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Diego V (43 KP) rated The Shawshank Redemption (1994) in Movies
Mar 24, 2019
The story is amazing showing how prison life is for some of the inmates from Shawshank and Andy dealing with it. (3 more)
The characters like Andy, Red, Samuel, and Byron are memorable. Andy is a character we want to see succeed as well as Red with his charm. While Samuel the warden and Byron the guard are ruthless.
The acting from Tim Robbins, Morgan Freeman, Bob Gunton, Clancy Brown, and James Whitmore do an amazing job with their acting and making the characters memorable
The production design from the Shawshank Prison is rally great and the music is amazing.
Shawshank Redemption
The film has a great story, memorable characters, incredible acting, and impressive production design as well as amazing music. This is one of the best films I have ever seen and I watch it whenever it comes on and I also have the DVD. If you’re a fan of Stephen King this movie will make you satisfied as well as non Stephen King fans who never read his books like me.
Daniel Boyd (1066 KP) rated Black Panther (2018) in Movies
Mar 5, 2018 (Updated Mar 5, 2018)
Cool For Cats
Marvel's latest hotly anticipated superhero epic Black Panther, has arrived. Chadwick Boseman stars as the titular hero and gives a subdued, collected performance, which I didn't expect. The first time that we saw this character was in Civil War and while I understand he was on a revenge quest in that movie, he conveyed an sense of energy that is isn't present in Black Panther. I don't think that this was Chadwick Boseman's decision, but is instead based on what Ryan Coogler's vision of who Black Panther should be.
There are a lot of stand out performances in the film though Michael B Jordan, who is a Coogler movie staple at this point, brings us the best Marvel villain so far, or at the very least, the most believable motivation for doing villainous things that we have seen so far in the MCU. The rest of the cast bring their A game too, including Danai Guira, Lupita Nyong’o, Andy Serkis, Daniel Kaluuya, Forest Whittaker, Martin Freeman and Sterling K Brown.
The costume design and sets where fantastic to look at, but some of the character CGI looked a but too bouncy and unrealistic. I also felt like the movie dragged a bit in the second act. While the soundtrack started off great and added to the excitement of certain scenes in the movie's first act, by around halfway through the movie, I was sick of hearing African drums and chanting.
Overall though, this is a pretty great entry into the MCU and although it isn't Marvel's best ever, it is also definitely not their worst.
There are a lot of stand out performances in the film though Michael B Jordan, who is a Coogler movie staple at this point, brings us the best Marvel villain so far, or at the very least, the most believable motivation for doing villainous things that we have seen so far in the MCU. The rest of the cast bring their A game too, including Danai Guira, Lupita Nyong’o, Andy Serkis, Daniel Kaluuya, Forest Whittaker, Martin Freeman and Sterling K Brown.
The costume design and sets where fantastic to look at, but some of the character CGI looked a but too bouncy and unrealistic. I also felt like the movie dragged a bit in the second act. While the soundtrack started off great and added to the excitement of certain scenes in the movie's first act, by around halfway through the movie, I was sick of hearing African drums and chanting.
Overall though, this is a pretty great entry into the MCU and although it isn't Marvel's best ever, it is also definitely not their worst.
Nick Rhodes recommended Fresh by Sly & The Family Stone in Music (curated)
Bob Mann (459 KP) rated Ghost Stories (2018) in Movies
Sep 29, 2021
In that sleep of death, what dreams may come.
“Ghost Stories” is based on the spooky London West-End stage play by Jeremy Dyson and Andy Nyman who both write and direct the film version. I didn’t know this until the end credits, but began to wonder in the final act where the action suddenly becomes very “stagey” in nature. The screenplay was always bound to be both bizarre and intriguing, since Dyson has been a past contributor to TV’s “League of Gentlemen” and other equally surreal programmes and Nyman has been a major collaborator with the stage-illusionist Derren Brown.
Nyman himself plays TV paranormal debunker Professor Goodman who receives a surprise message from a respected colleague, long thought dead, who on his death bed wants Goodman to investigate the three cases from his career that he was never able to debunk. The first concerns Tony Matthews (Paul Whitehouse, “The Death of Stalin“) as a night watchman at a spooky old asylum; the second concerns Simon Rifkind (Alex Lawther, young Turing in “The Imitation Game“) as a freaked-out young man with a forest breakdown; and Mike Priddle (Martin Freeman, “Black Panther“) as a rich broker with parenting issues. As Goodman investigates each case weirder and weirder things start to happen: is this his mind playing tricks as his faith is rocked, or is there something more sinister going on?
