
Alice (12 KP) rated Ink and Bone (The Great Library #1) in Books
Jul 3, 2018
For those of you who have never read Rachel Caine’s other books this is probably as good a place as any to start however if you have read her other stuff but haven’t read this yet? Get in there.
So Ink and Bone is set in a Dystopian universe where the Great Library of Alexandria was never destroyed and books are like gold dust (they should be anyway but this a whole new level of obsession) smugglers and Burners abound in this alternate reality and The Library hold all the cards. Real books are taken by the Library for archiving and they’re replicated into a new form called a blank – which is basically a copy of a book in particular.
The story starts with Jess Brightwell doing a run for a customer as per orders from his father – the head of one of the biggest smuggling rings in London – where an original copy of a book is to be delivered to the buyer no questions asked. As a young child Jess is – as expected – pretty impressionable but he also retains his own sense of purpose and sense of right and wrong unlike his twin brother. The “client” who requested the rare book is actually an ink-licker – a book eater – and Jess witnesses the ink-licker devouring this rare one of a kind book and he loses his flagging appreciation for the smuggling trade altogether.
His father makes a good point to Jess by accusing him of having ink in his blood as Jess has a bigger appreciation for the books he’s supposed to be smuggling than the family business. His twin -ok the other hand – is the exact opposite and loves being a smuggler and criminal. The ink-licker ends up dying due to a knife in the back and we find out later on that Brendon (Jess’s twin) potentially did it.
Jess’s father buys him a position into the Library testing to become a Scholar and so begins the story of Jess and the Library.
Jess is out through a series of gruelling tests and to be perfectly honest I think the worst of the lot is putting up with his stuck up roommate Dario but Jess prevails throughout these tests and the trials he and the other postulants go through – including a few near death (and certain death) experiences – Jess is a success even if his tutor is aware of his past and family connections.
I loved the writing style as it’s just so Rachel Caine and her work always keeps me intrigued. I also loved the potential (pretty sure and I ship it) relationship between Scholar Wolfe and Captain Santi, it’s got a very good and very clear backdrop and love is love – adore it.
Some of the other postulants were a little unlikeable at first but they did grow on me and the best postulant besides Jess is Thomas and man is he wicked smart.
I also didn’t like the Artifex Magnus – he just came across as totally slimy and 100% “I’ll do anything to make sure the Library stays in power” attitude and I mean anything.
It was all around a very good book with some good and humourous dialogue but also the very serious side to it in terms of the war between the English and the Welsh and the war between the Library and the Burners. Now Burners are a very interesting concept and I can’t wait to see where the next book Paper and Fire takes the series.

Josh Burns (166 KP) rated Spartacus: A Game of Blood and Treachery in Tabletop Games
Jun 20, 2019
The base game is 3-4 players, there are expansions that increase that, but I'm sticking with the base game for this review. Each player controls a different House, which have their own stats, abilities, and alternate objectives, with the main objective being to reach 10 influence.
The game plays basically as follows:
Upkeep phase: collect money, try to heal wounded gladiators, and reactivate slaves that were used.
Market: A number of cards are drawn and placed face down, then one card is flipped. It could be a gladiator, a slave (can earn you money and may have abilities that are useful outside the arena) or gear for your gladiators. All players choose how many coins to bid and keep them in a closed fist until everyone is ready, then everyone reveals their bid. Whoever was highest wins. You then repeat till each card is flipped. You can also put your own cards up for auction or offer trades.
the arena: after this, 2 players chosen by another player have to either fight each other, pitting a slave or gladiator against the oppents, or forfeit at the cost of Influence. Players may place bets on who will win and if the loser will be killed, or badly injured.
The game is basically 2 games in 1: outside the arena and in it.
Outside: It is primarily about making deals, lying, setting each other up, making temporary allies and backstabbing. Literally the only rule in the actual rulebook about how to go about this is: "Don't be a dick. " It actually says that, and says they mean keep it fun, don't actually try to be a spiteful douche. There is nothing directing you when to lie or be honest, if you have to keep promises, etc.
In the arena: Combat is fun and simple. Not all fighters are equal but I have seen weak ones overcome the odds. If you're a fan of the show you will recognize many names. As a quick sidenote, an expansion can turn these fights from 1 vs 1 to 2 vs 2. I've won hard fought games, and I've lost on purpose to win a bet or fulfill a deal. Your fighter may or may not die or be injured. The player who chose the participants also decides the fate of the losing fighter (if they didn't die fighting) with a thumbs up or down. The player with the losing fighter can plead for the fighters survival or bribe, or maybe the player chosing wants the losing player to owe them a favor. There is never a clear cut choice.
In conclusion: This is a favorite of mine. It is unbelievably fun making deals (whether you keep them or not) bribing, setting players against each other etc. The combat is fun and easy to learn and the other players are typically screaming at whoever they want to win if they aren't doing well (in good fun, not actual anger). I can't think of anything to not like about it. If you like the show you'll love references such as the "Jupiter's Cock" card and seeing all the characters (slaves, gladiators, and dominas). If you don't like the show, it's still a hell of a game and you don't need to watch the show to know what's going on.

