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Deadly Curiosities
Deadly Curiosities
Gail Z. Martin | 2014 | Science Fiction/Fantasy
9
6.5 (2 Ratings)
Book Rating
I received an ARC copy of this book in exchange for my open and honest opinion. This in no way has influenced my opinion of the book.

***may contain spoilers***

This book by Martin is the first in a new series that centers around Cassidy, the owner of an antique shop called Trifles and Folly. At least, that is what she does on the surface. Her true purpose is much less mundane. She, along with her "silent partner" Sorren -- an ancient vampire -- and her employee and friend Teag, work for a group called the Alliance.

The Alliance has been around for centuries, and they do many things. However, one of the most important things they do is to rid the world of powerful and dangerous paranormal artifacts. Cassidy, a powerful psychometric -- someone who "reads" an item's energy and history -- uses her antique shop to help the Alliance with their endeavor. When people bring items into her shop, she holds them and sees the history that happened around those objects. If something in the object's history gives off warning signals that Cassidy thinks might make the item dangerous and/or susceptible to hauntings, possessions, etc., she buys the item and presents it to Sorren to take to the Alliance, where they dispose of it safely. (At least that is what they are SUPPOSEDLY DOING... since this is the beginning of a series, I'm wondering if eventually Cassidy will find out that the Alliance's motives aren't as pure as they claim them to be... but that is simply my speculation and neither here nor there concerning this book. :-p)

The fun in THIS book really begins when a lady brings in a pair of antique opera glasses to sell to Cassidy. Shortly after, Cassidy receives a phone call from a buyer saying that items she purchased from Cassidy's shop are causing a lot of ghostly-type problems. Cassidy and Teag realize that several items which should not have been causing negative effects are, in fact, creating all kinds of havoc. They decide to investigate the phenomena, and this investigation leads to all kinds of craziness, including voudon practitioners, dark sorcerers who should have been dead centuries before, a nasty demon, and a man who surrounds himself with hundreds of clocks everywhere he goes... And this is just a taste of what a reader finds in the pages of Martin's new book.

The storyline is interesting and unique. The characters are very likeable. The setting is lovely and perfect. The writing style is solid. And the action is well-paced, after the first thirty or so pages, which are a bit slow.

The only complaint I have with this novel is that at times it is a bit repetitive. For instance, one line might mention something about the blood-caked clothes she's wearing, and the next line will say the same thing, only with differently arranged words.

I wish I had marked an actual specific example of what I was talking about, but I didn't, so I can't provide an example, but I will give my own made up example to illustrate my point.

*Note: This is NOT a line from the actual book. Just something I made up to, again, illustrate the point.*

"She stepped into the room and shivered as the feeling of something watching her from the darkness crept over her. It seemed as though there was something she couldn't see in the darkness, but it could see her, and it was watching her. The thought made her shiver as it crept down her spine."

This didn't happen VERY often in the book, but it did happen enough times that I mentally made a note of it, and it irritated me. I'm a smart girl. You only have to tell me once, and I usually get the picture. Ha.

But overall, I really did enjoy the book, and I look forward to reading the next one when it comes out.
  
The Boy Who Talks to Animals
The Boy Who Talks to Animals
Nic Carey | 2019 | Philosophy, Psychology & Social Sciences
3
3.0 (1 Ratings)
Book Rating
What I liked best was the Professor's description of hidden skills and his explanation of Autism was one of the best I have ever heard. (0 more)
There is a four-page synopsis at the beginning of the book. While a synopsis in itself is not a problem this one was so long and detailed that after reading it I lost interest in reading the book. (0 more)
Honest Review for Free Copy of Book
The Boy Who Talks To Animals by Nic Carey is a hard book to describe. The best way I can come up with is to offer a quote from the book:


“Where does legend end and reality begin? Perhaps all reality has root in legend and the two are intertwined.” - Professor Lofthouse page 140


Ben has worked at the zoo for years and had always wanted to be a zookeeper ever since he was a child. He loves animals and has dedicated his life to their care and happiness. Sometimes this means going into work super early and at times staying all night long. One night he started to notice strange things happening at the zoo restaurant, making him believe someone is breaking in and getting into the food. Concerned about the security of the zoo and the safety of not only the animals but also for the person breaking in, Ben sets a trap and waits to see who it is.