The primary issue I have with this film is its portmanteau nature, harking back to similar films like “The Twilight Zone: the Movie”. Having three segments, loosely linked together, feels like a clunky device for a feature film…. (“Why are there three cases to investigate? Well, two would have made the film too short, and four would have made it too long!”).
That being said, the overall story arc and the drawing together of the strands for the unexpected (although not terribly original) conclusion, is intriguing.
The film looks and feels like a British-made horror film, which is both a compliment and a criticism. Who doesn’t like the jump-scares and the vague tackiness of a Hammer horror? But if you care to compare the production values on show here versus “A Quiet Place“, there is no comparison. The location-shot scenes (which are most of the scenes) seem to be very poorly lit: and that’s the non-spooky ones where you are supposed to see what’s going on!
The cast seem to be well-suited to their roles, with Paul Whitehouse in particular being impressive as the ‘on the make’ Matthews, who always feels like being on the knife-edge of violent outburst. I particularly liked Alex Lawther who does “spooked” extremely well! The script also seems to be well-tuned to the characters, with a number of laugh-out-loud lines. “****ing O2” exclaims Simon as he waves his mobile in the air… something the marketing department at the telecoms giant must have loved!
The critics seem to have been overtly positive about this film, which I can’t quite match. Apart from one or two scenes towards the end, all of the jump scares were pretty well signposted in advance. But it’s still as fun as a slightly tacky ghost house ride at the fairground, if you like that sort of thing, and is certainly a much more interesting and better watch in my book than some recent and much higher budget horror films like “It“.
Nyman himself plays TV paranormal debunker Professor Goodman who receives a surprise message from a respected colleague, long thought dead, who on his death bed wants Goodman to investigate the three cases from his career that he was never able to debunk. The first concerns Tony Matthews (Paul Whitehouse, “The Death of Stalin“) as a night watchman at a spooky old asylum; the second concerns Simon Rifkind (Alex Lawther, young Turing in “The Imitation Game“) as a freaked-out young man with a forest breakdown; and Mike Priddle (Martin Freeman, “Black Panther“) as a rich broker with parenting issues. As Goodman investigates each case weirder and weirder things start to happen: is this his mind playing tricks as his faith is rocked, or is there something more sinister going on?
The primary issue I have with this film is its portmanteau nature, harking back to similar films like “The Twilight Zone: the Movie”. Having three segments, loosely linked together, feels like a clunky device for a feature film…. (“Why are there three cases to investigate? Well, two would have made the film too short, and four would have made it too long!”).
That being said, the overall story arc and the drawing together of the strands for the unexpected (although not terribly original) conclusion, is intriguing.
The film looks and feels like a British-made horror film, which is both a compliment and a criticism. Who doesn’t like the jump-scares and the vague tackiness of a Hammer horror? But if you care to compare the production values on show here versus “A Quiet Place“, there is no comparison. The location-shot scenes (which are most of the scenes) seem to be very poorly lit: and that’s the non-spooky ones where you are supposed to see what’s going on!
The cast seem to be well-suited to their roles, with Paul Whitehouse in particular being impressive as the ‘on the make’ Matthews, who always feels like being on the knife-edge of violent outburst. I particularly liked Alex Lawther who does “spooked” extremely well! The script also seems to be well-tuned to the characters, with a number of laugh-out-loud lines. “****ing O2” exclaims Simon as he waves his mobile in the air… something the marketing department at the telecoms giant must have loved!
The critics seem to have been overtly positive about this film, which I can’t quite match. Apart from one or two scenes towards the end, all of the jump scares were pretty well signposted in advance. But it’s still as fun as a slightly tacky ghost house ride at the fairground, if you like that sort of thing, and is certainly a much more interesting and better watch in my book than some recent and much higher budget horror films like “It“.