Chris Sawin (602 KP) rated Due Date (2010) in Movies
Jun 22, 2019 (Updated Jun 23, 2019)
Seeing Robert Downey Jr in a film like this after his career exploded from doing Iron Man seems more outstanding than it really is. Or maybe it's just the mere thought of seeing the lead actor from some of the past few years biggest blockbusters in an R-rated comedy that features his character get high and be extremely ill tempered throughout its duration is entertaining in itself and strangely liberating. There isn't source material to follow that if strayed too far away from could cause fans to go into an uproar. Due Date is an original film and it just seems like doing comedy after two superhero films and a film based on the world's most infamous fictional detective would be creative freedom of sorts.
There was some concern that Zach Galifianakis' character in Due Date would be too similar to his character in The Hangover to really deliver a lot of laughs or be distinguishable in comparison. Truth be told, both characters are extremely similar but it works so well. Galifianakis is so funny, it hurts. Ethan Tremblay's ignorance is really what makes the film so incredibly ridiculous, over the top, and just downright hysterical. The blossoming friendship between Peter and Ethan is where the heart of the film truly lies though. The chemistry between both RDJ and Galifianakis is what makes so many scenes in the film so great. Watching Peter be in agony over having to deal with Ethan and his eccentric ways is pure comedy gold.
An interesting note about the film is that nearly every scene from the trailer is in the film. With all the alternate takes and deleted scenes that get shuffled around these days before a film gets released in theaters, that's saying a lot. It does make you wonder what sort of extras will be on the DVD and BD versions of the film though. One scene comes to mind that wasn't in the film, but that's it. Everything else that you've probably memorized ("You better check yourself before you wreck yourself.") is in there.
A few scenes to be on the lookout for, Peter has a certain way of dealing with the kids of a local drug dealer named Heidi (played by Juliette Lewis) that is sure to get an outstanding reaction from a packed theater. Also, the film puts an awkward yet priceless spin on the simple act of masturbating . There are so many gloriously preposterous things that transpire in the film that it should give you plenty of material to talk about with friends for days.
It's safe to consider Due Date as this year's The Hangover and that should definitely be taken as a compliment. It's the same director and one third of the main cast, but Due Date manages to set the bar for ludicrous acts achieved in film. Zach Galifianakis will provide most of the laughs, but it's the chemistry between both him and Robert Downey Jr that makes the comedy feel a bit more genuine than other comedies out there.

