiration for it. I liked how each character had very distinct personalities. Alex the main character, has the greatest character growth out of the group but they all change along the journey. The special effects and CGI could have been way better and at times were down right laughable. But the actors performances and the scenes where they are better really sell the film. This movie is definitely not to be taken seriously but still has moments of drama that take it up a notch. I had a fun time watching it. I give it a 7/10.
Alex, a smarter than average 13-year old, is forced to go to the same summer camp that his mother went to when she was a girl. The summer camp is called Rim of the World and while there he meets three other teenagers, Darius the joker, Gabriel the tough guy, and Zhen Zhen the tomboy. They all stick together when suddenly aliens begin to attack the area. A space pod crash lands and an astronaut inside entrusts Alex with the key to stopping the alien invasion. They must now travel 40 miles away on their own through dangerous obstacles but as they do they will begin to bond and become friends.
First off this movie is a perfect summer flick for watching with friends who like sci-fi. It seemed to have a lot of comparisons and similarities to The Goonies, which I believe was the inspiration for it. I liked how each character had very distinct personalities. Alex the main character, has the greatest character growth out of the group but they all change along the journey. The special effects and CGI could have been way better and at times were down right laughable. But the actors performances and the scenes where they are better really sell the film. This movie is definitely not to be taken seriously but still has moments of drama that take it up a notch. I had a fun time watching it. I give it a 7/10.

Kim Pook (101 KP) rated Room (2015) in Movies
Oct 26, 2020
Contains spoilers, click to show
A 5 year old Jack wakes up on his birthday next to his mum. It is clear that their life isn't great as they are in a dark and dingey room which includes a bed, bath, sink, oven and TV. Jack's own bed is the bottom of a closet.
It is soon evident that they must be held captive, as every night when Jack is in bed some guy comes in and has sex with his mum, but also brings her and Jack items. Jack and his mum also have a daily ritual of screaming through the vents to the outside world, which as far as Jack is concerned is to get the attention of aliens.
Jack's mum soon comes to the conclusion that they can't live like that forever and tries to tell Jack that there is more to the world than room but he refuses to believe her, after a day of fending for himself though he begins to believe her and mum can finally put her plan to escape into action with Jack's help.
I suppose you're wondering how on earth a 5 year old can help with an escape plan? You'll have to watch and see, but it's very interesting how it unfolds. It's also interesting watching the aftermath and despite the movie being called room, it doesn't all take place in room, which I initially thought it would.
Jack does come across as quite obnoxious but given the circumstances it's understandable, and I liked that it showed how a child probably would react in this situation rather than sugar coat it like many movies would do. The child actor gives a very good performance as does the mother. It's probably not a movie I would watch again but entertaining enough to keep me interested for a one time watch.
It is soon evident that they must be held captive, as every night when Jack is in bed some guy comes in and has sex with his mum, but also brings her and Jack items. Jack and his mum also have a daily ritual of screaming through the vents to the outside world, which as far as Jack is concerned is to get the attention of aliens.
Jack's mum soon comes to the conclusion that they can't live like that forever and tries to tell Jack that there is more to the world than room but he refuses to believe her, after a day of fending for himself though he begins to believe her and mum can finally put her plan to escape into action with Jack's help.
I suppose you're wondering how on earth a 5 year old can help with an escape plan? You'll have to watch and see, but it's very interesting how it unfolds. It's also interesting watching the aftermath and despite the movie being called room, it doesn't all take place in room, which I initially thought it would.
Jack does come across as quite obnoxious but given the circumstances it's understandable, and I liked that it showed how a child probably would react in this situation rather than sugar coat it like many movies would do. The child actor gives a very good performance as does the mother. It's probably not a movie I would watch again but entertaining enough to keep me interested for a one time watch.

