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Suicide Squad (2016)
Suicide Squad (2016)
2016 | Action
The length of time it’s taken me to catch this one at the cinema belies my lukewarm interest in the material: I’m not a ‘fan boy’ for either Marvel or DC properties. As it turns out, writer/director David “Fury” Ayer’s Suicide Squad is just plain frustrating in cinematic terms.
The story concerns the efforts of Amanda Waller (Viola Davis) to assemble – for reasons that make almost zero sense! – the ‘worse of the worst’ out of US prisons to form a fighting force to combat the perceived threat of an “anti-Superman” villain that *might* appear in the future.
SUICIDE SQUAD
Viola Davis wondering Why? Just Why?

Among these super-villains are Deadshot (Will Smith) and Harley Quinn (Margot Robbie). Harley is the girlfriend of The Joker (Jared Leto) and they would be a great match on Match.com since both are several sandwiches short of a picnic.
Waller assembles her motley crew. Unfortunately, another of the super-villains is June Moon aka “The Enchantress” (Cara Delevingne, her of the scary eyebrows) – an ancient God-like being that has possessed June and who has her/its own agenda that threatens the whole world.

So why is this movie so frustrating? Because for all its inane silliness the film does have its fair share of scenes that stick in the mind. I’ve seen comment that Jared Leto’s much-vaunted Joker is peripheral: a cameo only on screen for a few minutes. But I didn’t find that… or at least his scenes were sufficiently memorable to seem much more substantial. The madness portrayed here is truly quite disturbing and threatening. Many of Leto’s scenes – such as the one with The Joker lying on the floor surrounded by weapons – are artfully done.

Margot Robbie’s Quinn although extremely sexualized – which will not be to the liking of some, but appeal to many male viewers – adds enormous charisma to her role. Will Smith also does his best with the material he has to inject some emotional heft into the father/daughter sub-plot.

Unfortunately this is all done against a fractured and frankly nonsensical story with inconsistencies and loose ends too numerous to list. (Oh, OK, I’ll do a few):
A super-being dispatches armies and nukes from hundred of miles away, yet can’t swat a couple of inconvenient humans at 10 paces?
A large early part of the film is filled with backstories (which I don’t necessarily object to for context) but here they are done in an extremely patchy manner: a number of the characters are sketched out so lightly that they might as well be wearing the red Star Trek shirts!
Waller’s motivations (and certainly her sociopathic actions at some points in the plot) are nebulous and don’t bear scrutiny. Why exactly does she thing a ‘bloke who can shoot well’ can do diddly-squat against a super-being spewing gravity defying electrical displays on the other side of the city?
Is this really a ‘Dirty Dozen’? Many of the super-villains seem to be not so bad after all… you know… with consciences and everything…. (I’m sure you could find ten times worse down behind Southampton docks on a Friday night).
And while some of the cinematography (Roman Vasyanov, “Fury”) and lighting is memorable, there are some cinema basics (like dark subtitles on a dark background) that seem just plain careless.

With a huge BvS quotient of 0.7 this should really have been much better. To put it another way, you could have made ten of last week’s 4-Fad film “The Shallows” for the cost of this (and stuck a better ending on it with the change).
Memorable visuals, but not a memorable film.
  
Crazier Eights: Pantheon
Crazier Eights: Pantheon
2020 | Card Game, Mythology
DISCLAIMER: We have previously previewed Crazier Eights: Olympus, and this preview has much of the same verbiage as the two games share most things. Near the end of the preview are my thoughts about the differences in Pantheon vs Olympus. We will also be previewing Crazier Eights: Camelot, and that will also detail the differences between the other sets we have tried.

War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.

You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!

The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.

Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.

Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.

This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.

The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.

Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.

PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
  
Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Director Quentin Tarantino is well known for his language and excessive violence-based movies. All one needs to do is look at some of his earlier works such as Reservoir Dogs or Pulp Fiction to really get an understanding of how over-the-top they really can be. So, when I saw the initial previews for his latest dramatic comedy Once Upon a Time in Hollywood, I wasn’t sure what to expect. This only fueled the expectation and interest I had going into the film.

Once Upon a Time in Hollywood takes place in 1969 near the end of the golden age of Hollywood. Rick Dalton (Leonardo DiCaprio) is an aging star of Westerns trying to desperately remain relevant in a world that considers those even in their 30’s as ancient, much like the black and white film common even to that day. His stuntman and best friend Cliff Booth (Brad Pitt) is happy to go along for the ride. More of an assistant and better known as the man who got away with killing his own wife, Cliff is content with his role in the world and isn’t looking for the next big break.

You can’t have a Hollywood story in 1969 without involving one of the most brutal murders of the time, that of Sharon Tate (Margot Robbie) and the now infamous Charles Manson and his “family”. A dark cloud that would leave a lasting mark on Hollywood itself. Their presence reminds us of the chilling reality to the evil that is lurking just outside the amazing set pieces and bright lights of the city itself.
Brad Pitt and Leonardo DiCaprio do a phenomenal job as one would expect. It’s always interesting to watch a movie where the actor is portraying another character in an entirely different movie and Leonardo delivers in spades. Brad Pitt brings his usual lovable charm to the otherwise tough persona as Cliff, the dog loving, Bruce Lee ass kicking sidekick. The chemistry between the two is undeniable, displaying both touching and comedic undertones throughout. It’s almost surreal to think that they are portraying characters that do represent themselves in the real world. It’s hard not to make the comparison of Brad and Leo to their onscreen characters, as aging stars wondering what the future holds for them.

