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Daniel Boyd (1066 KP) rated Sons of Anarchy - Season 1 in TV
Jul 21, 2017
The Sins of The Father Are Visited On The Sons…
When this show initially premiered I dismissed it entirely. I instantly assumed that it was just some manly, cheesy rubbish that wasn’t worth my time. How small minded of me. It was only after the caretaker in my work recommended that I give it a go that I went back to it. For the first few episodes, it seemed as though I was right. A bunch of leather clad manly bikers shooting up rival gangs and blowing stuff up, but stick with this show and you will see just how deep the rabbit hole really goes. The writing here is phenomenal, the show was created and co-written by Kurt Sutter, who also plays Otto in the show. He is clearly a literary genius, as he also penned The Shield, as well as the recent, brilliantly written Jake Gyllenhall boxing movie, Southpaw. The show follows a gang of bikers called SAMCRO, (the Sons of Anarchy Motorcycle Club Redwood Original,) loosely based on the real life biker gang, The Hell’s Angels, (a few of which’s members actually have cameo roles in the show,) our protagonist is a young man named Jackson Teller, he is the son of John Teller, the original founder of the biker gang. Soon after Jax was born, his father was killed in a traffic collision, although it is suspected that there is more to his death than just that. Since then his mother Gemma has remarried to the current President of the gang, a man called Clay Morrow, who was also John Teller’s best friend and who co-founded the gang along with JT. When the show begins Jax is Clay’s Vice president, or VP and when Clay begins to lead the club on what Jax sees as a more violent, destructive path, he opposes him and he seeks a way to maintain the club, without having to kill anyone or take part in any shady business. Clay sees Jax as an idealist and tells him so, but Jax is persistent in his ideals, as he believes that this is the way that his Father would have wanted the club to be ran. The supporting cast of characters also add a lot to the overarching plot and each have their own respective back stories. There is Tara, Jax’s ex girlfriend, whom he falls back in love with, Gemma, who is Jax’s mother and the matriarch of the club, then there is Tig, Clay’s triggerman initially, but as the show goes on we see that he has a softer side, then there is Opie, Jax’s best friend from a young age who initially wants to leave the biker life behind, but after certain events in the first season of the show unfold, circumstances force him to stay by Jax’s side. There is also Chibs, the Scotsman who doesn’t mess about when it comes to dealing with a problem, there is also Happy, an emotional psychopath who is also played brilliantly by a real life ex Hell’s Angel member. Then there is Juice, a young Latino man who struggles with his personal demons throughout the show and lastly there is Bobby Elvis, another older member of the group who may be a big softie on the cover, but can also handle himself if anyone tries to cross him. From after the first season, the plot begins to twist and turn as we witness several double crosses and multiple agendas come into play and one of my favourite things about this show is that even though Jax is clearly the protagonist, he isn’t always the good guy and he makes some questionable decisions when he is put under pressure. I don’t want to say much else as I’m worried that I will spoil the show, but it definitely is worth your time and I would definitely recommend this show to anyone who is interested in a good crime saga.
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BankofMarquis (1832 KP) rated The Dark Knight (2008) in Movies
Apr 16, 2018
Not a Masterpiece, but has a Masterful performance
With the DARK KNIGHT, Christopher Nolan kicks his movie's up a notch. His previous films were critical - but not necessarily commercial - successes. With the 2nd of his Batman trilogy, Nolan swings for the seats and in more ways than one, hits a home run.
THE DARK KNIGHT continues the "dark, realistic" Batman story line (based on the Frank Miller Graphic Novels of the same name) that Nolan started with BATMAN BEGINS. This film starts off simply enough - a "James Bond" type of opening action sequence that has Batman tying up some loose ends (specifically regarding the villain Scarecrow), but Nolan (and his brother, the Screenwriter Jonathan Nolan) do a clever thing, they interweave the introduction of a new villain, The Joker, into this universe.
While The Joker commits crime after crime, his real purpose is to bring chaos and anarchy to Gotham City - and he succeeds wonderfully well, despite the attempts of Batman, Alfred, Lucious Fox and Detective Jim Gordon to stop him.
