Sophia (Bookwyrming Thoughts) (530 KP) rated Powerless (The Hero Agenda, #1) in Books
Jan 23, 2020
(If there is one, point me there NOW. I'll love you forever. :p)
In a world with heroes and villains, Kenna Swift works as an intern in a lab. While working in the lab one night, Kenna gets attacked by villains and is even saved by one of them. Being saved by a villain causes her to think about what a hero or a villain really is, and she ends up teaming up with them after finding out that maybe heroes aren't exactly heroes.
<b>I actually like Kenna as a character. Considering her circumstances, she's actually pretty brilliant and resourceful</b> when all else fails, kick butt by kneeing someone in the balls. She even had an experiment before everything went Inferno to try and become a hero as well instead of being powerless. <b>Her brilliance and intelligence sometimes fall short in the midst of chaos, but I pretty much approve her as a character.</b>
Except... I'm still irritated. <strong><i>Powerless</i> just has sooo many arguments and fights. The characters fight with each other constantly verbally and physically. The fighting takes up over half of the book</strong> when Kenna, Rebel, and Jeremy team up with villains. Kenna is basically a bystander, Rebel is ironically the glue, and Jeremy is going neck to neck with Draven. Nitro and Dante already have some tension between them. <strong>There's boy drama and fighting thrown together, and it is SO. DARN. IRRITATING.</strong>
Have I mentioned <strong>it sounds completely immature?</strong> By some point in the book, I've deemed <i>Powerless</i> <b>a book unworthy of memorability in my brain simply because of the number of fights that belong in a playground with unruly little kids tugging each other consistently.</b> The amount was also great enough I mentally started to threaten poor A.G. Howard's <i>Unhinged</i>.
But of course, <i><a title="Splintered by A.G. Howard" href="https://bookwyrmingthoughts.com/review-splintered-by-ag-howard/" target="_blank" rel="noopener">Splintered</a></i> has a love triangle to which I feel completely indifferent to regardless of the fact I like the world and read the second book to determine which, if any, corner actually deserves my complete and utmost devotion.
(It also inspired a few discussion posts for the future. *tucks posts in an invisible drawer*)
Anyways, back to the fights. The majority of book are the characters not getting along for most of the book it's akin to the <a title="Lark by Erica Cope" href="https://bookwyrmingthoughts.com/review-lark-by-erica-cope/" target="_blank" rel="noopener">romance overshadowing the plot</a> and I found it highly annoying. Meanwhile, <strong>I'm left with questions about the entire world after reading the book and none of them actually got answered.</strong><strong>
</strong>
How does this whole power thing work? Are powers inherited, or are they random? Is being a villain or hero random, or are they inherited (that seems to be yes)? Why was the hero/villain world created? HOW was it created? Was it an experiment gone awry? Is it similar to Captain America?
I got vague answers or no answers. Childs and Deebs may answer those questions in the sequels, or perhaps it's the overall plot of the series, but, I don't really see how it will all fit with what they've laid out in <i>Powerless</i>. <b>It's plot-driven and doesn't take too much time to develop the world or the characters, but makes you question what is considered good and evil.</b>
<a href="https://bookwyrmingthoughts.com/review-powerless-by-tera-lynn-childs-and-tracey-deebs/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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Kirk Bage (1775 KP) rated Game Night (2018) in Movies
Jan 22, 2021
Anyone who has hosted, or been a guest at a dedicated game night will instantly relate to recognisable moments of cringe, such as the person who takes it all far too seriously and must win at all costs; the one who is far too dim to be true, and neither understands the rules nor knows the answers; the couple whose relationship is about to be ruined by how much they disagree; the guys who care much more about the booze, chat and music to care about the game; and the psycho that you didn’t really want to invite but is there in the mix anyway, giving the weirdest answers of all time and bringing down the mood. It’s all there!
When events take a canny twist and a planned fake murder mystery turns into a very real one, there is tons of fun to be had watching the main pair misjudge the amount of danger they are in, believing it all to still be a game. Bateman phones in his usual laconic likeable deadpan schtick, hard to differentiate from his role in half a dozen other films where he plays the likeable everyman, but is never less than watchable – because that’s what he does. McAdams also delivers her ace card, with a guileless charm and sweetness that makes her permanently lovable. She also wins by a point or two on the best lines and laugh out loud moments. If I was keeping score, I’d say she wins this one.
As a couple, their chemistry works a treat and sustains the conceit well for most of the running time. It can feel at times like a bit of a one trick pony, however, and also pushes the boundaries of likability by having quite a mean heart in places, leaning on crass, puerile or macho humour when not entirely necessary – but I guess it knows its target audience and just goes full tilt at that goal.
For that reason, it wouldn’t be something I’d be showing the kids. This is adult humour, for adults – a concept that always makes me slightly uncomfortable, as it will inevitably involve gratuitous violence, nasty misogyny and token gross-outs: the mainstay of comedy films without actual jokes. Game Night just about gets away with it, however, by being smart enough and self-aware enough to know exactly where it sits, shrugging its shoulders and saying “this is what this is” take it or leave it. And I guess there will be as many people who don’t enjoy it as those who do.
Personally, I enjoy what Bateman and McAdams do best enough to play along and enjoy the ride. There is also a terrifically creepy, but note perfect turn from the increasingly reliable Jesse Plemmons, as the lonely neighbour, who steals all the funniest moments the film has to offer. See it for his performance and comic timing if for nothing else. It’s also nice to see Michael C. Hall of Dexter fame turn up for two minutes of mayhem – I don’t see enough of him these days.
In conclusion, neither a winner or a loser. Let’s call it a draw and reset the pieces.
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