Jesters_folly (230 KP) rated This Island Earth (1955) in Movies
Sep 28, 2019
Contains spoilers, click to show
A scientist working on a new form of atomic energy is recruited by the mysterious Exeter to work with other scientists on secret project, but all is not what it seems.
This Island Earth is a classic 1950’s Sci-Fi flick, it starts as a bit of a mystery, a plane fails and is then remotely controlled, strange components arrive from an unknown company and Exeter is strange. Considering the age of the film, the effects aren’t too bad, there is the almost obligatory use of coloured light when things are being controlled, there are no visible string on the flying saucer and the costumes aren’t too terrible. Without going over the top with make up or prosthetics the film mangers to show that there is something ‘otherworldly’ about Exeter and his companions and even the alien planet of Metaluna is quite good.
This Island Earth also has, what has to be one of my all-time favourite aliens, the Metaluna Mutant. These are the total opposite of Exeter and costumed to look totally alien. They are almost pointless to the plot of the film. The normal Metaluna’s are not really an enemy so, to add a bit of threat to the end the film the mutants are introduced as a servant type race that have been mind-controlled but the hero’s run into a couple that are hurt which gives the opportunity to have the female lead chased around for a few minutes. The point is the mutants are unnecessary, the Metaluna leader has already created a threat which could have been used.
This Island Earth easily fits into the ‘Atomic fear’ movies of the 1950’s but also shows the hope the world had for nuclear power which makes the film a refreshing change from the normal alien invasion flic.
This Island Earth is a classic 1950’s Sci-Fi flick, it starts as a bit of a mystery, a plane fails and is then remotely controlled, strange components arrive from an unknown company and Exeter is strange. Considering the age of the film, the effects aren’t too bad, there is the almost obligatory use of coloured light when things are being controlled, there are no visible string on the flying saucer and the costumes aren’t too terrible. Without going over the top with make up or prosthetics the film mangers to show that there is something ‘otherworldly’ about Exeter and his companions and even the alien planet of Metaluna is quite good.
This Island Earth also has, what has to be one of my all-time favourite aliens, the Metaluna Mutant. These are the total opposite of Exeter and costumed to look totally alien. They are almost pointless to the plot of the film. The normal Metaluna’s are not really an enemy so, to add a bit of threat to the end the film the mutants are introduced as a servant type race that have been mind-controlled but the hero’s run into a couple that are hurt which gives the opportunity to have the female lead chased around for a few minutes. The point is the mutants are unnecessary, the Metaluna leader has already created a threat which could have been used.
This Island Earth easily fits into the ‘Atomic fear’ movies of the 1950’s but also shows the hope the world had for nuclear power which makes the film a refreshing change from the normal alien invasion flic.

Matthew Krueger (10051 KP) rated Indiana Jones and the Kingdom of the Crystal Skull (2008) in Movies
May 26, 2020 (Updated May 26, 2020)
Old Indy: Nuke The CGI Refrigeror
Kingdom of the Crystal Skull- is the fourth indiana movie. I wish their didnt make a fourth movie, cause in my opinion and others the trilogy as a whole was and is perfect. The third movie was called, "The Last Crusade", so it should of been the last, but nope. Over 20's year, their had to make anethor one. Thanks Steven, George and Harrison, cause we really needed anethor one. With CGI Gophers, Monkey's, Aliens, and also Indiana surviving a atomic bomb test by hiding in a refrigator and surviving. Ya, no. He should be dead. Relying on to much CGI, pointless charcters, plot and a terrible ending. This movie doesnt live up to the oringal trilogy.
The plot: It's the height of the Cold War, and famous archaeologist Indiana Jones (Harrison Ford), returning from his latest adventure, finds out his job at Marshall College is in jeopardy. He meets Mutt (Shia LaBeouf), a young man who wants Indy to help him find the legendary Crystal Skull of Akator, and the pair set out for Peru. However, deadly agent Irina Spalko (Cate Blanchett) is searching for the powerful artifact, too, because the Soviets believe it can help them conquer the world.
I mean the action was good, the adventure was good and Cate Blanchett was good as the villian, everything else was bad.
But at the same time though its always good to see Indiana and his adventures. To see Indiana back after all these years, did put a smile on my face. Old Indiana.
Though in my opinon, just watch the oringal trilogy, its 10x better than this garbage. I mean this bomb. Atomic Bomb, boom got them. Seriously, dont watch this one, its bad.
The plot: It's the height of the Cold War, and famous archaeologist Indiana Jones (Harrison Ford), returning from his latest adventure, finds out his job at Marshall College is in jeopardy. He meets Mutt (Shia LaBeouf), a young man who wants Indy to help him find the legendary Crystal Skull of Akator, and the pair set out for Peru. However, deadly agent Irina Spalko (Cate Blanchett) is searching for the powerful artifact, too, because the Soviets believe it can help them conquer the world.
I mean the action was good, the adventure was good and Cate Blanchett was good as the villian, everything else was bad.
But at the same time though its always good to see Indiana and his adventures. To see Indiana back after all these years, did put a smile on my face. Old Indiana.
Though in my opinon, just watch the oringal trilogy, its 10x better than this garbage. I mean this bomb. Atomic Bomb, boom got them. Seriously, dont watch this one, its bad.