As is befitting a criminal such as The Joker - and also, as befitting a big budget summer tent pole blockbuster film - the stunts of this film are amazing, over-the-top, explosive and LOUD. There are death defying stunts, breathlessly captured, long, screeching car chases (that's a good thing) and fight scenes that are well choreographed and are, by the most part, done "practically" (not with the aid of CGI), including a wonderful stunt of flipping a semi-truck and trailer up in the air and onto it's back by the nose of the truck.
These stunts would mean nothing if there wasn't some folks to root for and get behind - and this film has those characters - and performances - in spades with continued good work from Nolan "Dark Knight Trilogy" regulars Christian Bale (Batman/Bruce Wayne), Detective Jim Gordon (Gary Oldman), Alfred the Butler (Michael Caine, really shining here) and Lucious Fox (Morgan Freeman - a nice character add to this universe for this trilogy). This core really brings the goods, which is good, for the newcomers to this series - Aaron Eckhart's District Attorney Harvey Dent and Maggie Gillenhall taking over the role of Rachel Dawes (from Katie Holmes) are pretty bland in comparison.
But...all of them pale in comparison to the once-in-a-lifetime performance and character of Heath Ledger as The Joker. Ledger, as most of you know, rightfully won the Oscar for Best Supporting Actor for this role - a rare feat for a "comic book" movie. This is not only the Best Supporting Actor turn for 2008, but I would argue it is one of the best Supporting Actor turns of all-time. Anytime that Ledger is on the screen, your eye goes to him and you lose all sense of anything else that is going on. His look, his tics, his pauses, his vocal patterns, his mannerisms, his walk, ALL convey a sense of the character and added all up, it is quite something to behold.
Many, many have called this their favorite "comic book" film of all time, but I don't think I share that idea. While Nolan spent much of his time on the characters, the "look" of the film and the effects and stunts, he left the story a little too thin and the length of this film is a bit too long, for my tastes. I was most certainly looking at my watch during the "thrilling conclusion" of this film waiting for it to be done.
Now...to be fair...most of the reason for that is that I was exhausted watching Ledger's performance. He wore me out. But...that's a compliment, not a complaint.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
THE DARK KNIGHT continues the "dark, realistic" Batman story line (based on the Frank Miller Graphic Novels of the same name) that Nolan started with BATMAN BEGINS. This film starts off simply enough - a "James Bond" type of opening action sequence that has Batman tying up some loose ends (specifically regarding the villain Scarecrow), but Nolan (and his brother, the Screenwriter Jonathan Nolan) do a clever thing, they interweave the introduction of a new villain, The Joker, into this universe.
While The Joker commits crime after crime, his real purpose is to bring chaos and anarchy to Gotham City - and he succeeds wonderfully well, despite the attempts of Batman, Alfred, Lucious Fox and Detective Jim Gordon to stop him.
As is befitting a criminal such as The Joker - and also, as befitting a big budget summer tent pole blockbuster film - the stunts of this film are amazing, over-the-top, explosive and LOUD. There are death defying stunts, breathlessly captured, long, screeching car chases (that's a good thing) and fight scenes that are well choreographed and are, by the most part, done "practically" (not with the aid of CGI), including a wonderful stunt of flipping a semi-truck and trailer up in the air and onto it's back by the nose of the truck.
These stunts would mean nothing if there wasn't some folks to root for and get behind - and this film has those characters - and performances - in spades with continued good work from Nolan "Dark Knight Trilogy" regulars Christian Bale (Batman/Bruce Wayne), Detective Jim Gordon (Gary Oldman), Alfred the Butler (Michael Caine, really shining here) and Lucious Fox (Morgan Freeman - a nice character add to this universe for this trilogy). This core really brings the goods, which is good, for the newcomers to this series - Aaron Eckhart's District Attorney Harvey Dent and Maggie Gillenhall taking over the role of Rachel Dawes (from Katie Holmes) are pretty bland in comparison.
