Animation: A World History: Volume I: Foundations - The Golden Age
Book
A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's Animation: A World History...
Foundations of Physically Based Modeling and Animation
Donald H. House and John C. Keyser
Book
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the...
Exploring Physics with Computer Animation and PhysGL
Book
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to...
The Art and Inventions of Max Fleischer: American Animation Pioneer
Book
The history of animated cartoons has been dominated by Walt Disney, giving the impression that he...
Birth of an Industry: Blackface Minstrelsy and the Rise of American Animation
Book
In Birth of an Industry, Nicholas Sammond describes how popular early American cartoon characters...
Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
Rolf Giesen and Anna Khan
Book
Animation has a lot to do with acting. That is, character animation, not the standardized,...
Frame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques
Book
In a world that is dominated by computer images, alternative stop motion techniques like pixilation,...