Much to Ben’s surprise, the culprit is a young boy about twelve years old. This boy appears to be a runaway and has been getting his food from the zoo for quite a while now. Slowly Ben befriends the boy and discovers something odd and wondrous about him. While this boy either can’t or won’t talk to people, he can talk to animals. All the animals in the zoo love this boy, even the most dangerous ones consider him to be one of their own. The people that spend a lot of time around the boy also start to notice some changes within themselves. Now all Be can hope for is that the zoo can offer this special boy the shelter, protection, love, and life that he deserves.




What I liked best was the Professor's description of hidden skills and his explanation of Autism was one of the best I have ever heard. He suggests that our ancestors had abilities like the boy in the story but since we lost our connection with the planet we lost those abilities. At times that extra chromosome shows up, giving a person access to these ancient abilities, but they must give up something else such as the ability to speak in order to access it. Honestly, my biggest problem occurs before the book actually starts. There is a four-page synopsis at the beginning of the book. While a synopsis in itself is not a problem this one was so long and detailed that after reading it I lost interest in reading the book. This was because the synopsis contains major spoilers and tells the reader how the book ends. I highly recommend if anyone decides to read this book that you do not read the synopsis.


Content-wise this book is safe for just about anyone to read. Aside from kissing the only thing that could be classified as inappropriate is a primate grabbing at a woman’s butt in one short area. The book is a bit long which may discourage some younger readers. I rate this book 2 out of 4. The story itself is really good but the delivery isn’t all that great. Besides the synopsis (which ruined the book for me) inside the book which tells everything of importance that happens. Also, the book drags, nothing really happens until the last few chapters and the first half of the book is really slow to progress.


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The Lost City of Z (2017)
The Lost City of Z (2017)
2017 | Biography, Drama, History
Charlie Hunnam (Sons of Anarchy) stars as the British Explorer Colonel Percival Fawcett, who disappeared on an expedition in search of an ancient city and civilization in the Amazon. The film centers on the true-life adventure of Col Fawcett and his journey to find evidence of a lost people while engaging audiences in the ego and superiority complex that much of western civilization finds itself.
We are introduced to Fawcett as he is an Army Major who seeks to have some sense of distinction and recognition. Seeking notoriety and a sense of honor, Fawcett accepts the task of mapping out disputed territory between Peru and Brazil at the opening of the 20th century in order to prevent war between the two nations.

In his exploits, he is confronted with the exploitation of the indigenous population, extraction of resources, and an untamed land. Upon subsequent journeys and serving in World War I, he is consumed with the need to find a sense of honor in his duty to his nation. Over the course of the film, we begin to see how invested he is in this struggle to learn more about the people and places that he is exploring, however, there isn’t a true connection made between Hunnam’s portrayal and the audience. At times, I found myself not caring about Fawcett’s contributions or career. I could not get invested in his story or his struggle to find a lost city that he believed existed in the wild. By the end of the film, I wasn’t invested in who Fawcett was, what he set out to accomplish, or even his legacy.

One thing that I did find remarkable was that the film helps to expose much of the anxiety and danger that existed during this period and previous expeditions into the region. Additionally, it gave me an appreciation for the endless heights of the human ego, ambition, and drive. The film allows for a critique to emerge about western interference and exploration of the region and the ethnocentrism held by western nations. Lost City of Z is an expansive visual spectacle. The jungle becomes a living, breathing, creature that audiences will connect with, become fearful of, and appreciate. It is the character that carries the film.

The actors and actresses are the background. This aspect allows for the audience to become absorbed by the surroundings and the environment that the characters find themselves in.

The film is beautifully shot and captivating. The sequences are engaging and give the sense of being transported to a foreign, mysterious land that holds secrets that many of us could never comprehend or witness with our own eyes.
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.
  
Knack
Knack
2013 | Action/Adventure
Launch titles are often subject to some very harsh scrutiny by gamers and the new Playstation 4 game Knack is just one such example. The game was created by Sony’s Japan Studio to be a launch title for the new system and in an ironic twist, is not schedule to release in Japan until late Feb 2014.

Players play as Knack, a shape changing creation that was created by a professor using powerful and ancient relics. The relics are used as power in the societies of the world and when the Goblin race breaks a longstanding truce with new and powerful weapons of war, humanity finds itself needed to answer the threat.

A wealthy industrialist named Victor wants to use his army of robots to answer the Goblin threat but the Doctor who created Knack convinces the leaders that his creation is a more capable solution to the problem and as such is assigned to investigate and resolve the Goblin threat.

The game is divided into chapters and sub chapters and playing as Knack players must travel through caves, temples, fortresses, and other locales in missions which combine platform jumping, fighting, and puzzle solving. Players can locate hidden objects that when combined offer power ups such a relic finder and many other options that will help with the completion of the game.