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Bob Mann (459 KP) rated Star Trek Into Darkness (2013) in Movies
Sep 28, 2021
This one seems to have received a very mixed reception among Trek fans, but I absolutely loved it when it first came out, giving it 4.5/5 in one of my early One Mann’s Movies reviews.
I find the pre-titles sequence on this one a real blast, both thrilling in content and enormously funny with the primitive stone age race trashing their previous relic in favour of their new Enterprise-shaped deity! And then the dramatic pseudo-blackmailing of Harewood, (an impressive Noel Clarke, when he was being given better roles that he is at the moment), to Michael Giacchino’s awesome “London Calling” music, is a truly memorable bit of movie-making.
The cast have all settled into their roles nicely. Chris Pine’s Kirk is still the arrogant ladies man (e.g. bedding twin aliens and chatting up the starfleet totty…. “Hi Ladies… Jim Kirk”), but learning the hard way that with great power comes at least a modicum of responsibility. He actually needs to act in this movie. And I find Scotty (Simon Pegg) slightly less grating in this outing (though his sidekick Keenser (Deep Roy) is still the annoying Jar Jar Binks of these films).
Benedict Cumberbatch adds great gravitas as the arch villain, and his announcement of his name was one of those “I am your father” movie-moments for me on first viewing.
It’s also the last screen appearance of Leonard Nimoy as Spock Prime – indeed, his last movie appearance period. A nice and fitting way to bow out.
My rating here is a little lower than my previous OMM rating. It’s attempts to shoehorn-in scenes and dialogue from an earlier Trek movie are a misstep by the writers, and grate on repeat viewing. But it’s still a cracking episode in the Trek saga, and another of my personal favourites.
I find the pre-titles sequence on this one a real blast, both thrilling in content and enormously funny with the primitive stone age race trashing their previous relic in favour of their new Enterprise-shaped deity! And then the dramatic pseudo-blackmailing of Harewood, (an impressive Noel Clarke, when he was being given better roles that he is at the moment), to Michael Giacchino’s awesome “London Calling” music, is a truly memorable bit of movie-making.
The cast have all settled into their roles nicely. Chris Pine’s Kirk is still the arrogant ladies man (e.g. bedding twin aliens and chatting up the starfleet totty…. “Hi Ladies… Jim Kirk”), but learning the hard way that with great power comes at least a modicum of responsibility. He actually needs to act in this movie. And I find Scotty (Simon Pegg) slightly less grating in this outing (though his sidekick Keenser (Deep Roy) is still the annoying Jar Jar Binks of these films).
Benedict Cumberbatch adds great gravitas as the arch villain, and his announcement of his name was one of those “I am your father” movie-moments for me on first viewing.
It’s also the last screen appearance of Leonard Nimoy as Spock Prime – indeed, his last movie appearance period. A nice and fitting way to bow out.
My rating here is a little lower than my previous OMM rating. It’s attempts to shoehorn-in scenes and dialogue from an earlier Trek movie are a misstep by the writers, and grate on repeat viewing. But it’s still a cracking episode in the Trek saga, and another of my personal favourites.

Purple Phoenix Games (2266 KP) rated Xenohunters in Tabletop Games
Mar 22, 2021
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.
In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.
Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.
Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.
Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.
Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.
So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.
I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.
I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.
In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.
Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.
Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.
Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.
Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.
So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.
I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.
I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.