Exploring Physics with Computer Animation and PhysGL
Book
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to...
Pixar and the Aesthetic Imagination: Animation, Storytelling, and Digital Culture
Book
In Pixar and the Aesthetic Imagination, Eric Herhuth draws upon film theory, animation theory, and...
The Complete Guide to Blender Graphics: Computer Modeling & Animation
Book
Blender is a free and open source graphics program for computer modeling and animation. It contains...
Birth of an Industry: Blackface Minstrelsy and the Rise of American Animation
Book
In Birth of an Industry, Nicholas Sammond describes how popular early American cartoon characters...
Frame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques
Book
In a world that is dominated by computer images, alternative stop motion techniques like pixilation,...
A Celebration of Animation: The 100 Greatest Cartoon Characters in Television History
Martin Gitlin and Joe Wos
Book
Few morose thoughts permeate the brain when Yosemite Sam calls Bugs Bunny a "long-eared galut" or a...