But...all of them pale in comparison to the once-in-a-lifetime performance and character of Heath Ledger as The Joker. Ledger, as most of you know, rightfully won the Oscar for Best Supporting Actor for this role - a rare feat for a "comic book" movie. This is not only the Best Supporting Actor turn for 2008, but I would argue it is one of the best Supporting Actor turns of all-time. Anytime that Ledger is on the screen, your eye goes to him and you lose all sense of anything else that is going on. His look, his tics, his pauses, his vocal patterns, his mannerisms, his walk, ALL convey a sense of the character and added all up, it is quite something to behold.
Many, many have called this their favorite "comic book" film of all time, but I don't think I share that idea. While Nolan spent much of his time on the characters, the "look" of the film and the effects and stunts, he left the story a little too thin and the length of this film is a bit too long, for my tastes. I was most certainly looking at my watch during the "thrilling conclusion" of this film waiting for it to be done.
Now...to be fair...most of the reason for that is that I was exhausted watching Ledger's performance. He wore me out. But...that's a compliment, not a complaint.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
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Movie Metropolis (309 KP) rated The First Purge (2018) in Movies
Jun 10, 2019
Yet another wasted opportunity
Yes! Get in! Finally, the producers over at Platinum Dunes and Blumhouse realised that what fans of the Purge series were wanting was a look at how the night of legalised crime came to be. It’s all we’ve been asking for since 2013 after all.
After three films of decent quality in which the second, Purge: Anarchy is the highlight, The First Purge promises to shake up the formula by introducing a prequel into the horror franchise. But does it do enough to stop the series from feeling stale or are we looking at yet another paint-by-numbers horror flick?
No. That’s the short answer anyway. Director Gerard McMurray falls into all the usual horror movie clichés with a film that is definitely Purge-like in its construction, but once again plays it all frustratingly safe.
To push the crime rate below one percent for the rest of the year, the New Founding Fathers of America test a sociological theory that vents aggression for one night in one isolated New York community. But when the violence of oppressors meets the rage of the others, the contagion will explode from the trial-city borders and spread across the nation.
The cast of characters in this instalment is possibly the most unlikeable of the bunch, apart from a few exceptions. Marisa Tomei is hideously underused as the experiment’s creator, Dr. May Updale, when in fact she should and could be the most interesting part of the movie. The rest of the cast are one-dimensional characters that you could cut and paste into any horror film of the last decade. Y’Ian Noel as Dmitri is probably the only one who leaves any lasting impression.
Subtlety has never been the series’ strong point. One of the leaders of the New Founding Fathers is called Donald T for heaven’s sake, but that was always part of its dark charm. It has never been afraid to show us an America that, for now at least, doesn’t feel that too far into the future but the political side-swiping in this instalment bashes us over the head with what feels like a brick. It’s so on the nose.
The premise has always been the best part, and the Achilles heel, of the series and so it continues with The First Purge. Fans waiting to get a really intricate look at how the night of crime came to be will be disappointed as we’re treated to barely 10 minutes of exposition before we’re slung head-first into the same killing-fest that the last three films descended into after their first acts.
This gets old quickly, even more so in this instalment as the repetitive jump scares come thick and fast with uninspiring camerawork, dreadful dialogue and lethargic kills. The use of contact lenses to create some striking neon visuals aren’t enough to lift anything in the film above average.
Thankfully, the final act in a dimly lit tower block shows the audience the type of film it could have been. Slickly shot and nicely styled, it’s a much-improved finale that is only let down by some truly dreadful CGI blood splatter. However, the use of strobe lighting is an inspired choice in this sequence as we follow two groups of people each trying to dispatch the other.
Unfortunately, this highlight isn’t enough to lift the rest of The First Purge above the mundane. Where the first in the series was a film testing the waters regarding its premise and the second improved on that ten-fold taking the action out onto the streets, this tries to use a hybrid of both but it comes across as stale as a ten day old loaf.
The pacing too is an issue. The first 20 minutes or so are excruciatingly slow as the film tries to set-up as many of its plot-points as possible. Now, 20 minutes might not sound too bad, but this is a 97 minute film – that’s a fifth of the time gone with nothing achieved.