Knack grows and regains health when relics are found and in time will learn how to add rocks, ice, and other substances to his matrix which in turn will allow him to be gigantic in nature for some of the games bigger battles. I will admit to taking some fiendish delight in swatting aside smaller enemies like gnats when I was able to bulk Knack up to a massive size. The game limits when Knack can reach gargantuan size as it keeps his scale in check with what the level requirements are.

There are also sun crystals that Knack can obtain which will allow him to unleash some super moves. Players can store up to three such power ups and once used, several crystals are needed to replenish what was used.

While the gameplay is fairly basic in that jumping, fighting, climbing, and avoiding enemy attacks there is some frustration with the at times repetitive nature of the levels and in game combat. While fun, it at times became boring as the game went along and it was also hampered by some of the camera angles in games that often made me resort to trial and error. This is frustrating as the game uses a checkpoint save and respawn system as once I was able to get through a tricky part of the game, I went over a cliff and had to replay a large portion of the game. This was frustrating as the camera only gave me an over the shoulder view and I could not see how much space was ahead of me. Other chapters cut to a cut scene in a similar situation but this one required me to inch forwards carefully to trigger the cutscene.

While the game does allow you to continue if you quit, I find myself having to re-watch tons of animation and replay several early stages of a level to get back to where I left off.

While the voice acting and story are nothing special the game is fun to play for what it is and I did enjoy several parts of the game despite the frustrations I mentioned earlier. The graphics are solid and while not showcases for the power of the system provide an interesting and engaging setting for the game and the numerous enemies and traps players will face.

The game has received some negative press to date which I think is highly unfair. Many people in my opinion are judging the game for what it was not rather than what it was. While it could have been a better game, it is a fun and enjoyable game for those who have more moderate expectations and would be ideal for younger players who are looking for something to play on the Playstation 4 that is age appropriate.

http://sknr.net/2014/01/26/knack/
  
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Mothergamer (1536 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
Black Adam (2022)
Black Adam (2022)
2022 | Action, Adventure
Dwayne Johnson jumps into the DC Universe with “Black Adam” which sees the
star departs from his usual hero roles to play a part that has his
character walking the line between good and bad.

When he is awaked nearly 5,000 years after he helped defeat a tyrant and
free his people, the magically powered Black Adam returns to the modern
world to find his homeland under the occupation of mercenaries with a
shoot first mentality.

Naturally, this does not sit well with Black Adam and him easily and
brutally dispatches the enemies he faces and in doing so comes onto the
radar of Amanda Waller (Viola Davis) who dispatches members of the Justice
Society to bring him in.

Knowing that a 5,000-year-old with god-like powers are not going to go
easily, Waller dispatches Hackman (Aldis Hodge), Doctor Fate (Pierce
Brosnan), Atom Smasher (Noah Centineo), and Cyclone (Maxine Hunkel), to
convince him to say the word which will remove his powers and come along
to detainment.

Knowing this is a bad plan, the group pushes forward with their mission
and this results in some protracted combat with moments of attempting to
reason with Black Adam.

It is learned that the mercenaries are after an ancient crown which a
professor named Shirt (Odelya Halevi), has recovered and this has placed
her and her son in great danger from forces who will stop at nothing to
obtain in.

Fans of comics and adventure movies likely will see where this is heading
as characters must form uneasy alliances to save the day from those
looking to rule the world through chaos and evil and an extended FX-laden
finale follows.

While the film was better than it looked to be from the trailers, the movie dragged in several places and never really offered up much in the way of twists or standout content from the story.

The saving grace was cast which was solid and Johnson seems to be going
all-in on his performance and it was enjoyable to see despite the flaws
with the story and at times pacing of the film.

While it does not reach the heights of many of the MCU films, “Black Adam”
is an enjoyable adventure and a great introduction to the character. As
long as you are willing to work with the issues of the film and simply
enjoy the great cast and action, you will likely have a good time,

It was also refreshing to see a locale and supporting characters who were
not from a glittering urban city and it added a nice change and diversity
to the film.

There were reports that the film had to be edited from an R- rating and some scenes do imply darker and gorier sequences were originally planned.

Make sure to stay through the credits for a bonus scene and here is hoping
that we see Black Adam back soon.
  
Slaughterhouse Rulez (2018)
Slaughterhouse Rulez (2018)
2018 | Comedy, Horror
Form-Prefect of the Dead.
The Plot
Meredith Houseman (Simon Pegg) is housemaster of Sparta house in Slaughterhouse school: an ancient public school establishment steering England’s future greats to greatness (which probably explains a lot about the current Brexit mess!). Houseman is not in a happy place, given that his girlfriend is now in deepest darkest African doing “good works” with handsome French doctors, and particularly that she is played by Margot Robbie: I would be also be sad… #punching!

