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Cori June (3033 KP) rated Gun, With Occasional Music in Books
Nov 23, 2021
The noir part is ok, pretty straightforward; however the point is to try and solve it along with the detective, or in this case private inquisitor, but the character made leaps and bounds with his puzzling and I was ".... how did you figure that?" Or I was more intrigued by the babyheads (which got a passing explanation that was blah and not enough) or the fact that the government encouraged the use of addictive drugs like forgetol or avoidtol (yeah super creative names but it got the point across) or why it was considered rude to ask questions or what is up with the Karma card? Most of which you get 0 answers.
The sci-fi aspect is surface level with the evolution of animals and the accelerated intelligence of babies/child. Freezing prisoners instead if regular jail. It was meh with sparatic points of interesting.
The dystopian world was well thought out but he did spend way too much waxing poetic on sunsets and sunrises. Don't get me wrong I love sunsets and sunrises but when I tried to see if there would be important information dropped at these points I got nothing.
The banter between characters was pretty good. Not the best bit it was good fir a small chuckle or appreciation.
The main character is not an likeable one however I found myself rooting for him. And I was repulsed by him and not just because of how he treats women. He even admits it is wrong. He's a very angry main character.
There is a take on body dysphoria, although as this book came out in the 90s I don't know if that was intentional or not.
Not having body dysphoria, but understanding how you can be uncomfortable in your own skin. I wonder if it's a semi accurate description?????
I almost rated it a five but I am still confused and am going "WTF did I just read?" So I thought a lot and was also way too easily distracted by other things (like tiktok or tv or my own thoughts). I should have been able to read this book in a day slow pacing or not and kept getting bored with it. I'll probably unhaul it at a used bookstore where someone can appreciate it more than I.

RavenclawPrincess913 (253 KP) rated How to heal a gryphon in Books
Sep 19, 2022

Purple Phoenix Games (2266 KP) rated Dodos Riding Dinos in Tabletop Games
Apr 7, 2020
Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!
Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.
That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.
Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.
Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.
Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.
It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.
So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.

Rachel King (13 KP) rated Veiled Rose (Tales of Goldstone Wood, #2) in Books
Feb 11, 2019
Rose Red is by far the most intriguing character, as her birth is shrouded in mystery, her friends are animals with voices, and she cloaks herself in veils and layers to hide even the smallest scrap of skin from any prying eyes - including her own. The shame she bears for her own appearance is so great that her very existence is surrounded by grand tales of monsters and demons told by all of the local villagers, yet she bears a strength much greater than she appears to possess and she has a kind of magic that allows her to walk the secret Paths and face down death in all its forms. Even at the end of the book, I could not fully grasp who or what she is.
Leo manages to find and befriend Rose Red in boyhood, but he has a burden of his own as Prince Lionheart of Southlands, destined to become King. Leo knows his responsibilities, but he secretly just wants a friend and to make people laugh as a court jester. These polar opposites manage to pull him across the world again and again as he struggles with the simple question, "What do you want?"
Many other characters litter the pages of the book, which was at times confusing as I attempted to deduce which creature or character was on the side of good or evil, such as the Dragon - which became apparent at its occupation of Southlands. As an allegory for Christianity, some characters were clear - such as the Prince, but others were murkier, such as the Lady.
The structure of the book itself was off-putting for me. The book is divided into five parts, with chapters in each part, but in between each part a vague sense of time has passed, so that the reader cannot pick up where the last chapter left off. At each break, I would get the feeling that the plot was picking up, only to be let down that the climactic moments have been glossed over. I also really disliked the ending. Certain things are expected of classic fairy tales, and none of this was included in the ending of this book. Perhaps the author was aiming for something more "realistic" or to simply get the reader to continue the series, but loose endings this big make me feel like I wasted my time reading the book, only to get no satisfaction at the finale.

Sassy Brit (97 KP) rated Stray Magic in Books
Jun 5, 2019
You’d think with a wish-granting leprechaun rooting for the man of your dreams to walk into your life, there’d be no hitches, right?
But when the and get all muddled up, poor Cara doesn’t know whether to believe this cheeky little imp, or send him packing. But when he keeps magically appearing in Cara’s bathroom and taking her dog for a ride, (as Leprecahaun’s do) she decides to believe in his power and wait for the magic to happen – just in case it works and her dream guy walks into her place of work and whisks her off her feet – as promised by the little green fella.
Behind this doggy story, which is suitable for listeners of all ages, is a really entertaining plot. We hear not only about Cara’s love-life woes, but we are also privy to her relationship with her grownup daughter, and how she gets on in her job working for a horrible boss of whom takes all the credit for her hard work without any thanks. Even Cara’s beloved Corgi has something to say, and in no way did I think I’d enjoy a talking dog story. If you’d asked me before, I’d have said that sounded silly. Talking animals never go as planned in books, but this was heaps of fun.
Alongside this, we discover even Vincent has a heartbreaking story to tell. I mean, how can he have the love of his life, if he keeps botching up his magic for others. By his own omission he turned up at Cara’s house twelve years late. Just think about that? If he’d turned up on time Cara’s true love would have been with her for twelve years already. ?
The narrator of this story, Aisling Gray, has a great voice, and could really do the different characters well. Originally from Texas (I think) she has a whole array of accents, and they all sounded spot on, making a great story even better to listen to. In addition, there were quite a few funny, laugh out loud moments, during which I literally laughed out loud unexpectedly. Wherever I was. Yep, embarrassing at times! But well worth it.
This easily listening, magical story was a lighthearted treat for me, and I thoroughly enjoyed all the hours I was plugged in listening to this.
Disclosure: I listened to this story via a free audible token, so thank you to the author, narrator and publisher for this opportunity. This is my own opinion and not biased in any way.