If we must get a fifth film, and from the box-office figures, it bafflingly looks like we will, all we can do is hope they take the cheap jump scares and replace them with a thrilling look at the people who brought the purge to life in the first place. Until then, save your money and wait for the network premiere when it comes to television in a couple of years.
When the best part of your film is the purge announcement that has featured in every instalment, you know you’ve run into some trouble.
https://moviemetropolis.net/2018/07/12/the-first-purge-review-yet-another-wasted-opportunity/
After three films of decent quality in which the second, Purge: Anarchy is the highlight, The First Purge promises to shake up the formula by introducing a prequel into the horror franchise. But does it do enough to stop the series from feeling stale or are we looking at yet another paint-by-numbers horror flick?
No. That’s the short answer anyway. Director Gerard McMurray falls into all the usual horror movie clichés with a film that is definitely Purge-like in its construction, but once again plays it all frustratingly safe.
To push the crime rate below one percent for the rest of the year, the New Founding Fathers of America test a sociological theory that vents aggression for one night in one isolated New York community. But when the violence of oppressors meets the rage of the others, the contagion will explode from the trial-city borders and spread across the nation.
The cast of characters in this instalment is possibly the most unlikeable of the bunch, apart from a few exceptions. Marisa Tomei is hideously underused as the experiment’s creator, Dr. May Updale, when in fact she should and could be the most interesting part of the movie. The rest of the cast are one-dimensional characters that you could cut and paste into any horror film of the last decade. Y’Ian Noel as Dmitri is probably the only one who leaves any lasting impression.
Subtlety has never been the series’ strong point. One of the leaders of the New Founding Fathers is called Donald T for heaven’s sake, but that was always part of its dark charm. It has never been afraid to show us an America that, for now at least, doesn’t feel that too far into the future but the political side-swiping in this instalment bashes us over the head with what feels like a brick. It’s so on the nose.
The premise has always been the best part, and the Achilles heel, of the series and so it continues with The First Purge. Fans waiting to get a really intricate look at how the night of crime came to be will be disappointed as we’re treated to barely 10 minutes of exposition before we’re slung head-first into the same killing-fest that the last three films descended into after their first acts.
This gets old quickly, even more so in this instalment as the repetitive jump scares come thick and fast with uninspiring camerawork, dreadful dialogue and lethargic kills. The use of contact lenses to create some striking neon visuals aren’t enough to lift anything in the film above average.
Thankfully, the final act in a dimly lit tower block shows the audience the type of film it could have been. Slickly shot and nicely styled, it’s a much-improved finale that is only let down by some truly dreadful CGI blood splatter. However, the use of strobe lighting is an inspired choice in this sequence as we follow two groups of people each trying to dispatch the other.
Unfortunately, this highlight isn’t enough to lift the rest of The First Purge above the mundane. Where the first in the series was a film testing the waters regarding its premise and the second improved on that ten-fold taking the action out onto the streets, this tries to use a hybrid of both but it comes across as stale as a ten day old loaf.
The pacing too is an issue. The first 20 minutes or so are excruciatingly slow as the film tries to set-up as many of its plot-points as possible. Now, 20 minutes might not sound too bad, but this is a 97 minute film – that’s a fifth of the time gone with nothing achieved.
If we must get a fifth film, and from the box-office figures, it bafflingly looks like we will, all we can do is hope they take the cheap jump scares and replace them with a thrilling look at the people who brought the purge to life in the first place. Until then, save your money and wait for the network premiere when it comes to television in a couple of years.
When the best part of your film is the purge announcement that has featured in every instalment, you know you’ve run into some trouble.
https://moviemetropolis.net/2018/07/12/the-first-purge-review-yet-another-wasted-opportunity/
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Bob Mann (459 KP) rated Cruella (2021) in Movies
Jun 11, 2021
The two Emmas (2 more)
The rest of the ensemble cast
The technical team: cinematography, hair & make-up; costuming
An astonishing attack on the senses as Disney goes to the dark side.