New school starter Don Wallace (Finn Cole) is equally unhappy as he is a northern teen dragooned into attending the school by his well-meaning Mum (Jo Hartley). His strange room-mate Willoughby (Asa Butterfield) seems to be a chronic depressive; he is being picked on by the prefect-bully Clegg (Tom Rhys Harries); and his bed was previously occupied by a Viscount, since deceased under unpleasant circumstances that no-one wants to talk about. At least he has the distraction of the upper-sixth school goddess Clemsie Lawrence (Hermione Corfield) to take his mind off his woes.

All this washes over “The Bat” – the school’s headmaster (Michael Sheen) – since he is engrossed in some shady deal with an evil corporation doing fracking in the school grounds. The fracking though seems to be doing more than just causing a few minor earth tremors, as ancient forces are unleashed.

The Review
The movie is positioned as a “comedy/horror”, along the lines of “Shaun of the Dead”. The film also has Frost and Pegg as executive producers and they also have starring roles in the film. But there the similarities really end: this is a “Cornetto film” without a cone of solid chocolate lurking at the bottom to enjoy.

The script (by director Crispian Mills and first-time screenwriter Henry Fitzherbert) is nowhere near as sharp as the Frost/Pegg scripts for their famous collaborations. The story overall makes precious little sense: it’s a hodge-podge of elements from many Harry Potter films (especially “The Chamber of Secrets”), Lindsay Anderson’s “If…”; and Roy Boulting’s “The Guinea Pig”; with also a sprinkling of the anarchic essence of Michael Palin’s classic “Tomkinson’s Schooldays”. The whole thing never manages to gel into a cohesive whole.

After the second reel, the film completely loses sight of the plot: there’s a whole lot of running, screaming and dying going on but there’s little logic behind any of it that I could fathom. What didn’t help my comprehension of what was going on were some ‘Cornetto-esque’ sequences of manic editing. Images were thrown onto the screen so subliminally that any clever nuance was lost. I’m sure at one point there was a droll (if gross) segue at a “Roman orgy” of a girl receiving oral sex before being ‘eaten out’ in an entirely different way. But you would need a Blu-ray and a frame-by-frame pause function to get the joke.

That’s not to say that I didn’t laugh a few times along the way. There are some sight gags – for example, Wooten (Kit Connor) as the lad at the bottom of the bullying pecking order, chained to a U-bend – that made me laugh, and some running jokes – for example, Frost as the head of the anti-fracking camp offering the kids drugs at every encounter – that mildly amuse. But once again here’s a British comedy that, like the atrocious “The Brits are Coming“, thinks that “funny” largely revolves around swearing a lot – how useful that “frack” sounds so similar to another word – with added bodily dismemberment.

The turns
Pegg and Frost ham it up with their usual comedy schtick well enough, and it was quite fun to see Sheen try a comedy role for a change as the conniving and supercilious headmaster. Elsewhere all the young cast put their hearts into it, but it’s again Asa Butterfield that your eyes gravitate to, due to his striking features. I last saw Asa in the excellent if harrowing WW1 drama “Journey’s End“, and he here proves again that he is a One Mann’s Movies ‘name to watch for the future’.

Final thoughts
There’s a lot to irritate in this film. From the “z” in the title to… well… about 80% of the film. There is no nuance or subtlety to either the writing or the direction. I think that’s a great shame. The film has a good premise hidden in there. An adult comedy set around the ridiculous rules and rites of public schools (away from the light nonsense of “St Trinians”) is overdue. And the whole subject of fracking, and the conflicts surrounding the controversial techniques, hasn’t yet – to my knowledge – been explored in a fictional movie. The film does have a few very funny moments. But as a whole I left the cinema with that “wasted two hours” feeling. Not recommended.
  
A Monster Calls (2016)
A Monster Calls (2016)
2016 | Drama, Fantasy
A Masterpiece
J.A. Bayona is one of the most exciting rising stars behind the camera lens. His knack for creating superbly shot, engaging films like The Orphanage and The Impossible has meant many in Hollywood have been keeping an intrigued eye on him.

His hard work paid off last year when it was announced he would be taking over directorial duties on the as yet unnamed Jurassic World sequel. In the meantime, Bayona has been busy working on A Monster Calls, based on the book of the same name by Patrick Ness, but does it continue the director’s brilliant work?

