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The Court of the Air (Jackelian, #1)
The Court of the Air (Jackelian, #1)
9
7.5 (2 Ratings)
Book Rating
The land of Jackals is under threat. Ancient foes are threatening its people and its borders. Who can save the land?

Molly Templar is an orphan scratching a living in a poor house. But someone wants her very badly - badly enough to kill anyone who gets in the way. But who would want a poor orphan girl and why?

Oliver Brooks is an outcast. He was lost for two years in the feymist when he was younger. He must have been changed but shows no signs, he appears to be completely normal. But he still needs to report to the authorities regularly and lives in virtual house arrest with his uncle. Until his uncle is killed and Oliver barely escapes.

So begins The Court Of The Air, a stupendous rolling epic set in the strange land of Jackals, a place which is sort of like Victorian England but is also completely different. There are guns and airships, bombs and politicians aplenty. There is also magic and gods stalk the shadows of the world. Sentient steam driven robots have their own country and their own religion.

This is one of those immersive novels. Nothing is explained as it is seen from the viewpoint of the main characters, and they don't need to explain their own world to themselves. This might deter some readers because although there are some familiar concepts many are new or reworked in subtly different ways so that assumptions are dangerous. Personally I enjoy being thrown into the deep end and having to work at understanding the world of the author. I was definitely in my element.

Hunt has an amazing imagination. He is like the curator of a museum of wonders, allowing quick glimpses at the shiny trinkets before twitching aside the curtain to the rather more sinister exhibits he keeps in the basement. He also has a prose style that is frequently poetic and full of brilliant metaphor and simile. One of my favourites was describing a camera as having its nose pointing sadly downwards. And the writing is dense, very dense. I took my time over this book because it was worth it to extract every nuance and vibe conveyed by the words on the page.

The plot is sprawling and convoluted. Oliver and Molly are the main characters but there are others on all sides of the conflict and very little is as it seems or black and white. The first half of the book concerns Molly and Oliver being separately pursued as various aspects of Jackals' geography and politics are revealed (and the political systems are a hoot). Once we find out what is going on the pursued then must try to confront and thwart the danger, not only to them but to their country and the world.

The threads finally come together in a cataclysmic ending. The plot does unravel a little as everything happens at once and there are plenty of clever twists. There is a certain about of deus ex machina in the ending but I would rather that than a tedious few pages of exposition. The good guys win. The bad guys are vanquished. And it's all very entertaining.

Now I do accept that it is a challenging read and some people will not take to it so I can't recommend it without saying, read an excerpt first. If you like reading it (even if you don't as yet understand what half of it means) then read all of it. You will not be disappointed.

Rated: Some violence
  
The Calling (Endgame #1)
The Calling (Endgame #1)
James Frey | 2014 | Young Adult (YA)
4
7.0 (5 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>

The result of collaboration between James Frey and Nils Johnson-Shelton is this first book in a dystopian series, <i>Endgame: The Calling</i>. Twelve teenage descendants of ancient cultures from across the world have been trained to represent humanity in a game that will determine the future of the world. The only way to win is to discover three keys and be the last player left alive. These young people are not just playing for their own lives for if they die their entire family line will be wiped out.

<i>Endgame: The Calling</i> focuses on discovering the first key, Earth Key. After meeting each other in China, each of the twelve is given a clue to solve that will help lead them in the right direction. Although there can only be one winner, a couple of the player decide to help each other out, but is there really anyone who can be trusted?

<i>Endgame</i> reminds me of <i>The Hunger Games</i> by Suzanne Collins but on a much larger scale, and also a more adult version. The entire planet is the games’ arena, which does not bode well for a lot of the world’s inhabitants. That is one of the things I disliked about this book, the unnecessary deaths of innocents. There was a lot of gruesome murder, which admittedly is the point of <i>Endgame</i>, but some of it was uncalled-for.

I did not particularly care for the writing style and formatting of the text. It was often confusing to work out who was saying or doing what. Another thing I did not like was that there was not an obvious protagonist. It is hard to know whether there is a particular character we should be rooting for or whether they should all be regarded as equal.

For a science fiction, dystopian novel <i>Endgame</i> is an interesting idea, fast paced and full of action. Unfortunately the events, names and puzzles leave the reader feeling bewildered, and the gruesome scenes rather disgusted.

Overall I think this book would appeal to an audience who loves a lot of brutal action and solving things. It requires the reader to be able to think rather than sit back and enjoy. Personally, I am not bothered about reading the next in the series.