Positives:
- The battle of the Emmas! It's really difficult to say who wins, since both Emma Thompson and Emma Stone give such fabulous performances here. You might think that Thompson steals a scene at one minute, only for Stone to come surfing in on a garbage truck and outdo her! I think it would be a surprise if both were not nominated for Actress and Supporting Actress Oscars for this.
- The supporting cast is also very strong. Paul Walter Hauser picks up the 'comedy villain' role as Horace Badun, and is so entertaining I could just about forgive his 'gor-blimey-guvnor' cockney accent: one that gives Dick Van Dyke a run for his money. Joel Fry - most recognisable to me as the useless roadie from "Yesterday" - plays the straight man in the duo, and does it very well. Mark Strong, cast against type as an evil henchman (#humour) is as good as always. And Kirby Howell-Baptiste and John McCrea round off the strong ensemble cast. But a particular shout-out I think should go to young Tipper Seifert-Cleveland who plays the young Estrella: she's way down the cast list, but I thought she gave a knock-out performance to ground the dramatic opening scenes of the movie.
- Technically, the film is marvellous and surely in line for a slew of technical Oscars next awards season. In fact, I think - even at this early point in the year - you would be a VERY brave person to bet against Cruella picking up the awards for Hair and Makeup (Nadia Stacey), Costume (Jenny Beavan and Tom Davies) and Production Design (Fiona Crombie). It's a stunning technical achievement - a real attack on the senses.
- The cinematography (Nicholas Karakatsanis) is also spectacular. A 'single-take' fly-through of the Liberty store from top to bottom is a tour-de-force, worthy of "1917"-style applause.
- And we should also add to this list a truly banging soundtrack from Nicholas Britell. Many of the tracks chosen - although regular visitors to cinema screen - catch the mood of the movie brilliantly and add to what is a joy-ride of a flick.
- The script is deliciously dark in places for a Disney film. Definitely NOT one for young children. Perhaps - given that it went down some of the roads it did, it could have been made EVEN BLACKER in places. (Did we REALLY need to see the Dalmatians again!) But some of the twists are delightful, especially 'mothageddon' which made me howl with laughter (even though I rather saw a variation of it coming).
Negatives:
- At 134 minutes, I felt the movie was a bit too long. There's a point (at about 100 minutes, where Emma Stone does her "I am Cruella" speech) which felt to me like the perfect end to a (first) film. I was delighted, happy and very content with the movie, thank-you very much. But then we dived back into the third reel. And, don't get me wrong, the ending was really entertaining. But, given that I suspect Disney KNEW that this was likely to be a big hit, I think a shorter film teasing for the sequel would have worked better.
Additional Notes:
- It's 12A certificate for a reason. Although a Disney, this is the dark-side of Disney and is not suitable for younger children.
- Yes, this one has a mid-credit scene - and for once its worth staying for: an introduction to two of the stars of the original cartoon that we haven't met yet, and for a rendition of a well-known tune (a TERRIBLE ear-worm that I've been quietly humming to myself ever since!).
Summary Thoughts on "Cruella": The cinema summer's still young, but it's already had some tricks up its sleeve. First "Nobody" came out of nowhere to delight me. And now, what a surprise! "Cruella" is a blisteringly funny, gloriously colourful and hugely entertaining blockbuster.
You'll know I'm not a fan of these Disney live-action re-imaginings of classic cartoons (although of course this one has previously had the Glenn Close treatment in two previous films in 1996 and 2000). But this is an origin story I really thought I didn't want... but now feel that I was wrong.
I've seen it described as "Devil Wears Prada meets Joker". The Prada analogy is well-deserved. But I'm not sure I agree with the Joker analogy. In Joker, our anti-hero was an everyman (albeit a disturbed one) driven to madness and anarchy by others. In Cruella, it's all inbred and that makes it perhaps even more deliciously dark. The fact that Disney released this - forewarned by a distinctly sombre and stormy castle logo at the start - is a minor miracle, and hopefully signs of more spice and adventure to come.
If you haven't caught it yet, it's highly recommended. As well as being in cinemas, its also available to buy on Disney+ streaming.