12-year-old Conor (Lewis MacDougall), dealing with his mother’s (Felicity Jones) illness, a less-than-sympathetic grandmother (Sigourney Weaver), and bullying classmates, finds a most unlikely ally when a Monster (Liam Neeson) appears at his bedroom window. Ancient, wild, and relentless, the Monster guides Conor on a journey of courage, faith, and truth through three dramatic tales.

The first thing to say is that the film is visually stunning with detail seeping from every frame. Every shot is breath-taking in its own way and the tall tales in which Liam Neeson’s booming voice narrate are beautiful. Bayona yet again demonstrates his flair for cinematography, but this time his creativeness is set free in Conor’s imagination, where he literally paints pictures with superb animations.

Acting wise, A Monster Calls is sublime. With talent like Liam Neeson, Sigourney Weaver and Felicity Jones making up the bulk of the cast, you’d be forgiven for thinking it’d be easy for newcomer Lewis MacDougall to get lost in the fray, but he doesn’t. His performance throughout the film is exceptional and the chemistry he shares with on-screen mum Felicity is entirely believable, making his plight all the more heart-breaking.

But the real winners here are the special effects. Liam Neeson’s gravelly tone lends itself perfectly to creating ‘the Monster’ in all its woody glory. The incredible CGI used to bring him to life is some of the best I’ve ever seen, all the more remarkable given the film’s relatively modest $43million budget. The effects are better than those in some blockbusters costing three times this.

Then there’s the plot. Essentially a coming of age story as one young man tries desperately to hang on to his youth and escape the tragedies of life; A Monster Calls is one of the most heartfelt and emotionally resonant films in the genre. It is a testament to author and screenwriter Patrick Ness that his novel’s gut-wrenching themes are carried across perfectly to the silver screen; that is by no means an easy thing to accomplish.

Overall, A Monster Calls is a mesmerising 115 minutes that stays with you long after the end credits roll. Everything from the acting to the direction is spot on, with the story being relatable to every single one of us. This time last year I was sat in the cinema watching Daddy’s Home; what a difference 12 months makes.

https://moviemetropolis.net/2017/01/07/a-masterpiece-a-monster-calls-review/
  
Justice League (2017)
Justice League (2017)
2017 | Action, Adventure
The long anticipated “Justice League” has finally arrived finally combining the biggest stars of the DC universe into one film. The proposed film has faced many obstacles on the way to the big screen ranging from script issues, massive reshoots and a change of Director for said reshoots due to a family tragedy that Director Zack Snyder suffered.

The film follows Batman (Ben Affleck) and Wonder Woman (Gal Godot), as they look to assemble a team of other gifted individuals to help fight off a pending invasion.

The death of Superman has left a void on the Earth, and this has paved the way for an ancient evil to return as he attempts to conquer the planet after he collects the three needed artifacts that his plan requires.

In a race against time, Batman and Wonder Woman recruit Aquaman (Jason Momoa), The Flash (Ezra Miller), and Cyborg (Ray Fisher), to battle to save the planet. Naturally they battle amongst themselves as well as their massing enemies but ultimately decide on a dangerous plan that can tip the odds in their favor and save the day.

The action in the film is good but it often plays out like a video game. With so many blatantly obvious CGI backgrounds, the movie looked like a video game. There were numerous scenes that looked like they were lifted from Injustice and Injustice 2 that I mused to myself that someone must have used their Power Up for the shot.

Affleck and Gadot are good and work well with one another, but there are some serious casting issues with the film. The biggest for me was Ezra Miller as The Flash. I did not like his effeminate, nerdy, socially awkward, and neurotic and at times cowardly take on the character. This is not the Barry Allen I grew up reading in comics or the one that has been portrayed twice in a much better fashion on television. His comic relief status grew old fast and his character really offered little to the film.

It has been well-documented that Joss Whedon not only handled the rewrites for the film but took over directing duties to complete the film. You can see elements of his humor scattered throughout and the film does move along at a steady pace without dragging.

The biggest issue is that so many of the characters are just stiff and one-dimensional. They really are not overly interesting so it is hard to really connect with them and the tasks they are facing. Unlike Marvel who have excelled with dysfunctional groups who fight amongst themselves as well as the forces of evil, this group seems to be going through the paces rather than being fully engaged with the task at hand and each other.

In the end “Justice League” is better than I expected, and the two bonus scenes in the credits show some interesting potential down the road. As it is, it is flawed entertainment that requires audiences to overlook a lot of issues.

http://sknr.net/2017/11/15/justice-league/