LeftSideCut (3776 KP) rated Watchmen - Season 1 in TV
Dec 26, 2019 (Updated Dec 27, 2019)
I was absolutely buzzing when I heard that HBO were going to be airing a series based on the property. A series would have more room to breathe and for exploration than the movie (that I still like, for the record). When it became apparent that it would be set some time after the comic, I was honestly a bit miffed. I was looking forward to seeing Rorschach and Co on the small screen...
But it turns out, I had no reason to be worried. Watchmen is outstanding through and through.
Plot wise, it's set in present day, and maintains the events of the comic in the 1980s. The world we're presented with is a world still feeling the effects from the mass killing via giant squid monster from the comic. A world where the police cover their faces to protect their identities. A world where racism is still rife and peddled by a white supremacist group calling themselves The Seventh Cavalry, a group that happen to wear Rorschach masks.
It's set mainly in Tulsa, Oklahoma, and it's distance from the neon New York setting of the comic gives it a more realistic feeling.
Angela Abar, aka Sister Night (Regina King), is heading the investigation into the Cavalry, and when things start to spiral out of control, the FBI send Laurie Blake (Jean Smart) - the retired Silk Spectre - to Tulsa to take over proceedings and figure out what's really happening behind the scenes.
To discuss the plot anymore than this would be spoiling it, but rest assured, after a fairly slow burning start, Watchmen quickly hits an ascending slope of quality that doesn't waver, and when concrete connections to the comic come out to play, the show hits some extremely lofty heights.
The cast are all brilliant. Regina King takes centre stage, and she manages to be badass, relatable, and sympathetic. Her relationship with her husband Cal (Yahya Abdul-Mateen II) is one of the best character elements throughout.
Characters that could be described more as 'side characters' played by the likes of Tim Blake Nelson, Louis Gossett Jr, James Woke, and Hong Chau (just to name a few), all end up with surprisingly strong development.
As for the characters from the original comic, we have the aforementioned Laurie Blake played by Jean Smart, and Adrian Veidt aka Ozymandius played by Jeremy Irons.
Jeremy Irons is a undoubtable highlight of the whole series. His portrayal of an older Veidt is pretty spot on, and his plot line is equal parts bizarre and humorous.
As seen from the trailers, Dr. Manhattan has a part to play here as well, but again, no spoilers here. Just have a look for yourself. It's great.
As the narrative jumps around and steams ahead, Watchmen still manages to touch on important subjects, such as war, family, and especially that of race and racism. There are some powerful moments littered throughout, and some genuinely emotional scenes that had me tearing up at times.
The direction and dialogue are brilliant, and the use of digital effects are mostly subtle and look great. The whole season is filled to the brim with amazing shots.
The music score is great as well, especially the original stuff, penned by Trent Reznor and Atticus Ross. Reznor's distinctive industrial sound suits the series down to the ground.
I absolutely loved Watchmen from start to finish. It's shows consistent willingness to do something new and it's a hugely ambitious project that's pulled off so damn well. I really hope that a second season comes about, but if it doesn't, then I'm suitably satisfied by what we've already been given. Just fantastic.

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Purple Phoenix Games (2266 KP) rated Never Say Never in Tabletop Games
Jan 22, 2021
Never Say Never is a party card game in the same vein as Never Have I Ever, but plays oppositely. So gather your friends (well, up to 20 of them and only after COVID passes by) and get ready to amaze them all.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T
To setup, have each player draw five cards from the massive deck. You are now ready to play!
On a turn the active player will choose one of their cards to be played to the table. When read aloud, the active player will score one point if everyone says they would never do the action played. If people say they WOULD do the action, however, they immediately explain themselves and why they would or how they have in the past. The greatest story wins the point. The first person to 10 points wins the game or is very drunk (if playing by the alternate rules).
Components. This game is about a million cards in a box with the rules of the game printed on the back of the box. The cards are all fine quality and minimal art is used, but the layout is decent and legible. No real problems to be had with components.
The game itself isn’t what I would call “bad.” In fact, it is enjoyable for what it is: a simple party game offering some new and imaginative prompts for when your brain cells aren’t necessarily firing correctly. Instead of coming up with the prompts from experiences you have actually had, these offer off-the-wall scenarios that many people have not done, but may actually consider. A small change, but an interesting one.
Obviously this one probably will not rank highly on many gamers’ favorite lists, but I think it is one that is handy to keep around when something of this style is needed. I know there have been times when the game night invitee list was bloated with non-invitees and I had to scramble to come up with some engaging activities. Never Say Never would certainly have saved my bacon on those occasions. Especially when non-gamer spouses are added to that number.
So I think that if you are a fan of party games and want to try a spin on an old standard, give Never Say Never a shot. If, like me, you struggle to entertain the non-gamers who show up to game night, give this a try. You might very well open up some peoples’ minds to other games that night as well. Purple Phoenix Games gives this one an 11 / 18. I personally would never eat rat meat, but under the right circumstances would certainly consider shaving my eyebrows completely off. HBU?

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