Tarantino does a marvelous job of transporting his viewers back to 1969. Everything from episodes of old television shows, to advertisements on the street envelop the viewers in the tie-dyed/hippy reality of what the 60’s was. It’s hard not to be impressed with the cinematography that has been so lavishly recreated before us. The streets, the cars, even the film itself all take their cues from the time period. Car scenes are shot with laughably fake backdrops at times to remind us exactly the types of effects that went into filming back in the day. It’s a mix of old school and new school filming that takes you from one reality and places you in another. Tarantino does his best to make the audience more than spectators to what is developing on screen and instead as active participants.

Once Upon a Time in Hollywood is a fairytale of sorts, of what made Hollywood so special back in the 60’s. It lacks much of the brutal nature that has become second nature to Tarantino films, and those who are going to see it for its brutality will likely be very disappointed. It’s a film that is incredibly difficult to talk about without spoilers, because outside the general plot synopsis the viewer is left with more questions than answers. The film is long, coming in at two hours and forty minutes, and there are scenes that tend to drag on a little longer than necessary. Thankfully though, Tarantino has weaved a story of what was and what could have been, if Rick and Cliff both had existed…Once Upon a Time in Hollywood.
4 out of 5 stars
  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
A tremendously energetic and fun video game spin-off.
In this #TimesUp year, reviewing a film like “Tomb Raider” is just asking for trouble! So where shall I start digging my shallow grave?

Let’s start with the video game… “Tomb Raider” is of course the original video game phenomenon that started in 1993, featuring Lara Croft: someone that teenagers across the land mastur…. did their homework alongside in bedrooms up and down the land. Beauty; athleticism; a fierce independence; unfeasibly large breasts; ridiculously impossible leaps: in this film reboot, Alicia Vikander’s Lara differs from this ideal in just one respect. And before the Dora Milaje smash through my windows and drag me off for incarceration on Mysogeny Island, I’ll point out that this is OBVIOUSLY the least important omission! 🙂

For this film is good… very good.

“I’M SORRY….? WHAT DID YOU SAY DR BOB??” “But this is a film about a VIDEO GAME! … They are all uniformly s****e!”

Beauty, brains and talent: the GB Olympic team will likely be calling.
I know – I can barely bring myself to admit it. But this one really is good. Most of this is down to the reason I was looking forward so much to this one. Alicia Vikander (“Ex Machina“; “The Danish Girl“; “The Light Between Oceans“) is such a class act, and here she is so much more than just a one-dimensional action hero. She hurts, she mourns, she feels guilt, she’s vulnerable. And it’s all there on her face. Great acting skill. She also kicks ass like no woman on film since Emily Blunt in “Edge of Tomorrow“!

Don’t you just hate it when you drop a bag of flour in your kitchen?
The story by Evan Daugherty and Geneva Robertson-Dworet (with Alastair Siddons adding to the screenplay) rockets off in great style with a “fox and hounds” bike chase around the City of London which is brilliantly done and sets up Croft’s character with the minimum of tedious back story. Switch to the main story and Lara is struggling to face the fact that her father (Dominic West, “Money Monster“), seen in flashback, is finally dead after going off to Japan seven years previously in search of the legendary tomb of ancient sorceress Queen Himiko. The Croft corp. COO (Kristin Scott Thomas, “Darkest Hour“) persuades Lara its time to sign the necessary papers, but on the verge of this act the lawyer Mr Yaffe (Derek Jacobi, “Murder on the Orient Express“) lets a significant cat out of the bag and sets Lara off on the trail of her long-dead father’s original mission.

In happier times. Daddy (Dominic West) goes off on yet another trip from Croft Manor.
It’s a rollercoaster ride that’s really well done. But I reckon the writers should have named Jeffrey Boam, George Lucas and Menno Meyjes as co-collaborators, for the film plagerises terribly from “Indiana Jones and the Last Crusade”. In two or three places, the similarities are shocking! As in the best of Lucas traditions though there are some breathtaking set-pieces, with the best of them staged at the top of a raging waterfall that’s just plane ridiculous! (Even if it plagerises blatantly from “The Lost World”!).

English and patient. Kristin Scott Thomas as the guiding hand at the Croft corporation.
The movie’s tremendous to look at too, with cinematography by George Richmond (“Kingsman“; “Eddie the Eagle“) and (aside from a dodgy helicopter effect) good special effect by Max Poolman (“District 9”) and his team.

My one criticism would be that Vogel – the chief villain, played by Walton Goggins (“The Hateful Eight“) – is rather too unremittingly evil to have two sweetly smiling young children in his desk photo. One can only hope he faces a nasty demise!