Johnny Marr recommended track Jeepster by T Rex in Electric Boogie 1971 by T Rex in Music (curated)
Purple Phoenix Games (2266 KP) rated Mijnlieff in Tabletop Games
Mar 3, 2021
This has happened to me a few times recently and I am starting to rethink my entire approach to board games. You see, I set a game in front of me, look at it, open it, read the rules, and then set it up to play. But on these few occasions recently I read the rules and think to myself, “This will be ok I guess.” But then I play it. I play it and then fall head over heels in love with it. Such has happened again, folks. This time with a game I didn’t know existed, didn’t know I would be receiving, and still don’t know how to pronounce. This is Mijnlieff (mine-leaf maybe?).
Typically I explain the theme here and what players’ end goals are. Mijnlieff is a two player abstract strategy game that has no real theme, though the art style uses lots of leaf iconography and the color scheme is very Autumnal. The winner of Mijnlieff is they who score the most points at the end of the game by constructing the most (or longest) sets of 3 tiles in a row.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup each player will choose a color of tiles (or I guess just one player chooses and the other is stuck with the unchosen), and the back of the game bag is placed on the center of the table to act as the game board. Decide the starting player and the game may begin!
On a player’s turn they must place one of their tiles on one of the leaf symbols printed on the bag (the leaf symbols mean nothing other than to show where to place tiles). Easy. The first player will place their very first tile on one of the outermost leaf symbols to begin the game. The second player will then place their tile on the board depending on which tile was just placed by their opponent. You see, in Mijnlieff players cannot just place tiles willy-nilly, no! The tile immediately placed dictates where the next tile may be placed.
For example, if an opponent had just placed the N/S/E/W cross tile (Straight), then the next tile may only be placed on one of those leaves pointed at by the cross. Similarly with the diagonal cross (Diagonal) for diagonal leaves. The leaf tile with a solid circle around it (Puller) instructs the next player to place their tile on any leaf space that touches the original tile, even diagonally. Conversely, the leaf tile with a broken circle (Pusher) means the opposite: the next tile may be placed in any space that is NOT able to touch the original tile.
Players have access to two tiles of each flavor and they are attempting to rid their hand of tiles and create the most lines of three or four tiles for one or two points respectively. Once one player rids themselves of all their tiles the next player may lay just one last tile in an attempt to score more points. Whichever player earns the most points is the winner and, undoubtedly, will wish to play again immediately afterward.
Components. The version I was sent is the most recent XVgames Bagstracts edition in the fancy brown bag. The bag is great, and not only carries the components but doubles as the game board. I mean, I have not really seen that anywhere else. What a great and versatile component. The tiles are all very nicely painted wooden tiles with very clear iconography, which is much appreciated. The rulebook is fantastic and explains the game splendidly. Also included is a set of modular 2×2 mats that can be assembled in ANY fashion to create personalized game boards. I think this is a wonderfully-produced game with excellent components. The art is minimal but effective, and it has orange as a main color, so I applaud that choice as well.
The gameplay is what I would like to rave about here. My wife and I enjoy abstract strategy games together, but I have never seen her be absolutely magnetized to a game as much as she is to Mijnlieff. Right away, the first day I asked her to play it with me we ended up playing it eight or nine times that day. And you know what? We both really were jonesing to play some more. The game is relatively quick, with games lasting around 10 minutes each, but the neural exercises happening whilst playing is such so fantastic.
None of the tiles’ actions are difficult to understand, but each time a tile is placed my mind is racing with possibilities for my next turn. I do not suffer from Analysis Paralysis (AP), and my wife usually takes her times, but I do sit and think a bit more playing Mijnlieff. Sometimes you just need to play a tile to block the other player. You see, if you lay a tile and your opponent is unable to lay a tile legally according to your tile’s actions, then you get to place another tile ANYWHERE on the board. This could lead to a cascade of several tiles being laid on a turn, and THAT is what makes this simply an amazing design.
I now have four titles by designer Andy Hopwood that I will be reviewing, and if any of them are as thoughtful, beautiful, and well-designed I may have found another designer to add to my list of favorites. Purple Phoenix Games (plus my wife) give this one an incredibly respectful 11 / 12. I think what could make this game better is blinged out components. Everything in this bag is great, but Mijnlieff screams for high quality components and just sparkle everywhere. If you need a thinky abstract for two players from a smaller publisher and designer, I plead with you to grab a copy of Mijnlieff. I find it to be a superior design, quick-playing, and just hits all the right spots for my wife and me. And once you receive your copy we can record ourselves pronouncing the title and sending our recordings to the designer for him to choose the closest butchering.