(Please check out the full graphical review at One Mann's Movies here - https://bob-the-movie-man.com/2021/06/11/cruella-an-astonishing-attack-on-the-senses-as-disney-goes-to-the-dark-side/. Thanks).
- The battle of the Emmas! It's really difficult to say who wins, since both Emma Thompson and Emma Stone give such fabulous performances here. You might think that Thompson steals a scene at one minute, only for Stone to come surfing in on a garbage truck and outdo her! I think it would be a surprise if both were not nominated for Actress and Supporting Actress Oscars for this.
- The supporting cast is also very strong. Paul Walter Hauser picks up the 'comedy villain' role as Horace Badun, and is so entertaining I could just about forgive his 'gor-blimey-guvnor' cockney accent: one that gives Dick Van Dyke a run for his money. Joel Fry - most recognisable to me as the useless roadie from "Yesterday" - plays the straight man in the duo, and does it very well. Mark Strong, cast against type as an evil henchman (#humour) is as good as always. And Kirby Howell-Baptiste and John McCrea round off the strong ensemble cast. But a particular shout-out I think should go to young Tipper Seifert-Cleveland who plays the young Estrella: she's way down the cast list, but I thought she gave a knock-out performance to ground the dramatic opening scenes of the movie.
- Technically, the film is marvellous and surely in line for a slew of technical Oscars next awards season. In fact, I think - even at this early point in the year - you would be a VERY brave person to bet against Cruella picking up the awards for Hair and Makeup (Nadia Stacey), Costume (Jenny Beavan and Tom Davies) and Production Design (Fiona Crombie). It's a stunning technical achievement - a real attack on the senses.
- The cinematography (Nicholas Karakatsanis) is also spectacular. A 'single-take' fly-through of the Liberty store from top to bottom is a tour-de-force, worthy of "1917"-style applause.
- And we should also add to this list a truly banging soundtrack from Nicholas Britell. Many of the tracks chosen - although regular visitors to cinema screen - catch the mood of the movie brilliantly and add to what is a joy-ride of a flick.
- The script is deliciously dark in places for a Disney film. Definitely NOT one for young children. Perhaps - given that it went down some of the roads it did, it could have been made EVEN BLACKER in places. (Did we REALLY need to see the Dalmatians again!) But some of the twists are delightful, especially 'mothageddon' which made me howl with laughter (even though I rather saw a variation of it coming).
Negatives:
- At 134 minutes, I felt the movie was a bit too long. There's a point (at about 100 minutes, where Emma Stone does her "I am Cruella" speech) which felt to me like the perfect end to a (first) film. I was delighted, happy and very content with the movie, thank-you very much. But then we dived back into the third reel. And, don't get me wrong, the ending was really entertaining. But, given that I suspect Disney KNEW that this was likely to be a big hit, I think a shorter film teasing for the sequel would have worked better.
Additional Notes:
- It's 12A certificate for a reason. Although a Disney, this is the dark-side of Disney and is not suitable for younger children.
- Yes, this one has a mid-credit scene - and for once its worth staying for: an introduction to two of the stars of the original cartoon that we haven't met yet, and for a rendition of a well-known tune (a TERRIBLE ear-worm that I've been quietly humming to myself ever since!).
Summary Thoughts on "Cruella": The cinema summer's still young, but it's already had some tricks up its sleeve. First "Nobody" came out of nowhere to delight me. And now, what a surprise! "Cruella" is a blisteringly funny, gloriously colourful and hugely entertaining blockbuster.
You'll know I'm not a fan of these Disney live-action re-imaginings of classic cartoons (although of course this one has previously had the Glenn Close treatment in two previous films in 1996 and 2000). But this is an origin story I really thought I didn't want... but now feel that I was wrong.
I've seen it described as "Devil Wears Prada meets Joker". The Prada analogy is well-deserved. But I'm not sure I agree with the Joker analogy. In Joker, our anti-hero was an everyman (albeit a disturbed one) driven to madness and anarchy by others. In Cruella, it's all inbred and that makes it perhaps even more deliciously dark. The fact that Disney released this - forewarned by a distinctly sombre and stormy castle logo at the start - is a minor miracle, and hopefully signs of more spice and adventure to come.