Never trust a guy with a beard. Walton Goggins, a bit over the top as the villain of the piece.
The film is directed by Norwegian director Roar Uthaug, in what looks to be his first “non-Norwegian” film. Roar by name; roar by nature! He does a great job. An early “summer blockbuster” actioner that gets two thumbs up from me. What a pleasant surprise!
  
The Da Vinci Code (2006)
The Da Vinci Code (2006)
2006 | Drama, Mystery, Thriller
No film since “The Last Temptation of Christ” has invoked as much controversy as The Da Vinci Code based on the book of the same name by Dan Brown. Prior to the film even being screened for the press, cries ran out to ban the film and its message that some find blasphemous. Fortunately calmer heads have prevailed and the film by Director Ron Howard has arrived in a wash of media frenzy not seen since Mel Gibson’s The Passion of the Christ.

If you are seeing a pattern forming, you would be correct as it seems that few topics can raise ire and wrath more than the topic of religion, especially if the film proposes a viewpoint that differs from the traditional beliefs that are given by the church, bible, and history.

In the film, a monk appears to murder an elderly man who with his last ounces of strength, manages to leave a cryptic riddle on his body. The bizarre nature of the crime prompts French police inspector Fache (Jean Reno) to travel to the Louvre to investigate the crime. A clue at the crime scene causes the police to summer Robert Langdon (Tom Hanks) from a lecture hall where he is signing his latest book on symbols. Since the deceased was supposed to meet Langdon earlier in the day Langdon has fallen under suspicion for the crime.

As he attempts to decipher the message at the crime scene, Langdon encounters a police cryptologists named Sophie (Audrey Tautou), who informs Robert that he is in danger and soon the duo are fleeing from the police after deciphering some hidden clues at the crime scene.

Before either Robert or Audrey knows what is happening, they are being accused of multiple murders and on the run. As the clues begin to mount, the mystery takes an even stranger turn by the discovery of an artifact that when unlocked, should contain a map.

Seeking refuge and help, the duo arrive at the estate of Sir Leigh Teabing (Sir Ian Mc Kellen), who proceeds to tell Robert and Sophie that the clues they have uncovered are part of a cover-up that segments of the church will stop at nothing to keep secret. The nature of this secret is such that should it become public knowledge, then they very foundations of history, faith, and the church could be shaken to their core.

As the mystery becomes clearer, the group are attacked by a Monk named Silas (Paul Bettany), who has been doing the violent work of someone know as The Teacher in an effort to discover the location of artifacts and those attempting to uncover the mystery.

What follows is a frantic race that travels from Paris to London in an effort to get to the bottom of the mystery and unravel the true nature of the mystery and the secret that people are willing to kill for in order to protect.

While some may find the mystery, the players, and their motivations confusing, the film does grab hold and moves along at a solid pace. Ron Howard once again shows his skill by directing a film that is different from his other works, yet rich in its visuals and complexity. The scenic locales of the film enhance the mystery (For those who have not read the book), as they attempt to decipher the clues along with the characters.

The work from the cast was solid as Hanks gives a very good if restrained performance in his portrayal. Mc Kellen is a very nice blend of elegance and old world charm that lifts up every scene in which he is in.

While there are those who will lambaste the film for the message it provides, I chose to look at it as a film that does what movies should, entertain and make you think. The film is not saying its assertions are hard and cold facts, what it is doing is providing a vehicle for debate.

In college I was told that through debate comes knowledge and growth for a society. This was common in ancient Greek and Roman society where issues of the day would be debated in open forums. It seems that we as a society have become too insistent to take things at face value and have forgotten that the very nature of the human experience is to question, grow, and seek our own answers. As such the film is a great example of how Hollywood at times gets it right and provides solid entertainment that will stimulate as well as entertain.
  
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Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games

Oct 4, 2021  
Xuan Yuan Sword 7
Xuan Yuan Sword 7
2020 | Action/Adventure, Role-Playing
Beautiful looking world and nice graphics (2 more)
Pretty enjoyable story and gameplay
Interesting mix of fantasy and history
Lacks the polish that could have made it great (2 more)
Too linear and doesn’t open up enough
Combat could have been further refined
Interesting and Ambitious but Ultimately Average
So to start this review I got to say that I'm pretty mixed on how I feel about this game. For one it definitely has a lot of potential and enough going for it that it could have been a really good. But on the other hand it had a lot of things that I feel could have been done better and falls far from being a great game to just around average for me. The story itself isn't terrible but it suffers from bad writing and performance of the voice actors. The world itself seems like it could have been a lot more interesting but it just wasn't engaging enough half the time.

 It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.

 I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?

 The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.

Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.

 You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.

 The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.

 The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.

Verdict: [5/10]

 The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.
  
Arcane Arena
Arcane Arena
2020 | Card Game, Fantasy, Fighting
The Tournament of Champions is coming! The Tournament of Champions is coming! The bravest fighters must prepare themselves to face-off in a three-round arena match to determine the ultimate warrior. There is no time to waste learning finishing moves here. Combatants will only have three rounds to prove they are superior in this all-out brawl!

Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.

The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.

Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.


Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.

Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.

I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.

So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!