Typically I explain the theme here and what players’ end goals are. Mijnlieff is a two player abstract strategy game that has no real theme, though the art style uses lots of leaf iconography and the color scheme is very Autumnal. The winner of Mijnlieff is they who score the most points at the end of the game by constructing the most (or longest) sets of 3 tiles in a row.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup each player will choose a color of tiles (or I guess just one player chooses and the other is stuck with the unchosen), and the back of the game bag is placed on the center of the table to act as the game board. Decide the starting player and the game may begin!
On a player’s turn they must place one of their tiles on one of the leaf symbols printed on the bag (the leaf symbols mean nothing other than to show where to place tiles). Easy. The first player will place their very first tile on one of the outermost leaf symbols to begin the game. The second player will then place their tile on the board depending on which tile was just placed by their opponent. You see, in Mijnlieff players cannot just place tiles willy-nilly, no! The tile immediately placed dictates where the next tile may be placed.
For example, if an opponent had just placed the N/S/E/W cross tile (Straight), then the next tile may only be placed on one of those leaves pointed at by the cross. Similarly with the diagonal cross (Diagonal) for diagonal leaves. The leaf tile with a solid circle around it (Puller) instructs the next player to place their tile on any leaf space that touches the original tile, even diagonally. Conversely, the leaf tile with a broken circle (Pusher) means the opposite: the next tile may be placed in any space that is NOT able to touch the original tile.
Players have access to two tiles of each flavor and they are attempting to rid their hand of tiles and create the most lines of three or four tiles for one or two points respectively. Once one player rids themselves of all their tiles the next player may lay just one last tile in an attempt to score more points. Whichever player earns the most points is the winner and, undoubtedly, will wish to play again immediately afterward.
Components. The version I was sent is the most recent XVgames Bagstracts edition in the fancy brown bag. The bag is great, and not only carries the components but doubles as the game board. I mean, I have not really seen that anywhere else. What a great and versatile component. The tiles are all very nicely painted wooden tiles with very clear iconography, which is much appreciated. The rulebook is fantastic and explains the game splendidly. Also included is a set of modular 2×2 mats that can be assembled in ANY fashion to create personalized game boards. I think this is a wonderfully-produced game with excellent components. The art is minimal but effective, and it has orange as a main color, so I applaud that choice as well.
The gameplay is what I would like to rave about here. My wife and I enjoy abstract strategy games together, but I have never seen her be absolutely magnetized to a game as much as she is to Mijnlieff. Right away, the first day I asked her to play it with me we ended up playing it eight or nine times that day. And you know what? We both really were jonesing to play some more. The game is relatively quick, with games lasting around 10 minutes each, but the neural exercises happening whilst playing is such so fantastic.
None of the tiles’ actions are difficult to understand, but each time a tile is placed my mind is racing with possibilities for my next turn. I do not suffer from Analysis Paralysis (AP), and my wife usually takes her times, but I do sit and think a bit more playing Mijnlieff. Sometimes you just need to play a tile to block the other player. You see, if you lay a tile and your opponent is unable to lay a tile legally according to your tile’s actions, then you get to place another tile ANYWHERE on the board. This could lead to a cascade of several tiles being laid on a turn, and THAT is what makes this simply an amazing design.
I now have four titles by designer Andy Hopwood that I will be reviewing, and if any of them are as thoughtful, beautiful, and well-designed I may have found another designer to add to my list of favorites. Purple Phoenix Games (plus my wife) give this one an incredibly respectful 11 / 12. I think what could make this game better is blinged out components. Everything in this bag is great, but Mijnlieff screams for high quality components and just sparkle everywhere. If you need a thinky abstract for two players from a smaller publisher and designer, I plead with you to grab a copy of Mijnlieff. I find it to be a superior design, quick-playing, and just hits all the right spots for my wife and me. And once you receive your copy we can record ourselves pronouncing the title and sending our recordings to the designer for him to choose the closest butchering.