If you haven't caught it yet, it's highly recommended. As well as being in cinemas, its also available to buy on Disney+ streaming.
(Please check out the full graphical review at One Mann's Movies here - https://bob-the-movie-man.com/2021/06/11/cruella-an-astonishing-attack-on-the-senses-as-disney-goes-to-the-dark-side/. Thanks).
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Purple Phoenix Games (2266 KP) rated Revolution! in Tabletop Games
Oct 31, 2019
My wife is not able to play games with me as much as either of us would like. We have kids, dogs, and other life responsibilities that limit our gaming time together. However, if there ever was a game that she loves to play and absolutely has figured out, it’s Revolution! by Steve Jackson Games (yes, the Munchkin Man). So that’s why I am including her guest score on this review. She seems to like it an awful lot.
Revolution! is an area control bidding game of influencing kingdom inhabitants to jockey for a superior position of power to win the game. The key is influencing the right people at the right time to gain resources, influence in the kingdom, and support (VPs).
DISCLAIMER – We are using the expansion “The Palace” along with our review as it add components to play with up to 6 people, and our game nights tend toward 6 players more than 4. The base game alone plays up to 4 players and uses 4 fewer characters to influence. Should we add in the “Anarchy” expansion we will either add that information here or link to the review from here. -T
To setup, place the main kingdom board on the table that outlines the different districts in which the players will be vying for majority influence. Each player chooses a color and receives all color-matched components: player reference screen, cubes, disc, and one bid board (which are all identical). Each player will also receive one Force token (red fist), Blackmail token (black envelope), and three Gold tokens (gold coins). You are now ready to begin.
Turns are taken simultaneously. Players will place tokens on their bid boards to denote which type of influence they plan to exert on an inhabitant and how many of each. For instance, you may place all your coins on the General and hope you win. Or maybe you want to place a coin and a blackmail on the Printer. Once all players have placed their influence on their boards, the privacy screens are lifted and each kingdom character is compared individually, one by one. Did your three Coins on the General fly, or did someone add a Blackmail token and prevail? Wait, one Blackmail wins? Yes, in Revolution! the gold Coins are the lowest value influence. So one Blackmail alone is enough to win against ANY NUMBER of Coins. Now, one Blackmail alone is defeated by one Blackmail and one Coin, but simply one Force would beat both of those attempts, as Force is the most powerful token type, but not all inhabitants are affected by Force. Take your General for example. Their color on the bid board is red, meaning that a red token will have no effect here. Once the winners of each kingdom person have been determined, the winners receive the benefits offered by each character. I will not go into detail the benefits each character gives you, but for an example (shown below on the play pic), the General awards the winner with one Support (VP), one Force (fist token), and you may place an influence cube in the Fortress. Before the next turn, each player will check their token collection and anyone who has less than five tokens will receive a number of Coins to bring their collection to five tokens.
As the bidding phase gains you resources for future rounds, or instant Support, etc, the second half of a round is influencing the different districts within the kingdom. You do this placing your won cubes on any space within a specific district to attempt majority control of it. At the end of the game, the players with majority control of each district will receive Support for the districts that correspond with what is printed on the board. These are VERY important as you can amass tons of Support from district majorities. The game continues in this fashion for a number of rounds until all influence spaces on the main kingdom board are full. Players then check for majority in each district and apply Support on the VP track. The player with the most Support at the end of the game is the winner! (It will be Kristin.)
Components. This is a heavy game, not in complexity, but in component weight. The boards are all of great quality, the cardboard tokens are nice, the wooden cubes are typical quality. The art on the game is good, if dated, but good. I have no complaints about the components.
As you can see from our scores at the top, we REALLY like this game. As one of the highest ranking games on BGG from Steve Jackson Games, this one delivers a great time of double thinking, bluffing your neighbors, and certainly rewards players for their great strategy. We used to play this game ALL THE TIME until it became futile playing against my wife. She is that good. At one point I thought I had her strategy figured out, but I have since lost it. However, I am always eager to play this and try again. One of these days I will claim victory. Revolution! could definitely stand an update, or re-theme, or something along with a reprint to bring it into more homes, but I am glad I have a copy (with all the expansions *shoulder brush*) and it will not be leaving my collection any time soon. That’s a mark of a great game, and that’s partly why Purple Phoenix Games gives this one a close-to-a-Golden-Feather-Award-recipient 23 / 24. If you see one in the wild, pick it up!
Revolution! is an area control bidding game of influencing kingdom inhabitants to jockey for a superior position of power to win the game. The key is influencing the right people at the right time to gain resources, influence in the kingdom, and support (VPs).
DISCLAIMER – We are using the expansion “The Palace” along with our review as it add components to play with up to 6 people, and our game nights tend toward 6 players more than 4. The base game alone plays up to 4 players and uses 4 fewer characters to influence. Should we add in the “Anarchy” expansion we will either add that information here or link to the review from here. -T
To setup, place the main kingdom board on the table that outlines the different districts in which the players will be vying for majority influence. Each player chooses a color and receives all color-matched components: player reference screen, cubes, disc, and one bid board (which are all identical). Each player will also receive one Force token (red fist), Blackmail token (black envelope), and three Gold tokens (gold coins). You are now ready to begin.
Turns are taken simultaneously. Players will place tokens on their bid boards to denote which type of influence they plan to exert on an inhabitant and how many of each. For instance, you may place all your coins on the General and hope you win. Or maybe you want to place a coin and a blackmail on the Printer. Once all players have placed their influence on their boards, the privacy screens are lifted and each kingdom character is compared individually, one by one. Did your three Coins on the General fly, or did someone add a Blackmail token and prevail? Wait, one Blackmail wins? Yes, in Revolution! the gold Coins are the lowest value influence. So one Blackmail alone is enough to win against ANY NUMBER of Coins. Now, one Blackmail alone is defeated by one Blackmail and one Coin, but simply one Force would beat both of those attempts, as Force is the most powerful token type, but not all inhabitants are affected by Force. Take your General for example. Their color on the bid board is red, meaning that a red token will have no effect here. Once the winners of each kingdom person have been determined, the winners receive the benefits offered by each character. I will not go into detail the benefits each character gives you, but for an example (shown below on the play pic), the General awards the winner with one Support (VP), one Force (fist token), and you may place an influence cube in the Fortress. Before the next turn, each player will check their token collection and anyone who has less than five tokens will receive a number of Coins to bring their collection to five tokens.
As the bidding phase gains you resources for future rounds, or instant Support, etc, the second half of a round is influencing the different districts within the kingdom. You do this placing your won cubes on any space within a specific district to attempt majority control of it. At the end of the game, the players with majority control of each district will receive Support for the districts that correspond with what is printed on the board. These are VERY important as you can amass tons of Support from district majorities. The game continues in this fashion for a number of rounds until all influence spaces on the main kingdom board are full. Players then check for majority in each district and apply Support on the VP track. The player with the most Support at the end of the game is the winner! (It will be Kristin.)
Components. This is a heavy game, not in complexity, but in component weight. The boards are all of great quality, the cardboard tokens are nice, the wooden cubes are typical quality. The art on the game is good, if dated, but good. I have no complaints about the components.
As you can see from our scores at the top, we REALLY like this game. As one of the highest ranking games on BGG from Steve Jackson Games, this one delivers a great time of double thinking, bluffing your neighbors, and certainly rewards players for their great strategy. We used to play this game ALL THE TIME until it became futile playing against my wife. She is that good. At one point I thought I had her strategy figured out, but I have since lost it. However, I am always eager to play this and try again. One of these days I will claim victory. Revolution! could definitely stand an update, or re-theme, or something along with a reprint to bring it into more homes, but I am glad I have a copy (with all the expansions *shoulder brush*) and it will not be leaving my collection any time soon. That’s a mark of a great game, and that’s partly why Purple Phoenix Games gives this one a close-to-a-Golden-Feather-Award-recipient 23 / 24. If you see one in the wild, pick it up!